Kashmir

Well, for what it's worth, the Kamchachans in this game have migrated south in their backstory... as For Khaldom as a word, why not a corruption of Khandom as they come into contact with the Rouran khanate
Thomas, I really didn't mean to sound judgmental regarding the Kamchachan background. For myself, I assumed similar explanation for these divergences. I mostly brought it up in order to see how much freedom I can allow for myself to use in terms of alternative history and alternative anthropology.
 
Thomas, I really didn't mean to sound judgmental regarding the Kamchachan background. For myself, I assumed similar explanation for these divergences. I mostly brought it up in order to see how much freedom I can allow for myself to use in terms of alternative history and alternative anthropology.

You didn't sound judgemental at all! I was just providing the explanation for the difference! :)
 
Incidently, my Dauran empire is also at least 200 years earlier than it should be historically

I'll call this alternative history, and roll with it :p

Yours isn't the only case in this game where people are there earlier than they were OTL. :p To wit, that sort of thing is perfectly fine with me.
 
SouthernKing - I just sent you an application. Probably it's too late to be included in the new update, but I'll try to jump on this runaway train. Worst case scenario - I'll wait for another update.
 
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- Emperor Xiatong

The Taizong Emperor was a weak Emperor. His only care was poetry. The plague ravaged China and left millions of people dead. He did not act. Warlords rose up and challenged the Imperial rule. The Great Sung was in decay. At that time the Minister of Rites, Wang Yang, with the support of General Huang Ming and the Imperial Army as well as with the support of the 'Five Eunuchs', a clique of five all powerful Eunuchs, launched a coup against the incompetent Emperor.

The Eunuchs begged the Emperor to come to the Throne Room so Wang Yang and Huang Ming could 'inform' him of the latest news about the Warlords' uprising. Taizong decided to come to the Throne Room and listen to his Minister and General. The Eunuchs had also called all Ministers and Generals known of being loyal to the throne. As soon as the Emperor and his loyalists came to that room, hundreds of archers fired arrows at them, killing all of them.

Once all of them had been killed, the Eunuchs sent through pigeons orders to their friends in the Provinces to assassinate the loyalists to the throne who were away from the capital. Thousands of loyal officials were killed. General Jiang Ling rose up with an army of 100,000 troops and begun an expedition towards the capital to punish the killers. However, the Eunuchs had spies in the army too. One of them killed the loyalist general while he was sleeping and impaled his head on a large wooden pole. Seeing this, his army swear loyalty to the new regime.

At the same time, Huang Ming, a General with considerable amount of influence among the army and greatly loved by his men, managed to rein all army units and get them to swear allegiance to the new Emperor: a week after the coup, Wang Yang was crowned Emperor Xiatong of the Ming Dynasty (Dynasty of Light, as Ming means light).

Xiatong argued that the Sung, like the Han before them, had lost the Mandate of Heaven and that the plague was a punishment by the Heaven for the immoral rule of the Sung. Just like the Han Dynasty had collapsed and the Sung rose, so now the Sung Dynasty collapsed and the Ming came, heralding a new age of prosperity. The new Emperor immediately promised to lower taxes, abolish them in the most hard hit by the plague areas and protect the peasants from the Warlords.

He also distributed to the people of the capital 2/3 of the gold of the Imperial Palace, thus winning tremendous popular support. Most officials also swear allegiance to the new Emperor, as the incompetent Taizong had enraged almost everyone in the Imperial government.

The Five Eunuchs formed a new Council, the Imperial Council which replaced the Ministries. Their influence became tremendous. Huang Ming was promoted to Generalissimo and send to defeat the Warlords.

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Generalissimo Huang Ming

Huang Ming, Generalissimo of the Ming Dynasty, was given orders to campaign across the Empire and restore law and order. He was going to be ruthless and exterminate all of the Warlords. The Emperor gave him orders not to accept prisoners. All captured enemy soldiers would be given to the peasants of the Empire to be mutilated by them, so the peasants could vent their anger.

Huang Ming instilled ruthless discipline to the army. Those who did not follow orders or committed criminal acts would be beaten to death in public by their own comrades. Huang Ming also ordered new banners to be made for the army. The new banners would be yellow with black letters on them: "Army of Heaven". Huang Ming also circulated the rumor that the Heaven was helping the Ming restore light to the Universe and so their victory would be sure. Finally, he promised to his soldiers that the wealth stolen by the Warlords would be distributed among them.
 
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- Hui Man Keung, Chief Eunuch

Emperor Xiatong rewarded handsomely the 'Five Eunuchs' for their help in his quest to become Emperor. He replaced the Ministries with an Imperial Council, whose members were only the 'Five Eunuchs': Yang Nang, 56 years old, was Secretary of War, Ding Ling, 60 years old, was Secretary of Treasury, Cao Bing, 38 years old, was Secretary of Rites and Yang Lianting, 30 years old, was Secretary of Irrigation. The fifth and most powerful Eunuch was actually the youngest of all of them: Hui Man Keung. He was only 23 and yet he held the title of "Chief Eunuch".

Hui Man Keung came to the Palace at a young age. At the age of 18, he was sent to accompany and serve the Emperor, the Taizong Emperor. Hui gained the Emperor's trust thanks to their mutual love for poetry and Hui's ability to select beautiful women for the Emperor. Hui was also the only one who treated Taizong not as a God Emperor, but as a fellow human being and a friend. Taizong bestowed Hui with immeasurable wealth and only at the age of 20, he had more wealth than other Eunuchs or Officials who had served the Emperor for decades.

This caused much envy among other officials. Hui knew of this and did not keep his newly gained wealth for himself. Instead, he distributed it to other officials and eunuchs. By doing so, he bribed them into submitting to him. At the same time, he organized a clique with the other four more powerful eunuchs of the Empire. In order to persuade them to all join forces, he bribed some officials to publicly denounce the eunuchs as "corrupt" and "power hungry". The other eunuchs became afraid that an anti-Eunuch sentiment would grow among the population, especially since the incompetence of Taizong Emperor had brought Sung to the brink of collapse. The Emperor could shift the blame to them. So, the other four Eunuchs accepted Hui's offer to form a clique of their own. The 'Five Eunuchs' were born.

After this brilliant political move, Hui approached two figures he knew that he could persuade them to bring down the incompetent Emperor: the Minister of Rites, Wang Yang, and General Huang Ming. Wang Yang was an elderly politician who had served the father of Taizong, the Qianlong Emperor. He was extremely furious seeing that the construct of decades of wise rule was heading towards total collapse due to the incompetence of the Emperor. Huang Ming was the strong man in the military. Relative young, in his thirties, and an extremely brave warrior, he was loved by his men and respected by his foes. He could not witness the collapse of the Empire. He had also hostile relations with the other strong man in the army, Jiang Ling. If the coup was a success, he could get rid of him.

With the support of those two officials, Hui launched the coup that brought down the Sung Empire and made Wang Yang Emperor Xiatong of the Great Ming. Now, Hui is the most powerful man in the Empire. But his castration means that he cannot take the throne for himself. Hui hopes to have Wang Yang as a puppet Emperor. But he has a strong political opponent to face, Generalissimo Huang Ming. With absolute control over the army, Huang Ming cannot be underestimated. Wang Yang, now Emperor Taizong, knows of this and hopes to use the two poles of power to his advantage, as the two most powerful men in the Empire cannot unite against him but rather check each other.
 
EDIT: LOL JOKES

Good luck with the update SK.
 
Thanks, welcome! Nope, it's still open, unless someone has taken it without telling me.

edit: update is set for tomorrow, should all go well.
 
Western Europe

Little of note occurred in either Arthfael or, for that matter, the remainder of Ireland. Arthfael continued centralizing its state by confirming the loyalty of a good number of its internal clans, to the point where it can scarcely be called a clan state anymore. But the situation was complicated with the arrival of raider clans from mainland Britain, largely consisting of bands of displaced Germans and Vandals who had not left with the Vandal Evacuation a generation earlier, laying havoc on some of Ireland’s coastal villages. Though their effect has been limited so far, they have settled the remote islands of parts of Britain, and used them as bases to conduct their raids.

(Irish states: -Stability)

Dal Riata, to a lesser extent, had to endure similar raids at the hands of sea peoples, and Dal Riatan soldiers were at multiple times dispatched to clear the raiders out, to limited success. That news was far outshadowed by the fact that the king of Dal Riata built a sizable palace complex for his own, at a site in the relative center of the country, a village named Cathures. With the construction of this palace, and the resulting marketplace it attracted, it turned into a relatively large town. Many of the outlying clans resist the centralization this implies, but it is nonetheless a large step. To the south, little of note occurred in Bernicia, except the settling down of affairs a generation after the Evacuation.

(Dal Riata: -1 Infantry Company)

There are few recorded major events from southern Britain during this time period. It is known that the uneasy peace between Brython and Cantia almost broke out into war several times, but after a single battle in 642 when the Cantians decisively defeated an invading Brythonic army, the peace prevailed again.

(Brython: -7 Infantry Companies, -3 Cavalry Companies, -Stability)

(Cantia: -2 Infantry Companies, -1 Cavalry Company, +Army Development)

The conflict, between the Guthlid and Ishfania continued on, with a second war breaking out in the 630s as the Ishfanians. They were supported by the Vandals, whose host continued their movement across the Pyrenians and south, into the region of Gallaecia in northwest Iberia; as well as soldiers sent from Brittany. Brittany’s returning soldiers brought with them a number of southern works of literature.

(Brittany: +Army Development, +Culture Development, +Economy Development)

In any case, the numerous invasions across the mountains overwhelmed the Ishfanians. Though the Guthlid weaponry used the past generation was now utterly useless with the Ishfanians having developed methods for countering them, the Ishfanians were also outnumbered. With multiple armies advancing into the heart of Ishfanian territory, they stood little chance to defend, even with the aid of Carthaginian troops. After a succession of decisive defeats at the hands of the Guthlid in 634, Ishfania’s army collapsed, and shortly afterwards, so did the government.

Iberia in 650 is fragmented. In Gallaecia rule the Vandals, at the end of the process, converted largely en masse to the Faith of the Allfather. Massacres of Christians have helped spread the faith, but they have only galvanized the Christians, and not all of them could be killed. In Lusitania has been established the Jewish kingdom of Sepharad, created by Jews accompanying the Guthlid’s army, who established their capital at. And the Guthlid have established control over roughly the eastern third of the land, corresponding to the old Roman province of Citerior. The Guthlid have inherited the Great Library of Kartuba, and its vast treasure trove of knowledge, intact, as the local Guthlid general was supposedly impressed by its collection and ordered it spared – some of its works filtered through to the House of Stars, as did local shipwrights and their knowledge. And in the middle lies a fractious collection of city-states and petty states, praying to the Christian God that they don’t get eaten.

(Guthlid: -6 Infantry Companies, -2 Cavalry Companies, +Navy Development, +Culture Development, -Stability, +Loot)
(Brittany: -1 Infantry Company, -1 Cavalry Company, +Loot)
(Vandalia: -2 Infantry Companies, -3 Cavalry Companies, -6 Mercenary Companies, +Loot, -Stability)

(Ishfania: -14 Infantry Companies, -6 Cavalry Companies, -Existence)
(Carthage: -4 Infantry Companies, -1 Infantry Company)

Meanwhile, Allfather communities mushroomed throughout the Eastern Mediterranean sphere, especially in Italia, and in recently conquered Egypt. Some acolytes have made their way all the way across the continent to India and China, and communities, though insignificantly sized, have found their way there, as well on parts of the Silk Road. It is reported that one Khan of the Tarjans was quite interested in the faith, and hosted a great feast for the acolytes travelling through his realm. So did the king of Kandahar. Other missionaries went south, through Carthage to the lands to the south; there was a meeting between the Daura Emperor and the missionaries that is well-recorded.

Southern Europe

In 635, the Svears launched a campaign into the territory of the Viskervolk. Adept sailors the Viskervolk may have been, but they could not defend themselves against the Svear onslaught that came. The Viskervolk army was decimated, and in just half a decade, most of the Viskervolk’s holdings inland were taken and added to Svear territory.

(Svearia: -2 Infantry Companies, -1 Cavalry Company, +Army Development, +Loot)

(Viskermark: -4 Infantry Companies, -4 Cavalry Companies)

This, of course, pushed a good number of Viskervolk out to sea, and creating a sequence of raids against locales in Italia, Hellas, and elsewhere that continued through the 640s. Various rulers throughout the region have faced increasing and repeated calls to take some sort of action.

