Conquests 01: First Spoiler. End of ancient age.

sparrow said:
Most interesting happenings in the game so far: I sent a scout to watch and follow the Babylonian settler that was going for the gems. When I got close the settler froze, from 1375 BC to 1050 BC. I don't know why it started moving again.

Have others seen this behavior?

I managed to hold a Babylonian settler for at least 24 turns(600 years!) with a scout just two tiles away from yours. Eventually an escort arrived and took him away.
 
Can somebody re-iterate what exactly happened with technology in this game?
People keep mentioning a tech bug but I played my game not knowing that and although I've noticed that I was ahead in tech race from very beggining i thought it was because it's always like that when playing on regent level.
 
I wanted to get into the GOTM a while back but all the games were too high a level but since this is regent (which I know I can beat) I've started playing them.

The start position looked horrendous at first glance but nevertheless I settled Hattusas by the river to the NE. Then suddenly! my scout popped a city and I started sailing ahead. In all I got a few techs from the goody huts (mysticism, HB Riding and Literature and probably another) I reasearched at full pelt towards republic and traded for anything I didn't know. The reason I'm in anarchy now is because I wanted to eliminate the Arabs and scale down my military before getting into republic. Almost from the moment it finished a barracks Tarsus was building swords so by the time I had other cities ready I already had a formidable army. As you can see I finished off the Arabs a couple of turns ago (no they didn't respawn like some people seem to be seeing-although they could be on the other continent(s) or something...). Now I intend to wait until knights and then blitz Sumeria and Babylon.

My empire (note the sword stack outside recently seized Mecca)
hittiteAA.jpg
 
dmanakho said:
Can somebody re-iterate what exactly happened with technology in this game?
People keep mentioning a tech bug but I played my game not knowing that and although I've noticed that I was ahead in tech race from very beggining i thought it was because it's always like that when playing on regent level.
It isn't really a bug so much as something unexpected :)

What happened in this game is that the map is a standard size map but the technology pace is set for a huge map. It takes nearly twice as much research to learn each tech on a huge map vs. on a standard map, so the tech pace is slower for everyone (human and AIs) than would be expected.

Note that corruption is affected the same way - it is set for a huge map so there's less corruption for everyone (human and AIs) than would be expected for a standard size map.
 
Thank you SirPleb you are always the most helpful! :goodjob:
 
It was a dark and stormy night when Mursilis awoke in his stasis chamber and looked at the chronometer. “We can’t be at Alpha Centauri yet, Captain Ainwood must have ejected the colony pod prematurely”. He noticed the blinking message light. “This had better be good,” he muttered.

Captain Ainwood’s rosy-cheeked face glowed on the monitor, “Sorry to drop you off early but they was big LOTR party going on back in Auckland and the crew didn’t want to miss it. Just a few changes I thought I should mention, just for kicks the crew and I scattered your colony pods around the planet. You’ll need to research all your own techs as it seems some porn I downloaded corrupted the knowledge base, sorry about that. A couple more little changes, all those modifications you’ve been dealing with for the last few months in the simulator have been implemented. That’s it for now, I’ll get back to you once the party’s over” and with the sound of a cork popping the face was gone and all that remained on the screen was the GOTM logo.

“Well that sucks”. Mursilis kicked open the chamber door and looked out into the night. “So what’s the inventory look like? He asked the pod. One settler, 1 worker and a scout, the knowledge base files for irrigation, road building, mining, pottery and alphabet are intact, the rest of the data is corrupted” came the reply. With a snort, Mursilis slumped back into the chamber and waited for dawn.

With the rising sun, Mursilis activated Boone (the scout) and sent him west in search of a good spot to settle and Boone found only plains, woods and a supply pod Captain Ainwood must have dropped. “Well at least he left behind some lovely parting gifts” Mursilis said. This place looks like crap, let’s try to the northeast over by that river and so the first city of his new empire, Hattusas was founded. Mursilis decreed that writing would be needed to keep facilitate communication and record keeping, but it’s not that important, so just a single old man begin thinking about it. Mursilis was very pleased to hear that the supply pod Boone had found was actually another colony pod, so I’ll get another city very soon. Where to place it was the question, most of this land is ok for production, but is not suited to feeding large numbers of people. Another scout (Lewis) was soon commissioned and off he went in search of a spot for the next city.

