Mali Empire
Leader: Mansa Musa
UA: Kings of Gold and Salt
Whenever you construct a mine anywhere in the empire, receive
Great Merchant points and
Faith equal to the number of worked mines anywhere else in the empire. Whenever a
Great Merchant is born, mines in the capital yield +3
gold and +2
faith for ten turns.
UU: Treasure Caravan (Replaces Great Merchant)
The Treasure Caravan, unlike the Great Merchant it replaces, is slightly faster at +3 movement and generates 10
gold whenever it ends its turn on a caravan, doubled on desert tiles. When outside friendly territory, the amount of gold generated increases by +1 for every two tiles the Treasure Caravan is from the
Capital. Furthermore, the Treasure Caravan may conduct trade missions inside the territory of another civilisation, rather than city states, which grant double
gold and a significant amount of
Great Merchant points in the
Capital.
UB: Mandekalu Cavalry (Replaces Knight)
The Mandekalu Cavalry is slightly weaker than the knight it replaces, but receives the unique promotion 'River Warlord' which allow it to cross rivers without incurring the extra movement point cost and granting a +50% attack bonus when attacking over a river.