World War 2: European Front MOD

Do you think this will become into something?

  • Something Marvelous

    Votes: 20 60.6%
  • Something Good

    Votes: 10 30.3%
  • Something Mediocre

    Votes: 0 0.0%
  • Something Bad

    Votes: 0 0.0%
  • Something Horrible

    Votes: 3 9.1%
  • Nuffin' (won't be finished)

    Votes: 0 0.0%

  • Total voters
    33
Okay, I understand that. Then make sure to place some German U-boats close to Allied vessels (so that the AI doesn't back out too soon).
Good that you plan to have unit making wonders - makes it easier to control what the AI builds (it seems as if the AI is especially weak in building naval and artillery units).
 
Well, I tested the map with the rules imported from SOE (as Germans), and at first, I conquered all of France, Baltic States, Scandinavia, and all of the eastern europe countries. Then the Russians & Turkish had built "real" units (I'd built the cheapest possible). As I accidentally attacked the Turks, they brought USSR into the war. So, I declared war on the rest of the world, because I wanted to die. So, In week 21, 1942, Germany was finished. From that game, I noticed several things had to be done. Right now, all of the cities are in place, and the nations are correct. I still need to add to the map: rivers, buildings, city sizes, units & resources. Also some major rule editing is going to be done.

As for the resources, I'd need maps, maps and maps. I need to know where in Europe these resources need to be put: Sheep, Led, Potatos, Marble, Copper, Silver, Pigs, Fruit, Iron, Coal, Rubber, Oil, Aluminium, Uranium, Dyes, Incense & Spices.

I've found a river map myself.

Also, If anyone would like to playtest furtheron, please volunteer (test, or cry and test :evil: )
 
No need for the resource maps, I found them in my schools geography book. I think I'll be totally remaking the way units are listed, for it to be easier to handle. Please answer the poll and if anyone would like to test this after 1-2 weeks, please tell me so.
 
Your tech tree looks quite good!
A few suggestions though:
1.) Wouldn't it be better to have "rifles" as a prerequisite for "machine guns"? After all mgs are kind of further developed rifles.
2.) Since anti-tank weapons are an answer to the development of tanks, why not have tanks as a prerequisite for them?
3.) Which ww2 tanks would go for the "mega tank"?

4.) I couldn't really read the "air techs", but it seems as if "advanced engines" come from "advance targeting", but not from "basic aircraft building". Why that? Isn't an engine something more related to aircraft building than to targeting devices?
5.) Why are "Jet Engines" not a prerequisite for "Advanced Bombers"? After all advanced bombers would be faster than older ones.

6.) "Secret Service" could be derived from "Espionage" right away. One do not need a "puppet gov." to build a secret service.

If I have time when you release the beta I would be glad to test it! Keep up your good work!

CellKu
 
Honestly, you should just quit. SOE for c3c will be out sometime soon.
 
Goldflash said:
Honestly, you should just quit. SOE for c3c will be out sometime soon.

No I shouldn't. Here's why:

1) For me SOE is just WAAY too big. It took me 10 minutes to load the savegame! Everyone doesn't have a 3 ghz Pentuim 4 with gigs of RAM.

2) I could just make a smaller map with SOE rules, but I think that there are too many units. Their stats are also different from what I want them to be.

3) There are some major innovations I'd like to spread out with this mod, such as the trade-resources.

If I want to be lazy, I'll just import the SOE rules, delete unneccesary units, and change the stats of the old ones. But I don't think I could do that, except for my personal use.


CellKu said:
1.) Wouldn't it be better to have "rifles" as a prerequisite for "machine guns"? After all mgs are kind of further developed rifles.
Everyone will know Rifles from the beginning, but it's still a good point. I'll add it when I get home.

CellKu said:
2.) Since anti-tank weapons are an answer to the development of tanks, why not have tanks as a prerequisite for them?
Again, I'll add this when I get home.

CellKu said:
3.) Which ww2 tanks would go for the "mega tank"?
The Germans will have the Maus, the Russians T-55, but what for the British? These tanks are the last built, so something that almost saw action, or was built in 1946-1959.