“Good news from the explorers, they found two more supply pods and we got data cards for Ceremonial Burial & Warrior Code”, Mursilis was happy, along with the founding of Tarsus, his people were beginning their quest back to the stars.

In 3300 BC (Mursilis decided a calendar was needed to track how long he’d be marooned here), Boone discovered another pod with the knowledge of Bronze Working, while Clark (another scout) met Hammurabi and Lewis met Abu Bakr.

“Well, so we’ve found my old ministers of Culture & Religion, and they’ve decided setup their own little kingdoms, that will have to change”

A short while later, Boone found a pod with knowledge of The Wheel, while Lewis met a colonist from the Sumerians while opening a pod with Masonry information. Clark spotted a wild looking warrior and reported back to Mursilis.

“So, besides my minister of Agriculture, there are also barbarians on this little island of ours.”

Soon the cities of Ugarit and Harran were founded and Clark opened what would prove to be the final supply pod for Mysticism. A couple of trades with the others net Iron Working and all of the known gold.

Writing is discovered in 1750 BC and Mursilis sends a couple more thinkers to join the old man on a new quest, Philosophy, and in 1350 BC Hattusha is founded and iron is now available to the weapons makers. Soon gold is being spent to teach the troops how to use a sword.

In 1300 BC Philosophy is discover and this new enlightenment, gives one of the thinkers an idea and Map Making is added to the list of Hittite knowledge. The thinkers are sent on a new quest, Mathematics. In 1200 BC, all of the warriors have been upgraded and new city defenders are being trained to allow an Army of 7 swordsmen and 4 archers to go forth on the Crusade of Arab Conquest.

The war runs from 975 BC to 730 BC, with losses of 2 Archers and 2 Swordsmen, while razing 3 cities and capturing 2, plus 1 slave and the knowledge of Polytheism as a peace settlement. During the war, 3 more cities were founded and the thinkers completed their work on mathematics and began on a Code of Laws. Just after the Code of Laws was discovered and a single thinker began work on a new form of government (The Republic), news came from afar that Lisbon (so that’s where Henry, my minister of the Sea, landed), built a Wonder named Colossus and my neighbors the Sumerians built the Pyramids, Beijing (hello Mao) built the Temple of Zeus & Shaka completed the Oracle as my ministers of Foreign Policy and Defense are located.

Seven more cities would be added to the empire and the acquisition of Horseback Riding in trade would occur before the War of Arab Extinction began in 110 AD and end in 270 AD with the capture of Damascus and Basra. Reports of an Arab settler proved to be of no consequence. During the war, Sumeria built a pair of wonders, The Temple of Artemis and the Hanging Gardens, while Henry added the Great Library and my last minister, Wan Kong, my science minister adds the Mausoleum of Mausollos to his kingdom.

Mursilis was quite happy as three more cities were founded and his thinkers had discovered the use of Currency and a new government, The Republic. He began to realize that his neighbors were not interested in leaving this place and were spending little time in research, so he ordered for libraries and marketplaces to be added to all cities.

One fine morning as Mursilis was exiting his shower he noticed a blinking light in the stasis chamber he had kept as a memento of the original journey. With anticipation, he tapped the receive message key and once again the face of Ainwood filled the screen, “Just one more piece of information that I’ve just discovered, it seems, that your thinkers were only half way programmed, so everything will take longer to research, have fun”.

“The nice thing about being an Immortal” thought Mursilis, “is you get to live long enough to see the your little tormentors get their comeuppance”. (Mrs. Mursilis was also not very pleased to hear that her husband would need longer to complete his journey to the stars)

Word has come from Harran that the Great Lighthouse project had completed and sailors were leaving port in search of new lands. To the surprise of Mursilis, suddenly all of his workers were elated and began the Golden Age of the Hittite Empire.

