My new civ doesn't show up in the Civ selection screen. Where did I go wrong?

Well, with not the most advanced modding experience and taking a quick peek both of youre Uniques (Building and Unit) lack a <UnitClass> and <BuildingClass>, see the Uniques are organized by tables and are referenced by table, for Example the Baazar is the UB for Arabia replaces the Market, even though its a seperate Building its still reffered to in XML as BUILDING_CLASS_MARKET which the game requires in order reference it:
Code:
<GameData>
	<Buildings>
		<Row>
			<Type>BUILDING_STEELMILL</Type>
                        [COLOR="Red"]<BuildingClass>?<BuildingClass>[/COLOR]
			<Description>TXT_KEY_BUILDING_STEELMILL</Description>
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_STEELMILL_TEXT</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_STEELMILL_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_STEELMILL_HELP</Help>
Without it the game will simply discard the file, your UU also lacks this, there might be more errors but this is the most blatant one I found.
 
I have to say I'm legitimately confused. I'm looking at my CIV5Buildings.xml and I have <BuildingClass>BUILDINGCLASS_FACTORY</BuildingClass> in there. The UU has it's appropriate unitclass as well. Is this supposed to go in a seperate xml file?
 
It might have been because I was using notepad and 7zip to look at actual code, due to my steam account not being able to mysteriously run ModBuddy, if the appropriate building class is there then keep it there, THEN NEVER put in a seperate file, sorry for any confusion caused.
 
Without log errors, we don't stand a whelk's chance in a supernova trying to debug pretty much any mod. I mean, there's so many possible errors in so many possible blocks of code in so many possible files that cause your problem... we need something to narrow down the search.
 
Code:
[99067.703] columns StrategicViewType, TileType are not unique
[99067.703] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[99077.453] no such table: ContentPackage.LocalizedText
[99077.468] no such table: ContentPackage.LocalizedText
[99077.468] no such table: ContentPackage.LocalizedText
[99080.125] no such table: ContentPackage.LocalizedText
[99083.843] columns StrategicViewType, TileType are not unique
[99083.843] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[99085.515] no such table: ContentPackage.LocalizedText
[99085.515] no such table: ContentPackage.LocalizedText
[99085.515] no such table: ContentPackage.LocalizedText
[99094.640] Validating Foreign Key Constraints...
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99094.640] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99099.625] Failed Validation.
[99100.640] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8556512		78106592
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8134392		65206848
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[99100.703] Validating Foreign Key Constraints...
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99100.703] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99105.671] Failed Validation.
[99106.640] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8557688		78106592
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8135568		65206848
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[99185.906] table Civilization_FreeBuildingClasses has no column named BuildingClassTypes
[99185.906] In Query - insert into Civilization_FreeBuildingClasses('CivilizationType', 'BuildingClassTypes') values (?, ?);
[99185.906] In XMLSerializer while updating table Civilization_FreeBuildingClasses from file XML/Civilizations/Civ_USA.xml.
[99185.921] table Language_en_US has no column named Row
[99185.921] In Query - insert into Language_en_US('Row') values (?);
[99185.921] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText1.xml.
[99185.953] IconTextureAtlases.Atlas may not be NULL
[99185.953] While executing - 'insert into IconTextureAtlases('Atlas') values (?);'
[99185.953] In XMLSerializer while inserting row into table insert into IconTextureAtlases('Atlas') with  values (, ).
[99185.953] In XMLSerializer while updating table IconTextureAtlases from file XML/GameInfo/CIV5IconTextureAtlases.xml.
[99185.953] IconTextureAtlases.Atlas may not be NULL
[99187.750] Validating Foreign Key Constraints...
[99187.750] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.750] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.750] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.750] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.765] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.765] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.765] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.765] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99187.765] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[99188.015] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_STEELMILL_HELP" does not exist in Language_en_US
[99188.093] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_STEELMILL_STRATEGY" does not exist in Language_en_US
[99188.156] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_CIV5_BUILDINGS_STEELMILL_TEXT" does not exist in Language_en_US
[99188.234] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_STEELMILL" does not exist in Language_en_US
[99188.625] Invalid Reference on Civilization_UnitClassOverrides.CivilizationType - "CIVILIZATION_USA" does not exist in Civilizations
[99189.046] Invalid Reference on Traits.ShortDescription - "TXT_KEY_TRAIT_CARRY_A_BIG_STICK_SHORT" does not exist in Language_en_US
[99189.125] Invalid Reference on Traits.Description - "TXT_KEY_TRAIT_CARRY_A_BIG_STICK" does not exist in Language_en_US
[99191.203] Invalid Reference on Units.Help - "TXT_KEY_UNIT_HELP_USA_ROUGHRIDERS" does not exist in Language_en_US
[99191.296] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_USA_ROUGHRIDERS_STRATEGY" does not exist in Language_en_US
[99191.375] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_USA_ROUGHRIDERS_TEXT" does not exist in Language_en_US
[99191.453] Invalid Reference on Units.Description - "TXT_KEY_UNIT_USA_ROUGHRIDERS" does not exist in Language_en_US
[99192.781] Failed Validation.
[99193.765] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		8621568		78106592
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	8154384		65206848
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		16
------------------------------
[99266.515] no such column: Type
[99266.515] In Query - select * from Natural_Wonder_Placement where Type = ? LIMIT 1