(Viskermark: +Loot)

In 627, after a series of protracted political disputes, the Hellenic-controlled city of Antioch was sold to the Babylonians. This was sharply criticized by some commentators, who held pipe-dreams that Antioch was the beginning of a recreation of Alexander’s world empire; but the handover was smooth. The Hellenic tyrant, Hemokrates, was replaced in 640 by one Gelo of Thebes, a strong devotee of the cult of Apollo. To that end, Hemokrates patronized the construction of a great Temple of Apollo in the city of Delphi – meant to rival the great Temple of Zeus itself, though as of 650, it has not been completed.

Little of note occurred in Bulgaria, though certain Bulgars got the brilliant idea of using their existent, rudimentary navy to raiding parts of the Pontic coast. This resulted in little success – the locals easily drove the would-be raiders off – but the knowledge the Bulgars have gained on how to sail has been rather invaluable, if not immediately very useful.

(Bulgar Khanate: +Navy Development, -1 Squadron)

Once again, little of note occurred in the Anatolian states. Under relative Hellenic influence, they continued to prosper, but little major happened to cause any major disruptions in any of them. Perhaps it is better for all of them that way? Though it must be said that in Solar Avaria, the Avars proceeded to construct a replica of the once-great Solar Temple in Rome, aided by Solar Orders from around the country – complete with great glass dome, and all the satellite rooms of the old one, as it was meant to be as authentic a replica as humanly possible. The finishing piece was erected in 640. The trading and cultural wealth the temple has attracted from across the Mediterranean cannot be underestimated.

(Avaria: +Economy Development, +Culture Development)

Eastern Europe

In 625, Scythia was a powerful empire. In 650, there was little left that could even be called Scythia. A sequence of internal dynastic disputes following the death of a Xsaya began in the 630s, whose details are, quite sadly, poorly and inconsistently recorded and thus hard to discern exactly. But what is known is that these disputes led to a multisided and multifaceted civil war, and a fury of political shifts, migrations, rebellions, and invasions ensued and led to the crumbling of the behemoth empire that had once.

(Scythia: -11 Infantry Companies, -13 Cavalry Companies, -Existence)

The collapse of Scythia released a flurry of migrations and invasions in an effort to fill the power vacuum that it left behind. In many cases, the new conquerors were fairly able to co-opt the old systems of Scythian administration and bureaucracy.

One such invasion was that of the Dacians, who crossed the river into Western Scythia and quickly made rapid progress there, too. It was the Dacian capture and sack of Chersonne in 636 that typically is marked as the end of Scythia by contemporary historians. With this, the Dacians have established themselves as the supreme power along the edges of the Pontic Sea, but their grip on this power is unsteady, and it will take adept leadership if Dacia wishes to turn their gains into an empire to stand the centuries.

(Dacia: -4 Infantry Companies, -Stability)

Along the coast, the Samojards, formerly Scythian feudatories, declared independence. In 630, a War of Devotion on Scythia was declared, and Samojard armies poured across the frontier, quickly proceeding east, then south. They met little resistance from the crumbling state as they captured fortification after fortification, and incorporated it into their state, nearly doubling its land size. Neighboring Boimark joined in on the war as well, also invading.

(Samojardia: -Stability, -3 Infantry Companies, -1 Mercenary Company)
(Boimark: -1 Infantry Company, -3 Mercenary Companies)

Following this, Samojardia sent Vestivandalia an ultimatum, demanding that the Vandals submit, or be attacked. These Vandals resisted, and when the Samojards came, they fought hard and long. It would not be enough to turn back the Samojard advance, and within a short few months all of Vestivandalia was under secure Samojard control. The Samojards are at a high point in their expansion – a golden age, almost.

(Samojardia: -2 Infantry Companies, -2 Cavalry Companies, +Culture Development)

(Vestivandalia: -7 Infantry Companies, -Existence)

Meanwhile, though, it was under the rule of King Régesvár V that the Samojards’ attitude to the Faith of the Allfather changed from outright suspicion to patronizing curiosity. Allfather texts from across Europe were collected, and a new interpretation was constructed – Thor and Fatár were the same deity, just the Allfatherists were misled about the truth. To that end, construction began on a grand temple, the Nárrgarde, which combined Fatár and Allfatherist motifs into one, neutral worship ground for both faiths.

To the north, a group of Slavs – Ilemnian Slovenes, as they were called, brought to these lands under Scythian rule – led by a class of merchants and artisans, growing quite wealthy from their fortunate position on the trade routes between Varangia and the south, who had repeatedly petitioned to create greater autonomy for themselves under the growing multiculturalism of late Scythian rule, used the opportunity to secure full independence. So was born the Ilemanian Veche – a Slavic-cultured polity under a rather republican form of government, where governance is drawn from communal gatherings – veche – of the common people and from a council of merchants and landlords – the soviet gospod – the latter of which selects a posadnik to oversee the military and administration. So far, the Ilmenians have been able to grow quite prosperous.

Much of the central Scythia fell under the control of Slavic peoples who had Scythianised in the last several centuries, including their adoption of a horse-dominated lifestyle, and the adoption of the Scythian religion. One warlord named Mezamir raised an army and, had, by 640, unified much of central Scythia under him, coopting much of Scythia’s former administrative functions. In 645, he had himself crowned Xsaya, and now prepares to turn his massive armies south, upon the Dacians, perhaps in order to reclaim Chersonne and reestablish all of Scythia.

(Wendish Empire: -5 Cavalry Companies)

From the east, the Sikesh Khanate, after suffering some defeats in the late 620s and early 630s, swept west, cutting through the increasingly disorganized Scythian forces, who more often than not were fighting each other. Sikesh by 650 has amassed control over a truly impressive area, stretching from the Pontic shore in the west to the gates of Ferghana in the east. In all this, the Sikesh came to appreciate the Scythian cultural legacy – the Khan, for instance, chose to make a Scythian step-well monastery his palace of sorts, a resting place for when he isn’t roaming the countryside, and he was rather impressed by what lay within – issuing a decree proscribing anyone who looted such places with death. Similarly, this style of temple has become quite common in architecture all across Europe.

(Sikesh: -5 Cavalry Companies, +Army Development, +Culture Development)

The Suomi chieftains quietly slipped out from under Scythian rule during the collapse. They did not go beyond their frontiers in taking any sort of military action against their Scythian neighbors, but nonetheless, the establishment of independence and freedom of the Suomi peoples has crystallized the authority of the Suomi high chieftains in the eyes of their subordinates.

(Suomi: +Stability)

In the Caucasus, Scythian control evaporated into an array of warlords and statelets, some ruled by ethnic Armenians, some by Persians, others by remainder Scythians. But all of these were quickly pushed aside in 644 when a new force entered: Antipater of Berenice – though whether he was actually from Berenice is very contentious to this day. An African who had migrated to Greece and became a mercenary lord in the employ of various local ship captains, he saw an opportunity and seized it, travelling with his host to Armenia and quickly conquering a land for himself. He captured the city of Artaxata and built his kingdom there. What the new state will do in the future is uncertain – and what identity will it take?

(Artaxata: -2 Infantry Companies)

Africa

In Kyrenmark, the Christian unrest of the last several decades was finally quelled by an edict that allowed Christians to govern themselves at peace, including settling court cases with religious law, and recognizing a degree of authority for Christian clergymen who had been elevated to positions of temporal authority, such as the local diocese. In this case, it was rather successful; without impetus to really oppose the king, Christian dissent evaporated all but overnight. And, at the behest of the Solar advisory councils, the the Kyring monarch paid handsomely to receive Solar Orders from Avaria, who have established themselves as merchants and guildsmen in the urban trading quarters, and provided.

(Kyrenmark: +Stability, +Economy Development)

In West Africa, Daura began consolidating its position as the newfound hegemon of the region. Fortifications were rebuilt, and roads built criss-crossing the newly expanded the empire, leading to an expansion in intercity trade. The crown funded a somewhat large-scale irrigation project along the River Niger, leading to an agricultural boom in the countryside, which was furthered by the beginning of Daura farmers to plant cotton – a crop introduced by Ethiopian traders from the east.

(Daura: +Economy Development)

Lastly, Jewish Sao cities were offered protections and economic benefits if they supported Daura military intervention. Some, surrounding Lake Chad, accepted the offer, and thus slipped under Daura protection, as Daura soldiers advanced east and pushed Pel Ma ‘ir out of the region.

(Daura: -1 Infantry Company)

(Sao cities: -Stability, -3 Infantry Companies)

Meanwhile, a number of fraternal wars between rival claimants to the throne devastated Ghana in the 630s, as the countryside was scourged by fighting armies – some employing Tuareg soldiers from the north, in similar fashion to the neighboring Daura. By the 640s, the country had recovered some, but not much, and banditry was commonplace.

(Ghana: -8 Infantry Companies, -2 Cavalry Companies)

Further south, Yibram began reaping the benefits of their newfound, almost total dominance of the West Indian Ocean trade routes. The island of Madagascar was entirely colonized by Yibri settlers during this period – though not without difficulty. Fighting between Yibri soldiers accompanying the settlers and local tribesmen, some still bearing memories of the, resulted in some bouts of deadly warfare; but for the natives it was a futile gesture, and by 650, the entirety of the island had been pacified. The terrain made establishing homesteads difficult, but it was nonetheless done; especially as many of the settlers were themselves Malagasy.

Closer to home, in Nacala, under the direction of Jakob the Old, a grand structure was built – the Ashkir Chamber. This was a grand meeting hall, decorated by exorbitant numbers of gemstones, not only for debate, but for the king to meet his subjects. It now dominates Nacala’s skyline, and has seen extensive use and praise by travelers from far around. And, especially under the leadership of Harum Olwa after the election of 644, extensive military reforms were conducted from the lessons of the Arabian conflicts, ramping up training and quality of Yibram’s soldiers into what can be said to be a professional force. Amongst the most popular has been that elements of the army leadership are now elected by the soldiery themselves.

(Yibram: -1 Infantry Brigade, +Army Development, +Navy Development, +Culture Development)

Azania, to the north, found itself wracked by rebellions beginning in the 630s, as, in the face of persecution, the Jewish peasantry rose. With promises of Yibri political support, for a time, it seemed that the Jews might overthrew their Christian rulers. But, one wealthy merchant-warlord whose same is sadly forgotten, based from the island of Kilwa off the coast, arranged a force of Christians from across the region and put down the rebellion quite brutally, establishing control of the region in the process. Using his force as leverage, this warlord proceeded to subjugate the northern city-states, a process culminating in 641. It was thus that a unified state in Azania was born – Kilwa – which threatens to become a proper northern rival to Yibram.

(Azanian states: -Existence)
(Kilwa: -4 Infantry Companies, +Army Development)

The ancient state of Axum had found itself in its death throes by the early seventh century, torn by internal and dynastic strife and an economic crisis, and faced with incursions by Egyptian soldiers and barbarians from all sides. It was in this environment that a great number of Arabs had fled across the sea, following the collapse of their own state, with the annihilation of its army at the hands of Babylon. Amongst those who crossed the sea was a merchant by the name of Muhammad, and a retinue who came with him. These would have been otherwise entirely ordinary folk, if it were not for the fact that Muhammad in 610 had claimed to have conversed with an angel by the name of Gabriel, who had appointed him God’s messenger on Earth. They faced persecution from the local, very orthodox Christian authorities, and so, in 614, migrated to Axum.

It was there that the faith continued spreading, from its Arabic roots to a new wave of not just similar Arab expatriates, but native Axumites too. The Axumite court had quickly taken note of the new movement, especially as it spread amongst the Ethiopian peasantry through the later 610s, harnessing general discontent into an almost revolutionary fervor. The faith also proved popular amongst merchantry, especially after the 617 decree on the behest of one of Muhammad’s closest aides, Usman bin Affan, that created a series of economic benefits connecting communities of this faith. It was the merchants who would become the backbone of the faith in the years to come.

But in 623, the Axumite court, already beleaguered with its own problems, saw the growing faith as a problem, and attempted to force it out of existence. The persecution ramped up over the next year, try as the Muhammadans might to weather it out. Ultimately, in 624, Muhammad announced that he had received word for god for a jihad – a sacred war of self-defense. Immediately, a rebellion sprung up and spread out of control, and by year’s end, the Aksumite emperor had been ousted – replaced by the Rashidun, rightly guided, Caliph, of the Muhammadan faith. Muhammad passed away after this was done, but his successor, Abu Bakr’, solidified Rashidun control and institutions, including religious law and a jizya tax and other economic laws to encourage conversion to the faith. Now, in 650, the Rashidun stand strong, ready to face the world – and perhaps conquer it.

To most of the rest of the world, it has become known under the name Muhammadan Christianity, as in many aspects, that is what it is – but to its own practitioners, it goes under a different name: Islam.