Then without completely analyzing the situation, Mursilis declared “From this day forth, the people will have a say in how this land is managed, I declare the Birth of the Hittite Republic”, and all around the lands parties broke out and not much got done for four cycles. When the hangovers had cleared, work began again in 520 AD, and immediately the corruption free thinkers of the Hittite Republic discovered the knowledge of Construction was the first among the known tribes to enter the Middle Ages.

On the horizon loomed the annexation of the Babylonian lands and a visit to claim the territory of the Sumerians, but that tale is for another day.
 
Very nice, denyd! But, where are the mind worms (barbs)? :lol:

I think I'll go fire up a game of SMAC/x. Look what you've gone and done. :)
 
SirPleb said:
It isn't really a bug so much as something unexpected :)

What happened in this game is that the map is a standard size map but the technology pace is set for a huge map. It takes nearly twice as much research to learn each tech on a huge map vs. on a standard map, so the tech pace is slower for everyone (human and AIs) than would be expected.

Note that corruption is affected the same way - it is set for a huge map so there's less corruption for everyone (human and AIs) than would be expected for a standard size map.

Good to know. Here I thought I was a leader of a bunch of retards errr mentally handicapped.
 
I did notice the slow pace of Tech research as well.
It all works out in the end though. The Babylonians beat me to Philosophy by 2 turns! Irritating, but I held fast to my monopoly on Literature and with the completion of 5 or 6 libraries, I was able to out-pace the un-educated AI by the end of the Ancient Age. Converted to Monarchy and never looked back. Even though both Sumeria and Babylon got the free Tech (for being Scientific) at the start of Middle Age, I was able to trade smartly and retain my lead, eventually stretching it out to 2-3 Techs.
The funny thing is, Arabia got the Great Library, but I don't think it got him EVEN 1 FREE TECH! He was ahead of Babylon in Tech, and I wan't selling any of my Tech, so he (Arabia) still had to do his own research. As mentioned in my earlier post, I recently wiped him out. What a chump!

P.S. Arabia had threatened me several times, demanding free Tech from me. I told him where to stick it and he backed down. I did have a fair amount of units at the time though, as a result of my recent war with Sumeria.
 
COTM01 Predator

I got a late start on this game as I, too, did not have Conquests yet. Bought a copy, and read up on the changes (not well enough apparently), and spent the first night playing a Hittites game with similar conditions. Had a few surprises (like free COL after Philosophy) that were later explained in Sir Plebs wonderful writeup. After going to bed at 2:30 I decided I was ready to start the game the next day. Subsequent game play would show I was not. :rolleyes:

Last month was my first GOTM after 6 months of not playing. I didn't do too bad, and since this game is on regent I decided it was time for my first Predator game. Predator didn't seem to mean too much in this game, no faster tech pace, and the free units didn't seem to have much effect (apart from a distant popped warrior, I didn't build my first warrior until 2030BC).

Anywho, I decided to listen to the wisdom of Dave McW and look for a better starting spot. I headed N/NE, eventually settling at the riverbend just north of the dyes, 5 turns from start.

3750BC.jpg


I built 3 scouts, settler, granary, spear, settler. Definately need to work on my worker actions better.

I popped 7 huts for Ceremonial Burial, Warrior Code, Settler (after finally remembering to switch away from settler build before popping), Masonry, warrior, Mysticism, 25g.

My research path was a problem too, though it seemed sound at the time. I checked F10 and saw no one had Wheel, so I did that first at 100%, got it in 2390BC only to find there were no horses to be had (easily anyway). I then did Writing at 100% (should have done this first), and got it in 1475BC. Then I did Philosophy at 100% (now see I should have done Code of Laws first), and got it in 1125BC, taking Code of Laws as my free tech. Then I started Republic at 10% (another mistake, should have been 100%), and got it in 50BC.

