Kashmir

There was a quiet but assertive knock on the door. Young Æthelfrith and his mother were sitting by the fireside playing, Æthelric motioned for them to leave and they hurried off. He sighed, saddened at their almost reflex reaction to potential threat. The last few years had been long and filled with fear only watched over by those still loyal to the old ways and the small shrine to the Lady Mary that now watched over him again as he walked to the door.

Æthelric opened the door to see Alcuin his dear friend. "Come in." He said and called out to the family "Its just Uncle Alcuin."

Little Æthelfrith came running out and gave the big man's legs a rather large hug. The two friends chuckled and looked down at the young lad who, if they had their way, would one day sit upon the great throne at Llwyfenydd.

"Æthelric, we've made some progress." Alcuin said brushing off the young boy and stepping inside "We're getting together a band of men, we've already managed to establish a camp near in the hills near Dore on the Loxley river."

"That's over half way to Cantia, how do you expect us to go all that way."

"Its a risk yes," Alcuin continued, unpahsed "But if we can raise up our banner again the Vandals then I'm sure the other old princes would join the cause. For the most part they still have the support of the popular masses. We also have the support of the clergy - I spoke to Abbot Baithen who is going to put a call out for our cause. Prince Gwallog ap Llaennog pledged support to our cause, its with his influence that we plan to gain a foothold at this new camp - build a fort and raise an army to face off against the Vandals."

Æthelric still looked unsure he looked down to his son and ruffled his hair. "What about my family, can we guarantee their safety?"

"I thought of that. I'm going to try and have them taken to the monastery and from there to Dal Riata, hopefully the blood between our peoples, the years of trade and the fears of the Vandals will make them side with us. I hope that we can build bridges and secure an alliance once we've got your family to Iona." Æthelric nodded and Acluin crouched down and put his hand on the boy's shoulder "You hear that lad, with you're help we're going to free the people of the Old North and one day you'll be king." Æthelfrith gave a small smile before wandering off back to his mother at the fire.

"My brothers, are they coming too?" Æthelric asked.

"Yes, with four score men and horses. A few of the Coeling princes that we're killed by the Vandals will also be bringing their support and of course we have the support of Prince Gwallog and all his men."

"Then let us set forth on the morrow Acluin. You have been a most wonderful advisor and I bless your family with good fortune. I shall say prayers a thousand times for your good health and the success of our mission."
 
To: The Various Lords of Britannia
From: The Abbots of Bernicia

It is here declared that Vandelaw is the most unholy and illegitimate law in this land. The people of Yr Hen Ogled are by God divine represented by the Prince Æthelric of Bernicia. Supported by those that are Cumbric and Angle he is the true protector of the old north and now sends out a call to all that would aid him to rally to his banner at the fort of Loxley in Elmet. The undersigned Lords of the land support his claim and would that their influence would stir your heart to fight for your Christian brothers alongside us.

Prince Owain mab Urien of Rheged
Prince Gwallog ap Llaennog of Elmet
Prince Morcant Bulc of Gododdin
Prince Ælla of Deira
Frithuwald ap Ida of Bernicia
Adda ap Ida of Bernicia
 
Spoiler :
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So just a heads up, update will likely show up next weekend. I'm not going to be in town Thursday or Friday and as such won't be able to work on it.
 
It was a dreary day. Rainy. More like a flood, really; the streets of Thermi-Davia, especially in the less well-off quarters were literally rivers of mud, impassable for all but the most determined.

That reflected upon the palace itself. It's stone walls were emitting chillness and alienation, as if you're an intruder and your place is not here... The most venerable of the Dacia's elite, or the Draco Council have gathered to discuss the current situation, which was most precarious.

Something reflected upon their faces. Not solely the weather, which was just adding a shade of grey in the symphony of blank faces, but different ranges of emotions - from outright fear to almost comical triumph unseen even in the most ridiculous comedies.

Fear, from the marauding masses of Syrian Christians and ex-Zalmoxians, ready to pick the nearest weapon or whatever comes close, storm the palace and organise a theocracy ready to sacrifice the country in the name of God, for that the Apocalypse was coming near.

And triumph, for that the holy face of Zalmoxis shall enlighten all, and that the monarch will just hand the crown over to the priests, for that the divine and earthly must become one, at some point, no?

But, not the members of the Draco Council were important here. Not their gatherings and rumours and whispers and covert schemes. It was the Queen. The "merchant" queen that is the successor of the folly that was set up, or the newest saint to grace the pantheon of Christianity?

"The Council is in session! All stand up and pray for God to give us the divine guidance we require in these dire times..." Bogdan opened the Council..

More than a hundred voices sang. Perhaps not in unison. Maybe one of them never saw the Bible, or didn't read it. Some might have converted merely for political reasons. That didn't matter. The Lord's Prayer resonated within the walls of the palace. And maybe, for a brief moment, the walls stopped being cold. Maybe even, a ray of sunlight broke through the clouds for a brief moment. Maybe.

"Our Father in heaven,
hallowed be your name.
Your kingdom come,
your will be done,
on earth, as it is in heaven.
Give us this day our daily bread,
and forgive us our debts,
as we also have forgiven our debtors.
And lead us not into temptation,
but deliver us from evil."

"Now, that we are done praying, let us discuss a matter most important and grave. It is time for Queen Clara to speak."

"We all know it. I believe that only the most deluded amongst us don't realise it, but we're going towards a slippery slope that can end in only one way - death and the end of Dacia. Hopefully, amongst you, there are few people desiring that. If there are, please leave, and if you could, be so nice to lock up yourself in the deepest dungeon available. None? Good!"
"Err, my Queen. You said something about the End...but why are you avo-"
"The End of Dacia, only. You can't end all the world by sacrificing several thousand peasants; otherwise we'd be dead and in hell or heaven depending on our sins. That, however is irrelevant. I have a solution that will bring stability. Prosperity and peace, that too. My idea is simple. You see, some of you, friendly people who have gathered here, concentrate half of the power in Dacia, the other half being in me. That is unfortunate, it means that 5 people can bind together and scheme and then kill me or whoever they want. Soon, however, that will end."
"What?! You're restricting the powers given to us since the civil war that nearly destroyed Dacia?! Are you mad?!"
"Oh, no, I wouldn't do that. God forbid. No, merely I'll give them to two-hundred-and-twenty-five more people. In other words, I'll expand the amount of people eligible to the most illustrious Draco Council. With these changes, there'll be 100 priests, 100 merchants and a 100 nobles.. more snakes, but what can I do. Oh, and at least 10 Zalmoxians or Syrian Christians must be in each estate"

At that point, the shouting reached unbearable levels. The priests were most angry, as they didn't want filthy heretics. From another point, the nobles didn't like irreligionists, as they had a strange tendency of avoiding paying taxes. Only the merchants tolerated them, and only that - tolerance and nothing else.

"Filthy heretics?! Here!"
"I've never seen a coin from a Syrian.."
"Calm down, please. This is for the good of Dacia. And besides, if you want to take down a tyrannical monarch, instead of 5 candidate-plotters, you'll have 25! Isn't that nice, and you'd think that if there's representatives of other religions, they might, well, coincidentally use their influence towards certain people to pay their taxes...You know. Maybe?"
"Now that you put it...that way, it doesn't sound so bad."
"No! A merchant queen will never rule us and tell us what to do!"

With that, the priests stormed off. Or, such was the intent of some of them; mostly followers of Alexandros the Re-Anointed that indeed if Dacia is not sacrificed to God, all life will end...But since it was for the most part considered extreme and quite damn insane, it turned out that only three priests left all in total, honestly believing that others would follow them..Alas, that didn't happen.

"Anyone wanting to leave in a dramatic fashion? No? All good. You're free to go."

And so, the dreary Council ended. To the four winds of Thermi-Davia did the Councillors spread, with different thoughts in mind.

The Nobles thought that this was in a good direction; many good families didn't get a chance to get in. Of course, for the most part "good family" meant "family that will support us in our actions", something perfectly normal and natural.

The Priests were angry. Heretics! Heathens! A shadow was rising over Dacia, and the "merchant Queen" was going to doom them all to eternal damnation. To be rid of her, that is the only way. Eye for eye, tooth for tooth...

The Merchants stuck to their tested and true maxim "aurum omnicit est", gold conquers all. In the end, it doesn't matter - all men were greedy, and all men had their weak spot. All will end, but what matters is what you'll leave.

It stopped raining. The sun rose.
 
A redrawn (albeit small) map of the provincial borders of Carthage, major cities, and trade routes across the Mediterranean.

Nice map. You probably have trade routes to Berytus/Tyre (of the hideously expensive purple dye and Lebanese cedars) and Antioch (of the excellent location for trade) as well as Jaffa-Jerusalem at the far end of your network though, albeit the routes there are ravaged by cilician pirates in the temporary absence of an Arabian navy.
 
Western Europe

If there is one thing that can be said about late sixth century Britain, it is that the entire archipelago was caught up in a turbulent dance of metal and blood and – mostly – rebellion.

After decades of being the last truly pagan holdout in the British Isles, Dal Riata’s ruling clan in the 590s ultimately decided to fold their dwindling cards and convert to Christianity, ostensibly to secure the nation’s place on the island. This was firmed with marriage and an alliance with the rulers of Connacht, in Ireland. In less chaotic matters, the Dal Riatans have begun building a palace complex at Arthfael, with the intent of making it a permanent administrative center when it is completed; this was coupled with the building of infrastructure through the land. The conversion to Christianity led to a boost in literacy, as Irish Christian missionaries arrived in sizable numbers to establish monasteries and churches.

It all would have gone off largely without a hitch, too, if it had not been for a pesky group of clans in the highlands and islands of northwestern Pictland, supported by militant pagan druids, who, combined, revolted, and tried to overthrow the monarch, an effort that failed; but independence was declared nonetheless, with the clans being able to drive Arthfael’s warriors out of Innse Gall and the Highlands. There had been attempted efforts to curry political support amongst the clans, which kept the clans of Eastern Pictland loyal to Arthfael, but the northern clans spat in the face of these efforts and revolted anyway. Civil war appears to have begun.

(Arthfael: -Stability, -1 Infantry Company, +Culture Development, +Stability)

(Dal Riata: -1 Infantry Company)

Connacht’s overarching powerful presence, bolstered by Arthfael’s political and Christian ecclesial support, proved a stabilizing factor in Ireland, which saw the petty clan wars that had dominated the island’s geopolitics for a great majority of the past century almost cease completely. While Connacht continued to be unable to centralize the island, with the southern and eastern clans remaining fiercely independent if still loyal, Ireland has benefited from the years of peace.

(Irish states: +Stability)

Further south in Britain, another rebellion broke out, this one by and large unified by Christianity against the very foreign, Vandal domination of central Britain. In about 595, shortly after the baptism of Dal Riata, one Prince Æthelric arose as a successor to the crown of the lost kingdom of Yr Henn Ogled, raising the cross and rallying an army, and a number of princes from Coeling lines eager to regain their power, to the fortress of Loxley, in the country of Elmet. The Vandals found their largely Christian population eager and willing to disobey them and fight for Æthelric, losing control over a great deal of land very rapidly, and by 600 most of the south and west of what had comprised the Vandalaw two decades prior lay securely in Bernician hands. Through all this, the Faith of the Allfather continued its spread amongst those Vandals who stayed.

(Bernicia: -1 Cavalry Company, -1 Infantry Company)

(Vandalaw: -4 Infantry Companies)

The kings of Brython decided that enough was enough of raids along its eastern frontier, and built a line of forts there to protect it. A series of forts was constructed from Gwynedd in the north straight down to Dumnonia in the south, based on Roman methods of engineering, and engineers brought in from Burdigala to advise the Britons. A system of torchlight signals was also placed, to allow easy communication. Observers have remarked on the supposed strength and thick walls of the forts, and thus the relative ease in which military response can be granted

(Brython: +Army Development, +Economy Development)

And in the southeast of Britain, the rulers of Cantia spent a great deal of effort establishing a common law, based on the Frisobatavian law and updated, throughout their land, with the extensive rights of the peasantry and the rights of the aristocracy firmly codified. While Christians and others are tolerated here, favor is given to Drowned Men, and a belief in the Drowned Queen and devotion to her every will is necessary for any true denizen of Cantia to get any favor from the state and court whatsoever. This, plus the numerous great, elaborate temples erected across Cantia in the Drowned Queen’s name, the most magnificent in the center of the town of Londonwic, has spurred conversion. Not through violence has Christianity’s spread in this corner of Britain been halted and reversed, but through peace.

(Cantia: +Culture Development)

Now we proceed to the European mainland, past where the Breton ladies trade and hoard their wealth and fight amongst each other just as they always do, to Aquitania. There, the king in Burdigala focused on greatly expanding and reforming the army; importing former mercenary captains from the recent war to serve him and lead his army for him. For he knew that the Guthlid would return, and when it did, Aquitania would stand ready to fight.

(Aquitaine: +Army Development)

Rome had been lost, but the Latin Senate wanted to ensure that its legacy would live on. So, they turned to their neighbors in Apland. Cynric Niketor, the Solar savior of the land was dead before he could be offered the title, but his successor, Cynric II Soter, accepted the offer in 579. A Roman Emperor had been crowned again – the Rum Kaiserreich, as it was named in the tongue of the Aplings.

Understandably, this move sent shockwaves throughout the world. Some – especially Solar Faithful in the Balkans and Anatolia – accepted the authority, at least in name, of this new supposed Roman Emperor, but many did not. What right did the Senate have, they asked, when the Senate did not even reside in Rome?

