Classic 33: Spoiler 2 (Industrial age)

Open, PTW 1.27

During the middle ages my notes dwindled off to nothing. During the first turn I got furs connected. 400 years later I finally learn a new government and revolt to republic. 1000 years after that China attacks, and I figure I'm dead, but they decide not to finish me off.

I spent the whole time doing minimal research and struggling to develop some sort of economy. My military was obviously not strong, but overall I wasn't in horrible shape. I had a bunch of cities north of the jungle and a bunch of cities south of the jungle, and I got a forbidden palace built. I'm not good about building the FP early enough, but I'm getting better. (Two months ago I finished it one turn before the end of the game.)

China attacks in 660 AD, for no apparent reason. I enlist the aid of India and Korea, while China draws Egypt in on their side. India, Korea, and China lose lots of troops; I lose most of my northern cities. I'm expecting to lose everything when China offers to make peace. I remember that my military alliances are still in place and decline the offer. Two turns later the alliances run out and China agrees to make peace if I give them a little town. I do, and I start rebuilding. At some point during this I enter the industrial ages, but I have no idea when. The last of my notes read, "Horrible war until 870" which isn't really helpful when reconstructing the game to write this.
 
Open PTW 1.27

Sabre's 5CC Conquest?

Early Middle Ages
In 1050bc I entered the Middle Ages along with the Ottomans. Checking the Ottomans to see what they were given, hoping for something to trade and I see ... nothing. Um, wait I could have sworn the Ottomans were a scientific civ. A check of the Civilopedia reveals that Ainwood must have changed their trait (as confirmed in the first spoiler thread.) Grrr.

Rome demanded Monotheism in 975bc. I'm not really ready for a war but I'm not giving away a monopoly tech and I can always call on India to block the Romans so I send Ceasar's emissary back empty-handed. Whew - Rome was bluffing!

At this point I'm in dire need of a workforce to develop my lands and luckily the other civs begin offering workers nearly every turn. I begin buying them whenever I could afford to and end up with 7. One of these trades involved exchanging Monotheism for Korea's Engineering. All in all Monotheism netted me only 2 workers and Engineering.

In 250bc I finished my 40-turn research on Republic. I'm last to get there and have no trade opportunities. After a short anarchy (4 turns? for some reason I didn't write this down) Greece becomes a Republic. Since I can't keep up with tech, I just turn science off and decide to play banker to the world ala Moonsinger. It's something I've wanted to play around with and since this conquest attempt isn't quite going as planned (no wars in 4000 years?) I guess now's as good a time as any.

Greece Global Banking Corporation
Basically, the idea of Moonsinger's banking strategy is to constantly buy the other civs' gold and pay them back in payments. This keeps the other civs broke so that they can't rush improvements, upgrade units or buy alliances against me. With only 5 cities I'm kind of limited into how much I can pursue this, but with targetting the big, advanced civs (China, India, Korea and Arabia) I can prevent a game-ending declaration of war. By this point I'm pretty sure a conquest isn't going to happen.

5CC Conquest to 5CC Diplomatic
There were several factors that led me to changing my goal. The first was Ainwood's refusal to place any strategic resources within reach of my cities. :cry: I had iron connected for a few hundred years but that colony was eventually culturally taken by the Koreans. I never had a chance at the horses and the saltpeter was annoyingly spread 1 to a civ. By the time I had a decent force of Medieval Infantry China and India were huge and sporting nice shiny UU's just waiting to roll over my puny little nation. The terrain and blistering tech pace were the big obstacles in not hitting those two before Chivalry. It took forever setting my cities up and getting them ready for a military buildup.

So now my choices were to A)Buy the necessary resources, Chivalry and an alliance with India and try to take out China, B)Wait until the Modern Era and hope for a highly successful late conquest or C)Scrap the whole Conquest idea and embrace my banker role, gunning for a Diplomatic victory.

A and B seemed like very risky paths. With enemies on all sides I was feeling very exposed and vulnerable. So I've decided to go with C and see where that takes me.

GGBC Open For Business
In 450ad I've finished building Cathedrals in 4 of the 5 cities (Delphi is still about 200 years behind) and I'm starting to fall behind in my ability to buy gold. It's time I made the jump to Banking.

450ad - Trade 21gpt to France for Theology
Trade 14gpt to India for Printing Press
Trade Printing Press, 11gpt to France for Education
Trade 636g to India for Banking
Trade Banking to France for Invention, 6gpt
Trade Banking, 30g to Spain for Gunpowder
No saltpeter (this is when I give up on Conquest for good)

In 580ad I trade around for Democracy, Chemistry and Astronomy and immediately enter Anarchy. Anarchy was really painful. I was losing 144gpt and praying for a fast anarchy. Luckily it was only 3 turns (one of the benefits of having such a small nation) and with a Democracy and Banks my trade was really taking off.

Golden Age
610ad - Korea demands 97g. Checking my ledger I see I am paying them 15gpt. I ignore their demands and they declare war. Not only do the Koreans give up the money they deposited with me, they start their war by sending a warrior against a veteran Hoplite in a pop 12 city. Golden Age! My income jumps to 115gpt (not counting the @100gpt tied up in my banking.) The Korean war ends up being very uneventful. I fended off a few swordsmen and longbows and lost just 1 hoplite. No promotions to elite so really no chance at a GL. I could have attacked the few Korean towns to the south but I didn't want to hurt my rep by razing any cities. Peace was granted even up as soon as Korea would talk to me.

The Dirty Side of Banking
Arabia has been my most frequent customer and we've both been profiting. My treasury has grown into the thousands and they have become a tech leader. In 640ad, some math shows we owe the Arabs 2534g. Buying techs is becoming expensive as the tech leaders trade every tech they research the same turn they discover it, keeping me out of the loop. This prevents me from selling any tech I buy and recouping some of my expenses. Being a bit bored, I decided it's time to play a little dirty. A quick steal attempt of Physics from the Arabs would cost 1018g. I either gain a tech at discount or the Arabs declare war and free up alot of my gold. Success! I trade Physics to the Ottomans for Metallurgy.

Two turns later and my debt to the Arabs is up to 3199g and they now have Theory of Gravity. I try another quick steal and again I successfully steal the tech! Hey, this is kinda neat. I've never really tried stealing tech before. In 730ad we get yet another stolen tech from Arabia - this time it's Magnetism and we reach the Industrial Age!

Outlook
Hey, so far so good. After 2 losses trying for conquest this is a fun change of pace and I just might be able to do this. As long as I can keep on China and India's good side I think I can survive and keep up with tech enough to get the UN. I'm going to continue the banking route and keep trying to get tech any way I can.