(Axum: -7 Infantry Companies, -2 Cavalry Companies, -Existence)

(Rashidun Caliphate: -2 Infantry Company, -1 Cavalry Company)
 
Middle East

The newborn Caliphate proceeded to look east, across the sea, to their Arabian homelands. In 627, with Abu Bakr’ seeking to reclaim Mecca in the name of Muhammad, Rashidun soldiers crossed the sea. In the fractured political environemnt. But the Arabian campaign was never anything more than a sideshow for the Rashidun caliphate.

(Rashidun Caliphate: -1 Infantry Company, -1 Cavalry Company)

To the north, Egypt looked on, slightly worried at this sequence of new developments. But they had different problems, problems of their own – as the Babylonians in 629 promptly launched a campaign into the heart of the Egyptian country, aided by the armies of Carthage and Kyrenmark arriving from the west and the sea.

The fighting was quick. The Egyptians were outnumbered. By the end of the year, Alexandria had fallen, and with it, the Babylonians found themselves in firm control of the Nile delta. Within two short years, and a good deal of marching upriver, all of Egypt downriver of the First Cataract had been conquered. The allied forces continued their progress into Nubia; Carthage was granted the coastal lands west of Alexandria, and Kyrenmark expanded their control into Egypt.

It was then – in 632 – that the situation changed, drastically. Another Rashidun army marched north into Nubia, while, simultaneously, Rashidun forces sailed up the Red Sea and landed near the port city of Berenice, managing to land to the south of the reach of the Babylonian navy’s blockade. When the Babylonians attempted to engage the Rashidun forces approaching downriver, they found themselves attacked by the second army coming from the east, and forced to retreat back downriver. The Rashidun continued their inexorable advance.

But, just north of Thebes, the Babylonian armies regrouped and scored a victory just north of Thebes, causing the Rashidun forces to retreat to the city, which has become a border town. So, by the end of the 630s, the situation had stabilized. Lower Egypt has, since then, remained under Babylonian (and Carthaginian) control, while the Rashidun reconsolidate their gains.

Regardless, defeated from two sides, the brief glory that was Egypt under the Gondopharids is, sadly for the world, now lost.

Meanwhile, despite the addition of parts of Egypt, Babylon continued to stabilize. Instead of persecuting Christians and other religious minorities, Zoroastrianism was promoted. A number of Christians began to see Alexander, both the original and the general who saved Babylon from certain destruction, as a divine figure. And fortresses were constructed throughout the realm, especially along the Persian border, which allowed for greater control.

(Babylon: -6 Infantry Companies, -14 Mercenary Companies, +Stability, +Loot)
(Carthage: -3 Infantry Companies, -1 Cavalry Company, +Loot)
(Kyrenmark: -1 Infantry Company, +Loot)

(Rashidun Caliphate: -8 Infantry Companies, -6 Cavalry Companies)

(Egypt: -16 Infantry Companies, -6 Cavalry Companies, -2 Siege Trains, -Existence)

For that matter, Muhammadan Christianity had begun to spread to neighboring territories, such as Qataban, where a trading community had established itself in a number of cities along the incense route. In the 630s and 640s the faith spread rapidly through some quarters of the country. The very Christian elite of Qataban have looked at these upstarts with great distrust, especially considering the increasing militancy of those in the Rashidun Caliphate not very far away. A similar community has emerged in the cities of Oman; it is nowhere near as large, but street riots between the Muhammadans and the more orthodox Christians are commonplace in the 640s, and the destabilizing factor cannot be understated. Similar communities have cropped in trading ports as far afield as India.

(Qataban, Oman: -Stability)

And at home, the Rashidun Caliphate quickly set about transforming society in its conquered lands. Instead of being home to looting and destruction, conquered cities, such as Berenice, were specifically made to have their infrastructure left intact. In addition, converts to Muhammadan Christianity were specifically granted economic protection and political security, or end up facing confiscation of property. In Arabia, local tribal leaders were offered the chance to retain their power through conversion, or face extermination. These policies spurred a wave of conversions, especially in Egypt, where Christianity was less culturally embedded; but in Arabia, devoutly Syrian tribes simply refused to cooperate and continued fighting sporadic wars against the “infidel usurper” Caliphate.

In addition, the At-Tanaw’a Edict, an extremely forward-thinking and bold move for its time, decreed that all men were equal in the eyes of Allah, and established the Rashidun Caliphate as a multicultural state above either Arab or Ethiopian culture. The At-Takamul system was an attempt to accommodate other Abrahamic faiths into the new Muhammadan one, declaring all churches waqf or public property and steering their doctrines to embrace Muhammad’s teachings – though this has seen little effect thus far, as many Syrian churches, especially in Arabia, have simply gone underground. And finally was the initiation of the Bayt al-Mal, a ministry responsible for managing the Caliphate’s economy, including the zakat system of requisite charity paid by every good Muslim, which was redistributed to the destitute and needy.

(Rashidun Caliphate: +Economy Development, +Culture Development)

Lastly, Abu Bakr’ sent letters to a number of neighboring nations, including Yibram, Qataban, and Oman. Oman rejected politely, while Qataban seemed to be interested in obtaining further contacts with the Caliph. The envoy to Yibram disappeared somewhere after departing, never reaching Salalah, never heard from again.

India

Within long, the remnants of the Sundara Empire were finally put out of its decaying misery by a Gurjara mercenary-cum-warlord named Harihara Parmara, who captured the city of Kannauj in 630. From there, he swiftly captured Indraprastha, and marched east to the capital at Pataliputra. Led by the weak teenage emperor Ram Sundara VI and too deeply torn by the infighting of the competing machinations of his generals, he could do little as the Parmara forces occupied all of Magadha and his empire was ended by 635. The newly founded Parmara Empire quickly spread its wings. Further campaigns saw the empire eat away at the Chalukya dominions directly to the south of Magadha, managing to remove them and their Malwan vassals from the banks of the Ganga. Harihara did little campaigning aside form that, preferring to consolidate his newfound gains. But to the west, the Himajana are still an ever-present threat that has yet to be firmly dealt with.

(Parmara Empire: -5 Infantry Companies, -3 Cavalry Companies)

(Sundara Empire: -12 Infantry Companies, -11 Cavalry Companies, -Existence)
(Karnataka: -4 Infantry Companies, -2 Cavalry Companies)
(Malwa: -5 Infantry Companies, -6 Cavalry Companies)

Speaking of the Himajana, for whatever peculiar reason, instead of advancing east to Delhi, Lhatsang decided to stay in its gained lands. But that did not stop one group of the Himajana – led by a minor princeling of the Lhatsang ruling family, whose name is recorded in India as Dunsurya – from launching his own campaign in the 630s. First, he assaulted Dvaraka, and in 637 took the city itself. Spending the next several years consolidating his rule, he then proceeded east, to overwhelm Malwa and conquer it swiftly, before their Kannadiga masters could respond; he defeated them, too, in battle in 644. Now, as of 650, he would threaten Karnataka itself – but the Vindhyas, not for the first time, have likely spared South India from nomadic invasion, and Dunsurya turned back rather than attack. He has established his capital at Ujjain, the former Malwan capital, having brought that country’s cultural golden age to its knees.

(Yujayan: -4 Infantry Companies, -5 Cavalry Companies)

(Malwa: -10 Infantry Companies, -11 Cavalry Companies, -Existence)
(Dvaraka: -4 Infantry Companies, -9 Cavalry Companies, -Existence)
(Karnataka: -4 Infantry Companies, -2 Cavalry Companies, -Stability

East India was remarkably quiet through this whole sequence of affairs. Vesali and Kamarupa, after fighting a number of wars in the previous years, maintained a peace along their borders. Relations warmed to the point where fact, in 640, signed an alliance – securing the future of both countries. Kamarupa, however, spared no expense building a line of fortresses along its western border. There is no telling when the next western invasion will come.

(Vesali, Kamarupa: +Stability)

East Asia

The Kamchachans, after their failed Korean campaign a generation ago, turned inwards. They outfitted their army with entirely new equipment, and the khal funded from his pocket some internal land developments, which resulted in the mushrooming of a good number of towns throughout the Khaldom, acting as market nexuses.

(Kamchachans: +Army Development, +Economy Development)

The Rouran Khanate entered a period of debilitating civil war after 631, when Gur Khaan V passed away. His two twin sons both claimed the throne, each supported by various commanders and nobles. After a peaceful deliberation and a vote failed, the one brother, with the largest number of supporters present, physically forced the other out of Karakorum. The ensuing fraternal violence boiled over into a massive war for the throne that encompassed all the Khanate. Eventually, by 635 after several years of indecisive fighting, the one who had forced his brother out scored a decisive victory, capturing his brother. In prison, the defeated party was forced to recognize the victor as Gur Khaan VI. Stability has returned, and Gur Khaan VI has proven himself a more than capable leader, but it was a bloody time, not helped by the rise in banditry and the famines that struck the land during that time.

(Rouran Khanate: -6 Infantry Companies, -15 Cavalry Companies, -Stability)

As with much of rest of the world, there is little of note that is known to have occurred in Korea or Japan during the second quarter of the seventh century. Certainly, neither country’s leaders had any real interest in militaristic expansion – we know that much, as Baekje engaged in little of the sort save for the construction of a great defensive wall along its northern border. Wa cultural influences continued spreading at a rapid pace in Baekje, including elements of the Wa religion, which grew ever more popular, especially amongst Korean literary circles, who saw it as the perfect for a growing trend of naturalism in period Korean literature.

But it was in China that the greatest, most influential series of events occurred. The Taizong Emperor had overseen China’s suffering under the plague, and done nothing. He had seen his control over the countryside fade away into exploitation, warlordism, and banditry, and done nothing. He had seen all China fall into decay, and done nothing.

A powerful court clique of Five Eunuchs decided enough was enough. Along with Wang Yang, Imperial Minister of Rites, and General Huang Ming, they invited the Emperor into the throne room for a supposedly important meeting, whereupon the Emperor was promptly met with hundreds of arrows. The last Emperor of the Sung Dynasty quickly passed away. In the chaos that ensued, a purge of Sung loyalists began; a brief rebellion at the hands of loyalist general Jiang Ling ended quickly when a spy in the army killed Jiang with a wooden pole. And Huang Ming was quickly elevated to the Emperorship, and, to gain popular support, distributed two-thirds of the palace’s stocks of gold directly to the people.

The new Ming – “bright” – Dynasty quickly set about consolidating its rule. Brutal military campaigns throughout the countryside – by the so-called Army of Heaven – brought the warlords back in line. And a program of hospital building in the cities was initiated. Sung-era pensions for the lower classes were continued, such that. But, whatever the case, it is clear that the eunuchs are solidly in power in this new dynasty – the Five Eunuchs quickly assumed the role of an Imperial Council which replaced the Sung-era Ministries.

(Great Sung: -Existence)

(Great Ming: -18 Infantry Companies, -3 Cavalry Companies, +Army Development, +Stability)

Southeast Asia

Burma saw the outbreak of protracted war between the two major powers in the region, Beikthano and Halin. At first, in the 630s, it appeared that Beikthano would emerge victorious, as they won battle after battle and threatened to siege Halin itself, bringing the state to its knees. But in a beautiful act of trickery, the King of Halin, a man recorded in Indian sources as Ramachandra Jaya, reportedly had the city evacuated, including its defenses. So when Beikthano’s forces arrived, they marched right into to the empty city – completely unprepared for when Halin’s soldiers attacked from all sides, annihilating the Beikthano army, and capturing the king. With this, Halin quickly marched south and captured Beikthano in 638. The Halin Empire has thus been born, and the Pyu people are united under a single, powerful state for the first time in their history. Only time will tell what Halin can accomplish now.

(Beikthano: -Existence, -8 Infantry Companies, -7 Cavalry Companies)

(Halin: -3 Infantry Companies, -2 Cavalry Companies, +Army Development, +Culture Development)

Following the great disasters of the previous quarter-century, Dvaravati reconsolidated what little it had left. Thanks to able leadership, the borders were reconsolidated, and the countryside and cities began to grow wealthy again with steady peace and prosperity. In addition, the kings of Dvaravati – Ramachandra II and Ramachandra III, as the contemporary ones would be chronicled as – brought scholars and philosophers to his court from India with handsome payments, and with their influences, started to spur the development of a truly Mon, Hindu literary and philosophical tradition. The 650s and 660s are recorded as a literary golden age for this culture.

