(0) 850 - OK...it's gonna be a long pre-turn. I can feel it coming already. We have 1960 gold and an income of 182 gpt before I get started. Let's see what happens....
Exploring around, I see...Universal Sufferage underway in a number of nations, but nobody's completed it yet. That's good. Nobody's running away with population or with land area.
We're at 49 units with 45 allowed. We're paying 8 gpt. That's not bad at all. Under the old Republic rules, we'd've been paying 49 gpt, so we're ahead of that game...right now...as long as we don't get attacked. I doubt that 49 units (16 of whom are workers) will inspire much fear in our foes.
I sell many libraries. We were losing quite a bit of gpt on these. They are never going to do us any good. University/library builds are changed to courthouses/banks/units to move shields from one place to another. Wealth was changed in C3C, too, from 8 shields/1 gold and 4 shield/1 gold (pre- and post- Economics) to 4/1 and 2/1 respectively, so it's actually a reasonable thought at this point. No cities are put on wealth, yet, but it's worth considering.
Why wasn't a temple rushed in Gouda like right away? We're losing lots of squares we don't have to. And then a harbor to actually get some iron home? Wasteful, wasteful, wasteful.
I rush a number of temples in high-fliprisk areas. A few other important buildings like courthouse and aqueduct get rushed a couple of places.
Checking prices on steals vs. buying techs, I wonder why we've bought any of the first halfs of twofers in a long time. We can steal for ~2K and buying a tech costs roughly 5K. Even if we fail in the steal, as long as we don't get warred upon, we're good to go. I'll be building up cash.
Portugal offers 5 gpt, 20 gold, and WM for horses. I debate, but I decide against this, as Portugal might be a twofer partner, is in danger of not surviving 20 turns, and isn't really paying full price for the horses.
Only two wars going on right now. Hittites are fighting Mongols and Russia. That's it. That's very disappointing. Our hope really lies in the AI civs beating each other to death while we catch up.
Governments are very spread out, though. Aztecs are in Fascism. Hittites Monarchy. Mongols and Russia Republic. Portugal Democracy. And Ottomans Communism. How very interesting.
After my spending sprees, we're down to 916 gold and 187 gpt. The latter number should perk up as some of my efforts come to fruition, however.
(I) Aztecs declared war on the Hittites. Goodie! More confrontations are good for us, as long as nobody comes too far out on top. Magadan is captured/flips to Aztecs, too. That's odd. Anyway... I'm hoping the Aztecs and Hittites can do some razing in the south to open up room for us down there. I'm going to get a settler or two ready, as insurance.
Haha! After Gouda builds its temple, its borders expand slightly and we now have two railed squares under our control. But Steam Power is still a ways in our future.
(1) 860 - Little of note. Prevent a riot here, short-rush a building there. Portugal's still down the same 2 required techs we are.
(I) Spain wants MPP, RoP, and 5 gpt from us. Since I'm not interesting in participating in her wars, I have to pass.
Dang! Ottomans and Spanish start ToE. We're going to be even further behind in tech real soon now.
(2) 870 - Almost nada. Not building up much cash but our gpt is increasing a fair bit, which should help in the long run. My goal is 3K cash and 300 gpt at the end of my 10 turns, in the IA, but that might be impossible.
(I) Ottomans offer similar deal as Spain but with us kicking in 7 gpt. I again decline. Aztecs and Hittites join ToE parade. Not much differentiation between the tech leaders -- almost assuredly a by-product of the gpt bug flooding too much cash into the system.
(3) 880 - Got iron to play with again. Does anybody need it? Russia does, but 100 gold and WM does not a deal make. So, nothing happens.
(I) Ottoman ships that had been hanging out in our territory forever decide to start moving.
(4) 890 - Not much to do until we have more cash.
(I) Russians want an alliance against the Hittites so much they're willing to offer a RoP with it.

Nothing doing, Cathy.
(5) 900 - Just nothing to do. Hopefully Portugal will get a required tech soon for a 2fer, but we might have to move without Henry.
(I) Watch Hittites die.
(6) 910 - YAWN! There's an opening on "our" southern continent with saltpeter. I consider signing a RoP with Aztecs to get there faster, but our settler and theoretical defender aren't close enough yet to make it an issue.
(I) Hittites/Mongols sign peace. See Aztec infantry.
(7) 920 - Isn't Sid supposed to be exciting?
(I) Aztecs capture Tosontsengel down by Gouda. I was hoping they'd raze it. With their relative culture roughly 20 times ours, I fear for Gouda's future.
(8) 930 - Standard diplo checks. Approaching 2K gold, but I'm still spending some on improving our economy.
(9) 940 - Pay WM and 111 gold to Aztecs for RoP. This should help them move through our area a bit faster AND get us a city by some saltpeter on the southern continent. But nothing interesting to do.
(10) 950 - Not much to do. Income is way back up. A deal must've ended. Save up cash for a steal and hopefully a 2fer with Portugal.
Settler/spear pair, I had intended for one SE of their current location. It's on a river, minimal overlap, has saltpeter first ring, and looks good to me.
With our income well over 400 gpt, we should be able to steal every 5th turn or so, safely (from Russia first, because they're least strong and therefore have cheapest steal rates AND are the least threat to wipe us off the map if we're detected). Ideally, we could 2fer with Portugal, but Henry seems to be getting left in the dust. Steam Power is obviously first priority in IA, with Industrialization and Replaceable Parts coming soon thereafter. If/when 2fers become available again, we'll want to do that. For now, though, catch-up is the order of the day.
Roster:
Arathorn -- just played
Bam-Bam -- UP NOW
Speaker -- ON DECK
Skyfish
Reagan
Gothmog
http://www.civfanatics.net/uploads6/lotr10-950ad.zip
Arathorn