Tech
1050bc - Monotheism - free tech
925bc - Engineering - Korea for Monotheism, 108g
250bc - the Republic - 40 turn research
450bc - Theology - France for 21gpt
Printing Press - India for 14gpt
Education - France for Printing Press, 11gpt
Banking - India for 636g
Invention, 6gpt - France for Banking
Gunpowder - Spain for Banking
580ad - Democracy - Arabia for 83gpt
Chemistry - Spain for Democracy, 73g
Astrnonmy - Rome for Democracy
640ad - Physics - Arabia stolen
660ad - Theory of Gravity - Arabia stolen
730ad - Magnetism - Arabia stolen
 
PTW 1.21f open

Like CKS, my notes for anything past the ancient age were non-existant. So from memory, fairly early in the medieval era India declared war on me. They, of course, had war elephants, but were either done with, or nearly done with their GA from a war with Rome. I enlisted China as a war mate. In fact, China would be my war partner in every war for the rest of the game.

I had hopelites, archers and longbowmen. Luckily, India spent most of their troops against China, so I was able to take 3 or 4 towns with the longbowmen. In the process, I got iron! Sometime after this, I finished the FP in a city next to Athens, close to the China border. I made peace as soon as the alliance was up, and started building up knights. I had no more direct wars until the advent of cavalry.

I struggled mightily to keep up in tech, not really succeeding. China had entered a GA while fighting India, and was probably 5 to 7 techs ahead by time I had cavalry. After getting cavalry, I declared on India, getting China and Rome on my side. I pretty much steamrolled India, and then I declared on Korea, again with China (who now had Infantry!) on my side. Korea fell easily. Rome was next. India and Korea only had musketmen and pikemen. Rome had Rifelmen, and I took heavy losses taking the city of Rome. Very heavy.

About this time I entered the Industrial age. I was now the largest civ, but still not the points leader. I owned all of my side of the landmass, except for the northern area of China. I was behind everyone in tech. China was building every wonder, and had all of their territory railroaded. They were very scary, so my goal from now on is to keep their military busy at all times.

Hergrom
 
I hate Ainwood. I really do!. Compared to cracker, these games are just awfull. No resources near start, nothing. And I hate barbarians! I play with no barbarians in solo games and this game was just a proof for that. Barbarians screwed my all efforts for a quick win. Well, I got a domination win in 630 CE, and I hate that too. I was 5 tiles short of one turn earlier win. I even had nightmares about this game. Last night was literally a nightmare. I just couldn't win this game. Aargh!
 
I hope your being sarcastic in your remarks Drazek. And I'll bite.

I beg to differ with you on several points. First, the resources and barbs are just two features of Ainwood's games that I enjoy. I really wasn't experienced enough on the couple of cracker games that I played to compare the two, but I have truly enjoyed this year's games so far. And 630 ad(?) is nothing to sneeze at in any case. I'm simply amazed at the domination dates you post.
 
Drazek - You really think these games are awful? Personally I have a hard time playing a random start anymore because I've gotten so used to the maps of the GOTM. I know I complained about the resources in my recap, but the only reason I didn't get any of them was my play style. The iron, horses and saltpeter were all within reach of everyone given a little effort and the fact I didn't get any of them made me try some stuff I might not have and I'm having a fun game because of it. As for the barbarians, there were some good conversations on dealing with them and, for me, it was a good learning experience.
 
Sabre said:
Drazek - You really think these games are awful?
Yes, but on the other hand, they are also interesting due to their problems. But this game was just too much. AI had all resources very near to their starts and we had a large jungle area between us and resources. I haven't played random games for ages except for some HoF games using MapFinder so perhaps I have forgotten how random games are like...
 
I can't fault ainwood for creating games that are a challenge. This was a tough game but a lot of players successfully completed it. A lot depended on the decisions you made at the very beginning of the game. Also, whether Saltpeter and Coal were available to you in the later game.

In my opinion, this was one of the toughest GOTMs ever. But that may just be because it was the first GOTM I have lost since my first Deity game in GOTM 14 Rome. The beginning of the game had decisions that focused on the distances to Iron and Horses. If you were able to build a small core around Athens and then expand to the south and southeast before the Chinese then you had it made. Most of the maps I have seen show some Chinese settlement in the SE. I made my first strategic mistake in not developing a strong enough core before expanding to the south to try and capture the Horses and Iron in that area. In other words, I tried to grab them too soon. I succeeded in capturing them but, as a result, I had two cores, neither of which was strong enough in the later game.

In the meantime, the Chinese expanded along my western side and also in the southeast. I ended up with a civ that was shaped roughly like an hourglass. That meant I was vulnerable to attack because any enemy could cut me in half and that would be disastrous. The yellow area is the waist of my hourglass.
GOTM_33_hourglass.jpg


I built a strong military to scare them off and that worked until the middle of the Middle Ages. I could have survived and been successful, but for the lack of Saltpeter and Coal in the later game. When I got Gunpowder and found no Saltpeter in my territory, I looked around and saw that there was very little in the game. As a matter of fact, no civ had more than one supply of it. That meant there could be no trading. I would have to capture it from another civ. The only practical source was from Korea which had it adjacent to their capital. If I could capture their capital then it would be within the 9 squares of the city. Korea was at war with a couple of other civs and it was vulnerable because it was losing cities. Unfortunately, it was losing them to China, the big dog in my game. I took the chance anyway and sent a group of Knights to land on a hill next to Seoul.

At about the same time I discovered Steam Power and was all geared up for a quick railroad build out when I found I also had no coal. China had seized it early in the game and it was one square outside my border with them.

At that point I was mortally wounded without being attacked. I could not build a railroad system to move units quickly to any point of attack. Not having Saltpeter meant that I could not build the best defensive or offensive units of the Middle Ages, the Musketman and Cavalry. In addition, I could not build Cannons to weaken any attacking units from another civ. The Cannon can be a very powerful defensive unit, but only if you have railroads. At this point, I could see no way to win. It was just a matter of time before one of my neighbors, either China or India, attacked.

Meanwhile, my attack on the Koreans was going well. The red arrow points to the Saltpeter.
GOTM_33_Korea_Attack.jpg


The Knights I had landed were aided by some Indian Cavalry who attacked piecemeal, but were still effective in reducing the garrison in Seoul. I was very close to capturing Seoul when the Chinese declared war on me. Since they were also at war with Korea and had captured some nearby Korean cities, they just set over a stack of Cavalry to destroy my Knights and that was the end of my clever plan to capture Saltpeter.

The Chinese invasion didn’t take long. Their hordes of Cavalry were more than a match for my Riflemen/Knight groups. First they cut my civ in two and then mopped up each core. Finally in 1060 AD I was conquered.

As you can see, I few different decisions and a little luck would have made a big difference. I note that some players were able to trade for Saltpeter. If I had that opportunity, I would have won the game. Even a powerful civ, such as China was in my game, is really no match for a human player who is evenly matched as far as unit type. If we both had Cavalry I would have attacked them. The human just has a much better grasp of military tactics and can use its units much more skillfully than the AI.

