Puppets can build national wonders.
So this is not a bug then, but since that sounds like a very odd design decision to me I just have to ask: is this the case also in an unmodded game, or is CPP/CBP allowing puppets to build national wonders?
Puppets can build national wonders.
So this is not a bug then, but since that sounds like a very odd design decision to me I just have to ask: is this the case also in an unmodded game, or is CPP/CBP allowing puppets to build national wonders?
To be clear, you aren't installing CSD over the CSD included in the installer, right? Anyways, make sure EUI is ending up in your DLC folder.
Okay... found the culprit... it was CSD...
I had to dig into my workshop-subscriptions, locate it there to unsubscribe and then delete the coresponding folder before reinstalling the modpack.
Seemingly, Civ5 did not want to show the CSD from the installer while the other one was present and it did not seem overly odd to me that there was one number missing in the 6-number-list... I just shrugged it away as the mod was seemingly available, just without number.
I have to sort other stuff now like the issue with CID which pops the missing event-dds' people keep mentioning but that is a minor issue as I can do without that Mod.
The CP allows this, but only for buildings that do not have a limit of 1.
G
But doesn't that mean there was something wrong then? Because when my puppet started building a School of Philosophy my capital was ineligible to build it because there could be only one.
It may be something else than the CBP that is being spooky though because now I'm having the issue that none of my units can embark despite having researched Sailing and all.
Not sure you positive you installed correctly?
G
Unsubscribing to all Steam workshop mods seems to have fixed my pantheon problem. I had assumed that only activated mods could interfere with one another, but it seems like that's not the case.
Thanks!
"Stagnation" in cities doesn't change to "Starvation" when building settler and food production is less than consumption.
Spoiler :
Full version added by automatic installer.
Hello Gazebo,
I am playing with the March 9th version of the CPP. In my install, colonists function as regular settlers. They do not provide any additional buildings except for free buildings from policies, etc. This problem does not affect pioneers. This occurs on epic gamespeed, I haven't checked on other speeds.
Is this a known bug or a problem with my install?
This problem has appeared in multiple games with multiple additional mods. The smallest modlist with which this bug was present included:
Example - Simple Clock
Dynamic Culture Overview
InfoAddict v 22
More Great Works
PerfectWorld3 (Active, not used)
Xia - Erlitou
Thank you for the great mod.
That's fixed for the next version, yep.
Not sure you positive you installed correctly?
Not sure, sounds like a mapscript conflict or a mod conflict.
Make sure you've installed the latest CP, and that you've cleared your cache.
G
[105573.937] Invalid Reference on Improvements.Help - "TXT_KEY_CIV5_IMPROVEMENTS_PLANT_FOREST_HELP" does not exist in Language_en_US
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