Threads of the Pattern
Threads of the Pattern are Alignment-related decisions that are presented to the player as a series of actions they can take. Each results in the player gaining (and possibly also losing) something of value, in addition to some Alignment yield lump sum.
The value of any Alignment yield lump sums are described as either "Minor +Alignment", "+Alignment", or "Major +Alignment". In that order, these correspond to a progression of Alignment value that scales with the era the player is in when they encounter the Thread.
Era After Breaking: +30, +120-160, +240-350
Era of Prophesy: +60-80, +200-240, +500-580
Ranges for the intervening eras are linear interpolations between the above ranges.
Anything that remains undecided is highlighted in
red.
Format of a Thread specification:
Thread Name
Flavor: What's does the player need to address?
Choice A: the first of their available choices (mechanical consequences of choice A)
Choice B: the second, and so on (mechanical consequences of choice B)
Restrictions: Any era, instancing, unit, Alignment, tech, or other restrictions
Threads
Unrest in your Lands
Flavor: Dragonsworn are troubling your farmers and villagers. Do something about it.
Choice A: Drive them off (Minor +Happiness, +Light)
Choice B: Force them to relocate their farms to near to the capital (+Food in Capitol, Minor +Shadow)
Choice C: Encourage the Dragonsworn zealots (+Shadow, Minor +Faith)
Accused Darkfriend
Flavor: A man has been accused of being a Darkfriend and brought to your court for judgement. The evidence supports the case of his accusers.
Choice A: Execute him (+Prestige, Minor +Light)
Choice B: Let a jury decide (+Light)
Choice C: Free him before his trial (+Shadow)
Darkfriend Escape
Flavor: A man has been accused of being a Darkfriend and brought to your court for judgement. It seems likely that he is guilty.
Choice A: Arrange his disappearance to safety abroad (Minor +Prestige, Minor +Shadow)
Choice B: Torture him to learn of his masters (+Faith, +Shadow)
Choice C: Accept "donations" from his supporters (Minor +Gold, Minor +Shadow)
Choice D: Let your Governors decide his fate (Minor +Light)
Falsely Accused?
Flavor: A famous gleeman has been accused of being Darkfriend. He claims to be innocent and beseeches you for aid, fleeing death at the hands of his former audiences. The public is convinced of his guilt, but the evidence is inconclusive.
Choice A: Execute him (+Shadow, Minor +Happiness)
Choice B: Order further investigation (+Light)
Choice C: Decree his innocence and host a performance with him as its star (+Culture, Minor +Light)
Choice D: Help him escape the country (+Prestige, Minor +Light)
Commissioned Artwork
Flavor: A controversial artist wishes for you to consider his work to adorn your courtrooms and palace.
Choice A: Turn him away (Minor +Happiness)
Choice B: Accept his artwork (+Culture, Minor +Light)
Choice C: Arrange for his work to go "missing" (Minor +Culture, +Shadow)
Famine Near <city you own here>
Flavor: People are starving in the outlying villages near <city>
Choice A: Send stockpiled supplies from elsewhere in your empire(+Food in <city>, +Light)
Choice B: Your people must never be hungry! Organize a national charity drive to direct all available food to those most needy. (-Production in Capital, +2 Pop in <city>, Major +Light)
Choice C: Use the famine as an excuse to raise taxes throughout your lands. (+Gold, +Shadow)
Choice D: Smugglers near <city> can be convinced to spare some supplies in exchange for leniency (+Food, Minor +Shadow)
Restriction: Must have three or more cities
Looming Threat
Flavor: The Blight never sleeps and its borders must be constantly policed. You are asked to send soldiers to <CS on the Blightborder> in order to help keep the Shadow at bay.
Choice A: Refuse (+Shadow, +Happiness)
Choice B: Send soldiers (Sacrifice X power of military units, + Influence with <CS>, +Happiness, +Light)
Choice C: Hire mercenaries to go instead of your national army (Minor +Influence with <CS>, Minor +Light)
Restriction: must have met a CS with lands bordering the Blight
Emissary from the Tower
Flavor: An emissary from the White Tower has arrived at your capital. She expects to have an audience with you.