If I had developed my core around Athens a little more then I would have gotten the Coal which was not available later. Just one more city to the west and it would have been mine. But I decided to strike out through the jungle and try for the Iron and Horses. When I got them I thought I had achieved a strategic coup. Unfortunately, it lead to my downfall.

So that early decision lead to a lack of coal. A sparse supply of Saltpeter and its even distribution among all of the civs in the game was really my death knell. Being behind in the tech race for a long time did not encourage me to attack my neighbors. Therefore, they grew strong and rich. I could have lasted a bit longer if I had developed the core around my capital better, but without Saltpeter I was doomed. :cry:
 
Alexander politely greeted Micca, the emissary from Abu Bakr in the foyer of the palace. Unfortunately that was where the pleasantries ended as Alexander’s refusal of Micca’s demand for the knowledge of currency led to a Declaration
Of War from the Arab nation. “We don’t want to go this alone, get me the Spanish and Indian ambassadors” said Alexander to his aide.

The dealings with the two ambassadors had gone about how Alexander had expected and as he had hoped, they would be fighting the Arabs for him while his nation continued to prosper.

“I want to welcome you all to the Republic of Greece” Alexander said at the celebration of the inaugural session of the Greek Parliament. “We need to have a meeting regarding China and our future expansion needs,” he said to General Grahamiam, the commander of his military.

Alexander began “Gentlemen, first let me announce the signing of a treaty with the Arabs and the acquisition of the city of Adan in eastern Arabia as tribute. Now let’s discuss China. They are in our way and from all indications will not be able effectively counter our Medieval Infantry and Pike troops. Let’s us strike now before the Chinese military adds new abilities that we do not want to face.”

Little did Alexander know when he invited Egypt and India into an alliance against China that this little border skirmish, would lead to worldwide warfare. Soon the Egyptian, Ottoman, Korean and Spanish were battling the Arabs, French and Romans as well as China and India. Greece through some bit of luck managed to escape being allied against until Spain broke an alliance and razed the undefended Greek city of Adan. The war against China went well as city after city fell to the Greek troops. At the battle for Shanghai, an unwise Chinese Archer died while attacking an Elite Greek Hoplite and the Grecian Golden Age had begun. Shortly after, the same Hoplite defended against another Chinese Archer and the Great Leader Pyrrhus would be born from the forge of battle. Pyrrhus would soon drive the citizens of Shanghai to complete the second Greek capital.

At the ribbon cutting ceremony for the new War Academy, Alexander announced to the cheering crowds the fall of the Chinese capital of Beijing. The crowd seemed to sense the anticipation in Alexander’s voice that this conflict was finally, after over 500 years was coming to an inevitable conclusion. In 360 AD, India dealt the final blow to the last Chinese city and Mao was no more. Throughout this period, Greece had continued to add cities, knowledge and land to it’s national standing. The completion of Leonardo’s Workshop in Athens completed the period on a high note for Greece.

Alexander addressed his advisors “Gentlemen, all went well in this little escapade with Korea. Their three nearby cities are now ours and they have offered us a technology and some cash for peace and I have accepted it. We now need to turn our attention to that little island to the northeast. I have always trusted my opponents’ opinion when something is of value and if he is willing to build a city on that little gulag, there must be a reason. Get my the guy who’s always talking about boats and ships, Sir Gubsy or something like that. We’ll need transport for our knights to that island as soon as it can be arranged.”

“So the Ottoman Empire has seen fit to land knights near Argos, get me their ambassador, let’s see what he knows about this” Alexander said to his aide.

The Ottoman Ambassador was quite pleased with the trade, getting all those annual gold payments for the knowledge of Democracy. That was until he reached his embassy and found out that his government had declared war on Greece and his deal was worthless. To learn of the quick demise of the knight expeditionary force made the day a complete disaster.

Alexander felt quite sorry to hear of Cleopatra’s demise at the hands of the Ottoman Empire, seeing that it was he who got her into the war with an alliance for pocket change. Joan however, was doing much better since the alliance against the Ottomans, but would soon chicken out when she became the sole opponent for the great Ottoman Sihapi.

The allied conference had gone better than Alexander had expected thought as he headed to the gala for the new Trading Post In Athens. The new cavalry unit would rule the field and the cash influx would allow the Greek research to continue unabated. With the discovery of Magnetism, the Greek Nation entered the Industrial Age and began adding railroads to the core cities. The entire world was still in conflicts that now spanned over 750 years. The world was dividing into three tiers of power. The Greek, the Ottoman and Indians at the top, with the Korean, French and Arabs as the middle class and Rome barely avoiding going the way of China and Egypt. The Greek empire had a sizeable technology lead, though was only a middle of the road military power. Where the Greek nation had an ace yet to play was gold, as the nation’s treasury was over 10,000 pieces strong and growing thanks to foreign contributions.
 
CIII 1.29 Open

In 900BC I entered the MA with tech leadership, but had just 7 cities and a modest army (9 hops, 12 archers, 1 cat and 3 warriors). Although I badly needed strategic resources and luxes, I was not yet ready to confront the mighty Chinese. 900BC to 390BC was a war preparation period. Korea entered the MA in 650BC, but got Mono. for their free tech (same as me), so no trading opportunites there. Traded for Republic in 550BC and revolted (4 turns of anarchy).

War vs China 390 BC-360 AD

By 390 BC my army was up to 12 hops, 22 archers, 5 cats and 2 Was, and the northern road network was complete. The plan was to use hops to pillage all Chinese iron and horse resources, and to cut all roads around Beijing. The remaining hop/archer/cat teams would do the actual conquering. On the eve of war my hoplite pillaging teams were staged at their jumping-off points when China's cultural borders expanded, forcing them to march back two squares to avoid taking a rep hit. By the time they were in position China had acquired Feudalism, and already had pikes showing! I launched the attack in 390BC anyway, counting on my cats to help equalize. By 330BC I had captured Chengdu, Shanghai and Tsingtao (securing dyes, horses and iron). Beijing was isolated and under siege. Turns out that there were a total of maybe 5-6 pikes in all of China's cities --once the lone pike in each city was eliminated, the rest of their defenses came apart like a used rickshaw in a demolition derby. In 310BC my Golden Age was triggered, and flush with our initial success I determined to make all of the Chinese lands mine. In 290BC India learned Feudalism, so I made a GPT deal to obtain this tech (and as 'Greenmail' to keep India from joining with the Chinese against us). In 250BC Beijing fell, and with it we acquired the Great Library. Turned research down to zero, and also began phasing in Marketplace builds alongside my military builds. Without horses or iron China was doomed, although it was a long campaign due to several culture flips. War weariness started to be a factor around 50AD, but I simply adjusted the luxury slider or hired clowns to keep the war going. Although I could have extracted lots of concessions for peace, I was worried about the prospect of losing cities to flips during the 20 turns of peace. In 90AD I made a MA with Egpyt because China had built a couple of cities in the far-west. By 260AD we had possession of all Chinese lands in our proximity, and in 360AD Egypt finished off the last two Chinese cities in the west.