(Dvaravati: +Stability, +Culture Development)

It was fortunate for the Mon that the neighboring Cham Empire, who could have easily, got the venerable Jaya Indravaraman as her rajadhiraja in 626. Jaya Indravaraman had served in his predecessors’ military campaigns as a prince, and had been a typical, bloodthirsty soldier. Then, according to the epic poem from where most of our information on his life comes from, he had fallen in love with a peasant girl, who was promptly senselessly slain by a fellow soldier. He grew so distrustful of war that he did not pursue it at all during his reign, instead – after sidelining the military with his daft politicking – opting to internally paint his realm in strokes of gold. And that he did – the Cham Empire entered a phase of unprecedented wealth and prosperity, as roads and marketplaces and docks were built across the realm. Jaya Indravaraman was a voracious reader and himself an illustrious poet, who contributed greatly to his culture’s legacy through patronage and his own contributions. He toured far and wide, visiting almost every last village, and, when he died prematurely in 648, reportedly, a lakh of weeping subjects followed his ashes down to the banks of the Mekong, and some even threw themselves in.

(Cham Empire: +Stability, +Navy Development, +Economy Development, +Culture Development)

After several decades of further decline, Tarumangara outright collapsed by the middle of the seventh century, in the face of rural rebellions in the state’s West Javanese heartland in the late 620s which brought the last generation of Tarumangaran leadership to their knees. Most of the outlying areas completely collapsed into various tribal states or city-states with virtually no central unity whatsoever, and much of Tarumangara’s trade volume has shifted to the ports of nearby Langkasuka, much to their delight.

(Tarumangara: -Existence)

(Langkasuka: +Stability, +Economy Development)

Most of southern Sumatra, south of the domains of Pasai, came under the control of the upstart kingdom of the state of Kantoli, whose expansion was fairly bloodless – a priestess-queen who had arisen to power there around 630 used a mixture of carrot-and-stick politicking to bring the surrounding areas, including the Sumateran highlands, under her control. She has inherited the Tarumangaran bureaucratic and theological structures largely wholesale.

Similarly, two Javanese states found themselves inheriting the Tarumangaran legacy and political systems. These were Sunda in the west, and Mataram in the east – the latter of which has retained trade links with the eastern islands, and with the Rondanese. Sunda, meanwhile, has come under the control of a group of priestesses who appear to have been granted the strongest warriors in all Nusantara – when border wars between Sunda and Mataram ensued in the late 630s, Sunda won decisively, enabling it to push the frontier back quite a bit.

(Sunda: -1 Infantry Company)

(Mataram: -3 Infantry Companies)

On Pasai itself, Nasrani Christian missionaries accompanying Keralite and Tamil traders from India introduced Nasrani Christianity to the state sometime in the 640s. In the port cities, a number of missions were established, as was a single monastery in the highlands near the kingdom’s southern frontier. While the numbers of Christians in Pasai remain rather small in comparison to the followers of the state-intertwined Kejawen priestesses, they have quickly established themselves as the largest religious minority in the state.

Rondan

However, the Nusantaran colonies on Rondan did not just fade away. Though life was hard and had always been so, and was largely dependent on the trade routes, the Rondanese perservered, and decided to stake it on their own as a state. The colonies broke off and formed something that could be recognizable to a Hellene or a Roman as a republic – a system was established, based on the existing methods of governance, wherein town and village councils of elders and Kejawen priestesses sent representatives to a central location for a semiannual meeting. The Rondanese have so far been able to

To the south, the Gurri built a number of schools to spread literacy, through their translations of Buddhist texts brought in from the mysterious northern realms only the most ardent of travelers speak of in anything but hushed tones, throughout their people. Scripts were amassed in great quantities in the palace at Maka, and stone tablets were erected in every settlement, wherein the royal palace’s orders were inscribed every so often. All this has had the effect of significant increases both in Buddhist pervasiveness and literacy in Gurri culture.

(Gurri: +Culture Development)

OOC

Reus: I’m going to call your faith Muhammadan Christianity as opposed to Islam, just to highlight the differences.

Map:
Spoiler :
1DQQl6C.png


Stats: posted
 
Spoiler Western Europe :

Irish Petty States/Collective NPC
Group of Clan Monarchies
Stability: +1
Economy: 10 (6/1/3)-1/0
Projects: None
Religion: Insular Christianity (95%)
-Celtic Paganism, Drowned Queen (5%)
Development: Army 3, Navy 2, Economy 3, Culture 5
Army (15/15): 6 Infantry Companies, 9 Cavalry Companies
Navy: 1 Squadron
Description: Today, most of the island of Ireland is covered by Christianized fragmented, largely clan-based states that have never truly been united. Connacht, in the northwest, is perhaps the most powerful of these.

Arthfael/Scarlet_King
Despotic Monarchy
Stability: +2
Economy: 10 (6/1/3)-1/0
Projects:
-Arthfael Palace: Done
Religion: Insular Christianity: (90%)
-Celtic Paganism (5%/2)
-Drowned Queen (5%)
Development: Army 4, Navy 3, Economy 3, Culture 5
Army (6/15): 3 Infantry Companies, 2 Cavalry Companies, 1 Siege Train
Navy: 3 Squadrons
Description: A rapidly centralizing kingdom, Arthfael, once the pagan country of Dal Riata, is led by an Irish clan that has nevertheless managed to unify the other clans of northern Ireland under a single authority, a remarkable achievement. The region remains only loosely bound together, though Christianity has been adopted by the state’s leaders and is spreading.

Dal Riata/NPC
Clan Monarchy
Stability: +1
Economy: 9 (6/1/2)-1/0
Projects:
-Palace: Done
Religion: Celtic Paganism (65%)
-Insular Christianity (30%/2)
-Drowned Queen (5%)
Development: Army 4, Navy 3, Economy 2, Culture 4
Army (9/15): 7 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: The Dal Riatans of the north resisted their leaders’ turn to Christianity in the waning days of the sixth century, and what resulted was a civil war. This reincarnation of Dal Riata has assumed control of all Pictland after Arthfael withdraw across the sea in the early seventh century.

Bernicia/Robert Can’t
Despotic Monarchy
Stability: 0
Economy: 21 (12/4/5)-0/33
Projects: None
Religion: Insular Christianity (70%)
-Celtic Paganism (20%/3)
-Germanic Paganism (5%/1)
-Allfather, Drowned Queen, Juno (5%)
Development:
Army (11/36): 6 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: Rallying around one Prince Æthelric, the successor to the lost crown of Yr Hen Ogled, a group of Christian Coeling princes and rebels in the late sixth century founded the Kingdom of Bernicia in opposition to Vandalic rule over central Britain. With the Evacuation of the Vandals in the early seventh century, Bernicia centralized its power over the region.

Brython/NPC
Despotic Monarchy
Stability: 0
Economy: 14 (7/3/4)-1/15
Projects:
-Road Reconstruction: Done
-Eastern Forts: Done
Religion: Insular Christianity (85%)
-Drowned Queen (10%/3)
-Allfather, Juno (5%)
Development: Army 4, Navy 2, Economy 4, Culture 4
Army (18/23): 9 Infantry Companies, 3 Cavalry Companies
Navy: 2 Squadrons
Description: The Christian rulers who came to power in Dumnonia after the withdrawal of the Romans utilized the post-Roman power vacuum to their advantage to expand throughout western Britain. Brython is today a largely still decentralized and agrarian society, dominated by Christianity. The eastern frontier is protected by a line of late sixth century fortresses erected to keep the Germans out.

Cantia/NPC
Despotic Monarchy
Stability: +1
Economy: 15 (7/3/5)-1/0
Projects: None
Religion: Drowned Queen (40%)
-Insular Christianity (40%/3)
-Allfather (15%/4)
-Juno, Judaism, Celtic Paganism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 6
Army (12/23): 6 Infantry Companies, 6 Cavalry Companies
Navy: 5 Squadrons
Description: The Kingdom of Cantia was founded in the 560s by a Frisobatavian prince named Gonar who crossed the channel to Britannia after the formation of the Guthlid. Having defeated the Vandals after a vision featuring the Drowned Queen, Gonar converted the country to that cult. Cantia has a three-tiered social structure, of nobles, freedmen, and serfs; most of the nobles, who also dominate the country’s economy, are members of Gonar’s army who have been granted land and settled down.

Guthlid/thomas.berubeg
Theocratic Monarchy
Stability: -1
Economy: 63 (37/15/10)-0/10
Projects:
-House of Stars: Done
-Library of Kartuba: Done (Built by Ishfania)
Religion: Allfather (60%)
-Syrian Christianity (35%/2)
-Judaism, Sol Aniketus, Drowned Queen, Gallic Christianity, Juno (5%)
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (16/119): 14 Infantry Companies, 2 Cavalry Companies
Navy: None
Description: Arisen from the teachings of a preacher named the Gudrekkr, the Guthlid is ruled from the city of Thrythern in north-central Gaul. It emerged by an Allfatherist revolt in Aquitania in the mid-sixth century, and exploded through western Europe in the following decades. The unification of western Europe under one banner has had enormous benefits, but numerous local peoples have been internally displaced by the Guthlid, and Christianity has begun to spread amongst them as a unifying factor.

Brittany/NPC
Feudal Monarchy
Stability: +2
Economy: 16 (6/3/7)-1/5
Projects:
-Harbor of Nantes: Done
Religion: Drowned Queen (75%)
-Celtic Paganism (10%/3)
-Insular Christianity (10%/2)
-Juno, Judaism, Allfather, Gallic Christianity (5%)
Development: Army 4, Navy 4, Economy 5, Culture 5
Army (21/21): 12 Infantry Companies, 9 Cavalry Companies
Navy: 4 Squadrons
Description: The Kingdom of Brittany is a uniquely matriarchal society, dominated by matriarchal Great Houses. When the non-hereditary queen dies, the heads of the Great Houses come together to elect a new queen. The cult of the Drowned Queen was formed in Brittany and has become all-prevalent. The prosperous Breton economy also creates great wealth from trade in the western seas, especially trade flowing through the growing trade center of Nantes.

Vandalia/arya126
Despotic Monarchy
Stability: -3
Economy: 13 (6/2/5)-8/5
Projects: None
Religion: Allfather (30%)
-Syrian Christianity (60%/2)
-Sol Aniketus (5%/4)
-Drowned Queen, Judaism, Juno, Germanic Paganism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 4
Army (14/18): 5 Infantry Companies, 8 Cavalry Companies, 6 Mercenary Companies
Navy: 10 Squadrons
Description: The Vandals are a people with a long history of migrations, and their most recent chapter begins the early seventh century when this particular host migrated south from Britain in the midst of the warfare enveloping western Europe. After briefly holding the post-Roman kingdom of Aquitania, they proceeded to conquer Gallaecia in Iberia.

Sepharad/NPC
Despotic Monarchy
Stability: -1
Economy: 18 (8/4/6)-5/0
Projects: None
Religion: Judaism (30%)
-Syrian Christianity (60%/3)
-Allfather (5%/4)
-Sol Aniketus, Drowned Queen, Juno
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (15/28): 10 Infantry Companies, 5 Cavalry Companies
Navy: 5 Squadrons
Description: Jews accompanying the Guthlid’s invasions of Ishfania in the seventh century carved out the Kingdom of Sepharad out of the Lusitania area, as a Jewish state in Iberia. Migrations of Jews from the surrounding region here have created a Jewish merchant and ruling class, and the kingdom has begun to dominate the western trade routes.

Iberian Petty States/NPC
Group of Despotic Monarchies and Oligarchic Republics
Stability: 0
Economy: 23 (12/6/5)-0/0
Projects: None
Religion: Syrian Christianity (80%)
-Allfather (10%/1)
-Sol Aniketus (5%/3)
-Juno, Drowned Queen, Judaism (5%)
Development: Army 6, Navy 5, Economy 5, Culture 7
Army (15/42): 10 Infantry Companies, 5 Cavalry Companies
Navy: None
Description: A number of Christian petty states and city-states emerged as the new rulers of central Iberia after the fall of Ishfania. Maybe, one day, they will be reunited; but for now, they are merely trying to keep themselves alive against threats from all sides.


Spoiler Eastern Europe :

Eldrachaa/NPC
Theocratic Monarchy
Stability: 0
Economy: 18 (11/4/3)-6/0
Projects: None
Religion: Allfather (70%)
-Germanic Paganism (10%/3)
-Heterodox Allfather (10%/2)
-Syrian Christianity (5%)
Development: Army 4, Navy 5, Economy 3, Culture 3
Army (17/34): 14 Infantry Companies, 3 Cavalry Companies
Navy: 27 Squadrons
Description: The Eldrachaa confederation formed in the late fifth and early sixth centuries with the spread of the Faith of the Allfather to Scandinavia. Eldrachaa society is a unique one – it has no concept of marriage, and as such inheritance, including that of the crown, is matriarchal. It is dominated by the klennech system of village-level communes, creating a sort of republican element to the entire society. Males are generally warriors, while females are generally priests.