Choice A: Have your eyes and ears pilfer secrets from her possessions while you meet with her (+Science, +Shadow)
Choice B: Greet the Sister with a grand ceremony (Minor +Tower Influence, Minor +Culture)
Choice C: Meet with her at a formal dinner (Minor +Tower Influence, Minor +Light)
Restriction: must have met the Tower
Guilt by Association
Flavor: A Sister from the White Tower has been residing in your capital for some time. She is working with a suspected Darkfriend scholar, apparently expecting you to stay your hand rather than risk retribution from Tar Valon if you move against her.
Choice A: Blackmail the Sister in exchange for her secrets (+Science, Minor +Shadow)
Choice B: Alert the Tower (+Tower Influence, Minor +Light)
Choice C: If moving against the Sister is diplomatically precarious, we can always arrest the scholar, confiscating his research (Minor +Science, Minor +Prestige, +Light)
Restriction: must have met the Tower
Cost of Progress
Flavor: Two inventors both claim to have made improvements to the simple horse-drawn carriage, allowing more goods to be transported by fewer horses. They have petitioned for the blessing of the crown to continue this research further. Rumors abound that one of the researcher's conduct has been unethical, but his improvements seem more effective.
Choice A: More effective one (+Science, +Shadow)
Choice B: More ethical one (Minor +Science, Minor +Light)
Choice C: These designs would fetch a high price on the international market! (+Gold, +Shadow)
Imported Luxury
Flavor: Your people clamor for <insert resource you don't have>.
Choice A: Propaganda campaign claiming <resource> is immoral and <other resource you have> is better, to convince people they're better off (Minor +Happiness, Minor +Shadow)
Choice B: Research alternatives to <resource> that fulfill the same needs (Minor +Science, Minor +Light)
Choice C: Smugglers can bring <resource> in from abroad (+Happiness, +Shadow)
Conscription
Flavor: Your advisers have recommended you conscript more soldiers for the war effort.
Choice A: Conscript far and wide - we need the men! (+Military Units, Minor +Light)
Choice B: Conscript villagers from border towns in nearby civilizations (Minor +Military units, +Shadow)
Choice C: Simply recruit your enemy's people - send agents to incite a revolt in their cities (Lawless spawn near enemy, Minor +Shadow)
Choice D: We are a volunteer only army in this here kingdom (+Happiness, +Light)
Restriction: must be at war with a major civ
Hero in the Pattern
Artur Hawkwing has been ripped from the World of Dreams and now exists in the Pattern, isolated in Shadowspawn territory.
Option A: Warn nearby allies so that they can come to his aid (+Prestige, +Light)
Option B: He is out of your reach (+Shadow)
Option C: Send your eyes and ears to study his tactics, but do not lend aid (+Science, Major +Shadow)
Option D: Mount a daring rescue into Shadowspawn territory to retrieve the fallen Hero (Sacrifice X power of Military units, Gain Hawkwing unit, +Culture, +Prestige, Major +Light)
Restriction: one global instance, reach Era of Encroaching Blight
Variants of the above for other Heroes
Ter'Angreal Cache
Flavor: Your scholars have discovered an ancient hoard of Items of Power, potentially more powerful than any found since the Age of Legends. However, those who hold them exhibit increased aggression.
Choice A: Send them to the Tower (+Tower influence, Minor +Light)
Choice B: Take them into your possession (+Culture, +Prestige)
Choice C: Sell them (+Gold, +Shadow)
Choice D: Have them destroyed (Major +Light)
Rogue Coven
Flavor: Discovered a sizable group of unregulated female channelers living in your capital.
Choice A: Report them to the Tower (+Tower influence, Minor +Light)
Choice B: Leave them alone (
+1 Spark, +Light)
Choice C: Conscript them into your army (Gain Wilder/Kin units, Minor +Shadow)
Class Warfare
Flavor: Reports indicate that the Nobility of your civilization are harassing and assaulting commoners.
Choice A: Legalize their conduct (+Gold, +Shadow)
Choice B: Criminalize their conduct (Minor +Happiness, +Light)
Choice C: Do nothing (Minor +Shadow)
Slave Trade
Flavor: Your patrols have found a merchant from another land transporting your smallfolk to be sold as slaves!
