A Viking Yeti
Carnal Leviathan
UNC (United Norse Commune)
Civ Name: United Norse Commune
Noun: Norse
Adjective: Neo-Viking
Title of leader: Erik Yeting
Name of Leader: Great Bloodspiller
Agression Level: 5
Favorite Government: Communism
Shunned Government: Facism (Despotism in PTW/Vanilla)
Culture Group: European
Traits: Scientific Militaristic
Build often: Offensive land units, Science, Culture, Production
Colors: Dark Red, Blue, or Black
City List:
(Scandinavian ones)
Mil. Leaders:
(Scandinavian ones)
Scientific Leaders:
(Scandinavian ones, with me -Erik Yeting- added)
UU's:
Berzerkir: Not sure wether odintheking wants the AoK version, or PTW. I'd prefer the PTW version (for graphics, since they look awsome). 7/1/1, all terrain as road.
Norman Knight: Norman Knight graphics, 6/3/1, all terrain as road, requires Berzerkir tech.
Background:
The UNC (United Norse Commune) is composed of the formerly factioned Scandinavian countries... These countries, before the Yeting Union (as it is also know), were riddled with corruption, civil strife, and economic turmoil. During the pan-Viking war (civil war between the Danish, Swedish, and Norman Vikings) though, a new leader convinced a large number of disordered, raiding Vikings and swept the battlefeild clean of any opposition, slaughtering all that stood in his way (thus, earning the title "Great Bloodspiller" or "Stort Blodtomere" as it is said in Norwegian -Yeting was both Sedish and Norwegian)...
After that, the new Viking empire raided much of Europe, until the advent of Christianity, where the became more passive (but retainded the Viking Pagan beleifs of their ancestors)... The Viking empire officially addopted Communism as its government in 1958, and became a very industrial and scientific state, trusting in scientific advancements to keep their military one of the best in the world.
The citizens currently enjoy a nearly un-stratified society, and live in an almost completely stable (economically and socially) setting. Prior to their industrialization and their modernization, the Vikings lived prosperously, with little crime and corruption (mostly due to the nature of Yeting's rule... Previous "Iron-fisted" rulers looked like clay-fisted rulers in comparison; crime was, in no way, tolerated). They were mostly a farming society, family based, with a great interest in education.
The Neo-Vikings now look down on dogmatic societies, and express great (*ahem* nearly psychotic) hostility toward fundamental and fascist societies...
Fantasy World Position: Far northern peninnsula.
Real World Position: Scandinavia (see any coincidences
).
Flag:
Improvment: Work Camp
Requires Nationality
Requires Communist Gov
+50 Sheilds
+1 pollution
-1 happy face
-1 culture
Produces a Worker every 20 turns (in C3C obviously)
The Worker Camp is used by the UNC for making some profit off of the ciminals of its society. The Work Camp uses forced labor to improve production in the city, but at a cost to culture and tends to make a small amount of people unhappy. Unlike the Concentration Camp, the Work Camp doesn't use innocent civilians to improve porduction, but the "lifers" of its prison system. Also, the prisoners in the camps are occasionally shackled and made to work outside the camp, though they only work at half-speed.
File:
Civ Name: United Norse Commune
Noun: Norse
Adjective: Neo-Viking
Title of leader: Erik Yeting
Name of Leader: Great Bloodspiller
Agression Level: 5
Favorite Government: Communism
Shunned Government: Facism (Despotism in PTW/Vanilla)
Culture Group: European
Traits: Scientific Militaristic
Build often: Offensive land units, Science, Culture, Production
Colors: Dark Red, Blue, or Black
City List:
(Scandinavian ones)
Mil. Leaders:
(Scandinavian ones)
Scientific Leaders:
(Scandinavian ones, with me -Erik Yeting- added)
UU's:
Berzerkir: Not sure wether odintheking wants the AoK version, or PTW. I'd prefer the PTW version (for graphics, since they look awsome). 7/1/1, all terrain as road.
Norman Knight: Norman Knight graphics, 6/3/1, all terrain as road, requires Berzerkir tech.
Background:
The UNC (United Norse Commune) is composed of the formerly factioned Scandinavian countries... These countries, before the Yeting Union (as it is also know), were riddled with corruption, civil strife, and economic turmoil. During the pan-Viking war (civil war between the Danish, Swedish, and Norman Vikings) though, a new leader convinced a large number of disordered, raiding Vikings and swept the battlefeild clean of any opposition, slaughtering all that stood in his way (thus, earning the title "Great Bloodspiller" or "Stort Blodtomere" as it is said in Norwegian -Yeting was both Sedish and Norwegian)...
After that, the new Viking empire raided much of Europe, until the advent of Christianity, where the became more passive (but retainded the Viking Pagan beleifs of their ancestors)... The Viking empire officially addopted Communism as its government in 1958, and became a very industrial and scientific state, trusting in scientific advancements to keep their military one of the best in the world.
The citizens currently enjoy a nearly un-stratified society, and live in an almost completely stable (economically and socially) setting. Prior to their industrialization and their modernization, the Vikings lived prosperously, with little crime and corruption (mostly due to the nature of Yeting's rule... Previous "Iron-fisted" rulers looked like clay-fisted rulers in comparison; crime was, in no way, tolerated). They were mostly a farming society, family based, with a great interest in education.
The Neo-Vikings now look down on dogmatic societies, and express great (*ahem* nearly psychotic) hostility toward fundamental and fascist societies...
Fantasy World Position: Far northern peninnsula.
Real World Position: Scandinavia (see any coincidences

Flag:
Improvment: Work Camp
Requires Nationality
Requires Communist Gov
+50 Sheilds
+1 pollution
-1 happy face
-1 culture
Produces a Worker every 20 turns (in C3C obviously)
The Worker Camp is used by the UNC for making some profit off of the ciminals of its society. The Work Camp uses forced labor to improve production in the city, but at a cost to culture and tends to make a small amount of people unhappy. Unlike the Concentration Camp, the Work Camp doesn't use innocent civilians to improve porduction, but the "lifers" of its prison system. Also, the prisoners in the camps are occasionally shackled and made to work outside the camp, though they only work at half-speed.
File: