Crashes on map generation unfortunately are very common with the CP.
It usually only happens with the second or third map you try to create without restarting the game.
Do i need to recreate (CreateMP()) the folder if I wanna remove one mod from my pack or can I just delete the folder? also I think we need a list with all known working/nonworking mods
Ahh, so it's map generation. I figured it was more related to unloading information from an old mod but that makes more sense. I'm not so sure that's the issue that was causing my earlier crashes however- they seem to have been dealt with.
Only issue I have now is Firetuner crashes when I return to main menu or exit a game- which as far as I'm concerned is fine. I managed to pack 90 Civs with CBP and Info Addict. I'm happy.
That being said, I can finally link a working CBP MP, namely Lynnes's thread...
I'm running into an odd problem. I'm trying to create a multiplayer mod pack, and im running into a ton of issues. I think most of these issues revolve around the fact that MPCreate() seems to be skipping folders all together during whatever process it uses to copy mods from documents\civ 5\MODS to assets\dlc\MP_MODSPACK\mods.
I ran winmerge against the two directories after running MPCreate() and at least 7 or 8 mod folders were missing all together in the destination directory. Do you know why this would be happening?
You need to recreate CreateMP() yeah. It's awkward like that. It's sort of difficult to make a working/nonworking list, because you have that distinction between works out of the box/works with much fiddling/worked once for this one specific guy who never appeared again. Plus, there's interactions between EUI, CBP, etc. to worry about. That being said, I can finally link a working CBP MP, namely Lynnes's thread...
I've had similar issues wth the CreateMP() function, turns out you have to run Firetuner as admin in my win8.1 pc
Crashes on map generation unfortunately are very common with the CP.
It usually only happens with the second or third map you try to create without restarting the game.
So, just an update. Amazingly I was able to fix the problem using Winmerge and simply copy all the folders from the source mods folder to the destination mods folder. I simply ignored all the oddly renamed files in the destination directory.
The result is a mods folder in the assets directory that has more folders than the original mods directory, but I played a quick multiplayer game with some AI's to 60 turns without issue.
I honestly thought the problem would be more complicated to fix lol.
Hi
I want to play with Smart AI Mod and it contains CvGameCore_Expansion2.dll, but the link to download the required folder is not available this one. So if you have another link I will appreciate. Thanks for the mod it is really nice!
Anybody know which of the compiled packs actually still work?
I really want Bacon's and Alrek's mod packs, but both are wrong (one link is dead and the other is for some anime pack)
Well, because of the general lack of packs, as well as my own impatience, I tried to recreate a mix of Alrek's and Bacon's pack. The mods included are:
Spoiler :(BNW) Leugi's Barbarian Inmersion Enhancements (v 1)
Ayyubid Civilization (v 2)
Barbarians - Unlimited Exp (v 2)
Civ IV Diplomatic Features (v 10)
Civ Names by Policies (v 8)
Corporations (v 4)
Cultural Diffusion (v 18)
Emigration (v 5)
Enhanced Information Era (v 2)
Extra Victory Conditions (v 1)
Gibraltar and Reef Optimizations (v 101)
Great Heroes (v 1)
Greatest Cities (v 11)
Helicopters Can Fly Over Water (v 3)
Industrial Building Pack (v 2)
InfoAddict (v 22)
JFD's The Anglo-Saxons (v 1)