Choice A: Hang the merchant and free your people. Increase patrols in this area (+1 Pop in <city>, +Light)
Choice B: Demand a percentage of his profits (+Gold, +Shadow)
Choice C: Let the merchant go, but free your people (Minor +Happiness, Minor +Light)
Choice D: Hang the merchant and start up your own slave trade (-Happiness, Major +Gold, Major +Shadow)
Four Kings in Shadow
Flavor: You have discovered that a village in your empire has a troubling proportion of Darkfriends
Choice A: Order a Magistrate to investigate the matter (+Light)
Choice B: Leave them alone (+Shadow)
Choice C: Begin funneling them money and weapons (Gain military units, Major +Shadow)
Unruly House
Flavor: A Rival house is plotting against you and undermining your authority
Choice A: Exile them, seizing their lands and titles (+Gold, Minor +Shadow)
Choice B: Offer them a position of leadership in your palace (Minor -Gold, Free Governor, +Light)
Choice C: Bury them under a landslide of provisions requests for the coming winter (+Food, Minor +Light)
Choice D: Extend their lands and wealth to gain their loyalty (+Culture, Minor +Shadow)
Stasis Box
Flavor: Your scholars have uncovered a stasis box. Unsettling sounds are heard inside
Choice A: open it! (+Science, +Shadow)
Choice B: don't open it! Send it to the Tower (+Tower Influence, +Light)
Choice C: destroy it (Major +Light)
Foreign Preacher
Flavor: A missionary of <foreign path> has been aggressively spreading his nonsense in your city.
Choice A: Have him thrown in prison (+Faith, Minor +Shadow)
Choice B: This heresy must be punished, rouse your followers to cast him out (Major +Faith, +Shadow)
Choice C: Allow him to construct a shrine (Major +Light, Minor +Happiness, +Pressure from <foreign path>)
Choice D: Let him be (Minor +Light)
Restriction: Must have founded a religion that still exists in your territory
Resources Discovered
Flavor: One of your Lords has discovered <relevant strategic resource> on his estate.
Choice A: Good for him! (+Gold from international trade routes, +Light)
Choice B: Take possession of the land (+2 <resource>, Minor +Shadow)
Choice C: Demand a significant tax be paid to your treasury (+Gold)
Refugees
Flavor: Refugees from the wars in <neighboring civ> have come seeking asylum in your capitol
Choice A: Allow them to stay (+1 Pop in <city>, +Light)
Choice B: Strip them of what little they have and send them on (+Food in capital, Major +Shadow)
Choice C: Allow them to stay, providing they serve as low-wage workers. (+Production in capital, Minor +Light)
Restriction: A nearby civ must be at war with another civ (not you)
Retainer is a Monarch
Flavor: You have discovered that one of your servants is actually the former Monarch of <extinct civ>, serving you out of fear for their life.
Choice A: let them continue their deception (+Culture, Minor +Shadow)
Choice B: Remove them from their current duties and appoint them to public office (-Production in capital, Free Governor, +Light)
Choice C: send them home in exchange for a bounty, to be executed by their conquerors (+Gold, +Shadow)
Choice D: Publicly acknowledge their position and make your capital the new center for <extinct civ> heritage (+Culture, Minor +Light)
Restriction: At least one civilization must have been eliminated
Troubling Origins
Flavor: You have discovered shocking pieces of history of your people
Choice A: bury the truth (Minor +Shadow)
Choice B: let everyone know their true heritage (Minor +Culture, +Light)
Choice C: claim these history belongs to a rival populace (+Prestige, Minor +Happiness, Major +Shadow)
Shady Merchants
Flavor: You have learned that some merchants in your cities are breaking their contracts for delivering well known goods from your lands abroad.
Choice A: have them hanged (+Prestige, +Light)
Choice B: It's none of your business (Minor +Shadow)
Choice C: Force the Guild to terminate their membership (+Culture, +Light)
Choice D: Demand a share of their profits (+Gold, +Shadow)
Shady Adviser
Flavor: A mysterious academic has arrived at your court. She is brilliant and offers her services. There is also something strangely unsettling about her.