That's the latest database.log. It says several things are missing when they aren't.
 
Technically speaking, they really are missing. A single error in a file will cause the game XML parser - the part of the game engine that converts XML into game-useable database format - to discard the entire file, along with everything you did correctly therein.

The first and most obvious reason I see in the logs that your civ isn't showing up is this:
Code:
[99185.906] table Civilization_FreeBuildingClasses has no column named BuildingClassTypes
[99185.906] In Query - insert into Civilization_FreeBuildingClasses('CivilizationType', 'BuildingClassTypes') values (?, ?);
[99185.906] In XMLSerializer while updating table Civilization_FreeBuildingClasses from file XML/Civilizations/Civ_USA.xml.
You're going to have to learn to read log errors. So, here's a teaching moment for you - what does this error say, line by line?
Typical database.log errors are divided into three lines, which are, in order, the Error, the Process, and the Traceback.

------------------------------------------------------

Line 1: The Error
Code:
[99185.906] table Civilization_FreeBuildingClasses has no column named BuildingClassTypes
This is the immediate cause of why the message appears in the first place. The error won't tell you what exactly you did wrong to trigger the error, but it does tell you what the computer ran across that made the game engine implode, and that's a start.
This error tells us that a table called Civilization_FreeBuildingClasses was being somehow altered using a column called BuildingClassTypes, and that there is no such column, so it doesn't know what to do with the information you gave it.

Usually you'll have to look very closely at spelling. In this case, you added an extra and unneeded - and mod-breaking - "s" at the end of the column name.

At this point the game dumped the file - along with everything else in the file (including the parts defining the civilization, meaning that as far as the game knows, your civilization does not exist) - and the game still doesn't know what exists in the file after that line. In other words, there are potentially more errors still unfound beyond this line. So you'll have to correct this, and try again - and if the game turns up another error, fix that, try again... in an endless loop until the game can find no more errors.

Line 2: The Process
Code:
[99185.906] In Query - insert into Civilization_FreeBuildingClasses('CivilizationType', 'BuildingClassTypes') values (?, ?);
This is what the XML parser was doing when it encountered your error. This line tells us pretty much nothing we didn't already know - that Civilization_FreeBuildingClasses was being altered. But there is still extractable information from it, namely:
1. You didn't include the BuildingType column, which must exist in your code for it to work properly. I don't know if the parser will outright reject your code otherwise or if it will disable that unitclass altogether, but either way... not good.
2. We're inserting into Civilization_FreeBuildingClasses. Before, all we knew is that the table was being altered somehow. This is not particularly useful information, but information nonetheless.

Line 3: The Traceback
Code:
[99185.906] In XMLSerializer while updating table Civilization_FreeBuildingClasses from file XML/Civilizations/Civ_USA.xml.
This line is second in importance only to the first line, because it tells you what file the error was found in. This is not particularly important in a mod like yours where, chances are, only one file is going to be altering this specific table in anyway. But it still narrows down the search for the error, and in much larger mods, this line can spare you a lot of headaches.

