Civ 5 Design Challenge II - Mechanics

"+cc SgtWolf" means I'm in favor of conceding victory
 
"+cc SgtWolf" means I'm in favor of conceding victory

Conceding victory? I see, so Mister inthesomeday, would you care to join me at five for some discussions? Also this is the new mechanic.

When foreign trade units (caravan or cargo ship) end their turn in your territory or pass through it, you will recieve a lump of gold.

I wanted to try out my 'passive trading' idea and so I've made it this week's challenge, left out the trading post part. Cause that will make things to complicated. Submissions end on the sixtinth, glhf! I'll be expecting some Nabatean designs!
 
The Sultanate of Rum​

Leader: Kayqubad the Great

UA: Traders of Anatolia: Whenever a Foreign :trade: Trade Unit ends its turns in your border, gain a lump sum of :c5gold: Gold and :c5greatperson: Great General points. Captured Cities provide +25% :c5gold: Gold if a Trade Route is leaving the City.

UU: Ghulam: Longswordsman replacement. +25% :c5strength: Combat Strength if on the same tile as a Worker. Available from Metal Casting rather than Steel.

UB: Han: Caravansary replacement. Unit and Building :c5production: Production is increased by 5% for every :trade: Trade Route leaving this City. Grants +10 Experience for newly built units if the City is :c5trade: connected to the :c5capital: Capital.

Why is this Sultanate always gone?
 
Hmmm... I've got this

Mali Empire(Mansa Musa)
UA: The Golden Reign
Gain :c5gold: gold when foreign :trade: caravans end the turn in your territory equal to the amount of gold, copper and salt you posses in addition to receiving :c5faith: faith equal to that amount when your caravans end the turn in foreign territory. +1 :trade: trade route for each :c5capital: capital city following your religion.

UB: Blacksmith
Replaces the forge. While retaining its capabilities, the Blacksmith also increases the :c5production: production of mounted units by 15% and may be built in every city. Furthermore, Engineer specialists in his city will yield +1 :c5faith: faith.

UU: Mandekalu Rider
Replaces knight, though available at civil service and does not share its penalties. The Mandekalu Rider has the "Imperial Clan" promotion that makes it become stronger(+1 :c5strength:) with the amount of caravans you own and +1 :c5moves: movement as long as you own at least 1 (Stays after upgrade).

(Modded version)
Spoiler :
UU: Mandekalu Rider
An elite replacement for the knight, coming at nobility as opposed to chivalry. Starts with both :c5moves: mobility and sentry promotions, in addition to not having a penalty against cities, ignoring terrain costs and zone of control near them. Heals +1 HP more for each caravan you have, doubled when adjacent to a :trade: caravan.
 
Ghana Empire (Ghana Bassi)

UA: Foreign Economics -
When foreign caravans :trade: end the turn in your territory gain a sum of gold :c5gold: equal to the number of trade routes active. Alongside this all tiles with mines (Gold, Salt or Iron) gain an gain a tile boost of +1 Gold :c5gold: each turn ended while the caravan resides in your territory.

UB: Souq (Replaces Market.)
Unlike the normal Market, once this is built every desert tile belonging to the city gains a yield of +1 Gold :c5gold: .

UU: Fāris (Replaces Knight)
Unlike the normal Knight, this Unit gains +25% more defense :c5strength: on desert tiles and becomes stronger for every caravan active from your capital. (+1 :c5strength:)
 
Kingdom of Armenia
Leader: Ashot III
UA: The Twice-Crowned King
Upon signing a declaration of friendship with another civilisation, receive a free :c5greatperson: Great General and a permanent :c5strength: combat bonus against that civilisation. :trade: Caravans which pass near an Armenian fort or citadel grant :c5gold: gold and :c5goldenage: golden age points.

UU: Ayruzdi (Replaces Knight)
The Ayruzdi, unlike the knight it replaces, receives a :c5strength: combat bonus for every foreign :trade: trade unit in Armenian territory, doubled in friendly territory. Ayruzdi are maintenance free during :c5goldenage: Golden Ages.

UB: Kachkar (Replaces Shrine)
Alongside the regular benefits of the shrine, the Kachkar yields +1 :c5faith: on tiles with a fortified unit on it, increased to +2 :c5faith: faith and 1 :c5culture: culture if the tile has a fort or citadel.

A bit of a 'cloak and dagger' civ here. Be nice on the surface but secretly have plans to utterly destroy everyone who ever looked at you funny in the changing rooms after P.E in year 5. You can either play super nice and use all that gold and faith to befriend everyone but then have a backup incase anyone decides to backstab you (in the form of your combat bonus plus a super fortified homeland full of citadels, forts, fortified units and deadly cavalry) or you can be a bit cheekier and befriend everyone and then use your combat bonus and free cavalry to start picking your friends off one by one, and by the time anyone realises you're perhaps not as friendly as you first appeared it'll be too late! Alexander be warned, this time the backstabb-er might just become the backstab-ee!