Choice A: Take her into your service (+Science, +Shadow)
Choice B: Send her away (+Light)
Choice C: Expose her as a Darkfriend and force her to reveal her secrets (Minor +Science, Minor +Light)
Guild Mistake
Flavor: An Artisans' Guild has made a terrible mistake, and several workers have died.
Choice A: Cover up the mistake, so your people never know (+Shadow)
Choice B: Declare a National Feastday in the workers' honor (+Food in capital, +Light)
Choice C: Enforce regulations that will prevent such mistakes in the future (+Culture, Minor +Light)
Darkfriends for Sale
Flavor: A stranger has discovered the names of supposed darkfriends living in your capitol and will sell them to you for a high price.
Choice A: Accept his offer (Minor +Happiness, Minor +Light)
Choice B: 'Question' him, warn the darkfriends (+Shadow)
Choice C: Decline - we do not condone extortion (+Light)
Choice D: Exile him and publicize your zero-tolerance for witch-hunts (+Faith)
Future False Dragon
Flavor: A young man is being declared the next dragon by a village, but hasn't yet personally made a claim.
Choice A: Find him and Gentle him (+Tower influence, +Light)
Choice B: Convince him he is the Dragon, and send him to another civilization. (-Gold, Major +Shadow, False Dragon appears near random civ)
Choice C: Ignore him, he has done nothing yet. (+Culture,Minor +Light)
Choice D: Encourage these rumors (Minor +Shadow)
Restriction: Tolerance only
Abandoned Post
Flavor: An entire company of your troops abandoned their duty. They have been caught and await your sentencing as deserters.
Choice A: Grant them amnesty (Minor +Light, Gain one military unit)
Choice B: They must hang and serve as an example for your armies (+EXP for X units, Minor +Shadow)
Choice C: To prison for them! (Minor +Faith, +Light)
Channeler on the Run
Flavor: A powerful Wilder has arrived at your palace, on the run from a mob for the crime of channeling.
Choice A: Grant her asylum and notify the Tower (+Tower Influence +Light)
Choice B: Conscript her into your forces (Gain Wilder unit, Minor +Shadow)
Choice C: Imprison her (Minor +Happiness)
Choice D: Give her to her pursuers (+Faith, +Shadow)
Restriction. Fear only
Dangerous Foretelling
Flavor: A channeler claims to have Foretold your downfall.
Choice A: Invite her to your palace and seek her counsel (+Culture, +Light)
Choice B: Spread rumors, discrediting her (Minor +Prestige, Minor +Shadow)
Choice C: Make her 'disappear' (+Shadow)
Restriction: Tolerance only
Overworked Scholars
Flavor: Your Science Minister claims that great progress may be made if your scholars are required to work through the festival season.
Choice A: Great idea (+Science, Minor +Shadow)
Choice B: Fire your minister (+Faith, Minor +Light)
Choice C: Do nothing (+Happiness)
Tax on Belief
Flavor: Your
<Early Faith Buildings> are flush with donations from your people. One of your advisers has implied you could siphon gold off to fund your government.
A . Do it (Minor +Gold, +Shadow)
B . Fire your adviser (+Faith, +Light)
C . We have no need for these places, shutter them and let the people direct their wealth elsewhere (+Culture, Minor +Shadow)
Ogier Writer
Flavor: An Ogier scholar would like to write a history of your rule.
Choice A: Embellish the truth (+Culture, Minor +Shadow)
Choice B: Tell only the truth (+Prestige, +Light)
Choice C: Bribe the Ogier to write as you direct (+Culture, +Prestige, +Shadow)
Choice D: He should write about much nobler figures. Loan him a team of scholars to assist his efforts (-Science, Receive
<Great Writer equivalent>, Major +Light)
Governor in Scandal
Flavor: One of your Governors is embroiled in a corruption scandal.
Choice A: Force her to resign and replace her (+Happiness, +Light)
Choice B: Make the scandal go away, in exchange for some extra revenue (+Gold, +Shadow)
Choice C: Imprison her and do not replace her, investigating the city's political situation (Governor in <city> dies, Minor +Science, +Faith, Major +Light)
Nym Guardian
Your scholars have found a valuable cache of artifacts, guarded by one if the legendary Nym.