Revolt in 30BC for 6 turns of Anarchy. Learn Currency in ??, and Literature in 250AD.

Everything else was popped or gotten from others. I was researching Horseback Riding when Sumeria started Sun Tzu in 290AD, so I got Horseback from them for 45g (I had 1 turn to go), and entered the Middle Ages. Here's what it looks like:

MA_290AD.jpg


Compared to the people that did the COL, Phil, Republic slingshot, I'm in the stone ages. So this month is turning out to be a major learning experience for Conquests. A few other things I noticed, warrior to sword upgrades are 60g (was 40g in PTW), forest chops in 4 turns instead of 10, would have settled on closer river if I'd realized that.

I had 3 wars:

Sumeria in 1250BC (they wanted Alphabet), peace in 800BC after I gave them Iron. No shots fired.
Arabia in 1225BC (they wanted Iron), peace in 1025BC after giving them Philosophy for 61g. I lost 1 city in this war, my incense city founded with popped settler. This loss annoyed me because it was on a hill, fortified with a 3/3 and 2/2 warrior, who lost to 2 3/3 Arab warriors attacking accross a river!! :mad:

Ugarit_Taken.jpg


In 370BC I attack Arabia, taking Baghdad (their iron city at size 1), destroying Medina, and taking Mecca with Oracle. I made peace for Math, 2 cities and 51g in 270BC. Then I bought a worker from them. :D They are down to 2 towns at this point.

My QSC stats looked pretty dismal:

5 cities
1 granary
1 barracks
3 workers
3 slaves
3 scouts
8 warriors
2 spears
1 curragh (about to go suicidal)

Sumeria 184
Arabia 139
Babylon 125
Hittites 120

Happy 3.4
Content 11.9
Territory 104.9

And a picture of the continent at 1000BC:
(In case you're wondering, this is a zoomed out pic at 1600x1200, a great resolution to play at if you have a 21" monitor. To keep your desktop resolution in Civ3, just add the line keepres=1 to your conquests.ini file)

C3C_QSC01_World.jpg


At this point I'm not sure what I'm doing yet, I've got no hope of getting a decent score as slow as my research has been, so I may try something I haven't tried before, like space or culture. Then again, I may just go for a quick win so I can play GOTM33 next week. :rolleyes:
 
Ainwood: Since you aren't allowed the the GOTM, you've got to find something else to fill in all those free hours :D

BTW: Kudos for a setup without an obvious settler factory. I was becoming kind of routine to walk the same path (find the sweet spot, build the town, build warriors while researching pottery, build granary, pump out settlers until you can overwhelm the AI with numbers...) every game.

Also, the 'Tech Bug' has provided a needed change in forcing the player to have to do a little research to get out of the AA (I don't think I did enough and my final score will suffer accordingly).

I did notice one interesting thing. When finishing off the Arabs, I had a pairs of swords chasing an Arab Settler/Spear combo when their last city was taken and I got the message Arabs have been destroyed. Is the usual for C3C?
 
I just replayed this start to check what I did wrong the first time. Building granaries certainly appears very effective as I was fairly easily able to get 9 towns (+ 1 settler 7 workers 13 warrior 2 granaries 1 barracks 22 pop). It's always much easier the second time of course.

Anyway, that's all by the by. What I want to write about is that in my replay I researched Writing then Code of laws then Philospohy which I completed in 1025bc only to get no free tech. In the real game I researched Philosophy much later and got the free tech. This would have been a nasty blow if my replay was the actual game, and seems a little unfair. How did other players fair with getting to philosophy first?
 
Offa said:
How did other players fair with getting to philosophy first?

I managed to get philosophy first. My mistake was clicking the next pop-up too quickly. I ended up getting map making as my free tech. I would've preferred something else since we weren't on an island map.
 
CGOTM1 Hitties open class

Like others, I bought Conquests on 1st June, loaded the game, patched it, loaded the save, and played my first game of Conquests that very day with CGOTM1. No practise game for me.