Regardless, it was this move that created the impetus for the Guthlid to invade Apland, an army marching to invade the country from the west in the spring of 585. The Aplandic army, itself trying to figure out how to react to the creation of the Kaiserreich, was caught by surprise and defeated with few Guthlid casualties. Once the Guthlid’s armies left, the rump remnants of the Aplandic state, led by a younger son of Cynric II Soter, were reconsolidated around the city of Anglewyc in the east, controlling the Donau river valley. Dalmatia. The coastal regions had long been inhabited by the Viskervolk, sea peoples. The city of Viskervyc, itself named after these peoples due to their close proximity, was seized by one Viskervolk leader – a shrouded figure named Roderic – in 587. From there, Roderic carved out a kingdom of his own – the Viskermark – controlling Dalmatia and some parts inland. The Viskervolk have begun to depart Dalmatia too, and coastal villages across the Adriatic have been raided.

Chaos ensued when the Guthlid’s armies curled around and attempted to strike at northern Italia itself, from the east. Initially, progress was quick. The city of Venehar surrendered to the Guthlid with little resistance in 589, and the invasion prompted a series of Allfatherist revolts that brought the Senate’s authority tumbling down. Following this, Meduseld had been liberated by 591. But it was soon that the Guthlid found itself faced off against an Ishfanian army, which quickly pushed the Guthlid’s forces back to the gates of Meduseld, and secured control of Padania, currying favor with the local Solar populace and largely ruling the area through them. The region has settled into a tripartite, uneasy lull, with the southern part of the region coming under the rule of a Germanic warlord who had converted to Sol Aniketus. A Kingdom of Truskland was established in the area, centered around the city of Firangar, roughly in the center of the peninsula, and extending southwards to the Brandgard.

(Guthlid: -6 Infantry Companies, -5 Cavalry Companies)
(Viskermark: -1 Infantry Company, +Loot)

(Apland: -Stability, -9 Cavalry Companies)
(Latiniki: -6 Infantry Companies, -2 Cavalry Companies, -Existence)
(Ishfania: -3 Infantry Companies, -1 Cavalry Company)

Further to the north, the Guthlid, interestingly, faced pressure from Christian proselytization in its lands. In some areas, especially in southern Gaul, the spread of Christianity acted as a communal unifying force amongst the Gewyrht, those peoples internally displaced by Guthlid hands, as a silent means of resistance to the Guthlid’s domination, meaning that the Guthlid’s policies of internal relocation have started to backfire. The Guthlid’s contact with the Italians has meant that a great number of texts and cultural artifacts from northern Italia have been removed and carried back with them to the north, or otherwise spread – to places such as the House of Stars, an establishment built out of the old Mor Tad’s Temple. In addition, the order of the Bokmen was founded, acting as a stabilizing force, and certainly helping soften the blow of the setbacks in war.

(Guthlid: -Stability, +Army Development, +Culture Development)

In one last policy, Allfatherists travelled to all corners of the known world, to spread their message. Little communities of missionaries have cropped up in places as diverse as Carthage, Hellas, Babylon, Persia, and even India, where they have caught the attention of locals entirely unfamiliar with the faith; but that is all that has resulted from this, little missionary communities. Time alone will tell if they will last.

In 577, amidst what was considered something of a golden age for the Samojards, the Samojardic royal election brought King Thunaric IV to power. Thunaric introduced the concept of Ustándanárr, or Rebirth, financing the construction of a great myriad of buildings, castles, and works of art over the course of the 580s. And in 581 Thunaric issued the Edict of the Three Pillars, reforming Samojardic administration into three ministries, the Spear, the Coin, and the Hand. The king would be considered the ultimate sovereign of all, but would have only limited capacity to interfere.

The Vestivandals, despite their support from the Guthlid to reconquer the peninsula above, met a rather nasty surprise when Thunaric IV declared a War of Devotion in 579 and the Samojards invaded. Though the Vandals fought bravely and inflicted heavy casualties, in the end, they were simply too outnumbered, especially when a Scythian fleet carrying Suomi soldiers with them arrived to help out. The land was occupied within just a few years. Thunaric IV offered every Vestivandal landlord a peaceful opportunity to join the kingdom; those that resisted were executed and had their land seized by the army. The Vandals would migrate back northwards into Eldrachaa territory during the 590s, driving the Eldrachaa back at first – but the Eldrachaa have begun to strike back, and the Vandals within the next few years may be destroyed once and for all.

The Suomi would carry many of the memories they saw and the ideas they heard, including worship Fatar, back home with them, where he has reputedly become quite popular.

(Samojardia: -4 Infantry Companies, -2 Mercenary Companies, +Army Development, +Economy Development, +Culture Development)
(Suomi: +Army Development, +Culture Development, -1 Infantry Company)
(Scythia: -1 Squadron)

(Vestivandalia: -6 Infantry Companies, -4 Squadrons)

(Eldrachaa: -2 Infantry Companies)

The Samojards had accepted fealty to the Scythian Peryton Emperor. At home, this was not the most popular decision. Though some certainly saw that it had bought the Samojards breathing room from both Scythian and Guthlid machinations, some Samojardic nobles resented the perceived loss of the proud nation’s independence. Similarly, the Suomi to the northeast accepted fealty in exchange for permanent peace, something equally controversial, but within reason, and most of the Suomi just went home entirely unaffected.

(Samojardia, Suomi: -Stability)

The Kingdom of Boimark, somewhat like Eldrachaa far to the north, wished to remain increasingly devout to the Allfather no doubt; but they saw the faith as increasingly tied to Trythern, and the Guthlid made them nervous. But they carried on as they had been for years. Then, abruptly, in 588, the King of Boimark, a man named Liuvigild, called a council of Allfatherist priests. They voted that they would, like the Eldrachaa, split off and declare themselves void of any connection to the Guthlid. The so-called “Gothic Allfatherist” faith has been accepted by most of the Boian people, for it has almost no doctrinal differences – it just rejects the authority of the Guthlid.

(Boimark: -Stability)

In Dacia, surprisingly, peace reigned, and there was little in the way of religiously-motivated violence. Dacian Christianity, through unlikely means, continued to spread, and a unified code of laws was established using Dacian Christianity. A large military buildup, coupled with the fact that all in the Dacian military continued to be rigorously indoctrinated with the ideals of Dacian Christianity, meant that order prevailed in the country, even if that order was a tentative and rather fragile one that threatens to splinter at the slightest shift in the winds and waves.

(Dacia: +Stability, +Culture Development)

In the Dacian March however, affairs were not so peaceful. A migration eastwards had begun, spurred by the Guthlid invasion of Apland; many Aplish Germans living in the east of the country were forced out, and some ended up. The migration has severely shaken the administrative structure of the territory, with the new arrivals in fact being able to drive Dacian soldiers out of some areas completely, and there are fears that Dacian control over the territory may collapse entirely in the coming years.

(Dacian March: -Stability, -1 Infantry Company, -2 Cavalry Companies)

In a similar migration, Lombard groups already at the fringes of the Aplandic state were pushed into Svearia in the late 580s and early 590s. Most of them simply settled peacefully in northern and western Svearia, but their migration in turn displaced a good number of already existant Svears in the area, and there followed clashes between the migrants and the Svears. The migrants by the start of the seventh century had an upper hand in some of these skirmishes, causing authority to begin to break down in some areas.

(Svearia: -Stability, -2 Infantry Companies, +Culture Development)

The Bulgar Khanate remains quiet, aside from the sounds of heads rolling on the ground – the heads of non-Christians. In much of the countryside, the devoutly Christian military travelled from village to village yet untouched by Christianity, baptizing those willing to convert, and brutally sacking, killing, and pillaging in those that refused to. Many Solar Faithful and Hellenic pagans in particular attempted to escape by fleeing across the border into Hellas, to settle in the cities of the south Thracian coast, with some pleas for Hellenic action against the persecutors. A few Dacian Christians who tried to naively spread their own faith into Bulgaria, independent of the Dacian church, were equally executed by the Bulgarian khan, publicly, for their heresy and noncompliance. The show of force has scared many Bulgarians into line with the khan.

(Bulgar Khanate: -1 Cavalry Company, +Stability)

Central Asia

The Scythian state, the so-called Peryton Empire, is now more powerful than ever before. Its influence spreads across the plains from Frisia to Sogdiana. It has been further solidified with the construction of numerous step-wall monasteries to the Eight Riders across the country, glorious buildings centered around pools of water. Not only do they serve religious purposes, they also serve as resting places for travelers and watering holes for their animals. This has signaled the spread of Eastern ideas through the realm, and now, one can see Fatar and Zoroastrian priests debate Hindu, Buddhist, and Taoist philosophers within the monastery walls, as they stop and rest on their long journeys.

(Scythia: +Economy Development, +Culture Development)

No Tarjan khagan had any intention in staying put in their lands. Why should they, when rich lands laid arrayed in all forms around them for their taking? It was only a matter of choosing one, and having the strength adequate to finish the task.

In 582, amassed Tarjan armies poured into the western Tarim Basin, through a pass through the Tian Shan, north of Kashgar. Though the trek over the mountains was arduous and somewhat costly in lives, the Tarjans came out of it intact, and advanced southwards. By the end of 583, both Kashgar and Yarkand had fallen under Tarjan rule. By 600, accepting political reality and recognizing that submitting to the Tarjans and retaining autonomy was preferable to attempting to gain Chinese support and risk being forced into the Chinese sphere, the rest of the Tarim cities had accepted Tarjan suzerainty.

In any case, Bactria was next. The Tarjans, already adept at crossing mountains from their passage of the Tien Shan, crossed into Eastern Bactria and laid siege to Ai-Khanoum in 586. Another Tarjan horde simultaneously invaded the country from the west, bringing Persian-made siege equipment with them, thanks to a stroke of adept planning by the Tarjan leadership. The Bactrians had become masters of fighting off steppe hordes in their existence. But, attacked from both east and west, the Bactrians could not hope to hold out, and in just a few short years, the entire country was in Tarjan hands, their cities largely sacked, having culminated in the fall of Bactra in 588.

(Tarjans: -9 Cavalry Companies, -1 Siege Train, +Army Development, +Culture Development, +Stability, +Loot)

(Tarim Basin city-states: -5 Infantry Companies, -2 Cavalry Companies, -Stability)
(Bactria: -8 Infantry Companies, -5 Cavalry Companies, -Existence)

The wealth and authority from conquest has provided the Tarjan khagan Huba – Huba Khan, as some call him these days – the impetus to solidify his control over his large and diverse realm, and the tribes who inhabit it. Perhaps, further wealth awaits, in yet another country…and perhaps, Huba and his successors may be able to challenge the mighty Rouran for the title of Khaan…or even the Scythians themselves…

The Mediterranean

In Ishfania, aside from the sporadic frontier conflicts with the Allfatherists in Italia, the end of the sixth century was a time of rebuilding and renewal. Much of the Miat’s funds went towards rebuilding roads, towns, and cities the Mediterranean coastal regions of Hispania and Gaul devastated by years of warfare, which prior to the rebuilding had still not fully recovered. The military was reformed based on the experiences gained from the past century’s wars, In addition, a great Christian monastic library was erected in the city of Kartuba, collecting texts from across the ecumene; to preserve elements the library in the case of its destruction, Christian clergymen set about copying many of the library’s texts. This alone has helped make Ishfania’s army one of the most effective in Europe, if not the entire known world.

(Ishfania: +Stability, +Army Development, +Culture Development)

Perhaps the centerpiece of Hellenic power in this age was the great Lighthouse of Rhodes. It is reputedly the tallest building ever built, and at night, the great torch at its apex can be seen for many leagues around. Its construction has proven the great power of Pythagoras, the tyrant of Athens, and solidified his control over the state with the wondrous aura that seems to surround the great structure. Around the same time, in the early 580s, the fledgling republic of Cephallenia was incorporated into Pythagoras’s confederation bloodlessly and without great impact; Hellenic soldiers landed in the Ionian Islands in large numbers, ensuring the Cephallenian senate’s cooperation.

(Hellas: +Culture Development, +Stability)
(Cephallenia: -Existence)

The 580s and 590s saw the dawn of what might become a truly Pontic cultural golden age. Pontus in these days was the closest Christian state to the original heartlands of Hellenistic civilization, and had been spared many of the ravages of war that had afflicted much of the rest of the Middle East, even while it had been under Babylonian domination. With a unique blend of Hellenistic tradition and Christian intellectualism, Pontus fast became a center, if not the center, of Western Christian philosophical debate. A number of schools of thought, or revivals of schools of thought, have emerged, such as Neostoicism and Neoepicurianism, blending the two. Pontic kings and nobles and priests have eagerly jumped behind this, patronizing philosophers and teachers throughout the country to fit their needs. Galatia, despite its relative insulation, too saw something of a cultural flowering, spreading from its northern neighbor southwards, and a great debate of sorts was held in the Galatian court in 596, of which news spread far and wide through the Christian and Hellenistic worlds. The Galatians also accepted Arabian suzerainty; but this shall be discussed later.

(Pontus, Galatia: +Culture Development)

Avaria also saw a great deal of cultural flowering – but of a different sort. The fall of Latiniki has caused a diaspora of Solar Faithful, and one of the most common destinations – alongside the secondary Solar “homeland” in Hellas – was Solar Avaria. The Avar court and Solar Orders provided shelter to a great number of these refugees. Some integrated themselves into the Avar navy and introduced the Nording explosive powder to the country’s repertoire of naval tactics. Others settled into the routine of the Solar Orders, and a number of philosophical schools in the Greco-Roman-Solar tradition have had locations founded in Avaria.

(Avaria: +Navy Development, +Culture Development)

Across the sea, in Egypt, the nascent Pharaoh declared loudly that there would be no more blood split in his name. Some of Gondophares’s trusted generals urged him to join the war in Arabia and seize the Levant while he could, but Pharaoh Gondophares decided – in decision popular with a weary Egyptian public just emerging from a period of war-induced famine – that he’d had quite enough of war, and instead set about working to tie his realm together and establish the new dynasty’s prosperity and authority. One of his first steps, taking a page from accounts of earlier Egypts, was to reestablish the nome system – the country would be divided into several dozen administrative units, and each would be placed under the control of a single nomarch, usually a trusted military officer or a man of local prominence. Lastly, in the 580s, shortly before Gondophares’s death, the Egyptian capital was moved from Alexandria to a more central location at Memphis, a city that under Gondophares and his successor Gondophares II was revived and rebuilt, centered around a great Christian church.

