Has the puppet states mod been added?
Thanks for your efforts!
Hmmm, maybe.
I can merge it in mod, but there is some things which upset me, and that is:
- I am in war with AI, AI capture my city, AI make puppet state and that puppet state have +10 attitude with me, in real world, no one state like puppet state which was made by occupation. That is very stupid thing in mod, which upset me.
I don't know i will maybe incorporate this in mod.
I've been waiting for this mod... but to be honest, I haven't played a single turn just loaded the game to look around in it. So at first glance:
The good
and the
bad not-so-good
things:
It's unquestionable that you have a lot of hard work in it
I like your simmetric approach with resources: Some appear only on Earth and some only on Chiron. But is it intentional that horse/sheep/pig appear on both planets? If you just lacked ideas you could check Barsoom mod: it has animal-resource replacements.
Tech-tree: expanding its height made it impossible to scroll the tech-tree with the mouse-wheel which is very uncomfortable. Reorganizing the tree could solve it.
You have a lot of v1, v2, v3, etc units. It is immersion breaking and feels like quantity is more important than quality.
The "space" between the two planets is just ocean. Do you plan to change it into something more "galactic"?
So much for now, will keep further investigating
- I will be honest too, play first 50 turns and you will have different think.
Sogroon said:
I like your simmetric approach with resources: Some appear only on Earth and some only on Chiron. But is it intentional that horse/sheep/pig appear on both planets? If you just lacked ideas you could check Barsoom mod: it has animal-resource replacements.
- I will check Barsoom mod, and yes it is maybe stupid, but some units use horse and elephant, as their unique units, and use second additional resource like iron or copper or both (maybe). If i make several new worlds (new planets with new terrains) i will must to make on every some replacement for horse, elephants, or some metal resource. Because, horse, elephants, iron, copper, aluminum, titanium, oil, uranium are international (interplanetary) resources, and it will remain so. Sheep and pig will be replaced with some another animal, cows are replaced with orange bison (i just change texture from original bison, and get new resource).
I will add new terrains, features, resources and new map scripts.
Sogroon said:
Tech-tree: expanding its height made it impossible to scroll the tech-tree with the mouse-wheel which is very uncomfortable. Reorganizing the tree could solve it.
- Tech-tree, yes, yes, i really forgot to fix that. In previous versions, there was lots of technologies which was as a surplus or were unnecessary, and i remove them from mod, i will make positions in tech-tree different and easier to scroll, but i will not add or remove any tech.
Sogroon said:
You have a lot of v1, v2, v3, etc units. It is immersion breaking and feels like quantity is more important than quality.
- Yes, you have lots of v1, v2, v3, because mod going to 2300 AD, and you have lots of techs to research, but its limited by techs, some techs require almost all techs from one ERA to be researched, I had to do it, because in previous version AI almost research military technology which bring new v1, v2, v3, ... , v6, v7 units, and i as player research all industry techs and have very strong production and conquer entire world, in this version that is balanced and more realistic.
Sogroon said:
The "space" between the two planets is just ocean. Do you plan to change it into something more "galactic"?
- No its space, but it must be water type, because spaceships are naval units, you must think on that to you must transport your settlers, workers, and other units from one world to other. Yes i plan and try to "SPACE" be more galactic but i can't fix that because that galactic terrain (space) don't draw correct on map and i don't know how to fix that, and i was post that problem in some art thread (unit request thread i think) and get answer but that don't fix problem, if you found solution tell me.
Sogroon said:
So much for now, will keep further investigating
Thank you.