"Greetings from he who makes mortals tremble: Carnifex of the Mongols"
launch: 2020BC
SS modules: 6
SS components: 6
flight time: 20.0 years
arriving in: 2000BC
level: EMPEROR
map: EARTH
civilization: Mongols
game: CIVILIZATION, 1991-92 (MS-DOS)
Wonders:
3660 BC: MONGOLS BUILD THE PYRAMIDS
3660 BC: MONGOLS FORM DEMOCRATIC
3380 BC: MONGOLS BUILD THE HANGING GARDENS
3080 BC: MONGOLS BUILD THE ORACLE
3000 BC: MONGOLS: 28 CITIES; 1,490,000 POPULATION
2640 BC: MONGOLS BUILD J.S.BACH'S CATHEDRAL
2380 BC: MONGOLS BUILD MICHELANGELO'S CHAPEL
2160 BC: MONGOLS BUILD ISAAC NEWTON'S COLLEGE
2100 BC: MONGOLS BUILD SETI PROGRAM
2080 BC: MONGOLS BUILD DARWIN'S VOYAGE
2080 BC: MONGOLS BUILD HOOVER DAM
2060 BC: MONGOLS BUILD APOLLO PROGRAM
2020 BC: MONGOLS BUILD CURE FOR CANCER
2000 BC: MONGOLS: 28 CITIES; 48,780,000 POPULATION
Approximative Strategy:
4000-3240: got 28 cities (4 found, 4 taken, 20 founded)
3240-3000: got 28 size-3 cities with temples and some marketplaces (bought with 100% tax)
3000-2860: got 28 size-10 cities (we love president = democracy + temples + marketplaces + oracle + HG + lux=40%, science=0%)
2860-2780: got 28 libraries (tax=80%, science=0%)
2780-2660: got BANKING+CONSTRUCTION+RELIGION+UNIVERSITY (science=80%)
2660-2480: got 28 banks-cathedrals-aqueducts-colosea (tax=80-100%, science=0%)
2480-2280: got 28 size12-19 cities (we love president = democracy + BACH + HG + MC etc. )
2280-2260: got 28 universities (tax=90%)
2260-2160: got ToG (science=30%, tax=60%)
2160-2100: built NEWTON and got COMPUTERS [11 sciences in 3 turns] (science=90% + libs + unis + NEWTON)
2100-2080: built SETI/DARWIN and got SPACEFLIGHT [13 sciences in 2 turns] (science=90% + libs + unis + NEWTON + SETI)
2060: built APPOLO and got PLASTICS and ROBOTICS (science=50%)
2040-2020: built/bought/launch spaceship
Principles:
1. Build as much cities as geography makes it easy to
2. Enlarge your cities with "we love president".
3. Dont discover sciences (fix science rate=0%) unless all your cities had nothing profitable to build. Make money and buy improvements.
4. Build the improvements in all your cities in the same turn so as to be able to modifiy tax/lux/science rates with maximum effectiveness. ex: cathedrals in all cities + MC in the same turn so as to reduce lux rate.
5. Accumulate gold before building science improvements. Build them and fix science rate=100% in the same turn [or 80-90% if you need luxuries])
6. Build all happiness improvements and wonders when needed so as so lower luxuries to the minimum
7. Note that if you build many cities, wonders who apply to all cities are VERY profitable (HG, Oracle, MC, BACH, NEWTON, SETI, HOOVER, CFC)
8. Conquer your continent as quickly as possible or find an isthm easy to defend. Then, you'll be able to reduce military expenses.
9. Build caravans so as to build the wonder the turn after the science needed discovered
10. Never discover communism. People are so content and productive in the reign of religion and M's Chapel
launch: 2020BC
SS modules: 6
SS components: 6
flight time: 20.0 years
arriving in: 2000BC
level: EMPEROR
map: EARTH
civilization: Mongols
game: CIVILIZATION, 1991-92 (MS-DOS)
Wonders:
3660 BC: MONGOLS BUILD THE PYRAMIDS
3660 BC: MONGOLS FORM DEMOCRATIC
3380 BC: MONGOLS BUILD THE HANGING GARDENS
3080 BC: MONGOLS BUILD THE ORACLE
3000 BC: MONGOLS: 28 CITIES; 1,490,000 POPULATION
2640 BC: MONGOLS BUILD J.S.BACH'S CATHEDRAL
2380 BC: MONGOLS BUILD MICHELANGELO'S CHAPEL
2160 BC: MONGOLS BUILD ISAAC NEWTON'S COLLEGE
2100 BC: MONGOLS BUILD SETI PROGRAM
2080 BC: MONGOLS BUILD DARWIN'S VOYAGE
2080 BC: MONGOLS BUILD HOOVER DAM
2060 BC: MONGOLS BUILD APOLLO PROGRAM
2020 BC: MONGOLS BUILD CURE FOR CANCER
2000 BC: MONGOLS: 28 CITIES; 48,780,000 POPULATION
Approximative Strategy:
4000-3240: got 28 cities (4 found, 4 taken, 20 founded)
3240-3000: got 28 size-3 cities with temples and some marketplaces (bought with 100% tax)
3000-2860: got 28 size-10 cities (we love president = democracy + temples + marketplaces + oracle + HG + lux=40%, science=0%)
2860-2780: got 28 libraries (tax=80%, science=0%)
2780-2660: got BANKING+CONSTRUCTION+RELIGION+UNIVERSITY (science=80%)
2660-2480: got 28 banks-cathedrals-aqueducts-colosea (tax=80-100%, science=0%)
2480-2280: got 28 size12-19 cities (we love president = democracy + BACH + HG + MC etc. )
2280-2260: got 28 universities (tax=90%)
2260-2160: got ToG (science=30%, tax=60%)
2160-2100: built NEWTON and got COMPUTERS [11 sciences in 3 turns] (science=90% + libs + unis + NEWTON)
2100-2080: built SETI/DARWIN and got SPACEFLIGHT [13 sciences in 2 turns] (science=90% + libs + unis + NEWTON + SETI)
2060: built APPOLO and got PLASTICS and ROBOTICS (science=50%)
2040-2020: built/bought/launch spaceship
Principles:
1. Build as much cities as geography makes it easy to
2. Enlarge your cities with "we love president".
3. Dont discover sciences (fix science rate=0%) unless all your cities had nothing profitable to build. Make money and buy improvements.
4. Build the improvements in all your cities in the same turn so as to be able to modifiy tax/lux/science rates with maximum effectiveness. ex: cathedrals in all cities + MC in the same turn so as to reduce lux rate.
5. Accumulate gold before building science improvements. Build them and fix science rate=100% in the same turn [or 80-90% if you need luxuries])
6. Build all happiness improvements and wonders when needed so as so lower luxuries to the minimum
7. Note that if you build many cities, wonders who apply to all cities are VERY profitable (HG, Oracle, MC, BACH, NEWTON, SETI, HOOVER, CFC)
8. Conquer your continent as quickly as possible or find an isthm easy to defend. Then, you'll be able to reduce military expenses.
9. Build caravans so as to build the wonder the turn after the science needed discovered
10. Never discover communism. People are so content and productive in the reign of religion and M's Chapel