(Egypt: +Stability, +Culture Development)

To the west, Kyrenmark similarly enjoyed the fruits of prosperity in the absence of war. The state has become remarkably cosmopolitan, and the Hellenistic trappings of the court and capital in Kyring, or Cyrene, grow in influence with each passing season. Kyrenmark has little interest in the affairs of the Allfatherists across the sea, and instead of listening to them, a royal Edict of Tolerance was issued in approximately 584, recognizing the right of all religions and communities to practice their faiths and beliefs free of persecution. Sites of devotion to Sol, the Allfather, Zeus, Juno, Christ, Yahweh, and even the Buddha can all be found in that city alone. Nonetheless, many of the Thurings in positions of authority have realized that praising Sol grants them a means to legitimize their authority, and this trend is a visible one.

(Kyrenmark: +Stability, +Culture Development)

Pirates continued to haunt parts of the Mediterranean, though Carthaginian naval operations largely drove them out of the west and into the wild east – Cyprus, in particular, has become a notorious den of pirate bases. Then in 599, an incident occurred off the coast of Crete when, during a series of rather violent Mediterranean storms, a Carthaginian ship came into contact with a small vessel manned by Cilician pirates. The Carthaginians boarded the vessel, and found, much to their surprise, that the pirate captain claimed they were being supplied by men no lesser in stature than certain Hellenic archons. Nothing else has been made of these rumors, yet.

Carthage itself these days is quite peaceful, reaping the fruits of victory in the peace that follows. Much effort has gone into reconstructing the devastated portions of Italia taken from the Latins in the Elephantine War, with old roads rebuilt to contemporary standards, fallow fields retilled, and abandoned towns refounded, all with Carthaginian state funding. Much of the land seized from the Solar Orders has been handed handed over to the stewardship of discharged mercenaries from the Carthaginian army, an opportunity they eagerly accepted. Aside from that, a policy of tolerance and acceptance of non-Iunonist faiths was enacted, allowing Christians, Allfatherists, and Solar Faithful all freedom. Rome’s great Solar Temple has remained remarkably untouched. Indeed, a cultural trend was seen wherein faithful of Juno saw the Christian god as merely a representation of Jupiter, entirely compatible with Iunonism. In Messina, construction has begun on a great cothon, which will, when completed, serve as the centerpiece and shipyard of Carthage’s vast and powerful navy.

(Carthage: +Stability)

Lastly, Carthage’s horizons are ever expanding. In 584 an expedition, comprising five hundred men under leadership of one Titus Hadrianus Borealis, set sail for a number of poorly known islands on the far side of the Pillars of Hercules and off the west coast of southern Mauritania – the Barcan Isles, they were named. There, they are reputed to have purchased some land from the. The easternmost islands have come under Carthaginian control since, while the rest, though claimed by Carthage, remain uncontrolled.

Following this, in 590, with news of the Barcan expedition having reached his ears, a Hellenic admiral entertainingly named Jason convinced his superiors to fund an expedition to head even further south, to attempt to sail far, far past the west coast of the Pillars of Hercules, and chart the west coast of Africa. He was given the opportunity, and Jason’s expedition set sail early next year. They sailed far past the Barcan Isles, and south of there made contact with some local fishermen, who informed them of great empires and even greater wealth located further inland, as if the sands themselves were gold dust. Though tempted, they proceeded further. It was here that a series of storms struck them and sunk a number of their ships, and while Jason would have liked to go further, his crew threatened to mutiny, and they returned home. Nonetheless, they gathered a few locals, who were taken back to Athens and sold into slavery for a good profit. His fantastic tales were published at home, and while many doubt his veracity, some see the potential for more.
 
Arabia, Mesopotamia, and the Levant

Two emperors planned campaigns. One Babylonian army marched upriver; another Arabian army marched downriver. And, though their goals were certainly different, they met each other on a plain southwest of the city of Assur. The Battle of Assur, of 583, is thus recorded; while both forces largely consisted of mercenaries, the Babylonians outnumbered their enemy, and by flanking the Arabs, scored a decisive victory over the invaders. The Arabs were crushed, and driven back, while the Babylonians continued their march up the Tigris, subjugating Nineveh after a somewhat quick siege in mid-584. Following this, and the subsequent capture of the King of Assyria, the entire state collapsed around him. Armenia came next, with the Armenian army ultimately annihilated in a single battle. The Babylonian military leader was a man fittingly named Alexander. He had first gained prominence by preventing the defection of large numbers of Babylonian mercenary corps to the Arabians, but his genius was proven in battle and siege, and he had by 590 gained great notoriety from Ishfania to India for his prowess. Nonetheless, following this, the Babylonian army was exhausted, and the Babylonians set about reconsolidating their regained empire. Whispers through the ecumene speak of a New Babylonian Empire that is to rise to conquer the known world once more, in Alexander’s name. Nonetheless, most of the state’s funding goes to paying its mercenary army, and one wrong move could throw the entire situation into turmoil – again.

(Babylon: -3 Infantry Companies, -1 Cavalry Company, -19 Mercenary Companies, -1 Siege Train)

(Arabia: -5 Cavalry Companies, -29 Mercenary Companies)
(Assyria: -7 Infantry Companies, -6 Cavalry Companies, -Existence)
(Armenia: -5 Infantry Companies, -5 Cavalry Companies, -Existence)

With the Arabian army largely destroyed at Assur, the Arabian state itself began to unravel – especially after the assassination of the Arabian emperor by a disgruntled mercenary in his forces in 587, after his army had already been shattered. Jersualem remains secure, and the tribal links cushioned the blow and enabled the state to remain somewhat intact through the Arabian peninsula, but to the north, one tribal leader used the opportunity provided by the emperor’s death to seize power in Antioch, raising an army of local Christian Syriacs, and break away to form an independent kingdom, controlling a significant portion of Syria, if one ravaged by pirates. The Arabians still maintain power in Jerusalem.

(Arabia: -1 Cavalry Company, -1 Mercenary Company, -Stability)

(Antakya: -1 Infantry Company, -1 Cavalry Company)

To the south, in the nominal Arabian heartland, despite constant pressure by Bedouins and what Arab forces had stayed behind to fight from the desert, the Aksumites and Yibri were able to not only hold their ground, but extend it. The Aksumites marched north, with the intent of capturing Jerusalem; though the terrain prevented them from doing so, they were nonetheless able to capture much of the Hedjaz. The Yibri, too, went on campaign to the east. With naval support, Salalah fell in 588, and from there the Yibri were able to bring the surrounding landscape and the coast under their nominal control. To the east, Oman quietly took the opportunity to slip away from Arab control, with the rest of the Arabs too caught up elsewhere to care much. Still, Aksum and Yibram are both feeling the great effects of their overextension; at home, their people and aristocrats are calling for an end to the incessant wars abroad. This would play a great role in the Yibri election of 594, when a candidate named Yakob Olwa came to power promising to focus on more internal affairs.

(Arabia: -3 Infantry Companies, -1 Cavalry Company)

(Aksum: -4 Infantry Companies, -3 Cavalry Companies, -3 Mercenary Companies, -Stability)
(Yibram: -3 Infantry Companies, -Stability)

But all was not terrible for the Arabs. Even with themselves cut off, the Galatians, who accepted the Arabian emperor as supreme overlord in 584, remained loyal throughout the period. Wars between Antioch and the Galatians were pervasive, and despite the Antiochans’ nominal numerical strength defeating the first attempted Galatian offensive into the state, the Galatians’ ferocity meant that the Antiochans by the end of the 590s were on the defensive, and the Galatians have in a series of small-scale raids reached the Euphrates, and another offensive may be in the cards.

(Galatia: -2 Infantry Companies, -2 Cavalry Companies)

(Antakya: -3 Infantry Companies, -1 Cavalry Company)

West Africa

The Ghana Empire has met perhaps its greatest challenger yet. Its expansion eastwards through the city of Gao, had begun to concern the Hausa in the sorghum-rich lands to the east. One of the most worried was one woman named Magajiya, the queen of Daura, the largest of the Hausa city-states that had mushroomed in the last century. Magajiya saw that the Hausa had to unite, or face Ghanaian subjugation of their own. But she lacked the forces to do so on her own. So in an unprecedented political move, she married a powerful Tuareg chief named Bayajida. Armed with perhaps the largest army West Africa had yet seen, a combined Hausa and Tuareg force, the city’s control expanded at an alarmingly fast rate to the south, and a new state rose: the Daura Empire. Children of Magajiya and Bayajida were placed as hereditary chiefs, alongside allies and tributaries of Daura, binding the Empire together quite effectively. With the gold and labour brought in by conquest, Daura itself has been greatly rebuilt into a fortified capital rivalling the great Sao cities of the east, and other Hausa cities through the rest of the empire have similarly grown. Daura’s best days are certainly ahead of them.

To the east, the Sao Kingdom’s cities saw increasing exposure to Jewish culture imported from Aksum, by travelers and traders. Many of the Sao Jews have started developing their own version of Judaism combining the foreign religion with local beliefs, leading to a combination which some scholars have described as akin to the Yibri Judaism of the south. One king of Pel Ma’ ir was reputedly quite impressed by some of these Jews, and patronized the construction of a synagogue in his city, reputed by Aksumite and Carthaginian travelers to be quite impressive.

East Africa

Azania benefited from the proliferation of Babylonian ideas through the Indian Ocean, thanks to Babylon’s ties with the Aksumites and Yibri, both of whom lay in close proximity to the East African city-states.

(Azanian city-states: +Culture Development)

Yibri settlement of Madagascar, after the country’s previous conquest of the island, continued. Many of the local peoples found themselves integrated into Yibri society, not always for the better – many found themselves forced into virtual slavery on the island’s burgeoning numbers of plantations. Meanwhile, from the regions surrounding Yibram, Judaism started to be spread by trade networks amongst the Bantu peoples of the African interior. Many of these people melded the religion with their own customs, forming a unique sort of hybrid faith – this was only mentioned in passing by travelers and chroniclers from elsewhere, but as of 600, it is known to exist.

Persia and environs

The Uar Empire turned its focus away from Babylon. Wars between the Uar and the neighboring Kushans continued, to little territorial gain on either side. Ultimately, with the ascension of the Emperor Mithrak in 592, a peace was instantly made. The Kushan khagan would accept the protection of Persepolis, in exchange for an annual payment from Persia. Some claimed that this policy was “surrender,” or “tribute in reverse,” but for the people of the border, who had almost seen the invaders from the walls of Nisa, it was worth what, to the Persian treasury, was ultimately a pittance. With the “northern problem” thus taken care of, the Uar Empire turned its attentions inward. One of the first things completed was a “new royal road,” a triangle of sorts, with its three corners placed at Ecbatana, Nisa, and Susa. This helped tie the diverse and far-flung Persian state together, quite effectively.

(Uar Empire: -2 Infantry Companies, -2 Cavalry Companies, +Stability, +Culture Development)

(Kushans: -3 Cavalry Companies, +Stability, +Culture Development)

Neighboring Kandahar remained as it was. At several points after about 584, there were sporadic clashes with a strange enemy from the east, an enemy whose kind had never been seen before in these parts, an enemy whose soldiers began marauding at the edges of Kandahar’s territory, but an enemy not serious on taking much from them, and who disappeared as quickly as they came.

Of course, not all would fare as such against them…

India

Gopala Sundara, perhaps one of the most enlightened rulers who ever lived, passed into the bardo in 581, after almost four decades of rule. His successors were determined to keep his imperial glory alive, and Gopala Sundara II, his grandson, would take over in his stead.

But it was not to be. For India would soon face an alien invader perhaps far more potent than any it had ever faced in its millennia-long history: the Gnamri.

The Gnamri emerged in the peaks and valleys of Tibet, as stewards of a number of pastoral city-states. It was a series of conflicts between them and the Kingdom of Kamarupa in the 570s that led to the introduction of the stirrup and repeating crossbow to Gnamri society, innovations which the Gnamri quickly mastered over the course of their westward migration in the following years. Nontheless, in the following decades, they established a state in the mountains of Kashmir - Lhatsang. And then, like a horde under the command of one ruler whose name was too feared to be spoken, they swept into the great Indus Valley in the early 580s and swiftly carved out the area for themselves, defeating the Sundara armies resoundingly, and taking and sacking as far south as the city of Alexandria-on-the-Indus, which was destroyed and replaced by a new, Gnamri city across the river. In the halls of the eastern cities, they were whispered of in hushed tones as the Himajana, the snow people, as they seemed to bring winter wherever they came. The Sundaras could do nothing to stop them, as Gopala Sundara II was killed by court intrigue in 585, and the situation devolved into a death spiral from there.

(Lhatsang: -2 Cavalry Companies, +Loot)

(Sundara Empire: -5 Infantry Companies, -4 Cavalry Companies, -Stability)

With control over the Punjab lost to the Himajana, Sundara control over neighboring Sindh was equally untenable. With Sundara rule thus retreating, a local Sundara administrator arose to carve out a realm for himself and his friends, centered around the city of Patala, securing his borders from the Himajana. When this administrator, a man by the name of Harsha Sahasi, died in 597, the kingdom passed to the control of his teenage son. Harsha Sahasi II has dreams of creating a society much like that of the Sundaras, full of plurality and tolerance; and that may start soon, in Patala, if the Himajana don’t get him first.

But it was Karnataka who entered a truly high phase in the late sixth century. The era was also one of great plurality and tolerance, as Buddhists and Christians both were allowed presences in Badami, and temples were built far and wide across southern India.

