If you missed my last turn log, let me set the stage for you: It's 330 BC, and the game is Conquest class. I'm the science leader, but my territory is small. I'm massing troops right now to prepare a war against India. India is currently in anarchy -- I just traded Republic to them -- but their army is bigger than mine. Here's what my empire looks like:
310 -- I move some troops around and send a spearman to the coast SW of Caesarea -- that will be a good spot for a city.
290 -- The Vikings extort Ivory from me. Sardica is founded near Chalcedon and begins a temple.
270 -- Constantinople finishes its settler. I go back to churning out swordsmen. Adrianople finishes its Spearman and begins a marketplace. I finish the road to Trebizond and start the road to Sardica. Meanwhile, Chalcedon has already been roaded to Trebizond and I'm working on roading my horses.
250 -- I move guys around.
230 -- I discover Literature. A lot of people have feudalism, but the best deal I can get is with Hannibal, who gives it to me along with 19 gold in exchange for Monotheism and Engineering. I have a monopoly in literature, so hopefully I can build some libraries and start to squeeze out some of the slower researchers. To facilitate this, I start a library in Caesarea and switch Adrianople to a library as well.
210 -- I build some more roads and mines, and found Naissus near Caesarea
190 -- Adiranople finsihes its library and goes back to churning out medieval infantry. Heraclea -- the staging point for out Indian invasion -- finishes its aquesduct and starts a barracks.
170 -- Constantinople starts a library.
150-50 -- I do some more build-up. In 50 BC, a couple of nations start building Leo's, so I figure they must have Invention. A few countries do, but none want to sell to me. I finishg the barracks in Heraclea and upgrade my attack force (upgrade financed in part by sale of Republic to Dutch).
30BC-30AD -- More war build-up. In 30 AD, I decide to build Knights Templar in Adrianople. If I get beaten to it, I can always switch to the Sistine Chapel or Bach's or Copernicus. I start research on Theology.
50 AD -- Apparently, someone else figured out Literature, because everyone's building the Great Library. India has started the Knights Templar in Jaipur -- a podunk town producing 4 shields per turn deep in the tundra. Interetsting strategy.
70 AD -- A whole mess of other countries start building KT. Did I make the wrong move by going for KT? By not trading Chivalry around when I could get something for it? Oh well -- too late now. I try to goad India into war by telling him to get his warrior out of my territory, but he doesn't bite -- he just withdraws the warrior. So be it -- I declare war on India. India is a Republic, and is still at war with Russia, so I'm hoping he has trouble keeping his empire happy.
90 AD -- Everyone is unhappy. Are you sure there's no war weariness in Monarchy? I decide KT was a bad idea and switch production to a Knight while I can still do that without losing shields. I capture Dacca from the Indians, then I realize my mistake -- all my trade routes go through Indian territory. Oops!!!!!
110 AD -- The Indians are fighting back. I lose a MI and an AC. I wipe out a bunch of their forces, but my F3 advisor still says I have a weak military compared to them.
130 AD -- I lose nothin; the Indians lose 1 MI. My stack of doom moves toward the next Indian city.
150 AD -- The Ottomans start on the Sistine Chapel while I am stil 14 turns from Theology. Since they also have Invention, I take this as a Bad Sign. It's also a bad thing when Russia and India sign a peace treaty. Now the Indians can bring the full weight of their military against me. I kill 2 Indian MI, 1 Indian Longbowman, and 2 Indian Swordsman. Again, I take no casualties, and again, F3 dude is still emabarassed by my weak military.
170 AD -- On India's turn, I lose a pikeman and a knight; he loses 2 longbowmen. On my turn, I kill a swordsman, an archer. an MI, a longbowman, and a pike. It's the Indian sampler! In the process, I lose a knight.
190 -- IBT, I fend off a war elephant, an MI, and a swordsman, killing them all. I lose an AC. I also see two Dutch swordsmen land outside an Indian city; one of them engages in battle with someone and dies. Very interesting -- it looks like India does have a 2 front war after all. On my turn, I throw my forces against the walls of Kohlapur and lose 2 MI, an AC and a Knight. India loses a single pikeman. Not good.
210 -- Moscow builds Sun Tzu's, which causes Delhi to build the Great Library. I lose an AC and an MI on India's turn. On my turn, my trebuchets take out Kohlapur's barracks and temple. I take out a war elephant (losing an AC in the process).
230 -- IBT, I lose an AC and an MI to war elephants. On my turn, I take out Kohlapur's collosseum, knock a pikeman down to 3 HP with my artillery, and force a war elephant to retreat.
250 -- Disaster -- India wipes out my invasion force, capturing 3 trebuchets in the process. I sue for peace, getting 86 gold and 1 GPT in the process. With my traderoutes reopened, I get dyes, incense and 27 gold from Persia in exchange for Monarchy, and silks and gems from Carthage in exchange for Ivory. I switch my war machine over to the production of marketplaces and harbors.
270 -- IBT, Carthage declared war on the Indians. Nobody likes India! I spend a turn consolidating.
280 -- Disaster!!!! Depsite the fact that it was size 3 and all its citizens were happy, Dacca -- the city I had captured from India -- flips back to India. I lose 2 pikes, an AC, and an MI, I think. Very not good. Upon reflection, I give myself the Big Giant Idiot Award for not starving the citizens and/or buying a temple. In other news, Carthage built Leo's Workshop IBT.
290 -- Iznik builds KT. I would have been 10 turns from completing it, so it's just as well I decided not to go for it. My workers continue developing the land near Naissus and Caesarea (they've been draining the swamp, roading, and mining). This turn is interrupted by a several day break in my playing; during this time, I have decided that I should rebuild my military and make another run at India once I learn Astronomy and can therefore attack India without breaking my trade routes.