CellKu said:
4.) I couldn't really read the "air techs", but it seems as if "advanced engines" come from "advance targeting", but not from "basic aircraft building". Why that? Isn't an engine something more related to aircraft building than to targeting devices?
You're using IE? Just enlargen the new window, as IE fits pictures to the size of the window. This is just to make things easier to draw, with one line less messing the picture. (Advanced Targeting->Advanced Air Warfare). But I'll propably add your suggestion.

CellKu said:
5.) Why are "Jet Engines" not a prerequisite for "Advanced Bombers"? After all advanced bombers would be faster than older ones.
Advanced Bombers are Very Heavy Bombers, not Jet Bombers

CellKu said:
6.) "Secret Service" could be derived from "Espionage" right away. One do not need a "puppet gov." to build a secret service.
Secret Service means the nations internal police force, killing anyone who opposes the supreme leader. Because of this, Governmental Influence is required to it.

CellKu said:
If I have time when you release the beta I would be glad to test it! Keep up your good work!
OK, another name on the list ;)

btw. I'll be adding a "normal" tech tree, with time, not type. It doesn't look as good, but I don't have a clue how the AI uses tech trees made by type.
 
As we are very international here, I'd need info on different units for different countries. I've put the ones I've chosen here, but commenting on them is allowed.

Code:
Germany:

Light Fighter - Bf109E
Medium Fighter - Fw190
Heavy Fighter - Bf109G
Jet Fighter - Me262

Light Bomber - Ju-87 Stuka
Medium Bomber - He-111
Heavy Bomber - N/A
Extra Range Bomber - Me 264 Amerika
Jet Bomber - Ar 234
Cruise Missile - V2
Recon Plane - Fw200 Condor

Cavalry - Reiter
Rifle Infantry - Wehrmacht
MG Infantry - Waffen SS
Mortar Infantry - Granatwerfer
Anti-Tank Infantry - Panzerjäger
MG Batallion - German MG Batallion
Commando - Scharfschütze
Flamethrower - Flammenwerfer
Paratrooper - Falschermjäger

Light Tank - Panzer II
Medium Tank - Panzer IV
Heavy Tank - Tiger
Mega Tank - Maus
Troop Transport - Opel Blitz

Light Artillery/AA - 38mm Cannon
Self-Propelled Artillery - Wespe
Rocket Artillery - N/A

Destroyer - Zerstörer
Cruiser - Deutschland Class
Battlecruiser - Königsberg Class
Battleship - Bismarck Class
Landing Craft - Schnellboot
Carrier - Graf Zeppelin Class
Small Submarine - Type VII
Large Submarine -Type IX


Britain:

Light Fighter - Gladiator
Medium Fighter - Hurricane
Heavy Fighter - Spitfire
Jet Fighter - Meteor

Light Bomber - Mosquito
Medium Bomber - Blenheim
Heavy Bomber - Lancaster
Extra Range Bomber - B29
Jet Bomber - B52
Cruise Missile - N/A
Recon Plane - Catalina

Cavalry - Generic
Rifle Infantry - British Infantry
MG Infantry - Generic
Mortar Infantry - Generic
Anti-Tank Infantry - Generic
MG Batallion - Generic
Commando - SAS?
Flamethrower - Combat Engineer
Paratrooper - Generic

Light Tank - Matilda I
Medium Tank - Sherman
Heavy Tank - Churchill
Mega Tank - ?
Troop Transport - Some British Truck?

Light Artillery/AA - ?
Self-Propelled Artillery - ?
Rocket Artillery - N/A

Destroyer - ?
Cruiser - ?
Battlecruiser - ?
Battleship - ?
Landing Craft - ?
Carrier - ?
Small Submarine - ?
Large Submarine - N/A


France:

Light Fighter - Dewotine 520
Medium Fighter - ?
Heavy Fighter - Se-100
Jet Fighter - N/A

Light Bomber - ?
Medium Bomber - Bloch 510
Heavy Bomber - N/A
Extra Range Bomber - N/A
Jet Bomber - N/A
Cruise Missile - N/A
Recon Plane - N/A

Cavalry - Generic
Rifle Infantry - French Infantry / Foreign Legion
MG Infantry - Generic
Mortar Infantry - Generic
Anti-Tank Infantry - Generic
MG Batallion - Generic
Commando - La Resistance
Flamethrower - N/A
Paratrooper - N/A

Light Tank - FT-17
Medium Tank - ?
Heavy Tank - N/A
Mega Tank - N/A
Troop Transport - Some French Truck?