With the Sundara’s fall, the Chalukya dynasty would become the most powerful in all Hindustan It began with the late 570s subjugation of the remnant Tamil petty states. The Pandya kingdom in the north was the first to fall – it had been swiftly defeated and conquered by the end of 577. The Kannadiga army proceeded south, to the Chera remnant, attempting to take Thanjavur. A lengthy siege ensued, with the Cheras doing everything in their power to hold onto the city, but by 579 Thanjavur was safely in Chalukya hands. By 580, the Chalukya armies had proceeded further south, to swiftly evict the Lankans from mainland Tamilakam. Despite this, at least one Kannada officer was captured by retreated Lankan armies, and has reputedly been convinced by Lankan money to enter Lanka’s service, providing valuable military advice.

The campaigns did not halt there. In 585, the combined forces of the Chalukya dynasty and its Malwan feudatories marched into the kingdom of Vallabhi from land. This proved somewhat more difficult; the armies of Vallabhi had the decisive terrain advantage, and fought hard. Nonteheless, Dvaraka fell in 589 after a year-long siege. The rest of the cities in the region, including Vallabhi itself, would fall within the next several years. However, as the newly conquered land was distant and separated from the Kannadiga heartland, the the Chalukya dynasty was unable to establish its centralized bureaucratic authority over the territory; instead, a local family became a Chalukya feudatory, ruling from the port city of Dvaraka.

Further raids continued into Sundara territory. Though Malwan soldiers at one point attempted to sack Indraprastha, the Sundara armies were able to regroup in time to repulse them. Nonetheless, the Malwan and Kannadiga raids loosened Sundara control over the western lands, even further, and a number of petty rajyas formed in the kingdom, led by Gurjara warrior clans displaced by the invasion of Vallabhi, who set up their armies to rule from fortress-towns in the area, though there is little of value there. In the east, Kalinga launched a campaign into Bengal in 587 to some degree of success, only turning back after the death of their king in 589. In turn, during the 590s, a local warlord from the town of Vesali rose to power and carved out much of the region, including the delta itself, which had rotted away from Sundara control.

(Karnataka: -6 Infantry Companies, -4 Cavalry Companies, +Army Development, +Loot)
(Malwa: -5 Infantry Companies, -1 Cavalry Company, +Loot)
(Dvaraka: +Loot)
(Kalinga: -2 Infantry Companies, -1 Cavalry Company, +Loot)
(Vesali: -2 Infantry Companies)
(Gurjara Petty States: -1 Infantry Company)

(Tamil Petty States: -3 Infantry Companies, -5 Cavalry Companies, -Existence)
(Gokanna: -3 Infantry Companies, -1 Cavalry Company, +Army Development)
(Vallabhi: -Existence)
(Sundara Empire: -15 Infantry Companies, -12 Cavalry Companies, -1 Siege Train, -Stability)

As the seventh century dawns in the west, the Sundara Empire is now a rotting corpse, a mere shell of what it had once been, only holding through . The Gnamri in Lhatsang grow restless, preparing to pounce on a self-immolating enemy. And, from their city of rock at Badami, the Chalukya dynasty stands undisputedly supreme as overlords in the south. The peace and prosperity and culture flowering of India in the past century may be over – a new era, an era of warfare and bloodshed and invasions, may have begun.

East Asia

The Rouran Khanate in 575 seemed like it would inevitably collapse, under attack from west and east. But that did not come to pass, and the Khanate’s frontiers, somewhat miraculously, remained secure. The administrative reforms under previous Khaans paid off, with the still-meritocratic administration allowing locals from across the land participation in administration. With this, plus a greatly rebuilt military under the Khaan’s service to enforce order where it was necessary, the country stabilized, and, in some areas, in fact prospered. How long this can sustain is unknown, but perhaps a Rouran renaissance may be in the cards.

(Rouran Khanate: +Stability)

For all the fears that the Kamchachans might turn on China next and ravage its lands, none ever came to pass; the Kamchachans stayed in their new homes in the north, and built. They built a new capital, at a site along the cold eastern shores of their land, north of Korea and Japan – travelers from both these lands have visited it, and seen it as an impressive feat for a people they consider so primitive. The capital has allowed the khal to centralize his authority, and provided an inlet for Chinese culture, which continues to proliferate in the southern regions of the khaldom. The khal also attempted to expand his control to the north, with relatively little success.

(Kamchachan Khaldom: +Stability, +Economy Development, +Culture Development)

This gave the Chinese to the south vital time to build a long line of fortifications along their northern border, providing them added security. This, and the subsequent construction of a great Taoist temple on Wudang mountain, were the landmarks of the reign of the Taizong Emperor, a prince named Chang Wu who ascended to the Heavenly Throne in 580 after his predecessor, Qianlong, retired to a life of seclusion in a distant Taoist temple. Jia Xian became Imperial Chancellor in 583, after Xiang Yaoshi’s death via heart attack. The imperial preference for Taoism continued, as an expedition of Taoist scholars was dispatched to the Kingdom of Kamarupa, where an intellectual community of considerable size has grown, and with it, increasing cultural imports and intermingling across the mountains.

(Kamarupa: +Culture Development)

Hirajima seems to have reached an apex in power. The bright kingdom’s naval and trade dominance over the region has effectively pulled neighboring Baekje into Hirajima’s cultural and political sphere of influence, and this sphere has begun to grow as a counterweight in the eastern seas to the great Chinese dominance of the continent. Trade continues to blossom, and colonization and conquest of the north continues with gusto. However, in Baekje, especially in the south, away from the threats looming across militarized Kamchachan frontier, there is consternation amongst some noble factions that the court, and Baekje’s culture in general, has become far too Japanese for their liking, and that Baekje has become a Japanese tributary in all but actuality. Perhaps this is true; but some things cannot be denied.

(Baekje: +Navy Development, -Stability)
(Hirajima: +Navy Development, +Culture Development)

Southeast Asia

By 600, the once-proud kingdom of Kamboja had outright collapsed. It has never really been clear to anyone what happened to cause this; some sources mention that a famine struck the region, coupled with migrations of Mon and other peoples from Dvaravati eastwards into ethnic Khmer territory. In any case, the late sixth century saw a great emptying of Kamboja’s cities. Central authority by the 590s had clearly collapsed, and the region was, according to Indian and Chinese accounts both, under the control of a number of warring, tribal-esque cities and petty states. Dvaravati and Champa had both been able to use this to their advantage, gaining significant chunks of territory inland by the end of the century.

(Kamboja: -2 Infantry Companies, -2 Cavalry Companies, -Existence)

Dvaravati itself, following its incursions into Kambojan territory, would turn against Langkasuka; the king of Dvaravati, as recorded in a few dramas of the time, loudly proclaimed that he could march all the way to Singapura itself, deep in Taruman territory, with an amassed army tens of thousands strong. This would prove one of Dvaravati’s greatest follies. The Mon armies marched deep into the peninsula, where they hoped to meet Langkasuka in battle and crush their army, enabling easy conquest; according to this drama, the exact opposite happened, as the Malays struck back at the Dvaravati camp on one particularly disease-stricken night, forcing the Mon soldiers to retreat in what could best be described as chaos. The king of Dvaravati fled home, his tail between his legs, and his authority and pride in shambles. While it is uncertain if that exact sequence of events came to pass, Dvaravati was regardless dealt a major defeat, and though some territory has been added, the great trade cities of Langkasuka remain out of Dvaravati’s reach, and much of Dvaravati’s army lies rotting in the ground. And, in turn, Langkasuka grew even further in renown.

(Dvaravati: -9 Infantry Companies, -2 Cavalry Companies, -Stability)
(Langkasuka: -2 Infantry Companies, +Stability, +Army Development)

And, to the northwest, the Pyu city-states solidified into a pair of actual, centralized realms, for perhaps the first time in the region’s history, with the establishment of a unified code of laws in Beikthano in approximately 580, as recorded by Kannada travelers. Very quickly, through the application force of arms, the various cities in the region were subsumed to Beikthano’s interests, and Beikthano’s king, a possibly mythical figure by the name of Venkatesh, had, by approximately 590 become the leader of the entirety of the lower Irrawaddy valley.

(Pyu city-states: -Existence)
(Beikthano: +Culture Development)
(Halin: +Army Development)

Tarumangara continued as always, but records show that by approximately 590 something had started to filter through the countryside. Whatever it was – a deep illness, at the very least – would start with bloody urine, but soon morphed into a severe fever, internal pains, vomiting, and a number of other entirely unpleasant conditions, followed by an excruciating death. Thousands of people started to fall deeply ill, from the lowest backcountry peasants to the highest priestesses, and as corpses piled up, reports of this illness had begun to filter through the country all the way to the capital, and to neighboring countries too – supposedly in 598-599 Tambralinga was stricken. In any case, if not even the priestesses were saved, then who was?

(Tarumangara: -Stability)

Rondan

Northern Rondan is certainly far from the most fertile of lands. But the Nusantaran settlers there have managed to make a living quite successfully in their beautiful new country. And Nusantarans are far from the only change to come to this land. A wave of diseases spread through the Rondanese natives in the latter half of the sixth century. In its wake, it was along the southern coast that one clan of the Gurri people united, partly adopting the Nusantarans’ ways of agriculture and rice-growing through the course of the sixth century, and by the end of it had formed Rondan’s first true native state. Using the esoteric wisdom of Altjira Buddhism as a unifying political force, one clan leader – a Father of Clans – arose to become Rondan’s most powerful figure. A number of tools and weapons of the Nusantaran style have found their way across the continent, to help the Gurri’s fledgling agricultural society; many have been adopted into the Gurri army. Writing was also introduced to the Gurri sometime in this period, through a Brahmi script brought across the continent.

(Gurri: +Army Development, +Economy Development)

Story Bonuses

The Bernician rebels found themselves with a unified cause and with the winds of the British spirit behind them.

With the perceived victories over both the Solar Latins and the Zoroastrian Babylonians, Christian missionaries have been better able to prove their God’s righteousness and might throughout Europe and the Mediterranean.

The Guthlaw has helped tie the burgeoning and unwieldy state of the Guthlid together, even as it rules everything from the northern coast of Gaul to Meduseld itself. In addition, the Guthlid’s merchants have started a mapmaking tradition of their own, easing trade through their lands as merchants now have greater knowledge of what lies ahead on their paths.

Similarly, Carthaginian navigators have created their own mapmaking tradition. Carthaginian portolan charts are some of the most renowned and accurate of their time, showing trade ports on coasts with great detail.

Despite the great odds, the amalgamation that is Dacian Christianity continues its spread, and continues to act as a stabilizing factor.

Arabian contact with the intellectual flow of the Levant and Mesopotamia from its conquests has continued a flow of texts and ideas back through its territories, even in times like these.

From Babylon arose a new Alexander, and he led Babylon’s armies to victory.

The Sung court’s endorsement of Taoism over the other philosophies of state has helped export it to neighboring countries.

OOC

I had to spend a good 15 minutes trying to trim the country descriptions to make the stats fit in 2 posts. With that in mind, do you think starting a wiki or some external database for the backgrounds and lore is a good idea, especially with all of the amazing stuff that has been contributed so far? It will also cut down on a lot of maintenance.

Let me know of the stats errors which are inevitable.

There were a fair number of chaotic rebellions that turn, some of which were started by players. I am perfectly fine with this sort of thing for the record, as long as they make sense in context.

Lokki242: it’s not possible to get volunteer companies, unfortunately :(

Grandkhan (and Lokki242 I guess): My reasoning for letting Yibram go that far was that they were following trade routes in the Indian Ocean that people were already using and had been using for centuries, just they were going a lot farther than one normally would. Whereas your expedition was going into pretty much uncharted territory.

Immaculate: Thanks for one of my favorite songs ever ;)

Calgori: Did you want the Ustándanárr to be a project, just to clarify?

Map

Spoiler :
DwgRbKV.png
 
Spoiler Europe :

Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: +2
Economy: 11 (6/1/4)-1/2
Projects: None
Religion: Insular Christianity (95%)
-Celtic Paganism, Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 3, Culture 5
Army (8/15): 7 Infantry Companies, 1 Cavalry Company
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united. Connacht, in the northwest, is perhaps the most powerful of these.

Arthfael/Scarlet_King
Clan Monarchy
Stability: +1
Economy: 9 (7/0/2)-1/0
Projects:
-Arthfael Palace: 2/5
Religion: Insular Christianity: (80%)
-Celtic Paganism (15%/2)
-Drowned Queen (5%)
Development: Army 4, Navy 3, Economy 2, Culture 5
Army (6/14): 3 Infantry Companies, 2 Cavalry Companies, 1 Siege Train
Navy: 3 Squadrons
Description: A still decentralized, almost tribal state where clans dominate, Arthfael, once the pagan country of Dal Riata, is led by an Irish clan that has nevertheless managed to unify the clans of coastal Pictland and northern Ireland under a single authority, a remarkable achievement. The region remains only loosely bound together, though Christianity has been adopted by the state’s leaders and is spreading.

Dal Riata/Omega124
Clan Monarchy
Stability: +1
Economy: 5 (4/0/1)-1/0
Projects: None
Religion: Celtic Paganism (80%)
-Insular Christianity (15%/2)
-Drowned Queen (5%)
Development: Army 4, Navy 3, Economy 2, Culture 4
Army (7/8): 5 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: The Dal Riatans of the north resisted their leaders’ turn to Christianity in the waning days of the sixth century, and what resulted was a civil war. This reincarnation of Dal Riata is in control of Innse Gall and the Pictish highlands, and will likely resist Arthfael’s Christianization to the last man, or woman.

Vandalaw/arya126
Despotic Monarchy
Stability: -1
Economy: 8 (4/2/2)-1/16
Projects: None
Religion: Germanic Paganism (30%)
-Insular Christianity (45%/2)
-Allfather (25%/4)
-Celtic Paganism (5%/3)
-Juno, Drowned Queen (5%)
Development: Army 4, Navy 5, Economy 3, Culture 5
Army (8/14): 6 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The Vandals came to Britain in the mid-sixth century, abruptly displacing the Cumbrics and Germans who had previously been living there and establishing the Vandalaw out of the ashes of the old Yr Hen Ogledd confederacy that had once dominated central Britain. Much wealth is garnered by raiding and looting neighboring lands; still, the Vandal law code is remarkably sophisticated and the Vandals are certainly good for more than just endless bloodspilling.