4000BC Worker east, no good land. Scout to hill, still no good land. Settler NE.

I walked the settler all the way up to the grassland, I nearly settled the turn I spotted the grassland as I don't like to walk too far, unless I know where I'm going. I settled Hattusas within range of the bonus grassland in 3750BC. Writing at 50 turns.
I built a scout, a warrior and then a settler (I think).

3650BC Meet the Arabs, and get Cer Bur+10 for Alphabet
Find a hut, not far from Hattusas, and its got a city :) I think I need that in this game.
Built another scout from bonus city and 3 scouts were enough to get the good huts on this map.
Started churning settlers as best I could, and only after I had a few cities did I build a granary.

2590BC Meet Babylon get Warrior code and Bronze Working + 10 for Alphabet, seems like a good deal to me.
Myst from a hut

2470BC Masonry from a hut
Meet Sumeria, get 10 gold for Cer bur, they are very weak.

2270BC Wheel from a hut

1625BC Iron working at max, 15 turns, can't build the settlers quickly, so lets take the cities.

1525BC Horseback riding from a hut.
So the AI does not hunt huts on regent, I mean 1525BC, right next to Babylon.

1275BC Find another hut, how can there be any left?. We get Philosophy from it, and therefore get our next tech Map Making too?

1000BC
6 Cities, 18 people,
1 settler, 3 workers, 1 scout, 16 warriors
588 Gold, Tech : all first level, all second level, HBR, MM, Philosophy
Score 136

cgtom1-1000bc_copy.jpg


Iron gets hooked up and about 10 swords move on Arabia, with more to come.

380BC Destroy Arabia

Now working hard to hook up the horses, but continue to pump swords and settlers.
Its a long way for our swords, so its takes forever for all the force to get over the other side of the continent.

Here are my swords, and three elites, to boot.

cgotm1-380bc_copy.jpg


250BC As the AI is so weak, we launch attack on Babylon, Republic in 11 (I have to research it myself unlike some lucky others). Start to sweep up the weak edges of the Babylon empire, not able to capture many but don't want to wait until they grow

70BC Republic is researched, we go into anarchy. Galleys do their work at this point, details for next spoiler. Pull 5 turn anarchy

30AD now a republic, Construction in 10, but still need Currency and Literature. The AI does not seem to want to research them (the tech bug not helping here).

170AD Babylon taken
Sumeria attempt to sneak attack us, but right next to a stack of 3-M-C!!!!!!!!!. We tell them to go and they declare war and we start our war with Sumeria and start our Golden Age. Actually this was unfortunate as we were about to sweap Babylon from the game. In fact Babylon is taken, but we then lose that to Sumeria.
We make peace with Babylon to concentrate on Sumeria, and get a couple more cities in the peace.
Babylon agree to fight Sumeria, but take back Babylon before we can get to it.

300AD At last we reach the middle ages

cgotm1-300ad_copy.jpg


In general this was a sloppy period, I lost 3 settlers to barbs, I guess the difficult position and the slow tech place made me feel that I was not doing well so lost concentration. Also lost cities that I should have held.

Once horses were hooked up I pumped 3 men chariorts like crazy, but found that they can't go through mountains, jungle, and swamps, which is a real problem in this map. Luckily there was a way through both far north and far south (AI roads through jungle).

As expected on Regent and with the tech bug, the AI did not reseearch tech very well, but I was lucky I felt, with what I got from huts (6 techs, including Philosophy bonus).
 
I didn't make it to philosophy till sometmie shortly after 500 BC, and not surprisingly, I wasn't the first one there. Perhaps if I had taken the time to read up a little about conquests before jumping straight into the game... Heh yeah right!

On cultural conversions, I had great problems with these when attacking Sumeria. They had the Temple of Artemis which seems to provide a HUGE boost to culture. A couple of times their cities along the south coast and in the jungles flipped taking some units with them, which was quite frustrating. I also didn't want to destroy them all as I didn't have the settler production ability to fill up the empty space, so I just had to tough it out.
 