A . Send scholars to retrieve the creature for study (+Science, +Shadow)
B . Leave the construct in peace (Major +Light)
C . Kill the creature and take its artifacts (Minor +Science, +Culture, Major +Shadow)
Trapped in Time
Flavor: A village of formerly ordinary folk have been trapped in a Bubble of Evil, murdering one another in the night and reawakening, unscathed, in their beds the next morning.
Choice A: Fortify the border of the town and allow no one in or out (Minor +Shadow)
Choice B: Unleash them on the Shadowspawn (Gain One Military Unit, Minor +Light)
Choice C: Order your troops into the village to be killed, creating an immortal legion (-Happiness, Gain 4 military units, Major +Shadow)
Choice D: Put your scholars to work, there must be a way to free them from the curse. (Minor +Science, Major +Light)
Restriction: World era has reached Era of the Dragon
Spoilage
Flavor: The Dark One's influence is spoiling your people's food and your farmers need aid to produce enough for everyone.
Choice A: We cannot help (Minor +Shadow)
Choice B: Send soldiers to help till the fields (Sacrifice X Strength of Units, +Food, +Happiness, +Light)
Choice C: Subsidize farming efforts to increase production (+Food, Major +Light)
Choice D: Appeal to the Dark One's forces for aid. (+Food, Major +Shadow)
Restriction: World era has reached Era of the Dragon
Inquisition
Flavor: One of your advisers has suggested that groups of sculptors are potentially harboring Darkfriends and should be put to the Question.
Choice A: Questions for everyone (+Shadow)
Choice B: Only Question those you are certain are Darkfriends (+Culture, Minor +Light)
Choice C: Putting our people to the Question will only engender hatred in them. (Minor +Happiness, +Light)
Pledged to the Shadow
Flavor: One of your eyes and ears believes the leader-elect of <city state> has pledged himself to the service of the Shadow, but he has no hard evidence. The new leader is to be crowned tomorrow, what should your agent do?
Choice A: Expose the alleged corruption before he is crowned (Minor +Light)
Choice B: Assassinate him (+Shadow)
Choice C: Send cordial greeting to <city state>, welcoming their new leader (+Influence with <city state>, Minor +Shadow)
Choice D: Continue surveillance and prepare to act against the crowned monarch if he is truly in service to the Dark One. (+Light)
Volunteer Construction
Flavor: A group of volunteer citizens have begun to construct a <early faith building> in <city without that building>.
Choice A: It is wonderful to see these people working together. (Minor +Light, <early faith building> is constructed in <city>)
Choice B: Send workers to help with construction (-Production in <city>, <early faith building> is constructed in <city>, +Faith, +Light)
Choice C: Disband these commoners, we have no need of a shrine (+Shadow)
Choice D: There is more important work to be done. (A worker appears near <city without that building>)
Restriction: Must have a city without <building>
Alternates of the above could exist for any building type, just swap out all instances of the word "faith" for the appropriate yield for the building in question. We'd probably want to choose only a subset of buildings to allow this to spawn for.
Organized Cult
Flavor: Many of your citizens have been taken in by a cult that worships the Shadow, calling the Dark One a savior.
Choice A: They must be brought to see the error of their ways. Re-educate them (+Light)
Choice B: Perhaps they can help rediscover some of the Shadow's lost, more "scholarly" secrets. (Minor +Science, Minor +Shadow)
Choice C: Encourage this cult (+Faith, +Shadow)
Source of Food
Flavor: Some of your forces ranging in the Blight have found that Trolloc meat can sustain a man as well as normal food, but your scholars caution longer term side effects of consuming Shadowspawn.
Choice A: Consume away, our men need their strength in the Blight! (Minor +Food, Minor +Shadow)
Choice B: Caution your soldiers to only consume Trolloc meat in the direst of circumstances (Gain 1 Military unit)
Choice C: That sounds like a good source of food for the winter. (+Food, +Shadow)
Choice D: Outlaw consumption of Trolloc meat. (+Light)
Restriction: Must border on the Blight
Unethical Scholar
Flavor: A scholar has been denounced by his fellows for unethical conduct, but his research appears to be bearing fruit.