Bernicia/Robert Can’t
Despotic Monarchy
Stability: +1
Economy: 12 (6/2/4)-0/0
Projects: None
Religion: Insular Christianity (60%)
-Celtic Paganism (15%/3)
-Allfather (15%/2)
-Germanic Paganism (5%/1)
-Drowned Queen, Juno (5%)
Development:
Army (11/18): 6 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: Rallying around one Prince Æthelric, the successor to the lost crown of Yr Hen Ogled, a group of Christian Coeling princes and rebels in the late sixth century founded the Kingdom of Bernicia in opposition to Vandalic rule over central Britain. The rebellion has so far been quite successful, establishing firm control over much of the land – whether Bernicia can evolve into a permanent fixture in Britain remains yet to be seen.

Brython/NPC
Despotic Monarchy
Stability: +1
Economy: 14 (7/3/3)-1/0
Projects:
-Road Reconstruction: Done
-Eastern Forts: Done
Religion: Insular Christianity (85%)
-Drowned Queen (10%/3)
-Allfather, Juno (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (18/23): 16 Infantry Companies, 3 Cavalry Companies
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity. The eastern frontier is protected by a line of late sixth century fortresses erected to keep the Germans out.

Cantia/NPC
Despotic Monarchy
Stability: -1
Economy: 13 (6/3/4)-1/0
Projects: None
Religion: Drowned Queen (35%)
-Insular Christianity (50%/2)
-Allfather (10%/3)
-Juno, Judaism, Celtic Paganism (5%)
Development: Army 4, Navy 4, Economy 4, Culture 6
Army (10/21): 8 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The Kingdom of Cantia was founded in the 560s by a Frisobatavian prince named Gonar who crossed the channel to Britannia after the formation of the Guthlid. Having defeated the Vandals after a vision featuring the Drowned Queen, Gonar converted the country to that cult. Cantia has a three-tiered social structure, of nobles, freedmen, and serfs; most of the nobles, who also dominate the country’s economy, are members of Gonar’s army who have been granted land and settled down.

Guthlid/thomas.berubeg
Theocratic Monarchy
Stability: 0
Economy: 54 (32/13/9)-0/0
Projects:
-House of Stars: Done
Religion: Allfather (70%)
-Syrian Christianity (20%/3)
-Sol Aniketus (5%/4)
-Drowned Queen, Gallic Christianity, Juno (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (19/103): 11 Infantry Companies, 8 Cavalry Companies
Navy: None
Description: Arisen from the teachings of a preacher named the Gudrekkr, the Guthlid is ruled from the city of Thrythern in north-central Gaul. It emerged by an Allfatherist revolt in Aquitania in the mid-sixth century, and exploded through western Europe in the following decades. The unification of western Europe under one banner has had enormous benefits, but numerous local peoples have been internally displaced by the Guthlid, and Christianity has begun to spread amongst them as a unifying factor.

Vestivandalia/NPC
Despotic Monarchy
Stability: -1
Economy: 7 (4/1/2)-1/0
Projects: None
Religion: Germanic Paganism (65%)
-Allfather (30%/2)
-Juno (5%)
Development: Army 4, Navy 5, Economy 3, Culture 5
Army (5/11): 5 Infantry Companies
Navy: 1 Squadron
Description: The collapse of Frisobatavia resulted in the invasion of eastern Frisobatavia by a Vandal warband in the 560s, and the creation of Vestivandalia, but it would not last long before the Samojards came and pushed the Vandals to an extremely weak position northwards. They carry on the Vandal tradition of a strong, advanced code of laws, and have attempted to create a bureaucratic administration, albeit one made up entirely of the former soldiers.

Samojardia/Calgori
Confederal Monarchy, Scythian Protectorate
Stability: 0
Economy: 26 (15/5/6)-2/0
Projects: None
Religion: Fatar (65%)
-Allfather (25%/2)
-Germanic Paganism (5%/2)
-Juno (5%)
Development: Army 6, Navy 5, Economy 5, Culture 4
Army (6/45): 6 Infantry Companies, 2 Mercenary Companies
Navy: None
Description: The Samojards have been oft pushed around, but today are a strong bastion in northern Europe. The country is a confederation of a number of feudal city-states, whose leaders come together to elect the king – though this election has started to become de facto hereditary. Samojard society is divided into and based upon a number of ethnic-based castes, with Samojards atop other Germans atop native Baltics. The country’s administration is divided into three Pillars, the Hand, the Coin, and the Spear, each nominally under the king but with limited royal intereference.

Suomi/NPC
Despotic Monarchy, Scythian Protectorate
Stability: 0
Economy: 8 (6/0/2)-1/0
Projects: None
Religion: Finnic Paganism (85%)
-Fatar (10%/3)
-Eight Riders (5%)
Development: Army 4, Navy 2, Economy 2, Culture 2
Army (11/12): 11 Infantry Companies
Navy: 3 Squadrons
Description: The Suomi of Finland united under one chief in the mid-sixth century as a reaction to Scythian attempts at expansion northwards into its lands. The present Suomi state is divided almost entirely on tribal lines, and the chief accepted fealty to the Scythian xsaya in the late sixth century.

Eldrachaa/NPC
Theocratic Monarchy
Stability: 0
Economy: 18 (11/4/3)-4/0
Projects: None
Religion: Allmother (70%)
-Germanic Paganism (10%/3)
-Allfather (10%/1)
-Syrian Christianity (5%)
Development: Army 4, Navy 5, Economy 3, Culture 3
Army (10/34): 7 Infantry Companies, 3 Cavalry Companies
Navy: 20 Squadrons
Description: The Eldrachaa confederation formed in the late fifth and early sixth centuries with the spread of the Faith of the Allfather to Scandinavia. Eldrachaa society is a unique one – it has no concept of marriage, and as such inheritance, including that of the crown, is matriarchal. It is dominated by the klennech system of village-level communes, creating a sort of republican element to the entire society. Males are generally warriors, while females are generally priests.

Brittany/Defacto
Feudal Monarchy
Stability: +2
Economy: 16 (6/3/7)-1/16
Projects:
-Harbor of Nantes: Done
Religion: Drowned Queen (75%)
-Celtic Paganism (10%/3)
-Insular Christianity (10%/2)
-Juno, Judaism, Allfather, Gallic Christianity (5%)
Development: Army 3, Navy 4, Economy 4, Culture 4
Army (12/21): 8 Infantry Companies, 4 Cavalry Companies
Navy: 4 Squadrons
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the non-hereditary queen dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany and has become all-prevalent. The prosperous Breton economy also creates great wealth from trade in the western seas, especially trade flowing through the growing trade center of Nantes.

Aquitania/NPC
Despotic Monarchy
Stability: +1
Economy: 12 (6/2/5)-1/0
Projects: None
Religion: Gallic Christianity (90%)
-Drowned Queen (5%/2)
-Sol Aniketus, Judaism, Allfather (5%)
Development: Army 6, Navy 3, Economy 4, Culture 4
Army (16/18): 10 Infantry Companies, 6 Cavalry Companies
Navy: 2 Squadrons
Description: Still led by a Latin governor-turned-despot in Burdigala, Aquitania is the last remnant of Roman rule in Gaul. The state has entirely subsumed the independent Gallic Church. The economy is dominated by a class of Roman landlords, who have begun to turn into a proper aristocracy, with reduced old Roman towns still anchoring a semblance of an urban economy. Aquitania of today, however, is reduced from its height by the Guthlid.

Boimark/NPC
Despotic Monarchy
Stability: -1
Economy: 8 (5/1/2)-0/0
Projects: None
Religion: Gothic Allfather (85%)
-Allfather (10%/2)
-Juno, Germanic Paganism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (12/13): 6 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Boimark is the last Gothic kingdom, one that remains steadfast against the Guthild’s expansion. Most of its king’s resources to date have gone into fortifying the eastern border, should the Scythians decide to eye Boimark next. Its economy is dominated by politically powerful noble landowners, largely descended from military colonists, who utilize serfdom on their fields.

Truskland/NPC
Despotic Monarchy
Stability: -1
Economy: 12 (6/2/4)-1/0
Projects: None
Religion: Sol Aniketus (30%)
-Allfather (50%/2)
-Syrian Christianity (15%/4)
-Juno, Judaism, Hellenic Paganism (5%)
Development: Army 6, Navy 6, Economy 6, Culture 6
Army (17/18): 10 Infantry Companies, 5 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: A local Germanic mercenary captain who had converted to Sol Aniketus came to power in central Italia during the Guthlid-Ishfanian wars of the late seventh century, and the final collapse of the Latin Senate’s authority. The kingdom of Truskland was thus born, centered around the city of Firangar.

Ishfania/Shadowbound
Republican Confederation
Stability: +2
Economy: 55 (29/15/11)-4/0
Projects:
-Library of Kartuba: Done
Religion: Syrian Christianity (55%)
-Sol Aniketus (20%/4)
-Allfather (15%/2)
-Juno (5%/5)
-Gallic Christianity, Drowned Queen, Judaism (5%)
Development: Army 7, Navy 6, Economy 5, Culture 6
Army (35/103): 23 Infantry Companies, 10 Cavalry Companies, 2 Siege Trains
Navy: 20 Squadrons
Description: Ishfania is a confederation of Punic republican cities and Celtic sub-kings in Hispania, southern Gaul, and northern Italia, all presided over by a legislative miat and a trio of suffets. The Ishfanian state is an advanced republican government with a rather advanced bureaucracy. Ishfania’s economy is increasingly urban, and Hispania, the Ishfanian heartland, is perhaps the wealthiest area of Europe.

Apland/NPC
Despotic Monarchy
Stability: -2
Economy: 15 (9/3/3)-0/10
Projects: None
Religion: Sol Aniketus (50%)
-Allfather (25%/1)
-Germanic Paganism (25%/2)
-Syrian Christianity, Judaism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 3
Army (9/27): 2 Infantry Companies, 7 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country’s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland’s agricultural wealth; though some have adopted the faith of the Allfather in recent years. It was briefly the holder of the title Emperor of Rome, ruling from Boimark to central Italia, but after being invaded by the Guthlid in the 580s, it was stripped of most of its land and prestige.

Viskermark/NPC
Despotic Monarchy
Stability: -1
Economy: 16 (8/3/5)-2/5
Religion: Sol Aniketus (60%)
-Syrian Christianity (20%/4)
-Allfather (15%/3)
-Juno, Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 6, Economy 3, Culture 3
Army (14/25): 9 Infantry Companies, 5 Cavalry Companies
Navy: 10 Squadrons
Description: The Viskervolk are a Germanic sea people living in Dalmatia, having taken to that life after migrating there several centuries ago. With the collapse of Apland, one Viskervolk leader named Roderic seized the coastal city of Viskervyc, and carved out a kingdom there, which has grown somewhat prosperous in the closing years of the sixth century through raids on surrounding territories.

Dacia/Tolni
Elective Monarchy
Stability: 0
Economy: 23 (11/6/6)-1/0
Projects:
-Roads: Done
Religion: Dacian Christianity (30%)
-Zalmoxis (35%/2)
-Syrian Christianity (25%/2)
-Hellenic Paganism (5%/4)
-Eight Riders, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (28/40): 15 Infantry Companies, 13 Cavalry Companies
Navy: 5 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called “Draco Meetings” by representatives of three classes: aristocrats, priests, and merchants. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. Dacia is prosperous, with its numerous major cities now hubs of trade.

Dacian March/NPC
March of Dacia
Stability: -3
Economy: 7 (4/1/2)-0/0
Projects: None
Religion: Dacian Christianity (10%)
-Zalmoxis (25%/2)
-Syrian Christianity (40%/2)
-Solar Aniketus (30%/2)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (9/11): 3 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are highly displeased with Dacian rule; this, combined with German migrations eastwards in the closing decades of the seventh century, has terribly destabilized the region.

Bulgar Khanate/NPC
Despotic Monarchy
Stability: +1
Economy: 11 (6/2/3)-1/0
Projects: None
Religion: Syrian Christianity (85%)
-Sol Aniketus (5%/2)
-Tengri (5%/2)
-Hellenic Paganism, Eight Riders (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (18/18): 17 Cavalry Companies
Navy: 5 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals. Nonetheless, succession disputes are in the process of unravelling what has been here, though recent conversion to Christianity has provided a unifying factor.

Svearia/NPC
Despotic Monarchy
Stability: -1
Economy: 12 (9/2/1)-2/0
Projects: None
Religion: Sol Aniketus (65%)
-Syrian Christianity (25%/2)
-Allfather (5%/2)
-Juno (5%)
Development: Army 4, Navy 4, Economy 4, Culture 5
Army (17/24): 8 Infantry Companies, 9 Cavalry Companies
Navy: None
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. In the early sixth century, the Svearian crown set about aggressively creating an administration through Solar Orders and military aristocrats, and this has brought peace and stability to the land for the first time since the fall of the Romans.

Hellas/Grandkhan
Confederacy of City-States: Athens
Stability: +2
Economy: 34 (11/13/10)-5/0
Projects:
-Academy of Athens: Done
-Harbor of Rhodes: Done
-Lighthouse of Rhodes: Done
Religion: Hellenic Paganism (70%)
-Sol Aniketus (20%/3)
-Syrian Christianity (5%/2)
-Juno, Judaism, Yona Buddhism, Allfather (5%)
Development: Army 6, Navy 6, Economy 6, Culture 7
Army (40/62): 27 Infantry Companies, 7 Cavalry Companies, 6 Siege Trains
Navy: 25 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas’s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.