This mirrors real life Bagratid Armenia, sitting right between the Arabs and the Romans the Bagratid kings played them against eachother while being nice on the surface, being more than happy to accept the gifts and crowns (hence the UA name) that each sent to Armenia, unaware that the kings were accepting gifts from their enemies!
 
The Latin Kingdom of Jerusalem

UA: Outremer
Cities conquered by the Kingdom become part of the empire with 75% of their full health rather than 50. Units may be purchased in puppeted cities, and puppeted cities receive no penalty to yields. Purchased units cost no maintenance.

UU: Crusader
Replaces Longswordsman. Available at Civil Service. Much cheaper to purchase, costing only 25% more gold than hammers. Trade units passing through friendly territory within two tiles of a Crusader provide a lump of culture, science, and gold. Crusaders pillaging improvements or trade routes yield double gold and, when pillaging improvements, twice as much health.

UU: Turcopole
Replaces Lancer. Ranged unit with combat strength 20 and ranged combat strength 25. Costs only 25% more gold than hammers to purchase. Combat bonus in enemy territory.
 
I came up with this by combining the elements of my original Ryukyu design with some of GPuzzle's recent one:

UA: The Three Mountains: Ryukyu and their ally gain an additional Trade Route upon signing a DOF or Research Agreement. Gain Culture for all Science earned through Trade Routes to or from you.

UB: Gusuku: Replaces the Castle and has a Scientist specialist slot. +1 Science for every Naval Trade Route to or from this city, increasing to +2 if the owner if your ally of research partner. +2 Gold for incoming Naval Trade Routes and +1 Gold for the owner.

UU: Wokou: Replaces Privateer. +2 Sight and can temporarily claim neutral water tiles. Foreign Cargo Ships ending their turn adjacent to a Wokou in Ryukyu waters provide Gold and XP.
 
Lanun​

Leader: Robodoi
Capital: Tobelo​
UA: Raja Laut
Gain Gold when foreign trade units end their turn in your territory or pass through it, with Cargo Ships grants twice the amount of Caravans. Units automatically plunders enemy trade units from up to 2 tiles away, which also grants Food.

UU: Pirate Junk
Slightly more expensive replacement for Privateer. Can be upgraded from Caravel, and keep it abilities. Besides the usual bonus, Pirate Junk also starts with +10XP. Upgrade into Ironclad.

UI: Pulau Laut
Available in Optics, only formable by Settler in water tiles. Immediately claim neutral water tiles adjacent to it, and will grow borders like a city would, at least until it had acquired randomized set of 16 tiles. Grants nearest City +2 Food, +3 Culture, and +2 Production per 4 tiles of its creation. Units stationed atop of Pulau Laut had additional 15% defensive bonus. Pulau Laut and its teritories are instantly destroyed when stacked by an enemy.

Cant go wrong with a pirate civ!
 
The Sultanate of Malacca

Leader: Iskandar Shah

UA: Straight of Malacca
Cargo ships cannot be pillaged in your territory and naval units take 5 damage every turn in your territory. Cargo ships give a lump sum of 15 :c5gold: gold, :c5culture: culture and :c5science: science to you and the owner of the cargo ship when they end their turn in your borders.

UU: Lantaka (Trebuchet)
Unlocked at Compass, and has a smaller bonus against cities (50 vs. 200). Has better ranged strength (18 vs. 12), and never obsoletes. Becomes a 1 ranged naval unit upon embarking.

UB: Foreign Merchant's Quarters (Harbor)
Instead of providing a flat bonus, Malacca gains +10% trade route range for every trade route going in and out of this city (max: +100%). Trade routes too and from this city yield and additional +3 :c5gold: gold and +2 :c5science: science.
 
Foreign merchant quarters sounds a bit too... Straightforward.
 
You could call it a Bandaragh
 
A Persian word for harbor that got mixed into Malaysian through Malaccan trade. The old name for a Malaccan administrator of a merchant quarter was a Shahbandar. Of course I learned this on Wikipedia, so think of it how you want, but that is where I find most names for my uniques.
 
A Persian word for harbor that got mixed into Malaysian through Malaccan trade. The old name for a Malaccan administrator of a merchant quarter was a Shahbandar. Of course I learned this on Wikipedia, so think of it how you want, but that is where I find most names for my uniques.

Yeah I use wiki a lot when I don't know of other places, plus it's sometimes easier for me to translate that information into a design. I got three of my uniques from this page for my recent Aztec design. https://en.wikipedia.org/wiki/Aztec_Empire#Imperial_Reforms

Also thanks for that piece of information!
 
Okay guys vote day! Unfortunately due to time and technical issues I won't be able to post the racap post right now. I'll do it later in the day.

But for now vote! (I'll give my answer later in the day as well.)

Voting last till Monday 22nd.
 
I'll go with Keniisu's Ghana, I love a good Ghana design and there are parts of the uniques that would be great for single and multi. The gold off the market is a good mechanic, and the UA has some good conceptual applications, but I like the UU best, I imagine the civ has a desert bias and a desert knight with trade strength including internal trade routes is well designed.
 
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