300 -- The workers work. Trebizond builds a harbor and starts an aqueduct.
310 -- More worker actions.
320 -- Naissus finishes the harbor and starts a barracks.
330 -- Constantinople finishes its marketplace and starts a harbor.
340 -- Nicaea finishes its marketplace and starts a Knight, in preparation for the second (and hopefully more successful) war against India. The workers keep working
350 -- IBT, Bursa builds the Sistine Chapel. Sardica finishes its Temple and starts a Courthouse. Caesarea finishes its Marketplace and joins the war machine by building knights.
360 -- Workers work, and I despair of the fact that most of my rivals now have Education. I'm still 1 turn away. This wouldn't be so bad if they also had me edged out in Invention. After the turn, my wines-for-ivory deal with Osman ends. I renew, prying 8 GPT out of Osman in the process. But he STILL won't give me Invention!
370 -- I learn Education and start researching Banking -- I *think* the AI tends to value Astronomy higher, so my hope is I can swap Banking for Astornomy and Invention. Constantinpople finishes a harbor, Adrianople a Marketplace. Both start Universities. Caesarea and Nicea switch to Universities as well.
380-390 -- Not much happens.
400 -- The RUssians and Ottomans start building Copernicus's Observatory. When I go to see if they'll sell, I learn that Russia and Scandanavia also have Banking. I have GOT to get my research rate up. I sell Theology to Persia for 10 gold just because I can.
410 -- Now India is building Copernicus. I may have to do some of my research at the point of a sword. Of course, despite my intention to build up for a war against India, I've been spending my resources on Marketplaces and Universities.
420 -- I start building another settler -- there's room for one more city north of my horses.
430 -- The Ottomans are building Bach's, which means they have Music Theory.
440 -- More worker actions.
450 -- Now people are building Magellan's Voyage!!!! I am so up a creek, sciencewise. Persia charges me 440 gold plus ivory for dyes and incense, and they now have invention and music theory. But I am one turn from Banking, so hopefully I can get something useful for it in trade.
460 -- I sell Banking to Persia for Invention, 17 gold, and 2 GPT. Nobody will accept GPT from me because of what happened when I went to war with India, severing my trade routes. It's time for a new approach. I start researching Printing Press with a single scientist, figuring I can use the gold to buy myself back into technology parity. I hope.
470 -- More of my cities are building knights. We WILL retake Dacca, and we will hold it this time.
480 -- Almost everyone's got 4 techs I don't have -- Astronomy, Economics, Gunpowder, and Music Theory (five, if you count the fact that at least some of them have Navigation).
At this point, I decide to forego the turn log and start only logging the highlights.
530 -- I buy Gunpowder from the Persians for my entire treasury (1100 gold) plus 2 GPT. I am so excited, I forget to shop around. Idiot!
590 -- I go to war with the Dutch, who are the only people as backwards as me.
600 -- The Ottomans build Bach's Cathedral, which leads the Indians to build Smith's Trading Company.
610 -- My forces land at Ganges, which is a Dutch town south of my home continent (see picture). My Dromons sink a Dutch Galley, triggering my Golden Age.
620 -- I capture Ganges. As soon as I get a harbor hooked up, I will have a second source of saltepeter, which may prove valuable.
630 -- I capture Gades, which shared the island with Ganges.
640 -- I fight off an incursion from the Dutch near Chalcedon (my horse town). The idiot Dutch don't even think to try to pillage my horses.
660 -- I end my war with the Dutch. I have gained 2 cities and one saltepeter. During the war, I've managed to acquire Chemistry and Printing Press. I've also managed to trade enough maps to learn that most of my rivals have made it to the Industrial Age.
720 -- I found Septum.
730 -- I found Nicomedia. I start positioning my troops to attack the Dutch in case they decide not to remove themselves from my territory when I politely ask them to do so (as I plan to do). I also bring my science levels back up to max (or as max as I can get them without losing GPT).
740 -- Sure enough, the Dutch would rather be at war then remove themselves from our territory. So be it. I kill a few Dutch units, and they kill a few of mine.
750 -- More fighting. I land a Musketman and an AC near the Dutch city of Sucis, and they get killed. I decide my goal for this game will be to make it to the end of the game. That means a victory, a non-conquest loss, or being the last Civ to fall in a conquest loss.
770 -- I buy Navigation from India.
810 -- With a couple of Dutch Knights menacing one of my cities, I sue for peace until I have time to get reorganized. I get 1 gold out of the Dutch in the process.
820 -- My Golden Age ends.
830 -- I trade my extra Saltpeter to Russia and my extra horses to the Vikings. I don't get any techs out of the deal, but I manage to secure a few GPT.
930 -- I discover Magnetism. I trade it to Carthage for Gems, Silks, 20 Gold, and Music Theory. They won't sell me Metallurgy, Economics, or Democracy, which are the techs I really want, but I take what I can get. I then buy Metallurgy from Persia in exchange for my map, Magnetism, most of my treasury, and 16 GPT. In 8 turns, I will have Theory of Gravity and launch myself into the Industrial Age.
950 -- The Russians are building the Theory of Evolution. A few other civs are building Universal Sufferage. I'm definitely behind in techs, but I guess it could be worse. I sell my World Map to the Vikings for 2 GPT.
1000 -- I launch myself into the Industrial Age, gaining Steam Power as my freebie tech. I trade it to Carthage in exchange for Democracy, Economics, 5 GPT, and 26 gold. I then buy Miulitary Tradition from Persia for 22 GPT, 235 gold, and Theory of Gravity. Everyone is now in the Industrial Ages except for the Netherlands. Scorewise, I am in second to last place (ahead of only the Vikings). Here's what the world looks like:
Without revealing to much about the Industrial Ages, I see that Ainwood has done something with this map that will make the remainder of the game very interesting.