Light Artillery/AA - ?
Self-Propelled Artillery - N/A
Rocket Artillery - N/A

Destroyer - ?
Cruiser - ?
Battlecruiser - ?
Battleship - N/A
Landing Craft - ?
Carrier - N/A
Small Submarine - ?
Large Submarine - N/A


Italy:

Light Fighter - Fiat CR.32
Medium Fighter - Macchi 202
Heavy Fighter - N/A
Jet Fighter - N/A

Light Bomber - ?
Medium Bomber - Spaviero
Heavy Bomber - N/A
Extra Range Bomber - N/A
Jet Bomber - N/A
Cruise Missile - N/A
Recon Plane - N/A

Cavalry - Generic
Rifle Infantry - Italian Infantry
MG Infantry - Generic
Mortar Infantry - Generic
Anti-Tank Infantry - Generic
MG Batallion - Generic
Commando - N/A
Flamethrower - N/A
Paratrooper - N/A

Light Tank - M13
Medium Tank - L6
Heavy Tank - N/A
Mega Tank - N/A
Troop Transport - Some Italian Truck?

Light Artillery/AA - ?
Self-Propelled Artillery - N/A
Rocket Artillery - N/A

Destroyer - ?
Cruiser - ?
Battlecruiser - ?
Battleship - N/A
Landing Craft - ?
Carrier - N/A
Small Submarine - ?
Large Submarine - N/A


Russia:

Light Fighter - I-16
Medium Fighter - Mig-3
Heavy Fighter - La-7
Jet Fighter - Yak-15

Light Bomber - Sturmovik
Medium Bomber - Db-3
Heavy Bomber - Pe-8
Extra Range Bomber - ?
Jet Bomber - ?
Cruise Missile - N/A
Recon Plane - N/A

Cavalry - Generic
Rifle Infantry - Russian Infantry
MG Infantry - Generic
Mortar Infantry - Generic
Anti-Tank Infantry - Generic
MG Batallion - Generic
Commando - Sniper
Flamethrower - Generic
Paratrooper - N/A

Light Tank - T-26
Medium Tank - T-34
Heavy Tank - Is-2
Mega Tank - T-55
Troop Transport - Some Russian Truck?

Light Artillery/AA - ?
Self-Propelled Artillery - N/A
Rocket Artillery - Katyusha

Destroyer - ?
Cruiser - ?
Battlecruiser - ?
Battleship - ?
Landing Craft - ?
Carrier - N/A
Small Submarine - ?
Large Submarine - N/A


Poland:

Light Fighter - Pzl.11
Medium Fighter - N/A
Heavy Fighter - N/A
Jet Fighter - N/A

Light Bomber - N/A
Medium Bomber - ?
Heavy Bomber - N/A
Extra Range Bomber - N/A
Jet Bomber - N/A
Cruise Missile - N/A
Recon Plane - N/A

Cavalry - Polsih Cavalry
Rifle Infantry - Generic
MG Infantry - Generic
Mortar Infantry - N/A
Anti-Tank Infantry - N/A
MG Batallion - Generic
Commando - N/A
Flamethrower - N/A
Paratrooper - N/A

Light Tank - ?
Medium Tank - N/A
Heavy Tank - N/A
Mega Tank - N/A
Troop Transport - Some Polish Truck?

Light Artillery/AA - ?
Self-Propelled Artillery - N/A
Rocket Artillery - N/A

Destroyer - ?
Cruiser - N/A
Battlecruiser - N/A
Battleship - N/A
Landing Craft - N/A
Carrier - N/A
Small Submarine - N/A
Large Submarine - N/A


Finland:

Cavalry - N/A
Rifle Infantry - Finnish Infantry
MG Infantry - Jääkäri
Mortar Infantry - Generic
Anti-Tank Infantry - N/A
MG Batallion - KK-Pataljoona
Commando - N/A
Flamethrower - N/A
Paratrooper - N/A

Light Tank - N/A
Medium Tank - N/A
Heavy Tank - N/A
Mega Tank - N/A
Troop Transport - Some Finnish Truck?

Light Artillery/AA - Pieni Tykki
Self-Propelled Artillery - N/A
Rocket Artillery - N/A

Destroyer - Laiva
Cruiser - N/A
Battlecruiser - N/A
Battleship - N/A
Landing Craft - N/A
Carrier - N/A
Small Submarine - N/A
Large Submarine - N/A

More to come!
Please comment & add anything you'd like for You're country.
 
