With micro pangaea and some abuse of (peace?) vassal mechanics, finish dates should be much faster than in challenge 1.
Speaking of vassals. I play 90% of my games without vassals, so I'm not really the expert on capitulation mechanics, but here is what I recall:
- We need
twice their
land or population (not counting our vassals' land and pop), as already noted by elitetroops. That's the main issue I've been running into in OCC conquest/domination games or when playing non ancient era starts.
("We're doing fine on our own")
- We need
1.5 times their
power. (A peace vassal deal requires us to have 3 times their power, unless they are our land target). Our power is reduced if another AI has more war success than us, but that shouldn't be an issue here.
Edits: Our power is multiplied by 0.75 if we are their worst enemy. Their power is modified by the leader's iVassalPowerModifier (see leader XML, resulting multiplier ranges from 0.8 (Gandhi) to 1.5 (Genghis)). (Thx, WT)
("We're doing fine on our own")
- We need
40 more
war success than they have. (Easy)
("Surely you must be joking")
- Peace treaties that keep them or us from declaring war can be an issue.
- They won't agree to become a vassal if they have more than
average power.
("We're doing fine on our own") A glance at the code shows that average power is total_power/civs_alive, so that includes us. It gets modified when they have a land target that is more powerful than them or when they are at war with a land target, which would make them more likely to vassal.
- They won't vassal if we are
at war with one of their
land targets that has a higher power than them.
("We are afraid of your enemies")
- They need to like us enough to peace vassal.
("We just don't like you enough")
- They won't peace vassal if we are at war, and they would have to declare war on their friends
("We couldn't betray our close friends") or if they don't like us enough for a war bribe. (Gandhi & Freddy will normally will peace vassal at cautious, but need to be friendly and pleased, respectively, while we are at war with another civ.)
("We just don't like you enough")
- They won't peace vassal if we are too close to a domination victory (If their land and pop gets us over 75% of the domination threshold.)
("You've grown too powerful for us.")
An early GA bomb could be useful to get some early peace vassals or faster capitulation, maybe. How long does it take to get to the power requirement? Too long?
I've had a crazy busy few weeks, but I should have some time this weekend to finally get started with this Challenge Series. I don't think I'll start with this game. Too much unit micro. I still haven't quite recovered from my last SGOTM turnset.