End-Game Strategy Idea
Plan: Fastest conquest by revolting cities before capture. Maintain happy cities with happy resources, low WW, barracks. Produce 1 unit per turn everywhere.
1. Courthouses everywhere asap. We get 1/2-priced CHs. Now that we have CoL, we should build a ch in
every city asap and always work a spy specialist. That's upwards of 60eps per turn. Over 50t that's a GSpy. Not including the maintenance savings * inflation.
2. Keep Aksum(Pyramids) to enable Police State for +25%military-hammers and -50% WW. I think we'll be able to keep our cities happy without HeredRule if we keep happy-resource cities.
3. Nationhood gives 2

on RAX and 25% on eps (works on the ep slider). This gives us more eps to revolt cities, faster endgame.
4. Golden Ages are not critical if we're running Police State and Nationhood. We have 1/2-price on maintenance and civics and we can still get close to 1 unit per turn in each city. That's not to say we don't try for GAs, but just to keep in mind.
Keys for keeping cities:
1. Happy and health resources.
2. Pyramids.
3. 1 unit per turn capability.
4. Chops, et cetera.
5. High AI culture so we can raze later.
Other strategy keys:
1. Courthouses asap, work spy specialists.
2. Spread Hinduism, if possible, to all hill cities and cities with walls and castles.
3. Plan to have 50% spies in target cities for revolt.
4. Steal techs maximally cheaply, using DaGift cities nearby Rome, after AI is down to 3 cities.
5. Rax in all our cities before we run Nationhood.
6. Run Police State when our cities can be happy enough without HeredRule.
7. Rome as large as possible.
8. Forges as needed for 1 unit per turn.
9. Run espionage slider to acquire enough eps.
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