No, Albuquerque is not a leader, but a unique unit, a great general available only to Portugal.How to accomplish this in game? Are there two leaders at same time in game?
No, Albuquerque is not a leader, but a unique unit, a great general available only to Portugal.How to accomplish this in game? Are there two leaders at same time in game?
No, Albuquerque is not a leader, but a unique unit, a great general available only to Portugal.
Ohh, ok. Any idea how it would work? Thanks.
How to accomplish this in game? Are there two leaders at same time in game?
Leopold II is far too controversial to ever make it into Civ VI or any Civ game IMO--his acts of mutilation, torture, destruction and slavery in the Congo caused major international scandal and effectively ended his kingship...I don't mind the idea of Belgium but Leopoldo II evokes images of sliced off Congolese hands (and the chocolates based on that Congolese colonial enterprise that I so despise).
Perhaps instead Leopold I of Belgium? https://en.m.wikipedia.org/wiki/Leopold_I_of_Belgium
Civilization games need a few villains in the mix, and Leopold II is the perfect mix of iconic/notorious yet just enough historically removed, a la a Genghis Khan.
Moreover, his atrocities were of a more apolitical nature. Stalin or Mao have the negative association of communist mixed in with their crimes; likewise Hitler or Mussolini with Fascism. Few historical leaders ascribed to those ideologies. But every nation at some point along its existence had colonial ambitions. Colonialism has fallen out of favor in modern times, but it's far less a cause for condemnation than an interesting historical footnote.
This isn't an excuse for the genocide of the Congolese - just an assertion that a colonial-focused Belgian Civilization Pack wouldn't need to come with a free DLC that's just a read.me file with nothing but the words "Trigger Warning."
Belgium
Leader: Leopold II
Civilization games need a few villains in the mix, and Leopold II is the perfect mix of iconic/notorious yet just enough historically removed, a la a Genghis Khan.
Moreover, his atrocities were of a more apolitical nature. Stalin or Mao have the negative association of communist mixed in with their crimes; likewise Hitler or Mussolini with Fascism. Few historical leaders ascribed to those ideologies. But every nation at some point along its existence had colonial ambitions. Colonialism has fallen out of favor in modern times, but it's far less a cause for condemnation than an interesting historical footnote.
This isn't an excuse for the genocide of the Congolese - just an assertion that a colonial-focused Belgian Civilization Pack wouldn't need to come with a free DLC that's just a read.me file with nothing but the words "Trigger Warning."
Vietnam
Leader Ability: Ba Con Rồng (Triple Dragon)
Grants a free unique Great General unit Trưng Sisters which spawns near most experienced military unit upon DOW by another civilization. Only 1 may spawn per game. Must be in Medieval Era or later. Military units receiving promotions within 2 tiles of a GG will receive a bonus promotion depending on unit type:
Melee: Tortoise: +10 when defending against ranged attacks.
Cavalry: Barding: +7 defense vs. ranged attacks.
Ranged: Garrison: +10 combat bonus when occupying a district or fort.
in the event the Trungs have been killed or captured, the Trưng Sisters will "suicide" and create a random artifact. and all subsequent GG spawns revert to a "standard" GG.
Unique Ability: Kim Quy "Dream of the Golden Turtle God"
5% bonus to Great Writer, Musician, and Espionage points in time of peace per Jungle tile within city borders (25% max per city); +1 Military policy slot in times of war. This is an either/or bonus, cannot receive both bonii simultaneously)
Unique Building: Water Puppet Theater
Replaces Arena. Receives Amenity and culture bonus scaling with number of Rice resources in city limits. 33% bonus to generation of Great Artists.
Unique Unit: Kiểm Nhỏ (light ranger)
Sort of "Ranger lite" available in the Classical era. Has melee strength of 27 (slightly stronger than spearman). starts with promotions: Ranger: (Faster movement in Woods and Jungle terrain), Camouflage: (Only adjacent enemy units can reveal this unit)
Please no... Not now, not ever.
The Congo Free State is not apolitical. Colonialism is condemned across the colonized world (as it was when the colonizations were happening), and justifiably so. I'm not sure how it can be called historically removed either when the contemporary DRC still suffers for Leopold's crimes.
All in all, what good reason is there to expend a slot on a limited roster of history's great civilizations on one of history's most dismal chapters? All of the current leader roster falls under enough grey moral shadows to serve as hero or villain to whoever is playing as/against them, but if I ever saw Leopold in-game I would just seek to eliminate him as quickly as possible. With extreme prejudice.
Re: Vietnam, what's a Water Puppet Theater? Did the theaters actually involve water and such? That sounds really cool and unique.![]()
*snip*
Wow, love this UA. Very RPG-ish and truthly epic! Will make Vietnam's first conflict into the stuff of legend!
I like its concept, but I think that in Civ 6 tiles / districts yields GP points as if they were any other yield such as food or science, and the game seems to have moved away from percenteage bonuses. Perhaps it could be more streamlined? I am thinking of something along these lines:
In times of peace, adyacency to unimproved jungle tiles and lakes gives your city centers and cultural districts +1 great artist points
In times of war, gain one extra military policy slot.
Good idea all around. Perhaps it could be remade in order to "play" more with the whole adyacency meta-game, but I really like the concept.
I love the idea about a super-ranger UU, as it reinforces Vietnam's role of a defensive, rather than offensive civ. Good stuff.
But Leopold II did little good for his country. He was not only a bad person, but a bad leader (Genghis Khan was a great leader, and perhaps not an entirely bad person, see the Yassa Code for example).
I don't think we need another Stalin or Mao-like figure, and Leopold II would be like that in terms of sheer controversy. I don't think Belgians (let alone anyone else) would let Civ get away with putting Leopold II in Civ proper. Maybe in a scenario (the same way they had Hitler in a WWII scenario for Civ IV via downloadable content).
ifasola, interesting Benin ideas. I think Benin is a fascinating civilization, and the leader choice is certainly worthy. Does the Ile in your version actually create an Artwork, or have a space for an Artwork? I think we need a more flavorful civ ability though--defensive walls sounds a bit too simple.
Please no... Not now, not ever.
The Congo Free State is not apolitical. Colonialism is condemned across the colonized world (as it was when the colonizations were happening), and justifiably so. I'm not sure how it can be called historically removed either when the contemporary DRC still suffers for Leopold's crimes.
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Belgium
Leader: Leopold II
Belgium has never been represented in a Civilization game previously, so lets change that. My thinking here is to go exactly opposite of my approach to Switzerland; whereas that was the kind of Civilization a player character would love to come across in the game, Belgium is going to be that Civ, the one that makes you groan to play against but that you love to play as even more!