JFD's The Archduchy of Austria (Joseph II) (v 1)
JFD's The Commonwealth of Iceland (v 2)
JFD's The Commonwealth of Poland-Lithuania (v 2)
JFD's The Confederation of Switzerland (v 5)
JFD's The County of Flanders (v 1)
JFD's The Dominion of New Zealand (v 1)
JFD's The Duchy of Milan (v 3)
JFD's The Duchy of Normandy (v 1)
JFD's The Electorate of Saxony (v 1)
JFD's The Empire of Byzantium (Alexios I Komnenos) (v 4)
JFD's The Empire of Germany (Hitler) (v 9)
JFD's The Empire of Great Britain (v 4)
JFD's The Empire of Japan (Meiji) (v 1)
JFD's The Empire of Japan (Tojo) (v 3)
JFD's The Empire of Russia (Alexander I) (v 1)
JFD's The Empire of Russia (Nicholas II) (v 3)
JFD's The Empire of Russia (Peter the Great) (v 4)
JFD's The Empire of Sweden (Karl XII) (v 2)
JFD's The Germans (v 2)
JFD's The Grand Duchy of Lithuania (v 1)
JFD's The Grand Principality of Muscow (v 1)
JFD's The Holy Roman Empire (v 2)
JFD's The Khazar Khaganate (v 2)
JFD's The Kingdom of Armenia (v 3)
JFD's The Kingdom of Bavaria (v 2)
JFD's The Kingdom of Belgium (v 1)
JFD's The Kingdom of Bohemia (v 3)
JFD's The Kingdom of Denmark-Norway (v 1)
JFD's The Kingdom of Egypt (Akhenaten) (v 1)
JFD's The Kingdom of Egypt (Djoser) (v 1)
JFD's The Kingdom of Egypt (Hatshepsut) (v 1)
JFD's The Kingdom of England (Henry VIII) (v 1)
JFD's The Kingdom of France (v 4)
JFD's The Kingdom of Francia (v 6)
JFD's The Kingdom of Hungary (v 8)
JFD's The Kingdom of Italy (v 3)
JFD's The Kingdom of Norway (v 6)
JFD's The Kingdom of Prussia (v 16)
JFD's The Kingdom of Sardinia-Piedmont (v 2)
JFD's The Kingdom of Scotland (v 2)
JFD's The Kingdom of the Vandals (v 6)
JFD's The Kingdom of Two Sicilies (v 1)
JFD's The Merchant Republic of Novgorod (v 2)
JFD's The Nri Kingdom (v 1)
JFD's The Papal States (v 10)
JFD's The Republic of Carthage (v 4)
JFD's The Republic of France (v 1)
JFD's The Republic of Poland (v 1)
JFD's The Russian Federation (v 1)
JFD's The Soviet Union (Lenin) (v 3)
JFD's The Soviet Union (Stalin) (v 13)
JFD's The Turks (Mehmed II) (v 2)
JFD's The United Kingdom of Great Britain and Northern Ireland (v 5)
JFD's The United Kingdoms of Sweden-Norway (v 1)
JFD's The United States of America (Lincoln) (v 2)
JFD's The United States of America (Roosevelt) (v 4)
Justice and Government Buildings Mod (v 2)
Krakatoa Fix (v 100)
Like Moses (v 3)
Medieval and Renaissance Building Pack (v 1)
New Beliefs Pack (v 7)
Oman Civilization (v 1)
Resolution - International Monetary Fund (v 1)
Sumer (BNW or GK) (v 66)
Throne Room (v 3)
Trading Posts Grow into Towns (v 5)
Unique Cultural Influence (v 4)
Unique Policy Buildings (v 4)
[BNW] Colonialist Legacies - Vietnam ft. Trung Sisters (v 1)
[BNW] LS Civilization Set II (v 27)
Number of mods: 87
When the pack was produced there were no errors in console and my database.log looked fine as well
However, I have yet to test this in multiplayer and only for a few minutes in singleplayer, so if anyone would like to help test this pack, it would be more than appreciated
The only issue with the pack is that it CTD's when you exit to menu or windows
Download Here
Disclaimer I own nothing which I am posting, all content goes to their respective owners, this includes mod creators, editors, etc, as well as all Firaxis and Civ5 trademark owners blah blah blah I own nothing pls no sue
Edit: I was also wondering if scenarios worked with this method of making mod packs, and how one should go about playing them?
CTD on exiting to menu is caused by InfoAddict.
There is a fix/ workaround you can find in the mod's thread.
As far as I am concerned, MPMPM-modpacks are super stable, even with a ton of mods.
I've been using this tool a long time now, and never had a single issue.