Wars vs. Korea and France 260AD-470AD

The southern part of my continent had been colonized by the Koreans and the French (who had lost an earlier war against the Ottomans and respawned in the SE corner of the continent). My game plan called for a second ring of productive cities centered on Two Cows River, but one thing stood between the glorious Greek empire and these lands: the rightful owners. I told the Koreans about our version of the Monroe Doctrine, but they were unimpressed. So from 260AD to 370AD Greek knights instructed the recalcitrant Koreans on the finer points of this doctrine, capturing or razing all Korean cities in the vicinity. The war vs. France lasted from 370AD-470AD -- they put up more of a fight with just 4 cities than I had expected. My initial assault force consisted of 4 knights, 2 hops and 4 longbows. The knights were repulsed at the first French city they attacked (by just 2 super-patriotic spearmen). Then an a mini-SOD of 6 spears and 6 archers poured out the other cities to harass my forces. I developed an amusing (and unplanned) tactic of using the few knights left in the area to threaten a city, and then retreat as the SOD approached. After several turns of this I was able to reinforce the attackers, and pick off their cities just ahead of the wandering SOD. The SOD meandered around like a drunken sailor on shore leave, marching and counter-marching several times in response to each threat. Upon the capture of the last French city the SOD vanished without engaging a single enemy unit in combat.

470AD-650AD consolidation and preparation for showdown with India

By this time my populace had some serious war weariness going, and I took the opportunity for some R&R and infrastructure building. 1000 years of war had generated zero GLs, so I built our FP in Corinth (to the north of Athens), and did a Palace jump to Troy in the south (on the river by the two cows). In 600 AD Hyangson (in the far southwest) flipped back to Korea. Preparation for the coming war with India continued; they had just one source of iron, right near our border, so I was pretty confident I could overwhelm their cities once hostilities began.

War with India 650AD-870AD (entered the IA)

My war plan for India was based on three distinct fronts: a SOD (hops/longbows/cats) in the north, knights in the south, and another SOD with supporting knights in the center. The plan was to move first in the north and the far south, to draw forces away from the central sector where their most important cities were located. The central forces would attack Madras (with their only source of iron), and hook south to take the most important Indian cities. This plan worked quite well initially, but I did not count on the impact of our vast culture deficit! Madras alone flipped back 3 different times (it had Copurnicus in it and I wanted to keep it). Eventually I adapted the expedient of simply raising their cities and replacing them with my own, although I did not have enough new settlers coming in (even with two settler factories) to claim all of the newly cleared lands. We got a couple of GLs from this war, one of which rushed Adam Smith's and the other built an army of knights. The army won a couple of victories before losing to a lone, undefended conscript rifle (in open terrain) that was accompanying a settler. Both India and Egypt made it into the IA before I did, and India has rifles in some cities. No worries, we now have Military Tradition and most of my knights have been upgraded to cavalry. I reached the IA in 870AD; the remaining Indian lands will not hold out very long.

Current Situation

Although I had hoped to reach the domination limit by now, I am still (on the whole) pleased with the results of my war-mongering. I had not used the hoplite in an offensive capacity before, but based on this game I have a new appreciation for its offensive potential. India will fall soon, which will give me two productive city rings, control of about 50% of the landmass, and sole possession of cavalry. Securing a domination victory from here should be pretty straightforward.

In retrospect, I waited too long to settle the southern lands. By delaying I had to spend an additional 200 years of warfare to 'claim' lands that I had intended to settle from the early stages of the game. Relying on a GL to build my FP was another mistake (although I usually do get at least one during the ancient wars). My initial build plan did not anticipate keeping the RCP intact around my FP following the capitol jump, which was another error. All of those culture flips suggests that I maybe I could have built a few more libraries early on as well.

All in all, a challeging and most enjoyable game.
 
Link to my AA spoiler – which included me jumping my palace to the 2 cows in 1175BC, prior to building my FP.

I entered the Middle Ages in 825BC with 3 barb camps visible and as it turns out a fourth camp in the jungle between me, China and India. This starts what turns out to be a long period of being relentlessly pillaged by barbs. Luckily I had spent all my money prior to this, so I used this to my advantage and would escort settlers to a new location and then leave the new town undefended for the barbs to pillage.

In 690BC I found Knossos, securing the iron. In 550BC I found Argos, securing the horse. France declares a meaningless war on me in 510BC when I refuse to give up Monotheism, which I would have gladly traded but could not because of the barb pounding I was taking. By this time I had manage to reduce over 40 barbs down to less than 5, so I finally get back in the trading game.

In 510BC I trade MONO to CHN for FEUD, MONA, Wmap & 250gold. I learn Republic in 450BC and draw a 4-turn anarchy period. I secure 3 ivory sources in 410BC and also found “Jungle Jump City” (guess where?). I become a Republic in 350BC and secure the spice in 310BC.

I complete the Jungle Highway in 170BC. I now have 5 cities around Corinth at RCP4 and 2 more at RCP7, my neighbors were nice enough to build 2 cities at RCP7 for me. I'm hoping this will be a strong enough core to start amassing my military soon. I've switched a few build to horses and I'm starting to get some money in my treasury again.

I trade for Engineering in 70AD and in 170AD I trade for Chivalry (I’m still 10 turns away from learning it), Invention & Theology. Also in 170AD I turned research off. I'm behind CHN, KOR & IND tech-wise, and it will be more efficient to purchase the techs than to research them (or so I thought). I'm also gearing towards war, my FP will be done in 17 turns, which will give all my cities no worse than a rank 2 for corruption (I think - all FP cities are at RCP7 or less, and all palace cities are at RCP4 & RCP7 only).
My Foreign Palace completes in 380AD and in 410AD I hook up my iron and upgrade 11 horsemen to knights, I’m making 78gpt and can upgrade an additional horse per turn. After the mass upgrade I’m strong or average against everyone except Rome. I evaluate my neighbors and decide that China will be my first victim. I select them for several reasons. First they are the largest and the closest. Second, they have the Great Library (and completed Smith’s in 470AD). Third, they have two additional luxuries.

I issue DoW on China in 450AD and sign India up in a Military Alliance against them. I capture 2 cities the first turn of the war. I am WAY behind in techs - someone is already building Magellan's & China has Riders.

