KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
A Suggestion for a Global Terraforming mechanic, to give some competition between purity and harmony, and allow you to impact the Planet in a way other than taking it over
Things to add:
Global Terraforming level 0-5
‘Terraform’ (ie Earth equivalent of Miasma..cannot be on the same tile as miasma) aliens take 5 damage per turn in it (energy boost to Terrascapes with terraform present..probably reduce/eliminate the terrascape energy from Purity 8)..planting miasma on a tile removes this [probably have to increase the time/difficulty to plant miasma...ie condenser adds miasma to 3-6 tiles over its lifetime]
Terraforming Satellite: in Terraforming/Biospheres/Planetary Engineering (requires Purity 5-8? if possible)
Ecological Restorer: Building in Alien Ethics/Alien Ecology, requires Xenomass, Harmony 5-10.
How it would work
Globally:
Global Terraforming Level is based on Global Terraforming Points / Native Environment points
<25% 0, 20%+=1, 50%+=2, 100%+=3, 150%+=4, 200%+=5
GTP: start at 0 (minimum 0)
+1/turn for each Terraforming satellite
?Other effects?(purity buildings, wonders, virtues?)
-1/turn Xenomass covered in Miasma with no Well
NEP: starts at # of coastal+land tiles
+1/turn Harmony Buildings (consume Xenomass)
?Other Harmony buildings, wonders, virtues?
Locally:
Each Land/Coastal tile would check every 20 turns (not all on the same turn) against its "Terraforming Score"
Terraforming Score for a tile
Global Terraforming Level
+2 if adjacent to a ‘Terraform’ OR Terrascape
-2 if adjacent to OR has miasma
+2 if Terraforming Satellite overhead
+random # 1-5
8 or more…tile gets ‘Terraform’, removing any miasma
7 or less… any ‘Terraform’ removed
Colossal aliens will change a Terraform tile into miasma after taking 5 damage.
Regular aliens (if there are no combat enemies nearby) will actively plant miasma on terraform tiles like a worker (removing the terraform..if the alien doesn’t die first)
Settlers only come through if Global Terraforming is 3+, Transcendence only proceeds if it is 2-
Things to add:
Global Terraforming level 0-5
‘Terraform’ (ie Earth equivalent of Miasma..cannot be on the same tile as miasma) aliens take 5 damage per turn in it (energy boost to Terrascapes with terraform present..probably reduce/eliminate the terrascape energy from Purity 8)..planting miasma on a tile removes this [probably have to increase the time/difficulty to plant miasma...ie condenser adds miasma to 3-6 tiles over its lifetime]
Terraforming Satellite: in Terraforming/Biospheres/Planetary Engineering (requires Purity 5-8? if possible)
Ecological Restorer: Building in Alien Ethics/Alien Ecology, requires Xenomass, Harmony 5-10.
How it would work
Globally:
Global Terraforming Level is based on Global Terraforming Points / Native Environment points
<25% 0, 20%+=1, 50%+=2, 100%+=3, 150%+=4, 200%+=5
GTP: start at 0 (minimum 0)
+1/turn for each Terraforming satellite
?Other effects?(purity buildings, wonders, virtues?)
-1/turn Xenomass covered in Miasma with no Well
NEP: starts at # of coastal+land tiles
+1/turn Harmony Buildings (consume Xenomass)
?Other Harmony buildings, wonders, virtues?
Locally:
Each Land/Coastal tile would check every 20 turns (not all on the same turn) against its "Terraforming Score"
Terraforming Score for a tile
Global Terraforming Level
+2 if adjacent to a ‘Terraform’ OR Terrascape
-2 if adjacent to OR has miasma
+2 if Terraforming Satellite overhead
+random # 1-5
8 or more…tile gets ‘Terraform’, removing any miasma
7 or less… any ‘Terraform’ removed
Colossal aliens will change a Terraform tile into miasma after taking 5 damage.
Regular aliens (if there are no combat enemies nearby) will actively plant miasma on terraform tiles like a worker (removing the terraform..if the alien doesn’t die first)
Settlers only come through if Global Terraforming is 3+, Transcendence only proceeds if it is 2-