RFHolloway said:What would happen if on turn 3 you woke one of the workers, would you be able to use that worker and the forrest chop still complete?
Turn 1 one worker works
turn 2 2 workers works
turn 3 wake 1to move onto a new project, leaving 1 to complete the chop.
Of course that would not be easy to keep track of to say the least, but you could cancel one, look to cancel the other, and see if it still had 1 turn to go, and if it didn't reassign the first one. Time for some experiments I feel....
Edit :- as an alternative, just use an irrigation since as Sirpleb suggests roading then chopping is normally bad.
It's a good idea. I'd already done this with screen shots a few hours ago, but haven't gotten around to posting it yet.
I'll give the punch line away though so you don't try it in a game. Do not even think about doing it!!! It's a complete disaster and you end up wasting even more moves than you could in almost any other way.
@AlanH - I did get a very nice culture win on a PbEM against a friend on the Mesoamerica scenario (he was not happy as he was sure he would win). The game seems to announce to the last human player when win conditions are met. I guess it checks at the end of turn cycle (this last is from memory and we play so many PbEM that now I think about it I'm not so sure...)