-Intro-
Mainly, this NES is here to remind us all of our roots in the current NESing. Unlike the newer NESes which confuse things with special rules and multiple kinds of units, this will bring us back to the simple old days of story NESing.
In this NES you'll have to rely on your wits and diplomacy to manage your way into the annals of history. The world will see many empires rise and fall through shrewd diplomacy.
If you havent guessed it yet, this is in "classic" story NES style. 4000 BC, expand your empire, fight over land, the works. Off and on i may throw in some new rules for the heck of it and for some diversification, but the rules below should be about it for most of the NES.
As for the purpose of this NES, it is not merely to capitalize on a well known NES name, but more to remind people of the "story" in NES, though not in a completely extreme way. Stories are optional but preferred. mainly here is a chance to match wits with others, without the annoying military stats to get in your way.
-Nation Set Up-
Nation Name:
Government:
Economy: recession
Army: tiny Stone Age
Navy: NA
Air Force: NA
Starting Location:
-Alliances-
-Key for units-
Stone Age: Men with clubs, canoes
Age Coming soon:
Bronze Age
Rules
-Stories-
Tell all the stories you can! Stories will be looked on favorably while i update. also try to remain in character during diplomacy.
-Expansion-
Basically just order your people to expand in a certain direction. one direction at a time is preferred, but if you'd like to expand in all directions that can be arranged.
-Economy-
You have to spend a whole turn increasing economy level. Levels go as follows.
Depression-Recession-Failing-Stable-Improving-Prosperous-Very Prosperous-Booming
-Upgrading Stats-
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Military sizes are as follows:
tiny-very small-small-medium-large-very large-gigantic-imperial
Some Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
-Wars in History-
-Timeline-
Mainly, this NES is here to remind us all of our roots in the current NESing. Unlike the newer NESes which confuse things with special rules and multiple kinds of units, this will bring us back to the simple old days of story NESing.
In this NES you'll have to rely on your wits and diplomacy to manage your way into the annals of history. The world will see many empires rise and fall through shrewd diplomacy.
If you havent guessed it yet, this is in "classic" story NES style. 4000 BC, expand your empire, fight over land, the works. Off and on i may throw in some new rules for the heck of it and for some diversification, but the rules below should be about it for most of the NES.
As for the purpose of this NES, it is not merely to capitalize on a well known NES name, but more to remind people of the "story" in NES, though not in a completely extreme way. Stories are optional but preferred. mainly here is a chance to match wits with others, without the annoying military stats to get in your way.
-Nation Set Up-
Nation Name:
Government:
Economy: recession
Army: tiny Stone Age
Navy: NA
Air Force: NA
Starting Location:
-Alliances-
-Key for units-
Stone Age: Men with clubs, canoes
Age Coming soon:
Bronze Age
Rules
-Stories-
Tell all the stories you can! Stories will be looked on favorably while i update. also try to remain in character during diplomacy.
-Expansion-
Basically just order your people to expand in a certain direction. one direction at a time is preferred, but if you'd like to expand in all directions that can be arranged.
-Economy-
You have to spend a whole turn increasing economy level. Levels go as follows.
Depression-Recession-Failing-Stable-Improving-Prosperous-Very Prosperous-Booming
-Upgrading Stats-
your economy is the expenses for all upgrading. for every two things you upgrade your economy will go down a level.
Military sizes are as follows:
tiny-very small-small-medium-large-very large-gigantic-imperial
Some Examples
upgrade both army and navy from medium to large. -1 economy level.
upgrading army to next age: costs one army level as well as the usual prices. Example: upgrade army and navy to Early Modern Age. -1 economy and -1 army and navy sizes. same goes for the airforce.
IMPORTANT: DO NOT TRY TO UPGRADE YOUR ECONOMY WHILE UPGRADING OTHER SUTFF TOO. IT WON'T HAPPEN.
-Wars in History-
-Timeline-