New Version - August 18th (8-18)

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does anyone has similar problem to me with events? its annoying have from +2 CPT bonus -2 and game counting culture yild bad in that city.
 
Did Religious Authority get a cap at some point? In my current game I managed to convert every city on the map to my religion (50 of them) and I'm still only receiving +3 votes from religious authority.
 
Hey there. I don't know if this is the right place to post this or not. Please correct me if it isn't. I recently downloaded this version and happiness is broken. It feels like global happiness is turned back on, but with only two happiness from luxes and happiness buildings not working. For example, in vanilla civ v, arenas give some happiness, in CBP it reduces boredom. In this version arenas still reduce boredom, but it does nothing now because cities no longer have a happiness amount.

I've redownloaded the pack several times, reinstalled it several times, and even have uninstalled and reinstalled the game itself. Can anyone help me fix this issue? Or is this a known issue in the pack?
 
OK took me some long hours but I was able to isolate it, I'm experiencing in base CP (and CP only, no eui etc.) an issue of bypassing era limitations on policies, so all policies are unlocked from day 1. I was debugging my small mods so thought they were buggy, or conflicted with CP, but nope. Oh just saw it was reported on github, hope it gets fixed soon.
 
So I have played with brazil these last two days (I hadn't played them at all since the change) and I have to say two things about the Bandeirantes:

1) It's REALLY weird to see a gunpowder unit in the medieval era. Forgiving theme for mechanics is one thing but this is completely immersion-shattering, it looks borderline silly.

2) I don't think it needs to come that early anyway. Why? Because at that point of the game, the piece of land you're in will most likely be explored anyway, and sailing through ocean takes a long time to get, since from Chivalry to Astronomy it takes a while. Which means your bandeirantes will end up landlock and you will end up using them exclusively as a mobile combat unit (which is weird since it comes around at the same tech as Knight which fills basically the same role).

Either way it's too early for them. I think having bandeirantes at the same time as Astronomy (either gunpowder or astronomy itself) comes along would be much better both from a mechanics and theme point of view.

This isn't necessarily related to your post, but but is there any way this could happen for Brazil that I might be overlooking?
Spoiler :
ZvC4McW.jpg


Seems absurdly early to have that unit, I was thinking of going to war but now I'm not so sure.
 
It seems a bug. It has only scout promotions. EDIT: Or a bad install, more probably.

That's what I was thinking, but I've played into the Renaissance without a single issue except this one, which would be pretty odd/unlikely for a bad install. I'm thinking mod conflict except that I don't use any gameplay mods. Maybe a bad event?

Edit: Also looks like that scout promotion isn't weird, Pracinhas apparently come equipped with Survivalism 1.
 
That's what I was thinking, but I've played into the Renaissance without a single issue except this one, which would be pretty odd/unlikely for a bad install. I'm thinking mod conflict except that I don't use any gameplay mods. Maybe a bad event?

Edit: Also looks like that scout promotion isn't weird, Pracinhas apparently come equipped with Survivalism 1.

You shouldn't have Pracinhas. The brazilian UU is the Bandeirante now.
 
You shouldn't have Pracinhas. The brazilian UU is the Bandeirante now.

Well I looked into it and their unique event has an option for receiving a Pracinha in every city. They do indeed have one in every city so I'm guessing the event is screwy somehow (that option should have been locked for a while still). Better let Enginseer know I suppose.
 
Well I figured out what that Pracinha issue was (typo in the event), but something else is completely puzzling me. The Leaning Tower requires 13 policies to build, yet...

Spoiler :
6T5Ojn7.jpg


Yes, he went down Statecraft, but the reduced policy requirements don't come until the finisher. Even if he had it (he didn't), I don't think he would have had the required CS alliances to build it already.

The possibility also remains that he dabbled into other policy trees, but he would have had to take 2 openers by themselves to have the requisite policies. Again, doubtful.

Any ideas? He beat me by 1 turn :blush:

EDIT: Reloaded the save to investigate, he definitely had 11 policies. At a loss here.

Also, an amusing oddity I learned from reloading the save:

Spoiler :
8gAr72m.jpg


Yes, I had just barely reached the hammer requirement but the wonder did not get built. Between this and Monty having 11 policies, I got robbed here...

I'm guessing the reason the wonder did not get built is because the excess hammers came from a CS construction quest. It must apply after your turn starts, so make sure you get everything built 2 turns before you want to have your wonder completed!

EDIT 2: Reloaded again out of curiosity to see if I could build the Leaning Tower. I completed the CS quest a couple of turns earlier, but the same exact thing happened: 810.85/810 hammers and the wonder isn't getting built. Could it be due to Palenque growing a pop that turn and the hammers from the new citizen are being applied after the turn begins?
 
Well I figured out what that Pracinha issue was (typo in the event), but something else is completely puzzling me. The Leaning Tower requires 13 policies to build, yet...

Yes, he went down Statecraft, but the reduced policy requirements don't come until the finisher. Even if he had it (he didn't), I don't think he would have had the required CS alliances to build it already.

The possibility also remains that he dabbled into other policy trees, but he would have had to take 2 openers by themselves to have the requisite policies. Again, doubtful.

Any ideas? He beat me by 1 turn :blush:

EDIT: Reloaded the save to investigate, he definitely had 11 policies. At a loss here.

Also, an amusing oddity I learned from reloading the save:

Spoiler :
8gAr72m.jpg


Yes, I had just barely reached the hammer requirement but the wonder did not get built. Between this and Monty having 11 policies, I got robbed here...

I'm guessing the reason the wonder did not get built is because the excess hammers came from a CS construction quest. It must apply after your turn starts, so make sure you get everything built 2 turns before you want to have your wonder completed!

The Founder Belief Holy Law also reduces wonder policy cost.
 
The Founder Belief Holy Law also reduces wonder policy cost.

Yep, that's it. Hoo boy, I can't believe I overlooked picking that up. I have 25 cities following my religion...my midgame would have been dominant. :(

I love this project so much. So many viable strategies.
 
Is this the right place to post about bugs or questions on the new version? I'm unable to see and manage my great works or culture or tourism output, so I'm unable to make building bonuses and its killing my tourism. Any input?
 
Is this the right place to post about bugs or questions on the new version? I'm unable to see and manage my great works or culture or tourism output, so I'm unable to make building bonuses and its killing my tourism. Any input?

Smell like a bad install or a mod conflict. I have no problem with vox populi alone.
Mod list?
 
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