Turnset Report, t204-onwards
t204
Most of the moves were made last time.
Our Damascus GG moves towards Rome.
IBT:
Brennus Culture bombs Calleva. o.O
Gil founds a new city near Uruk.
Brennus catapults from Vienne are moving over towards Nibru!
t205
We revolt to Hinduism.
Our spy successfully steals MilSci.
Now that Calleva "isn't" threatened (there's a curiously roadless tile which can fix that), I hope a few of its units will try to hit a sacrificial warrior and archer.
The fleet departs Nibru. I can't send a galley to Nemet - there's definitely a caravel around - but will try and get back for Durocortorum.
Most of our units heal in 1 or 2 turns, at Bovino. This is the calm before the storm.
t206
Calleva is razed
It cost us 6 Cuirs, but I feel we needed to open the way for our units to get deeper.
We can now threaten Nemet and Duroc with a mini-stack each.
Our units can't threaten Vienne as I'd like - there's a Caravel in the way, and it's killed our trireme.
The mounted units land at Vienne 1-N. The 1-movers will wait until next turn so they can heal a little.
Vienne is well defended, but we can take it. The Cuirs will peek at Bibracte to see if it's an easy target next turn.
t207
Vienne might be too spicy for us.
18 units reside there (2muskets, 4WEs, 4cats, 3LBs, 1xbow, 2mace, 2knight)
Bibracte has 3 knights, 3 pikes, 2WEs, 1 musket and 1 Gallic warrior.
I think the best option here is to hole up on a hill and bombard Vienne while the grens heal properly (healing on a boat with a super medic doesn't seem to be working properly).
Durocortorum is razed
It only had 2 units inside. We lost 2 cuirs - one good odds, one poor.
Isca has 5 mixed units including an axe and a treb. We have a chariot outside it guarding 6 captured workers.
Gergovia has 4 units - only 1 musket - so we should be able to capture it next turn.
Nemocetenna has 9 units, so it will merely get pillaged this turn, but we'll have enough to capture it next turn.