Ilmenian Veche/Ahlgin
Republic
Stability: +1
Economy: 19 (7/4/8)-1/0
Projects: None
Religion: Slavic Paganism (60%)
-Eight Riders (25%/3)
-Baltic Paganism (5%/5)
-Finnish Paganism (5%/5)
-Allfather, Zoroastrianism, Heterodox Allfather (5%)
Development: Army 4, Navy 4, Economy 6, Culture 5
Army (15/26): 5 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: The Ilmenian Slovenes are a Slavic people in the northern parts of the former Scythia who had grown somewhat wealthy from trade, and established firm independence with the Scythian collapse. Their form of government is quite unique, a democratic and republican one in which power is derived from the veche, gatherings of common people, and the soviet gospod, a council of merchants and landlords. The latter one selects a posadnik, an overseer of the military and administration. Other important figures are the tysyatsky, local magistrates who oversee village and local affairs. The Ilmenian economy is heavily bolstered from the trade routes across the former Scythia it controls.

Wendish Empire/NPC
Feudal Monarchy
Stability: +1
Economy: 18 (10/3/5)-0/0
Projects: None
Religion: Eight Riders (75%)
-Zoroastrianism (15%/3)
-Slavic Paganism (5%/3)
-Baltic Paganism, Finnic Paganism, Manichaeism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 4
Army (20/29): 20 Cavalry Companies
Navy: None
Description: After the collapse of Scythia, one warlord named Mezamir united a number of largely Scythianised Slavs under his rule, and used his army to expand his dominion over much of the former central Scythia, ultimately having himself crowned Xsaya. The Wendish state has successfully coopted much of the former Scythian administration, and the Wends hope to one day reunify Scythia – under themselves.

Samojardia/Calgori
Confederal Monarchy
Stability: -1
Economy: 32 (18/8/6)-2/0
Projects: None
Religion: Fatar (55%)
-Allfather (30%/4)
-Germanic Paganism (5%/2)
-Eight Riders (5%/2)
-Zoroastrianism, Slavic Paganism, Baltic Paganism Juno (5%)
Development: Army 6, Navy 5, Economy 5, Culture 4
Army (22/60): 15 Infantry Companies, 6 Cavalry Companies, 1 Siege Train, 2 Mercenary Companies
Navy: None
Description: The Samojards have been oft pushed around, but today are a strong bastion in northern Europe. The country is a confederation of a number of feudal city-states, whose leaders come together to elect the king – though this election has started to become de facto hereditary. Samojard society is divided into and based upon a number of ethnic-based castes, with Samojards atop other Germans atop native Baltics. The country’s administration is divided into three Pillars, the Hand, the Coin, and the Spear, each nominally under the king but with limited royal intereference.

Suomi/NPC
Despotic Monarchy, Scythian Protectorate
Stability: +2
Economy: 9 (8/0/1)-1/2
Projects: None
Religion: Finnic Paganism (85%)
-Fatar (10%/3)
-Eight Riders (5%)
Development: Army 4, Navy 2, Economy 2, Culture 2
Army (14/16): 14 Infantry Companies
Navy: 3 Squadrons
Description: The Suomi of Finland united under one chief in the mid-sixth century as a reaction to Scythian attempts at expansion northwards into its lands. The present Suomi state is divided almost entirely on tribal lines, and the chief accepted fealty to the Scythian xsaya in the late sixth century.

Boimark/NPC
Despotic Monarchy
Stability: -1
Economy: 12 (7/2/3)-2/0
Projects: None
Religion: Allfather (75%)
-Heterodox Allfather (10%/2)
-Eight Riders (10%/2)
-Zoroastruianism, Juno (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (12/20): 5 Infantry Companies, 7 Cavalry Companies, 2 Mercenary Companies
Navy: None
Description: Boimark is the last Gothic kingdom, one that remains steadfast against the Guthild’s expansion. Most of its king’s resources to date have gone into fortifying the eastern border, should the Scythians decide to eye Boimark next. Its economy is dominated by politically powerful noble landowners, largely descended from military colonists, who utilize serfdom on their fields.

Apland/NPC
Despotic Monarchy
Stability: -1
Economy: 18 (10/5/3)-0/0
Projects: None
Religion: Sol Aniketus (50%)
-Allfather (25%/1)
-Germanic Paganism (25%/2)
-Syrian Christianity, Judaism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 3
Army (22/35): 15 Infantry Companies, 7 Cavalry Companies
Navy: None
Description: Apland is an Anglic kingdom, and supposedly named after the land being a rich source of apples. The country’s people are almost entirely German or Germanized, with some Baltic tribes in the north. The ruling classes are, however, entirely Germanized, so they are able to exercise control over Apland’s agricultural wealth; though some have adopted the faith of the Allfather in recent years. It was briefly the holder of the title Emperor of Rome, ruling from Boimark to central Italia, but after being invaded by the Guthlid in the 580s, it was stripped of most of its land and prestige.


Spoiler Southern Europe :

Truskland/NPC
Despotic Monarchy
Stability: -2
Economy: 17 (7/3/7)-1/0
Projects: None
Religion: Sol Aniketus (20%)
-Allfather (60%/2)
-Syrian Christianity (15%/4)
-Juno, Judaism, Hellenic Paganism (5%)
Development: Army 6, Navy 6, Economy 6, Culture 6
Army (11/23): 6 Infantry Companies, 8 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: A local Germanic mercenary captain who had converted to Sol Aniketus came to power in central Italia during the Guthlid-Ishfanian wars of the late seventh century, and the final collapse of the Latin Senate’s authority. The kingdom of Truskland was thus born, centered around the city of Firangar.

Viskermark/NPC
Despotic Monarchy
Stability: 0
Economy: 13 (5/3/5)-4/10
Religion: Sol Aniketus (70%)
-Allfather (20%/3)
-Syrian Christianity (5%/4)
-Juno, Judaism, Hellenic Paganism (5%)
Development: Army 4, Navy 6, Economy 3, Culture 3
Army (6/25): 4 Infantry Companies, 2 Cavalry Companies
Navy: 20 Squadrons
Description: The Viskervolk are a Germanic sea people living in Dalmatia, having taken to that life after migrating there several centuries ago. With the collapse of Apland, one Viskervolk leader named Roderic seized the coastal city of Viskervyc, and carved out a kingdom there, which has grown somewhat prosperous in the closing years of the sixth century through raids on surrounding territories.

Dacia/Tolni
Elective Monarchy
Stability: -1
Economy: 32 (16/9/7)-2/0
Projects:
-Roads: Done
-Great Dacian Temple: Done
Religion: Dacian Christianity (35%)
-Eight Riders (45%/2)
-Zalmoxis (15%/2)
-Hellenic Paganism, Judaism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 6
Army (30/59): 15 Infantry Companies, 13 Cavalry Companies, 2 Siege Trains
Navy: 7 Squadrons
Description: The ancient Dacians continue to hold their lands at the western shore of the Pontus Euxinus, despite repeated incursions. In fact now is a period of stability and prosperity. They are an elective monarchy, with their king elected at so-called “Draco Meetings” by representatives of three classes: aristocrats, priests, and merchants. One of the first decisions of this council was the establishment of the new capital - Thermi-Davia, which was only a bunch of close to each other villages, is now one of the most richest cities in Southeastern Europe. Dacia is prosperous, with its numerous major cities now hubs of trade.

Dacian March/NPC
March of Dacia
Stability: -2
Economy: 8 (5/1/2)-0/0
Projects: None
Religion: Dacian Christianity (10%)
-Zalmoxis (25%/2)
-Syrian Christianity (40%/2)
-Solar Aniketus (30%/2)
-Judaism, Allfather (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (12/13): 2 Infantry Companies, 10 Cavalry Companies
Navy: None
Description: Across the Carpathian Mountains is the Dacian March, a militarized border zone between Dacia and their northern and western neighbors. The march has a sizable Slavic minority, who have almost entirely adopted Christianity, and are highly displeased with Dacian rule; this, combined with German migrations eastwards in the closing decades of the seventh century, has terribly destabilized the region.

Bulgar Khanate/NPC
Despotic Monarchy
Stability: +1
Economy: 11 (6/2/3)-1/10
Projects: None
Religion: Syrian Christianity (90%)
-Sol Aniketus (5%/2)
-Hellenic Paganism, Tengri, Eight Riders (5%)
Development: Army 5, Navy 3, Economy 4, Culture 5
Army (18/18): 18 Cavalry Companies
Navy: 4 Squadrons
Description: Forced out by the Scythians and repulsed by the Dacians, the Bulgars migrated south to Thracia, and settled there permanently, subjugating and assimilating the local Hellenized Thracians. Despite still being lead by a Khan, many of their people have adopted the sedentary customs of the locals. Nonetheless, succession disputes are in the process of unravelling what has been here, though recent conversion to Christianity has provided a unifying factor.

Svearia/NPC
Despotic Monarchy
Stability: 0
Economy: 20 (14/4/2)-2/5
Projects: None
Religion: Sol Aniketus (70%)
-Allfather (15%/3)
-Syrian Christianity (10%/2)
-Juno (5%)
Development: Army 5, Navy 4, Economy 4, Culture 5
Army (22/40): 8 Infantry Companies, 14 Cavalry Companies
Navy: None
Description: The Svearii migrated southeast into the Balkans during the fall of Rome, and carved for themselves a realm along the coast. In the early sixth century, the Svearian crown set about aggressively creating an administration through Solar Orders and military aristocrats, and this has brought peace and stability to the land for the first time since the fall of the Romans.

Hellas/Grandkhan
Confederacy of City-States: Athens
Stability: +1
Economy: 36 (11/14/11)-6/0
Projects:
-Academy of Athens: Done
-Harbor of Rhodes: Done
-Lighthouse of Rhodes: Done
-Temple of Apollo: 4/7
Religion: Hellenic Paganism (70%)
-Sol Aniketus (15%/3)
-Syrian Christianity (10%/2)
-Zoroastrianism, Yona Buddhism, Judaism, Juno, Allfather (5%)
Development: Army 7, Navy 7, Economy 6, Culture 7
Army (57/64): 30 Infantry Companies, 10 Cavalry Companies, 7 Siege Trains
Navy: 30 Squadrons
Description: The Confederacy of Hellas is a great league of dozens of city-states that dot Greece and the Asia Minor coast, each with individual governments, but united under one central elected tyrant seated in Athens for defensive purposes - Athens thus controls part of tax revenue and all of Hellas’s silver mines. Another facet of the Confederacy is its continuing devotion to the Olympic pantheon, which has been organized into a number of state cults.

Hellenic Tributary States/Collective NPC
Group of Senatorial Monarchies, Hellenic Tributaries
Stability: 0
Economy: 15 (7/3/6)-1/5
Projects: None
Religion: Hellenic Paganism (15%)
-Sol Aniketus (60%/4)
-Syrian Christianity (20%/3)
-Allfather, Judaism, Juno (5%)
Development: Army 5, Navy 6, Economy 5, Culture 5
Army (23/23): 13 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: The kingdoms of Illyria and Macedonia were carved out of Svearia by the Confederacy of Hellas in the 560s. They are each governed in tandem by an Athenian-selected Greek king and a council of Solar and Christian citizens. While they are bound in perpetuity to Hellas, they maintain their own autonomy and laws. Much of the land in both kingdoms is increasingly owned by Hellenic military colonists.



Spoiler North Africa :

Carthage/SamSniped
Oligarchic Republic
Stability: +1
Economy: 49 (24/16/12)-6/5
Projects:
-Grand Temple of Juno: Done
-Grand Temple of Sol: Done (Built by Latiniki)
-Grand Cothon of Messina: Done
Religion: Juno (35%)
-Sol Aniketus (30%/4)
-Syrian Christianity (25%/4)
-Allfather (5%/4)
-Judaism, Hellenic Paganism, Asarte (5%)
Development: Army 5, Navy 7, Economy 7, Culture 6
Army (18/96): 12 Infantry Companies, 4 Cavalry Companies, 2 Siege Trains
Navy: 28 Squadrons
Description: Carthage is considered the “southern Rome,” having been split off during the collapse of Rome, and retained independence, but today it retains fewer and fewer Roman traditions in favor of Punic ones. Its economy’s backbone lies in the great number of coastal cities across the Mediterranean coast, and the trade wealth they garner - Carthage can be said to dominate the Mediterranean. Not only that, but trade with the Numidian tribes and West Africa has started to grow. The Carthaginians’ advanced bureaucracy is quite adept at tying these vast holdings together, and after a sequence of wars in the mid-sixth century, Rome was reclaimed.

