The King is dead! Long live the King!
With the passing away of our beloved (and who says otherwise is a traitor that should be beheaded) King, the brewing dissent is ready to explode into full blown anarchy!
That is, the time has arrived for you to decide what our new civics will be.
The young Prince, soon to be crowned King (if nothing untoward happens), is young but not naive, and has realized that he can't have his father's dispotic power, so he is willing to concede something in exchange for stability and the growth of the kingdom.
Before I can write an update about that, however, I need to start said revolution, and for that I need to know what civics you'd like!
So this is not a Story update. This is purely gameplay choices you need to make for me to go on.
Here are our current civics:
Here are the Rule choices.
The Prince would like if Patrician or Bureaucracy were chosen.
Here is the Society choice. Do we want to keep Caste, which has a good
bonus but a hefty GP penalty, or do we become feudal? That +1
is not an issue (as Caste also has it, so nothing would change).
The Prince would prefer if our society became Feudal (to get rid of the -33% GP rate).
Here's the Economy choice: do we want to maintain the institution of Slavery, basing our economy on hard labor, or do we switch to Coinage, making currency the main motor of economy?
We have one Gold near Fiamma, and another (yet to be mined) near newly founded Evron.
Silver, while not fundamental, could be obtained by building a fort (or a city) north of Iran, but that requires to finish off the Iranians first.
The Prince actually has no opinion on this, Slavery is viable as long as the Slave Market building does not obsolete (and that will happen with an Industrial Era tech, so a long way in the future).
The Military is not really a choice at all, as Vassalage is hands down the best option we have at the moment. Plus the Shanty Town, when it will be unlocked, will make our cities explode (demographically speaking).
Religion is an interesting dilemma. Prophets has few but positive traits, countering (but not completely) Castes' GP penalty, and making Missionaries super cheap.
Divine Cult has another penalty on GP (so it is not compatible with Caste, as that would kill our GP generation), and reduces
empire-wide, but it also reduces war weariness (albeit not a serious problem for now) and increases the capital's gold (our main income generator at the moment).
The Prince would lean towards Prophets, more because it seems more in line with what Shinto is about.
The last choice, Welfare, is quite important: do we want to prioritize building construction in cities, or Worker actions in the field?
The Prince had no preference, he'd actually want both, but even the Prince can't have everything...