--------------------------------------------------

With that little lesson, I advise you to dissect this error:
Code:
[99185.921] table Language_en_US has no column named Row
[99185.921] In Query - insert into Language_en_US('Row') values (?);
[99185.921] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText1.xml.
Because it's the cause of all these errors:
Code:
[99188.015] Invalid Reference on Buildings.Help - "TXT_KEY_BUILDING_STEELMILL_HELP" does not exist in Language_en_US
[99188.093] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_STEELMILL_STRATEGY" does not exist in Language_en_US
[99188.156] Invalid Reference on Buildings.Civilopedia - "TXT_KEY_CIV5_BUILDINGS_STEELMILL_TEXT" does not exist in Language_en_US
[99188.234] Invalid Reference on Buildings.Description - "TXT_KEY_BUILDING_STEELMILL" does not exist in Language_en_US
[99188.625] Invalid Reference on Civilization_UnitClassOverrides.CivilizationType - "CIVILIZATION_USA" does not exist in Civilizations
[99189.046] Invalid Reference on Traits.ShortDescription - "TXT_KEY_TRAIT_CARRY_A_BIG_STICK_SHORT" does not exist in Language_en_US
[99189.125] Invalid Reference on Traits.Description - "TXT_KEY_TRAIT_CARRY_A_BIG_STICK" does not exist in Language_en_US
[99191.203] Invalid Reference on Units.Help - "TXT_KEY_UNIT_HELP_USA_ROUGHRIDERS" does not exist in Language_en_US
[99191.296] Invalid Reference on Units.Strategy - "TXT_KEY_UNIT_USA_ROUGHRIDERS_STRATEGY" does not exist in Language_en_US
[99191.375] Invalid Reference on Units.Civilopedia - "TXT_KEY_CIVILOPEDIA_UNITS_USA_ROUGHRIDERS_TEXT" does not exist in Language_en_US
[99191.453] Invalid Reference on Units.Description - "TXT_KEY_UNIT_USA_ROUGHRIDERS" does not exist in Language_en_US
 
Note that I deleted a bunch of lines from the long that are meaningless because everyone gets those because Firaxis
Code:
[99185.906] table Civilization_FreeBuildingClasses has no column named BuildingClassType[COLOR="Red"][B]s[/B][/COLOR]
[99185.906] In Query - insert into Civilization_FreeBuildingClasses('CivilizationType', 'BuildingClassTypes') values (?, ?);
[99185.906] In XMLSerializer while updating table Civilization_FreeBuildingClasses from file XML/Civilizations/Civ_USA.xml.
There is no s at the end of that column-name, so the game discards the entire file where this error occurs. So, as a result of this, none of the code in that file is making it into the game, and therefore, no, that stuff does not exist, as shown by the errors later on in your log.
Code:
[99185.921] table Language_en_US has no column named Row
[99185.921] In Query - insert into Language_en_US('Row') values (?);
[99185.921] In XMLSerializer while updating table Language_en_US from file XML/NewText/GameText1.xml.
This is not allowed:
Code:
	<Row Tag="TXT[COLOR="red"][B]+[/B][/COLOR]KEY_CIVILOPEDIA_LEADERS_TROOSEVELT_TEXT_1">
		<Text>PLACEHOLD TEXT THIS WILL BE REPLACED</Text>
	</Row>
Cannot see where else in the file the error would be originating from.
Code:
[99185.953] IconTextureAtlases.Atlas may not be NULL
[99185.953] While executing - 'insert into IconTextureAtlases('Atlas') values (?);'
[99185.953] In XMLSerializer while inserting row into table insert into IconTextureAtlases('Atlas') with  values (, ).
[99185.953] In XMLSerializer while updating table IconTextureAtlases from file XML/GameInfo/CIV5IconTextureAtlases.xml.
[99185.953] IconTextureAtlases.Atlas may not be NULL
This is actually the closest error the game can generate to signal you to the fundamental type of error you are making in file CIV5IconTextureAtlases.xml
This is just wrong format:
Code:
		<Row>
			<Atlas>
				<CIV_COLOR_ATLAS_LEGENDS>
					<IconSize>256</IconSize>
					<Filename>IconUSA256.dds</Filename>
					<IconsPerRow>8</IconsPerRow>
					<IconsPerColumn>8</IconsPerColumn>
				</CIV_COLOR_ATLAS_LEGENDS>
			</Atlas>
		</Row>
Your rows in the <IconTextureAtlases> table need to be presented as in this example:
Code:
		<Row>
			<Atlas>CIV_COLOR_ATLAS_LEGENDS</Atlas>
			<IconSize>256</IconSize>
			<Filename>IconUSA256.dds</Filename>
			<IconsPerRow>8</IconsPerRow>
			<IconsPerColumn>8</IconsPerColumn>
		</Row>
One point, though:
  1. Everyone and their cousin uses an atlas named "CIV_COLOR_ATLAS_LEGENDS", so you should come up with something more original if you don't want the game to refuse your code or confuse it with the file references from some other person's mod at some point in the future
It would appear that AW ninja'd me on covering everything else.
 