Kyrenmark/NPC
Senatorial Monarchy
Stability: 0
Economy: 23 (10/6/7)-2/5
Projects: None
Religion: Allfather (25%)
-Sol Aniketus (60%/4)
-Syrian Christianity (10%/4)
-Juno, Judaism, Hellenic Paganism, Yona Buddhism (5%)
Development: Army 5, Navy 3, Economy 5, Culture 5
Army (21/38): 17 Infantry Companies, 4 Cavalry Companies
Navy: 10 Squadrons
Description: After their homeland’s subjugation by the Goths, the Thuring migration across the Mediterranean in the sixth century, a ploy by the Kingdom of Nornidr attempting to destabilize Carthage, instead resulted in the Thuring conquest and invasion of neighboring Cyrenaica, and the formation of Kyrenmark. The Thurings, if somewhat Hellenized, have come to dominate the countryside, while the cities of Cyrenaica remain almost entirely populated by the local peoples. Yet, all these cultures and faiths live in relative harmony, and Kyrenian society has become increasingly cosmopolitan and pluralistic. A unique arrangement has been made, where the monarch rules partly through a senate of local, largely Solar people.



Spoiler Middle East :

Artaxata/NPC
Despotic Monarchy: Antipatrid dynasty
Stability: 0
Economy: 21 (9/5/7)-0/0
Projects: None
Religion: Zoroastrianism (50%)
-Eight Riders (20%/2)
-Sol Aniketus (15%/3)
-Syrian Chrstianity (10%/3)
-Hellenic Paganism, Allfather (5%)
Development: Army 6, Navy 3, Economy 6, Culture 5
Army (20/33): 13 Infantry Companies, 5 Cavalry Companies, 2 Siege Trains
Navy: None
Description: Founded in the mid-seventh century by a Greek-based, African mercenary lord named Antipater who had converted to Zoroastrianism and marched his army into the chaos that was Caucasia after the collapse of Scythia, the kingdom of Artaxata was the result. It is currently at an identity crisis as to what route it should take forward now, even if it reaps a good amount of trade wealth from the east.

Galatia/NPC
Despotic Monarchy
Stability: +2
Economy: 18 (10/4/4)-0/5
Projects: None
Religion: Syrian Christianity (80%)
-Sol Aniketus (15%/2)
-Hellenic Paganism, Zoroastrianism, Allfather (5%)
Development: Army 5, Navy 2, Economy 4, Culture 5
Army (31/32): 8 Infantry Companies, 20 Cavalry Companies, 3 Siege Trains
Navy: None
Description: Galatia is the easternmost Celtic-cultured nation, being the descendents of centuries-old incursions. However, these Celts are entirely Hellenized, and have by and large adopted Christianity. Being in the Anatolian highlands, Galatia is quite poor, but in an easily defensible location.

Pontus/NPC
Despotic Monarchy
Stability: +1
Economy: 22 (8/8/6)-0/0
Projects: None
Religion: Syrian Christianity (85%)
-Sol Aniketus (10%/3)
-Hellenic Paganism, Judaism, Allfather (5%)
Development: Army 4, Navy 5, Economy 5, Culture 5
Army (33/40): 17 Infantry Companies, 13 Cavalry Companies, 3 Siege Trains
Navy: None
Description: The Asiatic peoples of Pontus were long ago Hellenized, and have remained there, drifting in and out of various empires, for centuries. Their economy is heavily reliant on Euxine trade, and thus the country is centered on the cities that dot the Euxine coast. This current incarnation won its independence from Babylon in the mid-sixth century.

Avaria/NPC
Despotic Monarchy
Stability: +1
Economy: 22 (6/6/10)-1/0
Projects:
-Border Forts: Done
-New Great Solar Temple: Done
Religion: Sol Aniketus (90%)
-Syrian Christianity (5%/2)
-Hellenic Paganism, Zoroastrianism, Judaism (5%)
Development: Army 5, Navy 4, Economy 6, Culture 5
Army (25/30): 16 Infantry Companies, 9 Cavalry Companies
Navy: 5 Squadrons
Description: The Avars are a Central Asian people who were pushed into Cilicia by a unique series of wars and migrations, and have now settled into the increasingly urbanized culture of the region. The Avar kingdom is now thoroughly Hellenized in culture, and has adopted Sol Aniketus into their state, and Avaria is a great hub of Solar missionary activity, as well as cultural activity, as the country is a home for Solar migrants from throughout the region. They have also established close ties with Hellenic merchants despite this.

Babylon/Arrow Gamer
Feudal Monarchy
Stability: +1
Economy: 69 (39/20/10)-21/15
Projects:
-Cathedral of the All-Holy Trinity: Done (Built by Ghassanid Kingdom)
-Jaffa-Jerusalem-Aqaba Road: Done (Built by Ghassanid Kingdom)
Religion: Zoroastrianism (45%)
-Syrian Christianity (40%/4)
-Judaism (5%/5)
-Allfather (5%/4)
-Muhammadan Christianity, Mesopotamian Paganism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 7, Navy 5, Economy 5, Culture 6
Army (15/138): 10 Infantry Companies, 2 Cavalry Companies, 17 Mercenary Companies, 3 Siege Trains
Navy: 20 Squadrons
Description: The ancient city of Babylon, since the successful rebellion against the Seleucid Empire, has ruled an independent empire in Mesopotamia for some centuries now, controlling a highly urbanized region and the western end of a maritime trade route to India. Zoroastrianism is the state religion, and the state actively promotes conversion to the religion. Today’s Babylon is strong once more, having weathered a century of warfare with the Arabs.

Qataban/NPC
Despotic Monarchy
Stability: -1
Economy: 14 (5/2/7)-1/5
Projects: None
Religion: Syrian Christianity (60%)
-Muhammadan Christianity (15%/2)
-Judaism (15%/4)
-Arab Paganism (5%/4)
-Zoroastrianism, Yona Buddhism, Hellenic Paganism (5%)
Development: Army 5, Navy 4, Economy 4, Culture 5
Army (15/16): 5 Infantry Companies, 10 Cavalry Companies
Navy: 5 Squadrons
Description: Qataban is the most prominent of the post-Quraysh polities in the southern Arabian peninsula, having arisen in the seventh century after the collapse of the Quraysh state. It has brought peace to the local part of incense route, which provides a significant amount of the country’s wealth. However, the introduction of Muhammadan Christianity to the state has caused a level of destabilization.

Oman/NPC
Despotic Monarchy
Stability: 0
Economy: 20 (5/3/12)-5/0
Projects: None
Religion: Syrian Christianity (80%)
-Muhammadan Christianity (5%)
-Yona Buddhism (5%/3)
-Hinduism (5%/4)
-Zoroastrianism, Nasrani Christianity, Allfather (5%)
Development: Army 4, Navy 5, Economy 6, Culture 6
Army (12/19): 10 Infantry Companies, 2 Cavalry Companies
Navy: 25 Squadrons
Description: Along the east coast of Arabia lies Oman, a little trade state that is far wealthier than it probably should be simply because of its highly beneficial position at the Indian Ocean rim. It has largely Christianized, and has developed trade links to India. Once a Quraysh vassal, in the early sixth century with the latter’s fall, Oman secured Sharjah and Mazun.

Rashidun Caliphate/Reus
Theocratic Monarchy
Stability: +2
Economy: 43 (20/13/10)-1/0
Projects: None
Religion: Muhammadan Christianity (60%)
-Judaism (20%/3)
-Syrian Christianity (15%/2)
-Zoroastrianism, Allfather, Arab Paganism, Ethiopian Religion, Juno, Kemetism (5%)
Development: Army 6, Navy 4, Economy 7, Culture 6
Army (33/79): 15 Infantry Companies, 13 Cavalry Companies, 5 Siege Trains
Navy: 5 Squadrons
Description: In the seventh century, with the fall of Arabia, one minor religious sect, led by a merchant named Muhammad who had claimed to have communed to an angel named Gabriel, migrated across the sea to Axum. After years of spreading, when the Axumites attempted to take action against the new faith, they rose up and carved out a state for themselves out of the decaying ruins of the old empire. So was born the Rashidun Caliphate. The state has melded a number of cultural influences together quite nicely, united by their faith, and is expanding quite rapidly.

Uar Empire/NPC
Despotic Monarchy
Stability: +1
Economy: 58 (32/15/11)-1/0
Projects:
-New Royal Road: Done
Religion: Zoroastrianism (75%)
-Allfather (10%/4)
-Syrian Christianity (5%/2)
-Sol Aniketus (5%/4)
-Yona Buddhism, Manichaeism, Eight Riders, Muhammadan Christianity (5%)
Development: Army 6, Navy 3, Economy 5, Culture 5
Army (58/108): 23 Infantry Companies, 31 Cavalry Companies, 4 Siege Trains
Navy: 5 Squadrons
Description: The Uar became a name feared throughout the known world when they stormed into a collapsing Albanian Empire in the early sixth century and established their rule there, the Uar khagan being crowned shahenshah in the city of Nishapur, though the capital was moved back to Persepolis after the recapture of Fars later in the century. The Uar proceeded after that to Persianize, convert to Zoroastrianism, and recentralize much of Persia.


 
Spoiler Sub-Saharan Africa :

Ghana Empire/NPC
Despotic Monarchy
Stability: -2
Economy: 17 (9/4/4)-0/0
Projects: None
Religion: West African Religion (95%)
-Allfather, Sao Judaism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 3
Army (18/30): 14 Infantry Companies, 4 Cavalry Companies
Navy: None
Description: The empire of Ghana is a burgeoning state in West Africa, which has in the last century expanded from an upstart tribal kingdom to a quite powerful state with dominance, if not firm control, of much of the region. The growing trans-Sahara salt and gold trade with the Numidian tribes and the Carthaginians to the north has started to bring wealth to the Ghanaian upper class. With their amassment of incredible wealth, the Ghanaian emperors are ascribed divine status as demigods of luxury, and a state cult of sorts has developed. However, Ghana is quite clearly in decline, having lost a war to neighboring Daura.

Daura Empire/spaceman98
Monarchial Confederation: Daura
Stability: +1
Economy: 26 (15/5/6)-0/0
Projects: None
Religion: West African Religion (90%)
-Sao Judaism (5%/5)
-Allfather (5%)
Development: Army 5, Navy 2, Economy 4, Culture 3
Army (26/45): 17 Infantry Companies, 8 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Daura Empire was founded in the late sixth century as a counterweight to Ghanaian expansion, when the queen of the Hausa city of Daura wed a Tuareg chieftain and used their combined armies to unite the Hausa people. Daura itself has become a fortified grand capital city, and the entire empire is bound together by a combination of an overarching monarchy, and a council of hereditary chiefs – either allies and tributaries of Daura, or the descendents of Magajiya and Bayajida, the first empress and emperor – who act as an elective body, and decide the imperial succession when it is disputed. Hausa culture is supreme, though with visible Tuareg influences, especially in the military.

Sao City-States/NPC
Group of Despotic Monarchies
Stability: +1
Economy: 15 (6/4/5)-0/1
Projects: None
Religion: West African Religion (75%)
-Sao Judaism (20%/2)
-Judaism (5%)
Development: Army 4, Navy 2, Economy 4, Culture 4
Army (16/24): 7 Infantry Companies, 9 Cavalry Companies
Navy: None
Description: The Sao Kingdom splintered into a number of city-states in the early seventh century, a minority ruled by powerful Jews. The city-states garner wealth from trade with the Aksumites – dominated by the Jewish minority – and from the gold and silver mines. Pel Ma ‘ir remains the most powerful of the city-states, but it no longer wields true centralized authority. Some of the Jewish states in the north have fallen under Daura protection.

Kilwa/NPC
Despotic Monarchy
Stability: 0
Economy: 19 (4/6/9)-5/0
Projects: None
Religion: Syrian Christianity (50%)
-Yibri Judaism (40%/2)
-Judaism (5%/1)
-Yona Buddhism, Hellenic Paganism, Muhammadan Christianity, Allfather (5%)
Development: Army 4, Navy 5, Economy 5, Culture 4
Army (17/30): 17 Infantry Companies
Navy: 25 Squadrons
Description: Following a number of Jewish rebellions in Azania, one powerful local warlord amassed an army of his own to put down the rebellion when no one else could or would, and proceeded to use this as leverage to unite the East African trading city-states under one rule in the 630s. This state is ruled from the island fortress-palace of Kilwa.