Here is a quick timeline for the rest of the MA:
470AD CHN complete Smiths in Beijing
470AD capture CHINAN (CHN)
490AD capture TATUNG (CHN)
500AD capture XINJIAN (CHN)
510AD capture SHANGHAI (wines 5th lux) and generate a Gleader - created a knight army
520AD finally suckered CHN into attacking a hoplite - I win & enter my GA
520AD generated 2nd Gleader and created my 2nd Knight Army
540AD captured TIENTSIN (CHN)
560AD captured BEIJING (CHN) with Smiths & Glib

In 570AD The Great Library bestows upon me 13 techs: Ppress, Educ, Gunpdr, Bank, Astron, Chem, Dem, Econ, Nav, Phy, Metal, ToG & Magn.

I enter the Industrial Age & receive Medicine. Now at tech parity with everyone except for Nationalism which both CHN & KOR have. I can also research Mil. Tradition in 8 turns and I currently have enough money to upgrade all knights to cavalry. My only question is how long will the WW stay in check. BTW, China has no saltpetter, so no riflemen. I also have until 720AD for my Golden Age.

DJM_G33_02.jpg
 
swordsman_small.gif
ptw.jpg
1.27

In 925 BC, the end of Ancient Times, Greece was 18 “empire cycles” away from learning the advanced government, The Republic. Alexander was planning to assault the forces of China in the next few years, because the rich terrain, iron and luxuries of China would be needed if Greece was to grow strong in the coming centuries. In addition, he had received word that the Chinese would soon have a new type of defender, the Pikeman. This defender would spell utter doom for the archers and soon-to-be horsemen of the Greek Empire, so China had to be weakened before that was allowed to happen. Currently, China’s large empire was defended almost entirely by untrained spearmen.

The Middle Ages, 925 BC – 490 AD

War with China: 800 BC – 30 BC
In 800 BC, Alexander declared war on the Chinese, and shortly thereafter eight archers made the dye city of Shanghai part of the Greek empire. Alexander was not present for the attack, as he was busy with foreign dignitaries: Monotheism was traded to the Koreans for the secrets of Feudalism, and India and Rome were given Monotheism to join in the Chinese conflict.

Special Ops
A secret mission was given to an elite Hoplite division at the onset of the war. It was an apprehensive operation, not because of the dangers involved, but because the Hoplites were the pride of the Greek people, and Alexander knew that a military victory would change the very fabric of his empire. That celebration could not be allowed to happen until a new government was in place. Nevertheless, Alexander felt a crippling blow must be dealt to the military capability of the Chinese economy, and the Hoplites were the only units capable of accomplishing the objective. The secret mission was successful, and the iron mine of Tsingtao was pillaged before the Chinese military could respond. The fate of the entire Chinese Empire was thus sealed.

The Golden Age of the Greek Republic and the End of Chinese Autonomy
In 570 BC, the year China’s capitol city of Beijing was annexed by Greek horsemen and archers, Greek scientists discovered the Republic. Alexander immediately delivered an inspired speech to the Greek people touting the freedoms of this new government. Unfortunately, the Greeks (being a masochistic lot) preferred the whip to this newfangled concept of freedom, and they began a revolt that lasted for 100 years. At the end of this pathetic century, Alexander again called on the elite Hoplite division holed up in the mountains near Tsingtao. The unit had been joined by several divisions of horsemen, and all were ordered to attack the city. The Hoplites flawlessly destroyed the last defending archers, and the Greek people began a celebration that would last from 450BC to 30BC. Coincidentally, this year also marked the annexation of the last Chinese city, ending 770 years of conflict. Due in part to the celebration and in part to the abundance of furs, spices and dyes throughout the empire (and near the end, ivory), the people were very happy throughout the conflict. Alexander’s only disappointment during this time was in his lack of military leaders. Although he had many elite divisions, none seemed to contain a man with the heart to lead.

War-time Research
The Chinese conflict marked a period of scientific stagnation throughout the world. The only peaceful nations were the Ottoman and Egyptian Empires, and as a result, the only technologies discovered included Engineering, Chivalry, Theology and the Printing Press, the latter two researched by Greek scientists. Education was acquired by the Indians in 10 BC, but Alexander would not attempt to acquire it until Invention was learned 4 turns later. Although tech brokerage had earned the Greek empire around 73gpt and many lump-sum payments over the years, Alexander felt the rate of world research was inexcusable. He needed a new plan.

A New Plan for a Changing Era
Alexander was of two minds as the change-of-era approached. On one hand, he dreamed of the world electing him supreme leader—and sooner would be preferable to later. On the other, he wanted to conquer at least two-thirds of the known world. Given the war-crippled tech pace of the last few centuries, the former seemed less likely than ever, but his friends said, “all you ever do is dominate, why don’t you do something else for a change?” So he decided for the peaceful route. Well, mostly peaceful: he couldn’t really feel good about himself if he did not rule at least half the world. So his goal became a peaceful victory, but also to control all non-Korean lands east of Rome.

There were three major problems to overcome: increasing the speed of territory acquisition, speeding up world research, and speeding up Greek research. Unfortunately, all three problems were somewhat tied together. No nation could be conquered more quickly than India, because of their proximity to Greece and because of their weak military. However, if Greece was to maximize its research, then another nation would have to fund her military upgrades from horsemen to knights, and later horsemen to cavalry. There was only one nation in the world that could generate a tremendous amount of gold each year, and that too was India. For these reasons, Alexander eliminated Ghandi as a near-term military target, and, although he was unsure of the long-term merits of his decision, he set his sights upon the far-off Roman Empire.

The city of Rome was mesmerizing to Alexander: all land trade had to pass through that city: it was indeed the bottleneck of the entire world. It held the Pyramids, and given that it was by far the first to start Sun Tzu’s, it would likely soon hold that wonder as well. Those were the positives. The negatives were that the Romans had the world’s largest military, and that Rome itself, being built atop a steep hill and accessible to land from only two directions, was the most defensible city in the known world. It was a fascinating target, and Alexander could not resist.

The military portion of his plan would therefore involve marching peacefully through India’s land to sack eastern Roman cities and then Rome itself. Hopefully, the benefits of the Pyramids would offset the benefits that would have been gained by the early conquest of Indian lands, although he was unsure of that.

The second half of the plan, speeding Greek and World scientific research, was a bit more complex. Greek cities now stretched out in a long, narrow band to the north of the continent, and corruption was crippling the empire. The Forbidden palace had been built in 50 BC just north of Athens in Thermopylae, but that yielded only a marginal improvement. The palace needed to move to the Western lands, but Greek advisors warned that it would take millennia to build a new palace near the center of the new holdings.