Hellenic Tributary States/Collective NPC
Group of Senatorial Monarchies, Hellenic Tributaries
Stability: 0
Economy: 13 (6/3/4)-1/0
Projects: None
Religion: Hellenic Paganism (15%)
-Sol Aniketus (60%/4)
-Syrian Christianity (20%/3)
-Allfather, Judaism, Juno (5%)
Development: Army 5, Navy 6, Economy 5, Culture 5
Army (16/21): 11 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: The kingdoms of Illyria and Macedonia were carved out of Svearia by the Confederacy of Hellas in the 560s. They are each governed in tandem by an Athenian-selected Greek king and a council of Solar and Christian citizens. While they are bound in perpetuity to Hellas, they maintain their own autonomy and laws. Much of the land in both kingdoms is increasingly owned by Hellenic military colonists.



Spoiler North Africa :

Carthage/SamSniped
Oligarchic Republic
Stability: 0
Economy: 44 (19/14/11)-4/0
Projects:
-Grand Temple of Juno: Done
-Grand Temple of Sol: Done (Built by Latiniki)
-Grand Cothon of Messina: 3/8
Religion: Juno (35%)
-Sol Aniketus (35%/4)
-Syrian Christianity (25%/4)
-Judaism, Hellenic Paganism, Asarte, Allfather (5%)
Development: Army 5, Navy 7, Economy 6, Culture 6
Army (13/90): 9 Infantry Companies, 3 Cavalry Companies, 1 Siege Train
Navy: 19 Squadrons
Description: Carthage is considered the “southern Rome,” having been split off during the collapse of Rome, and retained independence, but today it retains fewer and fewer Roman traditions in favor of Punic ones. Its economy’s backbone lies in the great number of coastal cities across the Mediterranean coast, and the trade wealth they garner - Carthage can be said to dominate the Mediterranean. Not only that, but trade with the Numidian tribes and West Africa has started to grow. The Carthaginians’ advanced bureaucracy is quite adept at tying these vast holdings together, and after a sequence of wars in the mid-sixth century, Rome was reclaimed.

Kyrenmark/NPC
Senatorial Monarchy
Stability: +1
Economy: 17 (6/6/5)-1/3
Projects: None
Religion: Allfather (25%)
-Sol Aniketus (55%/4)
-Syrian Christianity (15%/3)
-Juno, Judaism, Hellenic Paganism, Yona Buddhism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 5
Army (15/30): 13 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: After their homeland’s subjugation by the Goths, the Thuring migration across the Mediterranean in the sixth century, a ploy by the Kingdom of Nornidr attempting to destabilize Carthage, instead resulted in the Thuring conquest and invasion of neighboring Cyrenaica, and the formation of Kyrenmark. The Thurings, if somewhat Hellenized, have come to dominate the countryside, while the cities of Cyrenaica remain almost entirely populated by the local peoples. Yet, all these cultures and faiths live in relative harmony, and Kyrenian society has become increasingly cosmopolitan and pluralistic. A unique arrangement has been made, where the monarch rules partly through a senate of local, largely Solar people.



Spoiler Middle East :

Galatia/NPC
Despotic Monarchy, Arabian Vassal
Stability: +2
Economy: 18 (9/4/5)-0/0
Projects: None
Religion: Syrian Christianity (85%)
-Hellenic Paganism (5%/2)
-Sol Aniketus (5%/2)
-Zoroastrianism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 5
Army (23/30): 8 Infantry Companies, 14 Cavalry Companies, 1 Siege Train
Navy: None
Description: Galatia is the easternmost Celtic-cultured nation, being the descendents of centuries-old incursions. However, these Celts are entirely Hellenized, and have by and large adopted Christianity. Being in the Anatolian highlands, Galatia is quite poor, but in an easily defensible location. They are aligned with the Arabs and continue to be so.

Pontus/NPC
Despotic Monarchy
Stability: +1
Economy: 20 (7/7/6)-0/0
Projects: None
Religion: Syrian Christianity (85%)
-Hellenic Paganism (5%/3)
-Sol Aniketus (5%/3)
-Judaism (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (19/35): 12 Infantry Companies, 6 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Asiatic peoples of Pontus were long ago Hellenized, and have remained there, drifting in and out of various empires, for centuries. Their economy is heavily reliant on Euxine trade, and thus the country is centered on the cities that dot the Euxine coast. This current incarnation won its independence from Babylon in the mid-sixth century.

Avaria/NPC
Despotic Monarchy
Stability: +1
Economy: 17 (5/5/7)-1/5
Projects:
-Border Forts: Done
Religion: Sol Aniketus (90%)
-Syrian Christianity (5%/2)
-Hellenic Paganism, Zoroastrianism, Judaism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 4
Army (23/25): 15 Infantry Companies, 8 Cavalry Companies
Navy: 5 Squadrons
Description: The Avars are a Central Asian people who were pushed into Cilicia by a unique series of wars and migrations, and have now settled into the increasingly urbanized culture of the region. The Avar kingdom is now thoroughly Hellenized in culture, and has adopted Sol Aniketus into their state, and Avaria is a great hub of Solar missionary activity, as well as cultural activity, as the country is a home for Solar migrants from throughout the region. They have also established close ties with Hellenic merchants despite this.

Antakya/NPC
Despotic Monarchy
Stability: +1
Economy: 22 (10/6/6)-0/0
Projects: None
Religion: Syrian Christianity (55%)
-Zoroastrianism (35%/3)
-Sol Aniketus (5%/4)
-Judaism, Hellenic Paganism, Allfather (5%)
Development: Army 6, Navy 3, Economy 5, Culture 5
Army (19/38): 11 Infantry Companies, 8 Cavalry Companies
Navy: None
Description: The ancient, decaying city of Antioch became revitalized as the seat of a rebellion against Arabia, established by a rival Arab chieftain who raised a local army and settled down there. It is currently rebuilding a land and country devastated by war, piracy, and other similar blights.

Babylon/Arrow Gamer
Feudal Monarchy
Stability: 0
Economy: 41 (21/12/8)-38/8
Projects: None
Religion: Zoroastrianism (60%)
-Syrian Christianity (30%/2)
-Judaism (5%/5)
-Mesopotamian Paganism, Yona Buddhism, Hellenic Paganism, Allfather (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (11/78): 6 Infantry Companies, 2 Cavalry Companies, 34 Mercenary Companies, 3 Siege Trains
Navy: 20 Squadrons
Description: The ancient city of Babylon, since the successful rebellion against the Seleucid Empire, has ruled an independent empire in Mesopotamia for some centuries now, controlling a highly urbanized region and the western end of a maritime trade route to India. Zoroastrianism is the state religion, and the state actively promotes conversion to the religion. Today’s Babylon is the remnant of a much larger empire which once controlled all Syria and the Levant – but it may be on the rise again.

Arabia/Jehoshua
Despotic Monarchy: Quraysh
Stability: -2
Economy: 20 (9/6/5)-12/1
Projects:
-Cathedral of the All-Holy Trinity: Done (Built by Ghassanid Kingdom)
-Jaffa-Jerusalem-Aqaba Road: Done (Built by Ghassanid Kingdom)
Religion: Syrian Christianity (85%)
-Zoroastrianism (5%/2)
-Judaism (5%/3)
-Arab Paganism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 6, Navy 2, Economy 4, Culture 6
Army (10/36): 5 Infantry Companies, 5 Cavalry Companies, 12 Mercenary Companies
Navy: None
Description: The almost entirely Christianized tribes of the Arabian Peninsula united around the Quraysh tribe in the early sixth century. It broke out from the peninsula and conquered much of the Levant and parts of Mesopotamia from Babylon in the later sixth century, and its locus of power has shifted decisively to the north, centered around Jerusalem, especially after the fall of Mecca to Aksumite armies; but the state is now teetering, especially with the loss of most of its army to the Babylonians

Oman/NPC
Despotic Monarchy
Stability: +1
Economy: 16 (3/2/11)-5/0
Projects: None
Religion: Syrian Christianity (80%)
-Yona Buddhism (10%/3)
-Hinduism (5%/4)
-Zoroastrianism, Nasrani Christianity (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (12/12): 10 Infantry Companies, 2 Cavalry Companies
Navy: 25 Squadrons
Description: Along the east coast of Arabia lies Oman, a little trade state that is far wealthier than it probably should be simply because of its highly beneficial position at the Indian Ocean rim. It has largely Christianized, and has developed trade links to India. It has recently slipped out from under Arabian suzerainty.

Egypt/NPC
Despotic Monarchy: Gondopharid (34th) dynasty
Stability: +1
Economy: 24 (10/7/7)-1/0
Projects: None
Religion: Syrian Christianity (90%)
-Zoroastrianism (5%/2)
-Judaism, Juno, Kemetism, Allfather (5%)
Development: Army 6, Navy 4, Economy 5, Culture 5
Army (19/41): 15 Infantry Companies, 2 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: In 566, the Babylonian-employed mercenary captain Gondophares of Arachosia declared himself Pharaoh of Egypt, and quickly set about reestablishing many of the ancient Egyptian state’s trappings, only this time claiming divine right granted by the Christian God. Gondophares’s descendants rule from a rebuilt Memphis, and the country is administered through a reconstituted nome system. The Egyptian countryside has been largely Arabized from several centuries of migrations into the region, but the cities and court retain a very Hellenistic influence.

Aksum/cpm4001
Feudal Monarchy
Stability: -2
Economy: 45 (21/13/11)-7/0
Projects:
-Aden Port Expansion: Done
Religion: Judaism (70%)
-Syrian Christianity (20%/3)
-Ethiopian Religion (5%/2)
-Arab Paganism, Zoroastrianism (5%)
Development: Army 4, Navy 4, Economy 5, Culture 4
Army (20/81): 15 Infantry Companies, 5 Cavalry Companies, 4 Mercenary Companies
Navy: 11 Squadrons
Description: Following its conversion to Judaism in the fourth century, Aksum has emerged as East Africa’s dominant power, driven by Indian Ocean trade. It also controls Sheba and the Hedjaz, and thus a foothold on the Arabian peninsula, and Arabia has come under increasing Aksumite influence in the last several decades. It is nonetheless starting to suffer from overextension, especially trying to hold onto its Arab holdings.

Uar Empire/NPC
Despotic Monarchy
Stability: +1
Economy: 53 (29/15/9)-1/0
Projects:
-New Royal Road: Done
Religion: Zoroastrianism (80%)
-Syrian Christianity (10%/2)
-Sol Aniketus (5%/4)
-Yona Buddhism Manichaeism, Eight Riders, Allfather, Tengri (5%)
Development: Army 6, Navy 3, Economy 5, Culture 5
Army (28/103): 10 Infantry Companies, 16 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Uar became a name feared throughout the known world when they stormed into a collapsing Albanian Empire in the early sixth century and established their rule there, the Uar khagan being crowned shahenshah in the city of Nishapur, though the capital was moved back to Persepolis after the recapture of Fars later in the century. The Uar proceeded after that to Persianize, convert to Zoroastrianism, and recentralize much of Persia.

Makran/NPC
Despotic Monarchy, Uar Tributary
Stability: -1
Projects: None
Economy: 10 (4/2/4)-1/5
Religion: Zoroastrianism (90%)
-Yona Buddhism (5%/3)
-Syrian Christianity (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (14/14): 7 Infantry Companies, 7 Cavalry Companies
Navy: 5 Squadrons
Description: A breakaway state following the collapse of the Albanian Empire in the early sixth century, Makran is ruled by a Persian satrap-turned-Uar-tributary who rules over a largely Baluchi and tribal populace, much of the country being inhospitable desert, though it has been spared much of the ravages of the Uar invasion of Persia.
 
Spoiler Sub-Saharan Africa :

Ghana Empire/NPC
Despotic Monarchy
Stability: -1
Economy: 22 (12/6/4)-0/10
Projects: None
Religion: West African Religion (95%)
-Judaism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (23/42): 17 Infantry Companies, 6 Cavalry Companies
Navy: None
Description: The empire of Ghana is a burgeoning state in West Africa, which has in the last century expanded from an upstart tribal kingdom to a quite powerful state with dominance, if not firm control, of much of the region. The growing trans-Sahara salt and gold trade with the Numidian tribes and the Carthaginians to the north has started to bring wealth to the Ghanaian upper class. With their amassment of incredible wealth, the Ghanaian emperors are ascribed divine status as demigods of luxury, and a state cult of sorts has developed.

Daura Empire/spaceman98
Monarchial Confederation: Daura
Stability: +1
Economy: 17 (10/3/4)-0/0
Projects: None
Religion: West African Religion (95%)
-Judaism (5%)
Development: Army 4, Navy 2, Economy 3, Culture 3
Army (25/29): 20 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Daura Empire was founded in the late sixth century as a counterweight to Ghanaian expansion, when the queen of the Hausa city of Daura wed a Tuareg chieftain and used their combined armies to unite the Hausa people. Daura itself has become a fortified grand capital city, and the entire empire is bound together by a combination of an overarching monarchy, and a council of hereditary chiefs – either allies and tributaries of Daura, or the descendents of Magajiya and Bayajida, the first empress and emperor – who act as an elective body, and decide the imperial succession when it is disputed. Hausa culture is supreme, though with visible Tuareg influences, especially in the military.

Sao Kingdom/NPC
Monarchial Confederation: King of Pel Ma ’ir
Stability: 0
Economy: 20 (9/5/6)-0/5
Projects:
-Road Construction: Done
Religion: West African Religion (85%)
-Sao Judaism (10%/2)
-Judaism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 4
Army (20/33): 15 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The Sao Kingdom is a confederation of a number of walled, magnificent cities in central Africa, all subservient and tributary via politics and conquest to a nominal High King in the greatest city of them all, Pel Ma ‘ir on the shore of Lake Chad. This confederation has become sufficiently wealthy to become Central Africa’s major power, both politically and economically. Kings in the Sao Monarchy are frequently ascribed divine status, and they have amassed divine amounts of wealth, both through trade and through the country’s gold and copper mines.