Yibram/Lokki242
Elective Monarchy
Stability: +2
Economy: 35 (13/7/15)-3/0
Projects:
-Great Nacala Harbor: Done
-Ashkir Chamber: Done
Religion: Yibri Judaism (85%)
-Malagasy Religion (5%/1)
-Muhammadan Christianity (5%/4)
-Bantu Religion, Syrian Christianity, Arab Paganism (5%)
Development: Army 6, Navy 7, Economy 6, Culture 6
Army (25/47): 25 Infantry Companies
Navy: 15 Squadrons
Description: Formed by Jewish tribes migrating south, who have assimilated much of the local Bantu peoples, though a sizable minority still remains, Yibram has over the fifth century developed into southern Africa’s predominant political and especially economic power. The Yibri king is elective, chosen by a group of religious leaders. Yibri’s centerpiece is its extensive merchant fleet formed by expert ship construction, driving a largely trade-based economy with links to Aksum, Arabia, India, and even China.


Spoiler Central Asia :

Sikesh Khanate/NPC
Nomadic Confederacy
Stability: -1
Economy: 27 (14/5/8)-0/0
Projects: None
Religion: Eight Riders (30%)
-Manichaeism (40%/2)
-Tengri (20%/3)
-Mori (5%/2)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 6, Navy 2, Economy 4, Culture 4
Army (19/43): 19 Cavalry Companies
Navy: None
Description: The Sikesh Khanate is the recreated form of the Kushan Khaganate, which was subjugated by the Scythians in the mid-sixth century, and a new, Eight Riders-worshipping chief placed as high king of the Kushan peoples. The state promotes faith in the Eight Riders as a unifying principle, but against the backdrop of a deeply divided religious situation, whether this is successful is uncertain. In the early seventh century, Sikesh declared independence against their Scythian masters.

Kushan Khaganate/NPC
Nomadic Confederacy, Persian Protectorate
Stability: 0
Economy: 14 (7/1/8)-0/20
Projects: None
Religion: Manichaeism (45%)
-Eight Riders (25%/2)
-Tengri (25%/4)
-Zoroastrianism, Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 2
Army (15/15): 15 Cavalry Companies
Navy: None
Description: The Kushans, once a tribe within the Uyghur khagante, migrated west after that state was overrun by the Rouran in the mid-sixth century. They migrated into Scythian lands, and have established a nomadic state there; but they were defeated and pushed southwards into the steppes of Margiana. They then made peace with the Persians.

Tarjan Khaganate/NPC
Nomadic Confederacy
Stability: 0
Economy: 38 (19/9/10)-0/0
Projects: None
Religion: Yona Buddhism (75%)
-Manichaeism (10%/3)
-Zoroastrianism (10%/3)
-Allfather (5%/4)
-Tengri, Chinese Religions, Eight Riders (5%)
Development: Army 6, Navy 2, Economy 3, Culture 4
Army (44/56): 43 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Tarjans are a group of seven tribes, also referred to by Persians and Indians as the Megyers, who migrated south during the collapse of the Kushan Khaganate at the hands of the Scythians. They have since taken the Oxus river valley, Ferghana, Bactria, and the western Tarim Basin, and thus much of the wealth of the Silk Road, which flows through their capital, the city of Marakanda. Thanks to their conquest of Bactria, the Tarjans have begun to adopt elements of Greco-Bactrian culture, and have further close cultural contacts with Lhatsang.

Tarim Basin City-States/Collective NPC
Group of Despotic Monarchies, Tarjan Tributary States
Stability: 0
Economy: 14 (1/5/8)-0/5
Projects: None
Religion: Manichaeism (45%)
-Mahayana Buddhism (35%/4)
-Yona Buddhism (10%/3)
-Allfather (5%/4)
-Chinese Religions, Judaism (5%)
Development: Army 5, Navy 2, Economy 5, Culture 5
Army (14/16): 3 Infantry Companies, 11 Cavalry Companies, 2 Siege Trains
Navy: None
Description: The oases at the rim of the barren Tarim Basin have given rise to numerous cities, such as Khotan, Kuqa, and Tumxuk, populated by Tocharians and home to a bevy of different faiths, as here East meets West. Despite their desert location, these city-states are now fabulously wealthy, as they lay directly upon the rich Silk Road; they are also a battleground for various empires to play their influence off one another. They currently lie under Tarjan domination, after Kashgar and Yarkand were taken by Tarjans crossing the Tien Shan in the late sixth century.



Spoiler India :


Makran/NPC
Despotic Monarchy, Uar Tributary
Stability: -1
Projects: None
Economy: 12 (5/2/5)-1/11
Religion: Zoroastrianism (90%)
-Yona Buddhism (5%/3)
-Syrian Christianity (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (14/16): 7 Infantry Companies, 7 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: A breakaway state following the collapse of the Albanian Empire in the early sixth century, Makran is ruled by a Persian satrap-turned-Uar-tributary who rules over a largely Baluchi and tribal populace, much of the country being inhospitable desert, though it has been spared much of the ravages of the Uar invasion of Persia.

Kandahar/NPC
Despotic Monarchy
Stability: +1
Economy: 32 (15/6/11)-0/7
Projects:
-Great Library of Kandahar: Done
Religion: Yona Buddhism (50%)
-Zoroastrianism (40%/4)
-Allfather (5%/4)
-Manichaeism, Syrian Christianity (5%)
Development: Army 5, Navy 3, Economy 6, Culture 7
Army (47/48): 20 Infantry Companies, 25 Cavalry Companies, 2 Siege Trains
Navy: None
Description: The country centered around Kandahar broke away and became rather prosperous in the mid-sixth century, establishing a centralized bureaucratic administration and rebuilding much of what had been destroyed by the Uar invasions just a generation prior. Kandahar is remarkable for its religious plurality and tolerance. It thrives from Central Asian and Silk Road trade that passes through the country on its way to Persia.

Lhatsang/Bair_the_Normal
Despotic Monarchy
Stability: +1
Economy: 40 (21/10/9)-0/55
Projects: None
Religion: Lamkhag Buddhism (30%)
-Hinduism (35%/3)
-Yona Buddhism (30%/4)
-Jainism (5%/3)
-Allfather (5%/4)
-Mahayana Buddhism, Zoroastrianism, Chinese Religion, Theravada Buddhism, Carvaka, Allfather (5%)
Development: Army 6, Navy 2, Economy 4, Culture 4
Army (44/54): 3 Infantry Companies, 31 Cavalry Companies
Navy: None
Description: The Gnamri people from Tibet swept into the Punjab in the late sixth century under the command of one horde, utilizing fearsome cavalry with stirrups and repeating crossbows, and carved out the region. The realm is now ruled from the city of Taktsanrgyalsa, or Taxila. Much of the population has been assimilated into Gnamri culture, though the Gnamri have undergone fair degrees of Hellenization and Indicization in return, and significant Hindi and Indo-Greek populations remain there.

Yujayan/NPC
Despotic Monarchy
Stability: -2
Projects: None
Economy: 35 (19/11/5)-0/0
Projects: None
Religion: Lamkhag Buddhism (10%)
-Hinduism (50%/3)
-Theravada Buddhism (10%/3)
-Jainism (10%/4)
-Nasrani Christianity (10%/3)
-Yona Buddhism (5%/4)
-Zoroastrianism, Theravada Buddhism, Muhammadan Christianity, Carvaka (5%)
Development: Army 6, Navy 2, Economy 5, Culture 5
Army (35/71): 5 Infantry Companies, 28 Cavalry Companies, 2 Siege Trains
Navy: None
Description: The kingdom of Yujayan, or Ujjain, was founded by a Gnamri lord who migrated with his host south from Lhatsang to conquer Dvaraka and the Gurjaras who inhabited the region, then proceeded east to conquer Malwa, establishing a great dominion over west-central India. However Yujayan’s foreign hold is very tenuous, at best.

Karnataka/Terran Emperor
Feudal Monarchy: Chalukya Dynasty
Stability: -2
Economy: 62 (35/16/11)-2/95
Projects:
-Grand Road Project: 14/40
Religion: Hinduism (50%)
-Theravada Buddhism (30%/3)
-Jainism (10%/4)
-Nasrani Christianity (5%/4)
-Vajrayana Buddhism, Carvaka (5%)
Development: Army 7, Navy 4, Economy 5, Culture 7
Army (53/118): 13 Infantry Companies, 28 Cavalry Companies
Navy: 10 Squadrons
Description: The Chalukya Dynasty of Karnataka is presently South India’s predominant power. In the wake of its expansion, the Chalukyas have established some degree of bureaucracy on top of the old Maurya one, creating a unified, if still feudal state; though one taxed by linguistic divides. The Chalukyas are also undergoing a cultural golden age, with many magnificent temples having been erected, and copious amounts of poetry being produced, all with the sponsorship of the Chalukya court. Chalukya society however is heavily defined by the Hindu caste system, which has garnered resentment, and spurred conversion to faiths such as Buddhism and the growing Christian community brought by traders to the western coast. Its recent conquest of Tamilakam has meant the shift of much of South India’s cultural activity to Karnataka.

Gokanna/NPC
Despotic Monarchy
Stability: -1
Economy: 18 (8/4/6)-4/6
Projects:
-Temple of Rama: Done
-Gokanna Lighthouse: Done
Religion: Theravada Buddhism (70%)
-Hinduism (20%/5)
-Vajrayana Buddhism (5%/4)
-Nasrani Christianity, Jainism, Carvaka (5%)
Development: Army 6, Navy 5, Economy 5, Culture 6
Army (22/28): 10 Infantry Companies, 12 Cavalry Companies
Navy: 20 Squadrons
Description: For centuries the isle of Lanka has been ruled by the same dynasty, which is now thoroughly Buddhist in culture. It has started to break its relative insulation and begin looking abroad, and trade wealth has begun to flow into the island. The capital was moved from Anuradhapura to coastal Gokanna in the sixth century.

Parmara Empire/NPC
Feudal Monarchy: Parmara Dynasty
Stability: +1
Economy: 40 (22/12/6)-0/0
Projects: None
Religion: Theravada Buddhism (40%)
-Hinduism (35%/4)
-Jainism (15%/4)
-Nasrani Christianity (5%/4)
-Vajrayana Buddhism, Carvaka, Allfather (5%)
Development: Army 6, Navy 4, Economy 6, Culture 6
Army (42/80): 20 Infantry Companies, 22 Cavalry Companies
Navy: None
Description: One member of the Paramara clan of Gurjaras arose in the mid-seventh century to carve his own empire over the ruins of the decaying Sundara Empire, which had been badly weakened by Gnamri migrations and internal conflicts. The fledgling new Empire’s future is quite uncertain, but it is certainly on the rise.

Kamarupa/NPC
Despotic Monarchy
Stability: +1
Economy: 23 (14/4/5)-0/0
Projects:
-Western Fortresses: Done
Religion: Theravada Buddhism (75%)
-Hinduism (15%/4)
-Chinese Religions (5%/5)
-Jainism (5%)
Development: Army 5, Navy 3, Economy 4, Culture 5
Army (32/40): 18 Infantry Companies, 14 Cavalry Companies
Navy: None
Description: From their power base in the Brahmaputra river valley, the Buddhist Kamarupa kingdom had swept down and conquered Bengal in the fifth century. However, they were quickly evicted from Bengal by Magadha in the early sixth century and have since retreated to their powerbase. Whether they can survive longer there is uncertain. Trade and connections with China are blossoming after being firmly established in the later sixth century.

Vesali/NPC
Feudal Monarchy
Stability: +2
Economy: 28 (15/6/7)-2/0
Projects: None
Religion: Theravada Buddhism (50%)
-Hinduism (25%/4)
-Vajrayana Buddhism (20%/4)
-Jainism (5%)
Development: Army 5, Navy 4, Economy 4, Culture 5
Army (30/48): 15 Infantry Companies, 15 Cavalry Companies
Navy: 10 Squadrons
Description: The southeastern Sundara splinter state, Vesali was founded by a local warlord from the eponymous town who rose to power and then conquered much of the Bengal delta. It has established control over much of the Arakan coast, and is entirely Indianized and Buddhist in culture – the question, then, is which school of Buddhism.


Spoiler Southeast Asia :

Halin Empire/NPC
Despotic Monarchy
Stability: +1
Economy: 20 (9/5/6)-0/0
Projects: None
Religion: Hinduism (45%)
-Vajrayana Buddhism (45%/4)
-Theravada Buddhism (5%/4)
-Mahayana Buddhism (5%)
Development: Army 5, Navy 2, Economy 3, Culture 5
Army (10/33): 6 Infantry Companies, 4 Cavalry Companies
Navy: None
Description: The Pyu people were united under the city of Halin in the mid-seventh century. Halin has thus become the first all-encompassing unified state in Burma’s history.

