Reporting to the team....
lets get together and discuss a little our strategy for the game
EDIT: While waiting for the rest I'd like to give my 2cents worth of thoughts...
On my personal experiences:
I played 2 test 5CC games for Indians on monarch level. It's quite easy to win actually... Much easier than previous game was....Frankly it all depends on start location and major early resources like having iron and horses...
1st game i achieved 20K cultural victory and second won with space race...
On victory type
Unlike the previous game where we could played for centuries before choosing the victory type we have to come up with the goal at the very beginning..
Obviously 100K Cultural and Domination victories are impossible to achieve by definition.
Conquest would be the hardest victory to produce IMHO, but it could be the one Laurel worthy. On the other hand if we manage to get couple of leader very early and build few AA great wonders we can be in better shape for 20K victory relative to the Jason date/score system....
I am anxious to hear what Tarkeel has to say about the strategy he has for us.
On cities placement:
Having only 5 cities it should be very important to keep cities on the distances where they can use every and each square of land with no overlapping at all if possible. For both of my test games i used RCP5 placement, that allows to have maximum numbers of squares for citizens to work on...
On resources:
This is the biggest challenge in 5CC, or so i felt while playing...
You won't have all possible resources having only 5 cities... In my 1st game I only had available horses, saltpeter and 2 luxuries. and that was for the entire game, i had no iron, no coal, no rubber nothing else. had to trade and purchase everything.
In my second game i was luckier and had iron, 3 luxuries, rubber, coal and uranium and had one city built iron work.
If we choose conquest we probably will be okay since we can always establish colonies we will have to guard, but with conquest it will be hard to keep all this land free and protect it from other AI settlements.
If we choose something else but conquest extensive trading will help...
On research:
It's only a monarch
So i had no problems keeping the lead. But that lead i had was only a marginal in both of my games..
I had to trade tech right away and I had at most 2 techs lead and many times none at all..
Main reason - I had to trade... Many times I traded tech the same or next turn I researched it. I noticed that when i didn't do so
AIs would get it VERY soon and I'd rather get some money from them that allow them to research on their own and get rich quick.
Of course that applied in situation when I ran for a cultural victory and AIs most of the time were not crippled by massive warfare.
On trading:
I traded and traded and traded... starting from industrial ages i never had less than 1000 in cash and still i was able to rush every improvement.
MOst of the time my cities were producing wealth since there was nothing else to produce and military units would cost to much to support.
On warfare:
I had fought quite few wars... I changed to republic as soon as it was practically possible and always stayed in republic.
Republic in non-modded PTW has no unit support and i could not build a huge army... But my army was always up to date and
i always had enough to protect my land, but not for the serious conquest.
Wars on monarch level are easy, and we won't have problems with AIs in any situation, given resources are available.
Well, I think that is pretty much everything i had in mind to share with you guys....
MORE EDITS: I hope DH shows up, i paged week ago, he had problems with CIV disk, but he said he will be available for this game.
If he doesn't report in 2 or 3 days or until it is his turn to play we will have to ask MB for a replacement.