Azanian City-States/Collective NPC
Group of Despotic Monarchies
Stability: +1
Economy: 17 (3/5/8)-5/4
Projects: None
Religion: Syrian Christianity (40%)
-Yibri Judaism (40%/2)
-Judaism (15%/3)
-Zoroastrianism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 3, Navy 5, Economy 5, Culture 4
Army (21/21): 21 Infantry Companies
Navy: 25 Squadrons
Description: North of Yibram are a group of trading city-states which are home to ports of call along the coast between Yibram and Aksum, who are insignificant on a greater geopolitical stage but quite wealthy at home. Christianity has become dominant in Azania since its introduction in the fourth century.

Yibram/Lokki242
Elective Monarchy
Stability: +1
Economy: 31 (10/6/15)-8/5
Projects:
-Great Nacala Harbor: Done
Religion: Yibri Judaism (85%)
-Malagasy Religion (5%/1)
-Bantu Religion (5%/4)
-Syrian Christianity (5%)
Development: Army 5, Navy 6, Economy 6, Culture 5
Army (22/38): 22 Infantry Companies, 5 Mercenary Companies
Navy: 15 Squadrons
Description: Formed by Jewish tribes migrating south, who have assimilated much of the local Bantu peoples, though a sizable minority still remains, Yibram has over the fifth century developed into southern Africa’s predominant political and especially economic power. The Yibri king is elective, chosen by a group of religious leaders. Yibri’s centerpiece is its extensive merchant fleet formed by expert ship construction, driving a largely trade-based economy with links to Aksum, Arabia, India, and even China.


Spoiler Central Asia :

Scythia/Immaculate
Feudal Monarchy
Stability: 0
Economy: 61 (34/12/15)-7/5
Projects:
-Horses of the Sea: Done
-Summers in the North: Done
-Dnieper/Volga Trade: Done
-Step-wall Monasteries: Done
Religion: Eight Riders (75%)
-Zoroastrianism (10%/2)
-Syrian Christianity (10%/2)
-Baltic Paganism, Finnic Paganism, Manichaeism, Yona Buddhism, Chinese Religions (5%)
Development: Army 5, Navy 4, Economy 6, Culture 6
Army (43/104): 20 Infantry Companies, 20 Cavalry Companies, 3 Siege Trains
Navy: 34 Squadrons
Description: With Hellenic influences, the Scythians established a vast state stretching from the Euxinus to the Baltic, and have managed to hold onto it, despite the occasional civil conflict, peasant rebellion, or nomadic migration through Scythian territory. The Scythians manage to rule their vast realms with a surprisingly advanced feudal system, complete with a northern summer capital, and an economy that is prosperous thanks to trade. They are strong indeed, and the largest country in the world by land area, but their territory is sparsely populated and not very urbanized, and their control of the southern Caucasus is loose at best.

Sikesh/NPC
Nomadic Confederacy, Scythian Client State
Stability: -1
Economy: 19 (9/3/5)-0/0
Projects: None
Religion: Eight Riders (30%)
-Manichaeism (40%/2)
-Tengri (20%/3)
-Mori (5%/2)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (21/24): 21 Cavalry Companies
Navy: None
Description: The Sikesh Khanate is the recreated form of the Kushan Khaganate, which was subjugated by the Scythians in the mid-sixth century, and a new, Eight Riders-worshipping chief placed as high king of the Kushan peoples. The state promotes faith in the Eight Riders as a unifying principle, but against the backdrop of a deeply divided religious situation, whether this is successful is uncertain.

Kushan Khaganate/NPC
Nomadic Confederacy, Persian Protectorate
Stability: 0
Economy: 14 (7/1/6)-0/3
Projects: None
Religion: Manichaeism (45%)
-Eight Riders (25%/2)
-Tengri (25%/4)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (22/15): 12 Cavalry Companies
Navy: None
Description: The Kushans, once a tribe within the Uyghur khagante, migrated west after that state was overrun by the Rouran in the mid-sixth century. They migrated into Scythian lands, and have established a nomadic state there; but they were defeated and pushed southwards into the steppes of Margiana. They then made peace with the Persians.

Tarjan Khaganate/NPC
Nomadic Confederacy
Stability: 0
Economy: 37 (19/9/9)-0/0
Projects: None
Religion: Yona Buddhism (70%)
-Tengri (10%/2)
-Manichaeism (10%/3)
-Zoroastrianism (10%/3)
-Chinese Religions, Eight Riders (5%)
Development: Army 6, Navy 2, Economy 3, Culture 4
Army (19/56): 18 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Tarjans are a group of seven tribes, also referred to by Persians and Indians as the Megyers, who migrated south during the collapse of the Kushan Khaganate at the hands of the Scythians. They have since taken the Oxus river valley, Ferghana, Bactria, and the western Tarim Basin, and thus much of the wealth of the Silk Road, which flows through their capital, the city of Marakanda. Thanks to their conquest of Bactria, the Tarjans have begun to adopt elements of Greco-Bactrian culture, and have further close cultural contacts with Lhatsang.

Tarim Basin City-States/Collective NPC
Group of Despotic Monarchies, Tarjan Tributary States
Stability: 0
Economy: 15 (1/5/9)-0/0
Projects: None
Religion: Manichaeism (45%)
-Mahayana Buddhism (35%/4)
-Yona Buddhism (10%/3)
-Chinese Religions (5%/4)
-Judaism (5%)
Development: Army 5, Navy 2, Economy 5, Culture 5
Army (14/16): 3 Infantry Companies, 11 Cavalry Companies
Navy: None
Description: The oases at the rim of the barren Tarim Basin have given rise to numerous cities, such as Khotan, Kuqa, and Tumxuk, populated by Tocharians and home to a bevy of different faiths, as here East meets West. Despite their desert location, these city-states are now fabulously wealthy, as they lay directly upon the rich Silk Road; they are also a battleground for various empires to play their influence off one another. They currently lie under Tarjan domination, after Kashgar and Yarkand were taken by Tarjans crossing the Tien Shan in the late sixth century.



Spoiler India :


Kandahar/NPC
Despotic Monarchy
Stability: +1
Economy: 28 (14/5/9)-0/0
Projects: None
Religion: Yona Buddhism (50%)
-Zoroastrianism (40%/4)
-Manichaeism (5%/4)
-Syrian Christianity (5%)
Development: Army 5, Navy 3, Economy 5, Culture 6
Army (32/41): 15 Infantry Companies, 15 Cavalry Companies, 2 Siege Trains
Navy: None
Description: The country centered around Kandahar broke away and became rather prosperous in the mid-sixth century, establishing a centralized bureaucratic administration and rebuilding much of what had been destroyed by the Uar invasions just a generation prior. Kandahar is remarkable for its religious plurality and tolerance. It thrives from Central Asian and Silk Road trade that passes through the country on its way to Persia.

Lhatsang/Bair_the_Normal
Despotic Monarchy
Stability: +1
Economy: 29 (15/8/6)-0/15
Projects: None
Religion: Lamkhag Buddhism (35%)
-Yona Buddhism (30%/4)
-Hinduism (20%/3)
-Mahayana Buddhism (5%/4)
-Chinese Religions (5%/3)
-Jainism, Theravada Buddhism, Carvaka, Zoroastrianism, Allfather (5%)
Development: Army 6, Navy 2, Economy 4, Culture 4
Army (30/54): 5 Infantry Companies, 25 Cavalry Companies
Navy: None
Description: The Gnamri people from Tibet swept into the Punjab in the late sixth century under the command of one horde, utilizing fearsome cavalry with stirrups and repeating crossbows, and carved out the region. The realm is now ruled from the city of Taktsanrgyalsa, or Taxila. Much of the population has been assimilated into Gnamri culture, though the Gnamri have undergone fair degrees of Hellenization and Indicization in return, and significant Hindi and Indo-Greek populations remain there.

Patala/NPC
Feudal Monarchy: Sahasi dynasty
Stability: +1
Economy: 15 (8/2/5)-1/0
Projects: None
Religion: Hinduism (60%)
-Yona Buddhism (20%/4)
-Jainism (10%/5)
-Nasrani Christianity (5%/4)
-Theravada Buddhism, Zoroastrianism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (15/24): 10 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: When the Sundara Empire retreated following the invasion of the Gnamri Lhatsang, Sindh came under the control of a local bureaucrat named Harsha Sahasi, who founded a dynasty of his own. The country is noted for its religious pluralism and tolerance, and its control of the very cosmopolitan city of Patala, but faces threats from the Gnamri to the north.

Gurjara Petty States/Collective NPC
Group of Feudal Monarchies: Gurjara kshatriya clans
Stability: -1
Economy: 10 (6/1/3)-0/0
Projects: None
Religion: Hinduism (80%)
-Jainism (15%/3)
-Yona Buddhism, Nasrani Christianity (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (14/15): 4 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: A group of Gurjara clans displaced by the Kannada invasions of Vallabhi set up overlordship from a number of fortress-towns dotting the Thar Desert and neighboring regions, carving out amongst themselves from the rotting Sundara Empire in the late sixth century. The region has little of value, and the Gurjara clans’ lives may not be very long, but they will fight to the last to maintain their independence.

Karnataka/Terran Emperor
Feudal Monarchy: Chalukya Dynasty
Stability: +1
Economy: 55 (29/14/12)-2/15
Projects: None
Religion: Hinduism (60%)
-Jainism (15%/4)
-Theravada Buddhism (10%/3)
-Nasrani Christianity (10%/4)
-Vajrayana Buddhism, Carvaka (5%)
Development: Army 7, Navy 4, Economy 5, Culture 7
Army (50/74): 24 Infantry Companies, 26 Cavalry Companies
Navy: 10 Squadrons
Description: The Chalukya Dynasty of Karnataka is presently South India’s predominant power. In the wake of its expansion, the Chalukyas have established some degree of bureaucracy on top of the old Maurya one, creating a unified, if still feudal state; though one taxed by linguistic divides. The Chalukyas are also undergoing a cultural golden age, with many magnificent temples having been erected, and copious amounts of poetry being produced, all with the sponsorship of the Chalukya court. Chalukya society however is heavily defined by the Hindu caste system, which has garnered resentment, and spurred conversion to faiths such as Buddhism and the growing Christian community brought by traders to the western coast. Its recent conquest of Tamilakam has meant the shift of much of South India’s cultural activity to Karnataka.

Dvaraka/NPC
Feudal Monarchy, Kannadiga Feudatory
Stability: -1
Economy: 12 (5/3/4)-0/5
Projects: None
Religion: Hinduism (60%)
-Yona Buddhism (15%/3)
-Jainism (10%/3)
-Nasrani Christianity (10%/4)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (10/25): 5 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: The feudatory of Dvaraka was carved out of the former Kingdom of Vallabhi after the Kannada Chalukyas established their rule over the Gurjara lands near the end of the sixth century. It lacks the wealth of its neighbors or its predecessor.

Malwa/NPC
Feudal Monarchy, Kannadiga Feudatory
Stability: +1
Economy: 27 (11/7/9)-1/10
Projects: None
Religion: Hinduism (55%)
-Jainism (25%/5)
-Theravada Buddhism (10%/5)
-Nasrani Christianity (5%/4)
-Carvaka (5%)
Development: Army 6, Navy 3, Economy 5, Culture 6
Army (32/43): 15 Infantry Companies, 17 Cavalry Companies
Navy: 5 Squadrons
Description: Malwa is a somewhat petty state that rules central India. It is rather poorer than its neighbors, lacking the same level of trade riches or urbanization as the Kannadigas or Tamils. However, the ruling dynasty’s resources have gone into making the country’s capital of Ujjain a rival to Thanjavur and Pataliputra as India’s most glorious city, and Malwa has been caught up in the same South Indian cultural flourishing of recent times, especially in mathematics. As a protection from the Sundara Empire, Malwa’s raja swore fealty to the Chalukya dynast in Karnataka in the mid-sixth century.

Gokanna/NPC
Despotic Monarchy
Stability: +1
Economy: 23 (10/5/8)-3/5
Projects:
-Temple of Rama: Done
-Gokanna Lighthouse: Done
Religion: Theravada Buddhism (70%)
-Hinduism (20%/5)
-Vajrayana Buddhism (5%/4)
-Nasrani Christianity, Jainism, Carvaka (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (14/35): 6 Infantry Companies, 8 Cavalry Companies
Navy: 15 Squadrons
Description: For centuries the isle of Lanka has been ruled by the same dynasty, which is now thoroughly Buddhist in culture. It has started to break its relative insulation and begin looking abroad, and trade wealth has begun to flow into the island. The capital was moved from Anuradhapura to coastal Gokanna in the sixth century.

Kalinga/NPC
Feudal Monarchy
Stability: +1
Economy: 31 (14/7/10)-2/0
Projects: None
Religion: Theravada Buddhism (55%)
-Hinduism (30%/4)
-Jainism (10%/4)
-Vajrayana Buddhism (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (34/49): 21 Infantry Companies, 13 Cavalry Companies
Navy: 10 Squadrons
Description: The Buddhist kings of Kalinga have managed to forge a rather prosperous kingdom along India’s east coast, bolstered by the country’s growing port cities. Despite this prosperity, monarchy is strongly connected to its military, as it is significantly weaker than all of its neighbors, and Kalingan society has become quite militarized.

Sundara Empire/NPC
Feudal Monarchy: Sundara Dynasty
Stability: -2
Economy: 35 (19/10/6)-0/0
Projects:
-Road Network: Done
-Indraprastha: Done
Religion: Theravada Buddhism (40%)
-Hinduism (40%/4)
-Jainism (15%/4)
-Vajrayana Buddhism, Nasrani Christianity, Carvaka (5%)
Development: Army 6, Navy 4, Economy 6, Culture 6
Army (20/68): 9 Infantry Companies, 11 Cavalry Companies
Navy: None
Description: The Sundara dynasty of Magadha dates back to the fifth century, but the Sundara Empire as we know it descends from Ram Sundara II’s conquests in the early-to-mid sixth century. At its height, it ruled all north India from the gates of Bactria to Bengal. However, a series of migrations and invasions and the Gnamri migrations at the end of the sixth century disrupted much of this, and the Sundara Empire is now effectively a decaying shell fraught with dynastic conflict.