Choice A: Take what results he has so far, but prevent him from pursuing his research. (Minor +Science, Minor +Light)
Choice B: Throw out his research and exile him. (+Happiness, +Light)
Choice C: Protect him from this outrageous slander. (+Science, +Shadow)
A Chosen Portrait
Flavor: An artist has caused quite a stir auctioning off her take on portraits of the Forsaken from the War of Power. She has offered to donate a piece to your collection.
Choice A: Thank her profusely (Receive <craft GW>, +Shadow)
Choice B: Accept, but store the piece out of sight (+Prestige)
Choice C: Politely Refuse (+Light)
Choice D: Accept, but sell the piece on (+Gold, Minor +Shadow)
Restriction: must have a free craft GW slot somewhere
Honored General
Flavor: A local lord has used his military expertise as a former soldier to protect his village from a
Lawless assault.
Choice A: Recognize his feat and give him greater authority (Free
<martial Governor type>, +Light)
Choice B: He claims to have retired, but you can never truly leave my army. Conscript him. (Gain 1 Great Captain, +Shadow)
Endangering the Dragon
Flavor: The Dragon is due to visit your capital on the morrow. One of the Forsaken have approached you and offered you significant compensation meet with him in secret during his visit.
Choice A: Warn the Dragon (+Prestige, Major +Light)
Choice B: Do Nothing (+Shadow)
Choice C: Arrange the meeting (Major +Gold, Major +Shadow)
Restriction: the Dragon must have been born
Miscounted Revenue
Flavor: Your clerks have been recounting taxes and found a clerical error, you have collected more gold from your citizens than originally intended.
Choice A: Our coffers overfloweth, we must give it back (+Happiness, +Light)
Choice B: Donate the excess to scholarly endeavors (+Science)
Choice C: That's very fortunate, adjust our ledgers accordingly (+Gold, +Shadow)
A Curse or Gift?
Flavor:It has been discovered that a Lieutenant in the City Watch has the ability to sense violence, and track it, miraculously. He asserts that this ability has nothing to do with the Power.
Choice A: This is a creature of the Dark One! He must hang. (Minor +Happiness, Minor +Shadow)
Choice B: This Sniffer could be useful (+Light)
Choice C: Let this man live, but he must leave your lands (+Prestige)
Restriction: Fear only
Guild of Thief-Takers
Flavor: Your City Watch has failed to keep crime in check. A band of Thief-Takers has offered to help.
Choice A: Allow them to aid your city guard (+Happiness, +Light)
Choice B: They seem like they could pull their weight as forced labor instead (+Production in <city>, +Shadow)
Choice C: Use them to confiscate the thieves' contraband (+Gold, Minor +Shadow)
Restriction: must be unhappy
Training the Heirs
Flavor: The White Tower has requested that you send the sons and daughters of the royal family to train with their Aes Sedai and Warders.
Choice A: Their place is here, with our people (+Culture, Minor +Light)
Choice B: Very well (+Tower Influence)
Choice C: Certainly, but instruct the youth to actively spy on the Tower (+Tower Influence, +Shadow)
Restriction: must be Authority
A Part of No Nation
Flavor: A remote region of your empire has begun running their own government and neglecting their duties to the Crown. They are clear to state that they are not in open rebellion.
Choice A: They are doing little harm. Let them feel important (Minor +Happiness, Minor +Light)
Choice B: They can't do this! Send the troops (+Shadow, +Prestige)
Choice C: Send a new governor and a fleet of tax collectors to put things in order (lose one governor, Gain
<Great Merchant equivalent>)
Restriction: Must have a city at least X tiles away from the capital
Luck of the Dark One
Flavor: One of your generals is winning battles due to preposterous luck. Your other leaders have become suspicious and worry about involvement from the Witches.
Choice A: Nonsense. This man is simply a genius. (+Prestige)
Choice B: He must be exiled - he could be a traitor! (Sacrifice 1 Great Captain, + Faith, +Happiness, Minor +Shadow)
Choice C: It sounds like he would make a sound financial adviser (+Gold, Minor +Shadow)
Choice D: Reassign him so that he can co-ordinate attacks against the Shadowspawn, well away from the public eye (+Happiness, +Light)
Restriction: must have a Great Captain, must be Fear
The master Threads list continues in
Part 2 of this post.