Fortunately, one of Alexander’s trusted advisors presented him with an arcane tome entitled “Free Palace Jump”, written by the great philosopher DaveMcW. It stated that, given the correct conditions, all Alexander had to do was say “I do not want Athens anymore”, and his palace would instantly be transported through time and space to the location of his choosing. Fascinating stuff, really, although the city of Athens would be destroyed in the process. Near the end of the Chinese War, Alex proceeded to command citizens of his largest cities to relocate to the Chinese city of Chengdu, and in 10 AD, he ordered his financial advisor to give him a financial report:

Income from cities: 330
From other civs: 73
Income: 403
Expenses: 374
Net Gain: 29 gpt
Science at 80% (189 beakers)
Corruption: 102
Invention due in 2 turns.

Alex then said the magic word “Abandon,” and he and his palace took a magic journey to the city of Chengdu. New Athens was immediately founded on the ruins of the old capitol, and the financial advisor reported the following changes in the empire:

Income from cities: 337 (+7)
From other civs: 73 (same)
Income: 410 (+7)
Expenses: 353 (-21, I am not sure why this dropped so much)
Net Gain: 57 gpt (+28)
Science at 80% (227 beakers) (+38)
Corruption: 63 (-39)
Invention due in 2 turns.

The economic improvement was not dramatic, but Alex knew this would quickly change as the formerly Chinese cities grew in size.

BF_GOTM33_Palace_Jump.jpg


Foreign Relations, Infrastructure Development, Roman War Preparations: 10 AD – 260 AD
Although the war with China had added much territory to the Greek empire, it had taken many centuries to reach China’s more remote cities, and the infrastructure of Greece had suffered. Therefore, Alexander’s first order of business was to build infrastructure. Most Chinese cities were commended to produce workers and libraries. Native Greek cities were given orders according to need: some built marketplaces or aqueducts, others harbors or courthouses. The builds would take time though, and research was moving too slowly: around seven “empire cycles” on average, and Alexander’s goal was to reduce that to four. The problem was that he could not devote the entire commerce of the nation to research, he was forced to use some taxes in order to pay for the upkeep of the empire.

In 70 AD, thanks to the research of Invention, Alexander was able to reduce research time to six empire cycles, by bringing in about 60gpt from India and another 50 from other nations, as well as the knowledge of Education. However, in 130 AD, the Greek treasury was emptied due to the costs of advanced training for a force of 10 horsemen: the special units would now be known as knights. In 210 AD, this force was dispatched toward Rome. Alexander also traded the knowledge of Gunpowder for about 600g, 111gpt and the secrets of Astronomy and Banking. This additional income was not only used for military upgrades, but for rushing universities in select cities of the empire.

The Siege of Rome, End of the Middle Ages: 270 AD – 490 AD
In 270 AD, while Greece’s force of ten knights was still safe in Indian lands, Alexander declared war on Rome. The Ottoman and Arab empires joined the conflict in exchange for the knowledge of Astronomy. Alexander then waited two empire cycles before moving his troops onto Roman soil, in hopes that Caesar would send his legions to respond to the threat of Ottoman and Arab aggression. Three divisions of Roman pikemen were destroyed in the capture of Pompeii, along with one division of Greek knights. Immediately afterward, two pike divisions were destroyed and Pisae was captured, again at a cost of one knight. Alexander then traded the knowledge of Chemistry to the rest of the world for the knowledge of Music Theory, 300g and 115gpt. He was also thrilled to learn that the Roman city of Cumae completed Leonardo’s Workshop.

In 310 AD an additional force of 14 horsemen were trained up to knights and immediately sent to support the war, as many Legions and Medieval Infantry had begun to pour out of Rome. The initial assault on Rome had stalled, due to the sighting of a vast force of Roman Legions inside Rome: an Army of them in fact. Fortunately, after the Greek forces withdrew to the safety of captured cities, the Roman Army went to fight elsewhere, because it was never seen again.Greek scientists at this time finally reached Alexander’s goal of four empire cycles per discovery, due in part to many more gpt deals that Alexander made with other nations. In 380 AD, a Greek strategist revealed the secrets of Cavalry, and Leonardo’s workshop was taken a few years later. In 460 AD, Rome itself was finally under Greek rule. Alexander was not happy, however. Taking the wonders of Sun Tzu and the Pyramids had taken too long.

In 470 AD, Alexander was terribly surprised: one of his cities, Rome, revolted and refused to produce goods for the empire. Having ruled for nearly 4500 years, it was his first experience with this phenomenon, but it was easily handled. He ordered that the militant Romans be starved from existence.

Greek scientists finished researching Magnetism in 490 AD. They announced that they had also unlocked the secrets of Medicine, and entered a distinctly new age of development. Alexander was feeling magnanimous, so he gave the knowledge of Magnetism to the Koreans. He was displeased to learn that magnets must have healing properties, because this catapulted the Koreans to the mastery of Medicine as well. This put him in a very foul mood, so he went to his War Room. That always made him feel better. There he looked at a map of the current world:

BF_GOTM33_Ind_Age.jpg


In a few short years, Rome would be eliminated from the mainland continent. India would not be far behind now that Greece could add six cavalry on every empire cycle to its army of 35, while still devoting most of the economy to infrastructure. But Alexander was not happy: he could feel his goal of being nominated as World Ruler slipping further and further into the future. The problem was research. Although Alex was confident that Greek scientists would present him with new technology nearly every 40 years, the research of the other nations of the world had come to a standstill. Unless the other nations could be persuaded to research, he estimated it would be 600 years--just into the next millennium--before he could convince them to elect him as World Leader.
 
DJMGator13 said:
In 570AD The Great Library bestows upon me 13 techs: Ppress, Educ, Gunpdr, Bank, Astron, Chem, Dem, Econ, Nav, Phy, Metal, ToG & Magn.

I enter the Industrial Age & receive Medicine. Now at tech parity with everyone except for Nationalism which both CHN & KOR have. I can also research Mil. Tradition in 8 turns and I currently have enough money to upgrade all knights to cavalry. My only question is how long will the WW stay in check. BTW, China has no saltpetter, so no riflemen. I also have until 720AD for my Golden Age.
[/IMG]

Very Nice! :) In my game Arabia built the Great Library; if this had happened in your game, how would you catch up in Technology?

Also, Riflemen do not require Saltpeter, so China may have some.
 
civ_steve said:
Very Nice! :) In my game Arabia built the Great Library; if this had happened in your game, how would you catch up in Technology?

Also, Riflemen do not require Saltpeter, so China may have some.

Bad news on the riflemen not needing saltpeter, I forgot to look up the requirements on them. But I am only 8 turns from cavalry & can start building some cannons as well. So far I have not seen any from China, so I hope they will only the conscripted ones if I meet them. I also need to get a quick push on India before they acquire that knowledge.