Langkasuka/NPC
Despotic Monarchy
Stability: +2
Economy: 35 (14/9/12)-3/5
Projects: None
Religion: Hinduism (60%)
-Vajrayana Buddhism (20%/3)
-Kejawen (15%/3)
-Theravada Buddhism (5%)
Development: Army 5, Navy 4, Economy 5, Culture 5
Army (21/55): 21 Infantry Companies
Navy: 15 Squadrons
Description: Langkasuka is a semi-centralized Malay kingdom which evolved from a group of monarchial city-states, centered around the city-state of Tambralinga, which arose in the sixth century and claims to be the continuation of an earlier state that is attested to in Indian records; the high king’s power has dramatically increased in the latter sixth century as Langkasuka expands. Heavily Nusantaran culturally influenced, it has reaped quite nicely from the fall of Tarumangara with a spike in trade.

Dvaravati/NPC
Despotic Monarchy
Stability: 0
Economy: 15 (8/4/3)-1/0
Projects: None
Religion: Hinduism (65%)
-Vajrayana Buddhism (30%/4)
-Theravada Buddhism (5%)
Development: Army 5, Navy 3, Economy 3, Culture 5
Army (9/28): 7 Infantry Companies, 2 Cavalry Companies
Navy: 5 Squadrons
Description: The highly Indianized Mon-cultured kingdom of Dvaravati arose in the sixth century, unifying much of the region in opposition to Kambojan expansion. Though it was briefly dominant in the region, it was vanquished and soundly defeated by the Champans in the early seventh century.

Cham Empire/NPC
Despotic Monarchy
Stability: +1
Economy: 45 (24/12/9)-2/0
Projects: None
Religion: Hinduism (55%)
-Theravada Buddhism (30%/4)
-Chinese Religion (10%/4)
-Mahayana Buddhism, Kejawen (5%)
Development: Army 4, Navy 4, Economy 5, Culture 6
Army (34/85): 19 Infantry Companies, 15 Cavalry Companies
Navy: 10 Squadrons
Description: Along the east coast of Southeast Asia is the predominantly Hindu country of Champa, which remains largely insulated and isolated from the outside world, despite some trade especially with neighboring China. Its capital of Indrapura has become something of a major port of call for traders between Nusantara and China. In the early seventh century, it underwent a rapid period of inward expansion to become Southeast Asia’s dominant power, its king Indravaraman declaring himself rajadhiraja – king of kings.

Pasai/NPC
Theocratic Monarchy
Stability: +1
Economy: 15 (6/2/7)-1/0
Projects: None
Religion: Kejawen (90%)
-Nasrani Christianity (5%)
-Theravada Buddhism, Hinduism, Chinese Religions, Vajrayana Buddhism (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (17/18): 17 Infantry Companies
Navy: 5 Squadrons
Description: Pasai, in northern Sumatera, broke away from Tarumangara in the early seventh century. Traditional Kejawen and Nusantaran culture, including the dominance of female theologians, continues unabated in Pasai, even more so than in Tarumangara. Its economy is heavily bolstered by the Indian trade wealth that flows through Pasai’s ports.

Kantoli/NPC
Theocratic Monarchy
Stability: 0
Economy: 16 (8/4/4)-2/0
Projects: None
Religion: Kejawen (95%)
-Hinduism, Theravada Buddhism, Vajrayana Buddhism (5%)
Development: Army 4, Navy 6, Economy 5, Culture 4
Army (15/28): 15 Infantry Companies
Navy: 10 Squadrons
Description: Kantoli emerged as the dominant power in southern Sumatera after the final collapse of Tarumangara in the mid-seventh century, as its priestess-queen was able to unite the Sumateran factions rather quickly and expand rather bloodlessly to cover the entire island. What its future holds is uncertain.

Sunda/NPC
Theocratic Monarchy
Stability: +2
Economy: 11 (5/2/4)-1/0
Projects: None
Religion: Kejawen (90%)
-Theravada Buddhism (5%/3)
-Hinduism, Vajrayana Buddhism, Chinese Religions (5%)
Development: Army 5, Navy 5, Economy 5, Culture 5
Army (12/16): 12 Infantry Companies
Navy: 5 Squadrons
Description: The western of the two major Javanese states to succeed Tarumangara, Sunda is a more land-oriented state than most of the other Tarumangaran successor states, with a powerful military contingent in its politics.

Mataram/NPC
Theocratic Monarchy
Stability: +1
Economy: 14 (5/3/6)-2/0
Projects: None
Religion: Kejawen (90%)
-Hinduism (5%/3)
-Theravada Buddhism, Vajrayana Buddhism, Chinese Religions (5%)
Development: Army 4, Navy 6, Economy 5, Culture 5
Army (12/25): 12 Infantry Companies
Navy: 10 Squadrons
Description: The eastern of the two major Javanese states to succeed Tarumangara, Mataram has continued the Tarumangaran trading tradition, in particular retaining strong trade links to Rondan and the wild eastern fringes of Nusantara. It has also found itself the main inheritor of the Tarumangaran naval tradition.

Rondan/NPC
Confederal Republic
Stability: +1
Economy: 7 (2/2/2)-1/0
Projects: None
Religion: Kejawen (70%)
-Theravada Buddhism (15%/4)
-Altjira Buddhism (10%/4)
-Vajrayana Buddhism, Hinduism (5%)
Development: Army 4, Navy 5, Economy 4, Culture 4
Army (6/10): 6 Infantry Companies
Navy: 5 Squadrons
Description: The Nusantaran colonies in the continent of Rondan, largely economically reliant on trade with the north and from the mysterious lands across the vast desert to the south, broke off in the mid-seventh century with the collapse of Tarumangara and formed a largely unified republic, led by a council of representatives from local councils of elders and priestesses.

Gurri Murrȧrȧġ/Polyblank
Monarchial Confederacy: Father of Clans
Stability: +2
Economy: 9 (7/1/1)-0/0
Projects: None
Religion: Altjira Buddhism (45%)
-Rondanese Aboriginal Religion (55%/3)
Development: Army 4, Navy 2, Economy 2, Culture 5
Army (5/17): 5 Infantry Companies
Navy: None
Description: The Gurri Murrȧrȧġ is a confederation of several tribes in southern Rondan, having unified under a single polity with Taruman political and cultural influence, brought across the continent following the Nusantarans’ permanent arrival in and settlement of Rondan in the sixth century. They have largely adopted, as a unifying factor amongst the leading tribes, a faith that syncretizes Nusantaran-brought Buddhism with their traditional beliefs. While tribal leaders, who are largely figures who have, are still powerful, under the leadership of the head Father of Clans, there exists an influential and educated class of, largely female, Buddhist priestesses and monastics.


Spoiler East Asia :

Great Ming/christos200
Absolute Monarchy: Ming Dynasty
Stability: +1
Economy: 77 (38/26/13)-5/1
Projects:
-Irrigation: Done
-Roads: Done
-Schools and Universities: Done (Built by Great Sung)
-Ports and Shipyards: Done (Built by Great Sung)
-Northern Forts: Done (Built by Great Sung)
-Wudang Temple: Done (Built by Great Sung)
-Hospitals: Done
Religion: Chinese Religions (75%)
-Mahayana Buddhism (20%/5)
-Theravada Buddhism, Manichaeism, Allfather, Judaism, Yibri Judaism (5%)
Development: Army 7, Navy 5, Economy 6, Culture 7
Army (55/155): 44 Infantry Companies, 7 Cavalry Companies, 4 Siege Trains
Navy: 21 Squadrons
Description: A palace coup at the behest of court eunuchs in the mid-seventh century finally brought an end to the long-lived Sung dynasty, after it had already been weakened by plague, ineffectual and decadent leadership, and internal strife. In its place the Ming dynasty was established. The eunuchs form the dominant court faction, and where the new dynasty will go remains to be seen.

Rouran Khanate/NPC
Absolute Monarchy
Stability: -1
Economy: 29 (17/6/6)-1/0
Projects:
-Irrigation: Done
-Roads: Done
Religion: Mori (60%)
-Manichaeism (15%/3)
-Mahayana Buddhism (10%/4)
-Tengri (5%/2)
-Chinese Religions (5%/4)
-Yona Buddhism (5%)
Development: Army 5, Navy 2, Economy 4, Culture 4
Army (35/52): 6 Infantry Companies, 27 Cavalry Companies, 2 Siege Trains
Navy: 5 Squadrons
Description: The Rouran Khanate under its first leader, Gerel or Gur Khaan, united the Central Asian peoples north of China in the last few decades and promptly invaded a divided China, managing to carve a wide swathe of it for itself, before expanding to the north and east. Though the Rouran reap China’s wealth and settle down in their new lands, beginning to Sinicize even, their vast holdings are restless, and much of it was lost in the early second half of the sixth century. However, the Rouran are helped by the fact that, under the Khan’s glory, their administration is meritocratic and generally quite effective in areas not newly conquered.

Kamchachan Khaldom/Civ’ed
Nomadic Confederacy
Stability: +2
Economy: 39 (26/8/5)-0/15
Religion: Kamchachan Religion (35%)
-Mahayana Buddhism (30%/4)
-Northern Taoism (20%/5)
-Chinese Religions (15%/4)
-Mori, Theravada Buddhism, Tengri (5%)
Development: Army 6, Navy 2, Economy 5, Culture 4
Army (27/69): 10 Infantry Companies, 16 Cavalry Companies, 1 Siege Train
Navy: None
Description: The Kamchachans swept south into the eastern Rouran Khanate in the mid-sixth century. Their army is extremely adept, having become masters of both sled and horseback warfare. The Kamchachans are known throughout China as the very alien “bone people,” both out of their vast ability to create bones from the living, and their use of bones in culture and religion. However, both Buddhism and Chinese culture have begun to spread amongst the Kamchachans.

Baekje/NPC
Feudal Monarchy
Stability: +2
Economy: 29 (14/8/7)-1/0
Projects:
-Great Northern Wall: Done
Religion: Mahayana Buddhism (70%)
-Kan'nagara-no-michi (15%/5)
-Chinese Religions (10%/4)
-Theravada Buddhism, Kamchachan Religion (5%)
Development: Army 6, Navy 4, Economy 5, Culture 5
Army (28/52): 23 Infantry Companies, 4 Cavalry Companies, 1 Siege Train
Navy: 5 Squadrons
Description: In 520, the kingdom of Baekje, with Hirajima assistance, subjugated its neighbors and united southern Korea under one banner for the first time in several decades. Baekje now is the center of the highly urbanized and quite advanced culture of the Korean peninsula, the land of the Morning Calm, though in recent years there has been increased Japanese cultural influence in the court. It is by all accounts a country on the rise.

Hirajima Kingdom/Azale
Feudal Monarchy
Stability: 0
Economy: 40 (19/9/12)-7/15
Projects:
-Grand Samosa Shrine: Done
-Seven Ports: Done
Religion: Kan'nagara-no-michi (80%)
-Mahayana Buddhism (15%/4)
-Theravada Buddhism, Chinese Religions (5%)
Development: Army 5, Navy 6, Economy 5, Culture 6
Army (24/64): 21 Infantry Companies, 3 Cavalry Companies, 2 Siege Trains
Navy: 35 Squadrons
Description: Japan is currently united under the Hirajima Kingdom, which is best known for its advanced and rather elaborate bureaucratic system that manages to tie the entire realm together seamlessly, despite continuing dominance by feudal lords. Under the Hirajima, Japan has entered a sort of cultural golden age, and its cities continue to prosper, and growing trade links have brought the islands into closer contact with mainland Asia for the first time in Japanese history.
 
Ok, mind sufficiently changed by the update. I'll take Sepharad.

More action, more FUN :0
 
To: The Nation of Kilwa
From: The Kingdom of Yibram

You're actions against the Jewish populace in Azania is horrific and uncalled for. Surrender your crown to us or a state of war shall now exist between us.
 
to answer the terms of the khaldom, which I'm reclaiming, because lel
Khal is a term that refers to a clan in... Koryak, I believe? It's been a while :p
So yeah. Not a corruption of Khan. Not a GOT reference (I don't beat dead horses THAT much). Actual language thing.
 
The New Persian Empire of Babylon hereby announces a pact of peace for the duration of 50 years with the Rashidun Caliphate. May there be no war in our time.
 
to answer the terms of the khaldom, which I'm reclaiming, because lel
Khal is a term that refers to a clan in... Koryak, I believe? It's been a while :p
I'm not a puritan when it comes to alt-history, and I don't want to start an argument, but a word for "Prince/King" in all languages of Tungus linguistic family is "toyon," and the word for "clan" or "union of families" is "nym."

It's okay, "khaldom" doesn't need to be defended. History of nations can alter their language developments, so "khal" is completely fine by me. :)

Meanwhile, great update, SouthernKing! Empires rise, empires fall.
 
Uar going down
 
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