Kamarupa/NPC
Despotic Monarchy
Stability: 0
Economy: 17 (9/2/6)-0/8
Projects: None
Religion: Theravada Buddhism (80%)
-Hinduism (10%/3)
-Chinese Religions (5%/5)
-Jainism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 5
Army (22/24): 15 Infantry Companies, 7 Cavalry Companies
Navy: None
Description: From their power base in the Brahmaputra river valley, the Buddhist Kamarupa kingdom had swept down and conquered Bengal in the fifth century. However, they were quickly evicted from Bengal by Magadha in the early sixth century and have since retreated to their powerbase. Whether they can survive longer there is uncertain. Trade and connections with China are blossoming after being firmly established in the later sixth century.

Vesali/NPC
Feudal Monarchy
Stability: +1
Economy: 17 (9/4/4)-2/0
Projects: None
Religion: Theravada Buddhism (45%)
-Vajrayana Buddhism (30%/4)
-Hinduism (20%/4)
-Jainism (5%)
Development: Army 5, Navy 4, Economy 4, Culture 5
Army (18/30): 13 Infantry Companies, 5 Cavalry Companies
Navy: 10 Squadrons
Description: The southeastern Sundara splinter state, Vesali was founded by a local warlord from the eponymous town who rose to power and then conquered much of the Bengal delta. It has established control over much of the Arakan coast, and is entirely Indianized and Buddhist in culture – the question, then, is which school of Buddhism.


Spoiler Southeast Asia :

Beikthano/NPC
Despotic Monarchy
Stability: +1
Economy: 14 (5/3/6)-0/0
Projects: None
Religion: Vajrayana Buddhism (60%)
-Hinduism (35%/4)
-Theravada Buddhism, Mahayana Buddhism (5%)
Development: Army 3, Navy 2, Economy 3, Culture 5
Army (15/19): 12 Infantry Companies, 3 Cavalry Companies
Navy: None
Description: The southern Pyu kingdom, Beikthano united many of its neighboring cities through a unified code of laws and force of arms in the late sixth century. It is very Buddhist and has deep cultural and trade connections with India, which have led to the region being extremely Indianized. It is also the center of Vajrayana Buddhism in the world, even surpassing anywhere in India.

Halin/NPC
Despotic Monarchy
Stability: +2
Economy: 11 (4/2/3)-0/0
Projects: None
Religion: Hinduism (50%)
-Vajrayana Buddhism (40%/4)
-Theravada Buddhism (5%/4)
-Mahayana Buddhism (5%)
Development: Army 4, Navy 2, Economy 3, Culture 4
Army (13/14): 10 Infantry Companies, 3 Cavalry Companies
Navy: None
Description: The northern Pyu kingdom, Halin is more focused on the comparative strength of its soldiers and its military tradition, though it is still less powerful than its southern neighbor. It is more isolated, yet still under heavy Indian cultural influence.

Langkasuka/NPC
Despotic Monarchy
Stability: +1
Economy: 22 (8/6/8)-1/10
Projects: None
Religion: Hinduism (60%)
-Vajrayana Buddhism (20%/3)
-Kejawen (15%/3)
-Theravada Buddhism (5%)
Development: Army 5, Navy 4, Economy 4, Culture 5
Army (13/34): 13 Infantry Companies
Navy: 5 Squadrons
Description: Langkasuka is a semi-centralized Malay kingdom which evolved from a group of monarchial city-states, centered around the city-state of Tambralinga, which arose in the sixth century and claims to be the continuation of an earlier state that is attested to in Indian records; the high king’s power has dramatically increased in the latter sixth century as Langkasuka expands. It has fallen under increasing Nusantaran cultural influence in the last several years.

Dvaravati/NPC
Despotic Monarchy
Stability: -1
Economy: 16 (9/4/3)-1/0
Projects: None
Religion: Hinduism (60%)
-Vajrayana Buddhism (35%/3)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 4
Army (7/30): 6 Infantry Companies, 1 Cavalry Companies
Navy: 5 Squadrons
Description: The highly Indianized Mon-cultured kingdom of Dvaravati arose in the sixth century, unifying much of the region in opposition to Kambojan expansion. Perhaps this will be the state to ultimately bring a Mon cultured state society in Southeast Asia; and so far it has expanded and established a great deal of power.

Kambojan Petty States/NPC
Group of Despotic Monarchies
Stability: -1
Economy: 9 (6/2/1)-1/0
Projects: None
Religion: Hinduism (60%)
-Theravada Buddhism (25%/3)
-Mahayana Buddhism (10%/3)
-Vajrayana Buddhism (5%)
Development: Army 4, Navy 3, Economy 3, Culture 5
Army (9/18): 5 Infantry Companies, 4 Cavalry Companies
Navy: 5 Squadrons
Description: The collapse of a unified Kambojan state in the late sixth century resulted in a collection of warring principalities in the Mekong river valley. They are

Champa/NPC
Despotic Monarchy
Stability: -1
Economy: 25 (10/7/8)-2/5
Projects: None
Religion: Hinduism (55%)
-Theravada Buddhism (30%/4)
-Chinese Religion (10%/4)
-Mahayana Buddhism, Kejawen (5%)
Development: Army 4, Navy 3, Economy 5, Culture 6
Army (25/41): 20 Infantry Companies, 15 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Southeast Asia is the predominantly Hindu country of Champa, which remains largely insulated and isolated from the outside world, despite some trade especially with neighboring China. Its capital of Indrapura has become something of a major port of call for traders between Nusantara and China.

Tarumangara/Reus
Theocratic Monarchy
Stability: -1
Economy: 31 (12/7/12)-5/59
Projects: None
Religion: Kejawen (90%)
-Theravada Buddhism (5%/2)
-Hinduism, Chinese Religions, Vajrayana Buddhism, Altjira Buddhism (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (18/50): 16 Infantry Companies
Navy: 25 Squadrons
Description: Tarumangara is Nusantara’s predominant power, a largely maritime Javanese kingdom. Tarumangaran society is heavily caste-based, divided into at least five concrete strata which are codified in the country’s legal system, and also divided between the female theologians who actually rule the country, and the male warriors who form the country’s military and bureaucracy. The theocracy has forbidden the practice of foreign faiths. Thus, the vast majority of the country’s people adhere strictly, with Buddhists reduced to minorities in communities deep inland. The economy is rapidly urbanizing and heavily trade-based. Tarumangara is also in the process of exploring and settling the massive land of Rondan, to its south.

Gurri Murrȧrȧġ/Polyblank
Monarchial Confederacy: Father of Clans
Stability: +1
Economy: 7 (6/0/1)-0/0
Projects: None
Religion: Altjira Buddhism (25%)
-Rondanese Aboriginal Religion (75%/3)
Development: Army 4, Navy 2, Economy 2, Culture 3
Army (5/12): 5 Infantry Companies
Navy: None
Description: The Gurri Murrȧrȧġ is a confederation of several tribes in southern Rondan, having unified under a single polity with Taruman political and cultural influence, brought across the continent following the Nusantarans’ permanent arrival in and settlement of Rondan in the sixth century. They have largely adopted, as a unifying factor amongst the leading tribes, a faith that syncretizes Nusantaran-brought Buddhism with their traditional beliefs. While tribal leaders, who are largely figures who have, are still powerful, under the leadership of the head Father of Clans, there exists an influential and educated class of, largely female, Buddhist priestesses and monastics.


Spoiler East Asia :

Great Sung/christos200
Absolute Monarchy: Sung Dynasty
Stability: +1
Economy: 91 (46/30/15)-5/5
Projects:
-Irrigation: Done
-Roads: Done
-Schools and Universities: Done
-Ports and Shipyards: Done
-Northern Forts: Done
-Wudang Temple: Done
Religion: Chinese Religions (75%)
-Mahayana Buddhism (20%/5)
-Theravada Buddhism, Manichaeism, Judaism, Yibri Judaism (5%)
Development: Army 6, Navy 5, Economy 6, Culture 7
Army (45/182): 32 Infantry Companies, 9 Cavalry Companies, 4 Siege Trains
Navy: 21 Squadrons
Description: The current dynasty ruling China, or at least the southern half of it, the Sung dynasty in Jianking is on the rise, having been established by a peasant revolt during a warring states period less than a century ago, and since then has shown brutality to the nobles, redistributing much of their land to the peasants. The Sung dynasty has so far restored prosperity, as China has once again shown its true self as one of the richest lands on Earth, and its porcelain cities grow wealthy. It has also started to ply overseas, with its brutal subjugation of Taiwan. While many nobles question the Sung and its harsh taxation of them, the dynasty retains immense support amongst the peasantry, bolstered by recent forward-thinking policies of providing pensions to the elderly and unemployed. However, it has still not reconquered Northern China, which still remains under Rouran control.

Rouran Khanate/NPC
Absolute Monarchy
Stability: 0
Economy: 35 (20/8/7)-1/0
Projects:
-Irrigation: Done
-Roads: Done
Religion: Mori (60%)
-Manichaeism (15%/3)
-Mahayana Buddhism (10%/4)
-Tengri (5%/2)
-Chinese Religions (5%/4)
-Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (34/64): 12 Infantry Companies, 20 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Rouran Khanate under its first leader, Gerel or Gur Khaan, united the Central Asian peoples north of China in the last few decades and promptly invaded a divided China, managing to carve a wide swathe of it for itself, before expanding to the north and east. Though the Rouran reap China’s wealth and settle down in their new lands, beginning to Sinicize even, their vast holdings are restless, and much of it was lost in the early second half of the sixth century. However, the Rouran are helped by the fact that, under the Khan’s glory, their administration is meritocratic and generally quite effective in areas not newly conquered.

Kamchachan Khaldom/Civ’ed
Nomadic Confederacy
Stability: +2
Economy: 32 (21/8/3)-0/0
Religion: Kamchachan Religion (35%)
-Mahayana Buddhism (25%/4)
-Chinese Religions (25%/4)
-Mori (10%/2)
-Theravada Buddhism, Tengri (5%)
Development: Army 5, Navy 2, Economy 3, Culture 3
Army (39/64): 8 Infantry Companies, 31 Cavalry Companies
Navy: None
Description: The Kamchachans swept south into the eastern Rouran Khanate in the mid-sixth century. Their army is extremely adept, having become masters of both sled and horseback warfare. The Kamchachans are known throughout China as the very alien “bone people,” both out of their vast ability to create bones from the living, and their use of bones in culture and religion. However, both Buddhism and Chinese culture have begun to spread amongst the Kamchachans.

Baekje/NPC
Feudal Monarchy
Stability: +2
Economy: 25 (12/7/8)-1/5
Projects: None
Religion: Mahayana Buddhism (65%)
-Chinese Religions (15%/4)
-Kan'nagara-no-michi (15%/5)
-Theravada Buddhism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (33/45): 25 Infantry Companies, 7 Cavalry Companies, 1 Siege Train
Navy: 5 Squadrons
Description: In 520, the kingdom of Baekje, with Hirajima assistance, subjugated its neighbors and united southern Korea under one banner for the first time in several decades. Baekje now is the center of the highly urbanized and quite advanced culture of the Korean peninsula, the land of the Morning Calm, though in recent years there has been increased Japanese cultural influence in the court. It is by all accounts a country on the rise.

Hirajima Kingdom/NPC
Feudal Monarchy
Stability: 0
Economy: 38 (17/9/12)-5/10
Projects:
-Grand Samosa Shrine: Done
-Seven Ports: Done
Religion: Kan'nagara-no-michi (80%)
-Mahayana Buddhism (15%/4)
-Theravada Buddhism, Chinese Religions (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (30/62): 25 Infantry Companies, 5 Cavalry Companies
Navy: 25 Squadrons
Description: Japan is currently united under the Hirajima Kingdom, which is best known for its advanced and rather elaborate bureaucratic system that manages to tie the entire realm together seamlessly, despite continuing dominance by feudal lords. Under the Hirajima, Japan has entered a sort of cultural golden age, and its cities continue to prosper, and growing trade links have brought the islands into closer contact with mainland Asia for the first time in Japanese history.
 
To: Arabia
From: Babylon, Aksum, Yibram.

Enough. Your armies lay wasted, your people in open rebellion, your king dead by his own man's hand.

Surrender the following and we shall have peace:

The entirety of the Levant to Babylon, save Jerusalem which will be placed in trust under Aksum. Galatia to Babylon. The coast of Persia, down to Oman, to Babylon. 5 EP to each of the victors. Make a guarantee to never again try to reclaim any land you have lost.

For clarity, this would be the situation of the land if the offer was accepted:

9fTVQRP.png


Such is the price you must pay for raising arms against another state without reason.
 
ooc: Hmm, I made a mistake in not asking for Assyria and various other allies to assist in the final push against Babylon, and in hedging too much on Babylonian instability. My error and lesson learned for next time. That said, I do find the fact that Arabia's fortunes seem to have been entirely hedged on the outcome of this single battle consternating and a bit subjective (particularly given Arabia had relatively good stability prior to it, and Babylons stability was unaffected despite being on 0 stability at the start). Oh well such is the nature of these games :p

-

IC: To: Babylon
From: Arabia


Declined

To: Galatia
From: Arabia


Arabia does not believe in current circumstances that we can adequately fulfil our obligations to your kingdom our vassal. Therefore while we wish to retain our common allegiance against the perfidious and resurgent threat of apostate Babylon, and indeed we will presume as such and assist you in whatever manner we are able, we release you from the formal obligations of vassalage to us.
 
Ahahahhahaha.

Galatia will remain independent. Babylon is no more capable of conquering it now than it did a century ago, and there are powerful interests opposed to it.

Such as us.
 
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