On the Great Library issue, other than "pointy-stick" research I'm not too sure how I would have bridged that gap. In my game China built the Glib in 550BC so I knew its location well before I was able to militarily take it. If someone past Rome had built it, I would have needed to continue researching and trying to trade/broker techs. I noticed that as soon as one AI had a tech almost every AI had it also. The last trade I made in 170AD, I bought Chiv for less cash because I was able to include a luxury in the deal, and then trade Chiv for two other techs. Once my FP was completed I had a highly efficient group of 18 cities, but I still would have been behind tech-wise, but how far I would not have known. Here is a look at my F1 screen on my first turn with the FP, notice corruption is only 32 for 18 cities.

DJM_G33_03.jpg
 
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[ptw] 1.27f

Ancient Age Report - 4000 BC to 950 BC

I entered the MidAges in 950 BC. Here is my F3 screen with minimap at that time:

cvst_g33_bc950F3.JPG


One of the things I have to work on is building up to large of a military. I actually trade for Republic in 730 BC, buying it from Spain for 695 Gold and WM, but the unit cost is way too high to switch at that time. I Trade Egypt Republic for Monarchy straight up, and the two Government Techs, along with my Free Engineering, is enough to get Monotheism from Korea. I then Sell Mono to Spain and get most of my money back.

Barbs from the cross-over to MidAges were annoying, but didn't actually take money from me. I lost about 200 Gold later when I founded a Jungle town in the far east, and a nearby barb camp hit me twice before I could get enough defenders in place. That has been the extent of Barb activity in the MidAges.

A more pressing problem is what to do with China and India. Both are fairly large, and relative to me who doesn't have Iron or Horses yet, fairly powerful. I decide I'd rather that they were a problem to Rome than a problem to me; establish embassies with China and India in 730 BC, DoW against Rome, and use Republic to get them to DoW also.

The near term focus is to build FP up North, in Sparta, while establishing a town (Argos) in the South to be a future Palace site. In 950 BC I've got one town just on the Southern edge of the Jungle, and some Workers building Road South. Finally in 170 BC I'm nearly ready: here is my main screenshot from 170 BC:

cvst_g33_bc170MainZ.JPG


Sparta has already finished FP, and will build a Worker next turn to drop its size to 5. Argos, working on a Granary, is size6 with several nearby towns. Athens finishes a Settler next turn, then choose 'Abandon City', and I get my 2nd core centered around Argos.

I chose Sparta for FP with the future intention to capture most of China. Even up to the IA, that hasn't happened yet. First, my empire is kind of large and difficult to defend, so many units would be tied up making sure some AI didn't take advantage of the war to capture some lightly defended cities. 2nd, I want to clear the two (soon to be three) Korean towns out of the South, so I need the units for that action first. 3rd, the Indians have gotten the Horses to the SW, so I'll need to declare on India to capture that town, and to clear them from the far South. With all these actions to be taken first, and with about 10 Chinese Swords on my SW border, I didn't see a DoW on China any time soon.

However, I can keep their Settlers out of my territory. I'm using the Korean Settler stack to keep that Chinese Settler from founding in my Jungle zone. China tried to Settle on the Coast just East of the Furs, but Eretria beat them to it so they retreated. Then they came back out later and are trying to Settle in the Jungle, but the Koreans will beat them there, and my other units will prevent them from penetrating any further South, so back they go!

In 170 BC, I also saw a Tech trading opportunity; I bought Chivalry from India for about 600 Gold, traded it to Egypt with 60 Gold for Theology, then traded Theology and Chivalry to Korea for Invention. I was even in Tech.

In 150 BC I jumped Palace to Argos; then started a Revolution to Republic (5 turns). In 50 BC I became Republic, did DoW on Korea and started Capturing/Destroying the 3 Korean Towns in the Southern Half of my empire. The 3rd town spits out an Archer just before I destroy it; the Archer attacks a Hoplite, and my GA is started.

110 AD I sign peace deal with Korea, getting Gunpowder for 60 Gold. No Saltpeter (and there's a Chinese source just out of my reach; I could have gotten that one! Argh!) I don't have Horses yet, and there are no good trades for it; nor are there any for Education which I've almost researched.

150 AD Learn Education, start on Chemistry. 170 AD, I've reassembled my forces from the Korean campaign, and healed them. DoW on India. 190 AD, Chittagong is captured, Workers connect it (came in with attackers), and I can start building Horsemen! (And do so)

290 AD, I've captured or destroyed the Indian cities I'm most interested in. Sign peace, getting last Indian city (Indus) on the far Southern tip of my area. I now control the whole area within my empire. Notice a drop in research time for Chemistry; buy it from Spain for 10 Gold, trade it to Egypt for Astronomy. Next: Physics.

350 GA is officially over :(

360 AD, Trade Chemistry to Korea for Music Theory.

370 AD, learn Physics. My first exclusive since Engineering!! Sell it to Arabia for 408 Gold, 90 gpt and WM, to Spain for Banking, 10 gpt and WM, to China for WM and Navigation. Next: TofG. China, Spain and Arabia have Democracy; these are the big 3 right now, the rest are scattered behind.

390 AD, Arabia drops a unit off in Chinese territory and starts a war between them! (Better him than me, I say!)

410 AD, India declares on China. Now India has been getting their clock cleaned by Rome for a long time, me for a little while. I guess Mahatma said its time to get it over. I've been trading 2 for 1 luxuries with China; at this time I let this deal lapse, and gift them Ivory. Establish Embassy with Rome (they're about to be my neighbor.)

430 AD, learn TofG, another exclusive!! Check out this F2 screen from 430 BC:

cvst_g33_ad430SaltP.JPG


China has 2 Saltpeters, and one is available! Trade TofG for Dyes, Saltpeter, WM, 47 gpt and 6 Gold. To Arabia for 150 Gold, 24 gpt and WM. To Spain for 67 Gold, 34 gpt and WM. Gift Furs to Rome to keep him happy. Next: Magnetism.

470 AD, I note that Magnetism has dropped, and see that it is out there, along with Metallurgy. Trade Physics to Ottomans for WM and Economics. Trade Econ and Physics to Rome for Metallurgy. Trade Econ to China for Magnetism, WM and 40 Gold. We are in the Industrial Age!! Medicine is free Tech. Gift Korea up to the IA (the wars have not gone well for him), but he gets Medicine as well (darn!)

Here is the F3 screen from 470 AD:

cvst_g33_ad470F3.JPG


The main empire is established. I've got a lot of units but nearly half of them are Workers (mainly using Machetes right now; will probably be exchanging Machetes for shovels and rail ties soon, I hope). I've kept the Chinese tiger on a leash by first signing an alliance against Rome, then by feeding it luxuries and being a good trade partner. I'm unsure if I will try to put China in its place prior to learning Nationalism (assuming I learn or trade for MilTrad soon), or keep Mao as a learning partner. If the later, I will have to keep my defenses ready, and will probably have to keep China occupied with some warfare. (They're already at war with India (big deal), Korea (just hanging in there) and Arabia (could cause some damage).