One other thing I forgot to mention. You cannot repeat TXT_KEY "tag" definitions in the <Language_en_US> table. These are no good because the game already has definitions for these:
Code:
	<Row Tag="TXT_KEY_CITY_NAME_WASHINGTON">
		<Text>Washington</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_NEW_YORK">
		<Text>New York</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_BOSTON">
		<Text>Boston</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_PHILADELPHIA">
		<Text>Philadelphia</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ATLANTA">
		<Text>Atlanta</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_CHICAGO">
		<Text>Chicago</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SEATTLE">
		<Text>Seattle</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SAN_FRANCISCO">
		<Text>San Francisco</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_LOS_ANGELES">
		<Text>Los Angeles</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_HOUSTON">
		<Text>Houston</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_PORTLAND">
		<Text>Portland</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ST_LOUIS">
		<Text>St. Louis</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_MIAMI">
		<Text>Miami</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_BUFFALO">
		<Text>Buffalo</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_DETROIT">
		<Text>Detroit</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_NEW_ORLEANS">
		<Text>New Orleans</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_BALTIMORE">
		<Text>Baltimore</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_DENVER">
		<Text>Denver</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_CINCINNATI">
		<Text>Cincinnati</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_DALLAS">
		<Text>Dallas</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_CLEVELAND">
		<Text>Cleveland</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_KANSAS_CITY">
		<Text>Kansas City</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SAN_DIEGO">
		<Text>San Diego</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_RICHMOND">
		<Text>Richmond</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_LAS_VEGAS">
		<Text>Las Vegas</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_PHOENIX">
		<Text>Phoenix</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ALBUQUERQUE">
		<Text>Albuquerque</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_MINNEAPOLIS">
		<Text>Minneapolis</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_PITTSBURGH">
		<Text>Pittsburgh</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_OAKLAND">
		<Text>Oakland</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_TAMPA_BAY">
		<Text>Tampa Bay</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ORLANDO">
		<Text>Orlando</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_TACOMA">
		<Text>Tacoma</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SANTA_FE">
		<Text>Santa Fe</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_OLYMPIA">
		<Text>Olympia</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_HUNT_VALLEY">
		<Text>Hunt Valley</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SPRINGFIELD">
		<Text>Springfield</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_PALO_ALTO">
		<Text>Palo Alto</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_CENTRALIA">
		<Text>Centralia</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SPOKANE">
		<Text>Spokane</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_JACKSONVILLE">
		<Text>Jacksonville</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SAVANNAH">
		<Text>Savannah</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_CHARLESTON">
		<Text>Charleston</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ANTONIO">
		<Text>Antonio</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_OMAHA">
		<Text>Omaha</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_HONOLULU">
		<Text>Honolulu</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_BIRMINGHAM">
		<Text>Birmingham</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_ANCHORAGE">
		<Text>Anchorage</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SACRAMENTO">
		<Text>Sacramento</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SALT_LAKE_CITY">
		<Text>Salt Lake City</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_RENO">
		<Text>Reno</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_BOISE">
		<Text>Boise</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_MILWAUKEE">
		<Text>Milwaukee</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SANTA_CRUZ">
		<Text>Santa Cruz</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_MONTEREY">
		<Text>Monterey</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_SANTA_MONICA">
		<Text>Santa Monica</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_LITTLE_ROCK">
		<Text>Little Rock</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_COLUMBUS">
		<Text>Columbus</Text>
	</Row>
	<Row Tag="TXT_KEY_CITY_NAME_LE_BAM">
		<Text>Le Bam</Text>
	</Row>

Also another error:
Code:
	<Row Tag="TXT=KEY=CIV5_USA_TEXT_1">
		<Text>PLACEHOLDER TEXT THIS WILL BE CHANGED LATER</Text>
	</Row>
You probably have more repeat usages of
Code:
<Row Tag="TXT_KEY_SOMETHING">
Any one such repeat usage of what the game already has will cause the entire file to be discarded by the game.
 
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