CGOTM1 Hitties open class
Like others, I bought Conquests on 1st June, loaded the game, patched it, loaded the save, and played my first game of Conquests that very day with CGOTM1. No practise game for me.
4000BC Worker east, no good land. Scout to hill, still no good land. Settler NE.
I walked the settler all the way up to the grassland, I nearly settled the turn I spotted the grassland as I don't like to walk too far, unless I know where I'm going. I settled Hattusas within range of the bonus grassland in 3750BC. Writing at 50 turns.
I built a scout, a warrior and then a settler (I think).
3650BC Meet the Arabs, and get Cer Bur+10 for Alphabet
Find a hut, not far from Hattusas, and its got a city

I think I need that in this game.
Built another scout from bonus city and 3 scouts were enough to get the good huts on this map.
Started churning settlers as best I could, and only after I had a few cities did I build a granary.
2590BC Meet Babylon get Warrior code and Bronze Working + 10 for Alphabet, seems like a good deal to me.
Myst from a hut
2470BC Masonry from a hut
Meet Sumeria, get 10 gold for Cer bur, they are very weak.
2270BC Wheel from a hut
1625BC Iron working at max, 15 turns, can't build the settlers quickly, so lets take the cities.
1525BC Horseback riding from a hut.
So the AI does not hunt huts on regent, I mean 1525BC, right next to Babylon.
1275BC Find another hut, how can there be any left?. We get Philosophy from it, and therefore get our next tech Map Making too?
1000BC
6 Cities, 18 people,
1 settler, 3 workers, 1 scout, 16 warriors
588 Gold, Tech : all first level, all second level, HBR, MM, Philosophy
Score 136
Iron gets hooked up and about 10 swords move on Arabia, with more to come.
380BC Destroy Arabia
Now working hard to hook up the horses, but continue to pump swords and settlers.
Its a long way for our swords, so its takes forever for all the force to get over the other side of the continent.
Here are my swords, and three elites, to boot.
250BC As the AI is so weak, we launch attack on Babylon, Republic in 11 (I have to research it myself unlike some lucky others). Start to sweep up the weak edges of the Babylon empire, not able to capture many but don't want to wait until they grow
70BC Republic is researched, we go into anarchy. Galleys do their work at this point, details for next spoiler. Pull 5 turn anarchy
30AD now a republic, Construction in 10, but still need Currency and Literature. The AI does not seem to want to research them (the tech bug not helping here).
170AD Babylon taken
Sumeria attempt to sneak attack us, but right next to a stack of 3-M-C!!!!!!!!!. We tell them to go and they declare war and we start our war with Sumeria and start our Golden Age. Actually this was unfortunate as we were about to sweap Babylon from the game. In fact Babylon is taken, but we then lose that to Sumeria.
We make peace with Babylon to concentrate on Sumeria, and get a couple more cities in the peace.
Babylon agree to fight Sumeria, but take back Babylon before we can get to it.
300AD At last we reach the middle ages
In general this was a sloppy period, I lost 3 settlers to barbs, I guess the difficult position and the slow tech place made me feel that I was not doing well so lost concentration. Also lost cities that I should have held.
Once horses were hooked up I pumped 3 men chariorts like crazy, but found that they can't go through mountains, jungle, and swamps, which is a real problem in this map. Luckily there was a way through both far north and far south (AI roads through jungle).
As expected on Regent and with the tech bug, the AI did not reseearch tech very well, but I was lucky I felt, with what I got from huts (6 techs, including Philosophy bonus).