It's been an interesting game so far :) with many decisions to make and challenges to overcome. This Jungle is a real mess; just one of those decisions to make.
 
DJMGator13: For your enjoyment, here is my F1 image from 170 BC:

cvst_g33_bc170F1.JPG


:lol: (Well, I am still in Despotism, 'enjoying' 34% corruption. Half my cities are far away from my capital and FP. I have 18 cities.)

Here is the F1 image from 30 BC, just after becoming Republic:

cvst_g33_bc30F1.JPG


I've captured one Korean city, and founded another so I'm up to 20 cities. I've got about 18% corruption compared to your 15% or so; I'll assume that your FP is a bit more central then mine: Sparta is North of the original Athens location, right up against the Chinese.
 
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[ptw] Link to Ancient Age
Tough game, this one. My quest for conquest continues. My main worry is now whether Arabia will give me their one-tile-island in a peace treaty considering I've broken a peace treaty or two.

MIDDLE AGES
Fake war with Arabia has paid off; they are among the last to learn Theology.
But what should be done about the Ottomans? To ally France against them will probably make France eat dirt.

And should I pillage my iron in order to build mounted units faster? It depends on the income. Korea is the next victim, so I can hopefully give Dehli to them when the Indians are dying. Then I could recapture it as soon as Gunpowder is known to two civs, thus keeping a high income for a longer period of time. The drawback if I pillage the iron is that the strongest cities will lose shields.

70 BC --- Golden age caused by stray war elephant.
10 BC --- Several civs have education and gunpowder. Do I give Dehli to Korea? FATAL ERROR: "Unable to locate draw-buffer; terminating program". RELOAD. I give Dehli to Korea.
50 AD --- Income of 133 gpt, units 54, unit support 54. Looking good. Embassy with Ottomans reveals that they are at war with France. No salpeter, no iron. I will want to join France against them later.
70 AD --- 15 horsemen produced. Switching to libraries in towns without barracks. Pyrrhus appears.
90 AD --- Leonardo's workshop hurried in Marathon. Iron will have road in "T minus 5 turns."
150 AD --- 150 gpt.
170 AD --- Iron postponed to T minus 4 turns.
210 AD --- Forced to sign ROP with Korea to reach India. Should have bought that 240g galley. Embassy with France (severe war weariness). Embassy with Egypt (salpeter), ROP with all.
260 --- Building spree over. 52 horsemen. Iron reconnected.
280 AD --- War on Korea, taking back Great Lib. Education, Astronomy, Gunpowder, Chemistry. End of session.
330 AD --- Korea is gone.
340 AD --- Nasty deal with Arabs, allying against Rome for GPT. Heavy losses against Veii. Rome + 2 others taken.
400 AD --- Metallurgy learnt.
410 AD --- Toughest flip I've ever seen, Delphi. What could the odds have been? Military tradition goes from 7 to 9 turns.
430 AD --- Hector born.
440 AD --- Peace with Rome, leaving them with only capital. Is this the time to break a peace treaty? I've broken all other types of deal now, since I had an alliance with Arabia against Rome.
Hector hurries FP in Dehli.
450 AD --- Military Tradition reduced to 4 turns.
460 AD --- Pillaged 4 iron (also involving the sacking of Rome) to build horsemen again.
490 AD --- Military Tradition learnt.
510 AD --- Pillaged 2 salpeter. Building FP was worthwhile - loads of horsemen to deal with China later...if they don't attack me before that. I've been making some sacrifices to keep the ROP.
520 AD --- Ooops! China has reached the industrial era. Should I make peace with Arabs? End of session. Peace with Arabia.
570 AD --- Ottomans reduced to one town. Sun Tzu's Academy has been captured.
600 AD --- Ottomans dead. But I am short on troops for the destruction of France. ROP rape on France. Paris captured (Pyramids).
610 AD --- Horseman spree over at 53 horsemen. China has Nationalism (I can sign MPP). Salpeter reconnected. Choke-point (Old Rome) reconnected. 82 Cavalry, 8 horsemen, 1 knight. One gold left!

Everyone is now in industrial era except me. War in France is down the drain. Abandoned Paris. Pulled back to Marseilles and Sogut.

620 AD --- About 64 cavalry ready to go to work on China. Building explorers to pillage iron (kamikaze missions.) Beijing survives. Delphi retaken. 3 cities destroyed. Worried about next turn: the Chinese are likely to offer nationalism in exchange for alliance or MPP. Alliances with other parties? Egypt demands 145 gpt. OK, that leaves me with about 100 to upgrade a few remaining horsemen.
630 AD --- Macao taken.
690 AD --- The Chinese are caving in. Starting to send troops to the choke point. Still 15 horsemen left, mainly from corrupt towns.
740 AD --- Magnetism and ToG from China for peace. They have zero cities. Peace could make their settlers surface. Nationalism is my free tech. Not so hot, because the others can get it faster. 86 cavalry in all, moving west. End of session.
 
Open PTW

Worst game ever, well at least in over a year. I am still not sure if I can face finishing it.

I successfully placed my opening settler into the ideal spot claiming both game and wines. Hey ho I thought: an early settler factory and a big score beckons. My hopes were cruelly dashed by the usual heady mix of incompetance and misfortune.

I was confident of trading for pottery and after sending out a few warriors to explore I started a temple as a granary pre build. However try as I might I couldn't get pottery in time and so I ended up with a very early temple instead. It was after 2000bc by the time I squeezed the first settler out. Because of the poor initial expansion I was hit by hordes of barbs at a time when I had no buffer towns to absorb their impact. The barbs kept pillaging improvements and ruining my factory and I had to build lots of hoplites just to stay alive. By the end of the qsc I had 6 towns and no horse or iron. Quite an achievement for a settler factory start.

After that the game was always a struggle. If anything the whole game demonstrated how important the start is. I eventually connected up the southern iron and pinched horses from the chinese and then waged a very slow war of attrition v china, then india, then korea and rome. I never got beyond about 15 cavalry in my army as losses were very high. I didn't have Leos so mass upgrades weren't practical.

Just when I thought I couldn't get worse I had a disastrous misclick with my free techs from TOE so I almost completely wasted this. My game is pretty rubbish anyway so I will just accept it, but really this sort of mistake is very frustrating.

Very good map though. I replayed the qsc and saw how easy it should have been. It is intriguing how easily it can fall apart if you misjudge things.
 
samildanach said:
I used every dirty trick in the book to keep myself in it - RCP, infinite map trading, resource disconnect, phoney wars and I was still totally up against it until about 500AD.
This sounds familiar! :lol:


This was probably the hardest emperor game I've played. The inital 100 or so turns were also the most interesting in a GOTM that I can remember.
...and I'm sure Drazek enjoyed it too. :cool:
 
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