Jesus!! Things have sure changed since my last turn, I was setting up wars with Cavs, now Panzers are steamrolling over our enemies. I read the logs but they dont do justice to how much were laying the smack down on everyone. Us not getting the GL might have actually helped us in the long run by allowing us a GA right now. This is without a doubt the latest Ive ever had a GA in a game.
Im also amazed how what I initially thought was a weedy move on bugsys part to change to a Republic, turned out to be an excellent call. We havent had to change once, and WW hasnt really been that much of a problem. 1500+ years of constant warfare in a Republic??
Thats gotta be some kinda record!
MMing looks great, make 1 small change I think.
Take out a barb camp.
Make peace with Hammi for 2gpt, 163g, Amphibious War, and an alliance against Shaka.
Sign a RoP with Xerxes.
Military statis: 0 workers(about 500+ slaves
), 1 archer, 15 cavs, 37 infs, 30 arty, 3 transports, 2 carriers, 4 destroyers, 3 battleships, 9 bombers, 1 army, and 31 panzers wrecking shop.
Against Shakas: 1 marine, 81 infs, 6 cavs, 7 arty, 4 destroyers, 1 trans, 6 bombers & misc other outdated units.
IT- Hammi dials up us screaming about some troops in his territory, we sign a RoP.
A Zulu Inf & Indian Lb tag team a panzer to kill it.
We learn computers! Start on Fission(for the UN, dont want any of them to get it with our public opinion standings right now). Due in 19 at 60%, 13gpt.
Berlin/Vine/Ivory: Panz>Mech
Dye: Panz>Panz
Coast: Battle>Battle
1- Elite Panz on our cont kills Zulu Inf & Ind Lb.
Wounded Panz takes out Z Inf, -3hp.
Spots a stack of 20+ Z Infs headed our way.
Dialing up my diplo advisor I see that Xerxes & Shaka are buddies, and they have an RoP together. This wont do, only were allowed to use those rails, bribe him with Electricity into the war also(+4gpt).
Artillary shell the stack down to 2 to 3 hps each.
Use our wounded panzers to start killing the stack, about halfway through with 0 losses I get a GL. Shakas Kryptonite is born! Rictoffen moves up to the landing point to get out of here & go rush the SETI.
We kill about 15 of the Infs using wounded Panzers with only 2 losses.
Cav takes out a barb camp.
Change Coast from Battle to a transport.
IT- Watch everyone take out some Zulu. AI wars are fun.
Berlin/Ivory/Dyeburg: Mech>Research Lab
2- Rictoffen hops in a transport, will be home next turn.
A zulu clad moves u the coast, looks like he wants to take out our Oil colony, good thing we have 5 spares.
Send a battleship up to intercept.
Establish 2 more incense colonies, just because.
Finish slaughtering the Zulu Infs, hes now down to 62. Pick up 3 slaves in the process.
Start moving troops towards a simultaneous assult on Antioch &
Shell Antioch for a bit, its defended by a marine & a cav.
An Elite Panz kills both without being scraped & takes the city.
On our continent:
Vet Panz retreats from Z inf.
Vet Panz kills Z inf, -2hp & promotes to Elite.
Vet Panz kills Z inf flawlessly but doesnt promote.
Set up 2 more wine and a coal colony, just cause Im bored with nothing to do on the homefront.
IT- Gandhi & Hammi sign a peace treaty.
Kills a Z marine.
In a definite
move, I lose about 8 slaves to a barb warrior. Doh!!
3 Mechs, a RL, and a Battle ordered up.
3- First of all I get revenge on that barb! Then I find & take out his camp.
Vet Panz kills Z inf, -3hp & promotes.
Take out Zulu saltpeter, horses, and 1 of their rubber.
Dump a transport full of Mechs & Elite Panzs off next to Z territory, load up a bunch more to be dropped off next turn.
With so many wounded troops, this was mostly a healing/positioning turn
.. well defiantly mostly healing.
IT- Watch 3 Bab transports/escorts head for Zululand, they probably have about 6 cavs in there total.
More inter-AI warfare!
Berling: Mech>SETI
More Mechs ordered up.
Pollution strikes for the first time for me!
4- Rush SETI in Berlin.
Shell New Zimbabwe to dust.
Our Panz army kills the 3 defenders, -5hp & 1 of our tanks promotes.
Panz kills a Inf & marine that were attacking our Persian buddy. He spots
a Zulu Leader off in the distance.
Poor Mnodo gets crushed under Panzer treads.
Our amazingly accurate bombers take our their gems.
Dump 2 loads of Panzers, Mechs, and *shock* Cavs off on Zulu soil. Next turn, our Panzers will all be at full strength & the burning will commence.
IT- Complete SETI in Berlin.
More Mechs ordered up.
Barbs suicide themselves on our Inf guarded colonies, but since the rails are there I dont know where theyre coming from. Its worth the 50g to find out though.
5- Battleships take out 3 clads headed for our transports.
Search everywhere but can only find 1 camp, take it out & our panzer promotes.
Sell our coal plant in Berlin.
Set up to take out (hopefully) 2 cities next turn.
IT- Infs blow up 2 of our Panzers. OHH MY GOD!1!1 Lemme post 15 topics whining about streakiness & how infantries with rifles could never take out a tank, then vow to never play Civ again until this is fixed.
More Mechs ordered up.
6- Take out the Zs only transport.
Use Ibanago for artillery practice.
A single Elite Panzer mops up the 3 Infs & burns the city, -1hp.
Im starting to think I went a bit overboard with the # of troops.
IT- Our infantry smokes a marine.
7- Set up artillery for assault on 2 cities. (In all honesty, I probably could have taken out about 7 Zulu cities by now, but I just cant bring myself to not shell the city first. I just love the smell of gunpowder in the morning.)
IT- More units.
8- Shell on Persepolis for a bit, get everyone down to 2, but its got a lot of defenders.
After seeing 3 panzers in a row blow up & another retreat, I decide our artillery could use another round of practice.
Kill of 3 marines and
another leader! He immediately jumps on a transport for home. I put a rush on Fission(90% due in 5 at 200gpt), pretty much just cause I think leaders are cool & dont wanna waste elite battles without a chance of getting some.
IT- I was right, those Bab transports had exactly 2 Marines & a tank in them.
India & Russia sign a peace treaty. They were fighting??
Our GA ends .
Ah well, a mech in every city every turn was fun while it lasted.
9- Our bombers finish isolating Zimbabwe from the rest of their cities.
Take out Persiopolis, it comes with 3 artillary! This also means that Shaka doesnt have rubber anymore, not good news for the guys in yellow!
Take out Ngome.
IT- Nada
10- Burn Swazi.
Continue moving troops south.
**End o Turn Report**
* Zulus down to 37 Infs.
*1 turn left on RoP with Russia, in 2 turns you can take out Gandhi. Just dont kill both Gandhi & Cathy for 10 turns(when our deals with Hammi expires).
*I dont know what I did, but somewhere in the middle of my turns our WW went away. 0 WW in Republic after this long? Wow! Lux back to 0%
*Ive been stacking our captured slaves on Gold Mtn. Just as somewhere to put them, and to see how many we get.
Have fun!!
My Panzer keys.
(if anyone can post some screenshots for the lurkers, it would be nice)