I'm now working on the civilopedia & pediaicons, and after their done, I'll be adding the units & buildings + their stats. The map is almost finished, only the resources to put & buildings in the cities. Hopefully the first beta will be out Monday 24th! Would it be ok to put a new thread in the completed scenarios then, or when it's been upgraded from v0.1b to v1.0?

I've already got CellKu & Ville as testers, anyone else? As the future version will be a beta, icons in civilopedia won't propably be included just yet. But I guess you'll manage.
 
There are quite a few "work in progress"-scenarios in the completed scenarios forum. So I don't think that it would be a problem to put your beta there. Perhaps that will also help you to get additional testers. Just make clear that it is a beta and you would like to get comments.
With respect to the AI your new tech tree is much better. I am not sure if the AI would have been able to use your old tech tree effectively.
I am looking forward to testing your beta!

CellKu
 
CellKu said:
There are quite a few "work in progress"-scenarios in the completed scenarios forum. So I don't think that it would be a problem to put your beta there. Perhaps that will also help you to get additional testers. Just make clear that it is a beta and you would like to get comments.
With respect to the AI your new tech tree is much better. I am not sure if the AI would have been able to use your old tech tree effectively.
I am looking forward to testing your beta!

CellKu
100th Post! Yay! Only 200 to go...

I'd like to try the specific tech tree first, and if it doesn't work, then switch. I'm also wondering about how the player would use the tech tree... Would one research the a-bomb already in 1942, but have out-of-date units & factories? Fortunately the switch from old to new tech tree isn't that difficult. I don't have a clue how large the mod will be, but we'll see.

*Goes back to the 'Add to Civilopedia-' & 'Add to Pediaicons.txt's*
 
The size of the mod seems to become quite impressive (especially with all the units).
With respect to the A-bomb: Make certain that it is way back in the tech tree and that ground units are too important to refrain from researching them. So, even if the player researches very fast towards the A-bomb, the AI's progress with respect to ground units should give it such an advantage that it wouldn't be feasible for the player to pursue that tactic. That would mean that the second - at least the third - generation of ground units would have to be so strong that they would crack down any resistance by first generation ground units.

CellKu
 
I intend to make the attack/defense values as well as the +hp very large (largest possible attack/defense is 1000!?). For example the tanks: The attack would be the same number as the guns size (ie. Tiger would have 88 attack/defense). Also, every cm of armour would add 1 to the hp. (ie. 120mm armor would be +12). These might sound huge, but it makes sure that a Matilda mk1 can't destroy a Tiger. (As it can't) If the gun is a MG, the A/D = gun size*2. I still have to find out how to put the infantry A/D.

Or should I stick to the traditional civ A/D's, except making them larger? Starting from Infantry as 10/12 to Maus having 30/30?
 
What has been done:

Pediaicons for Units: Done
Pediaicons for Techs: Done
Pediaicons for Resources: Done
Pediaicons for Buildings: Almost Done
Animnames: Done

Civilopedia text for Units: No text, only requirements.
Civilopedia text for Techs: No text, only entries.
Civilopedia text for Resources: No text, only entries.
Civilopedia text for Buildings: No text, only entries.

Adding the Units: ½ Done
Adding the Buildings: Done
Adding the Techs: Done
Adding the Resources: Done

Icons for Everything: Not yet
Units_32.pcx: Work Started
Resources.pcx: Done
Buildings.pcx: Work Started
Units Downloaded & Sorted: Work Started

Terrain on map: Done
Cities on map: Done
Units on map: All but the Navies
Buildings in cities: Not Yet

After I've added the new Units & Buildings, and Buildings to the cities, the mod will propablybe released as Beta.
 
Unfortunately the Beta date might be post-poned, as the adding units part is taking longer than I thought. Although I "only" need to add the units with their stats & the buildings in the cities to make the beta work, I'd also like to do other things. The beta will be out before the summer vacation or I'll do something evil to myself ;)

@ CellKu: The early war units versus late-war units will be like spearmen vs tanks.
 
The early war units versus late-war units will be like spearmen vs tanks.
Then we should never research anything :lol:

No rush with beta, as long as it is out before the summer vacation :)
 
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