I used a simple, dirty method to avoid problems with the culture of Sumeria (which had the ToA also in my game).
I took the ToA first via a ROP abuse and prepared to retake it if the city should flip (but I was lucky).
The ToA is unique for its ability to give you a big culture boost even if you capture it. So after a few turns I had a big culture lead and no city ever flipped in the whole game.
 
Ok.
It’s my time to write on how I went trough the Ancient Ages.
Now I know that there was some sort of mix up with tech settings. I played the entire game not knowing this and actually this was something that totally dictated my strategy.
Location was not good :sad: , but I didn’t want to lose any moves so I settled right where I was. :p
Game started Alphabet and pottery. I knew I had a scout and a good chance to get few techs from barbarian villages. So I decided to go straight for writing and put my science to minimum (50turns). I built warrior and then I built another scout. One of the first villages scout entered joined me as a city, I met Arabs and Sumerians, and Babylonian a little later. I felt like my scouts were the one who popped up all the huts because some of them were right next to the border of rival’s cities and I still managed to get something out.

I traded few technologies at the beginning and as soon as I got iron working I started looking for iron to secure much needed source. I managed to secure 4 sources iron, plus i had 3 different luxuries under my control. Sumerians had no iron as many of you experienced, Arabs had one and Babylon had one.

It was only the game in my memory when Babylon was such a small size empire and was the worst civilization on my continent. Arabs-I made them target No1 right away, they had closest source of horses and I had none.

I was about to prepare for an ancient age war, but then SOMETHING STRANGE happened. I notice I am way ahead in tech progress and instead if keeping slider at 10% I could move it to the max and bit AI very early in peaceful race :goodjob: (I guess that was the “tech bug”). And this changed my usual game play to the opposite of what I usually do. I almost with no exception start early AA wars, this time I had no wars at AA and never quit wars in later ages, but that is going to be in the next spoiler.

Right after researching writing with science set to max I was the 1st to discover philosophy and it gave me free literature [dance]
I had been pre-building GB so I switched to it and by year 590BC I was just few turn away from researching Republic and Hittites were declared the largest nations in the world. :band:
I had the highest score, biggest in size and population but was losing in culture to Sumerians. My cities were hurrying in building libraries and I knew at that point that the game is practically won. (Quite early, huh!). :beer:

Although, I still had to have few wars, but I was not in a hurry. That’s where I made a mistake deciding to build some GWs, I lost them all and in addition to GB I only managed to jump and built Great Wall. Those were only AA wonders I had. :hmm:

It all lasted until around 300AD when my still peaceful but powerful empire entered MAs. Arabs and Sumerians were 2 techs behind me and Babylonians were so backward i don't even want to mention it here. And with its largest size and better government Hittites had an enormous potential over AIs. Plus Hittites didn't have their golden age yet.

Mursilis was looking forward for the bright future of Hittite republic. :king:
He was also preparing for his first big and deadly war. :devil2:

Oh, and another thing, barbarians didn't bother me much. Yes, the killed both of my scouts, but that was it.

In overal if was one of the easiest startups i had when playing C3C

QUESTION: How do you instead of attaching images displaying them? Please don't laugh at my dummy question.
 
dmanakho said:
QUESTION: How do you instead of attaching images displaying them? Please don't laugh at my dummy question.

Upload the image by using the CFC upload feature, located at the bottom right of any page. Then, in you're post, bracket the upload page w/ [IMG_]http://www.civfanatics.net/uploads7/filename.jpg[/IMG_] for it to link to your post. I placed the _ in there so it wouldn't appear as a link. You can also use the icon (Mountain Landscape) at the top of any reply window, if you don't want to type the brackets.

Picture2.jpg


Picture4.jpg
 
I have just realized (this being my first GOTM) that u need to have the saves from 1000BC and 1000AD when u submit ur game. Well i didnt know that and it is currently 1575AD. What can i do? Can i still submit?
 
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