PTW (latest patch)
Newby notes: Although Ive loved playing Civ for a long time I wasnt a CivFanatic until recently. I wondered which is the best method for displaying results. This is my first major game Post and my 4th G/COTM (all since 1 Sep 04). Instead of doing it chronologically I did it by types of events; are there additional items I should be including or not talking about. If you consider yourself an average player really study some of the posts done by the experts; also, the War Academy has lots of great articles to enhance your game. Ive changed my game based upon studying SirPlebs posts incredibly helpful. Ive stopped protecting all my cities with defensive units; focusing on offense. I didnt like AA fighting, now I love it! Yada, yada, yada. Any comments on the below would be greatly appreciated!!!!
Pre-History thoughts: Domination victory, probably with Cavalry or later at this level. After seeing the big boys start with a granary on the last game w/ an expansionist civilization instead of warriors/scouts to start I decided to give it a try this time. London (1SW of start) will become settler factory; plan on irrigating both cows and having a second city 3SW of capital to do a slower settler factory. Plan on one Wonder, the Great Lighthouse due to map type.
Ancient Era update: 4000BC-0130BC
INITIAL SCOUT MOVES
DATE DETAILS
4000BC E,E; E,E; SE,E; NE,NW; NE,N; E,NE; N; W; NW,W; S,W; W,W; NW,NW; NE,W; SW,W; S,W; S; S,E; S,S; S; S; S,E; E,S; SW,S; N,NE; N,E; E,N; N,SW; SE;Fortify; still used in era to see land
Basically my scout started heading east, then looped north and west and finally south. I was initially discouraged that I must have started off in the wrong direction, but after seeing the relatively small island with no one on it with us I dont think it mattered what direction one went, except I would have seen the close fur sooner and possibly switched the builds of my second and third cities.
INITIAL WORKER MOVES (first 40 turns)
DATE DETAILS
4000BC SE; SE; Irrigate; NW; Irrigate; SW; W; Irrigate; E; Mine; Road; SW; Irrigate, SW; Mine; E; Chop(x2); Road(x3); E,E; Chop
2190BC W; Chop(x2)
Continue to these to connect the close land for a while
Irrigate London cows first, then develop nearby area. I felt like I was VERY slow to get workers moving, initially focusing on making London and Nottingham Settler type factories. Entering the MA I have way too few, focusing on filling in land with Settlers instead of developing the land I have.
CITY FOUNDING & CONSTRUCTION (First 80 Turns, to 1000BC)
FOUNDED NAME PRODUCTION DETAILS
3950BC
London(1SW) Granary(3050BC), Settler(2800BC), Settler(2630BC), Settler(2470BC), Settler(2310BC), Settler(2110BC), Settler(1950BC), Worker(1870BC), Worker(1790BC), Worker(1725BC), Worker(1675BC),Worker(1575BC),Worker(1525BC), Worker(1475BC), Settler(1375BC), Settler(1275BC),Settler(1175BC),Settler(1075BC); continue Settlers
2670BC
York(3NE) Warrior(2510BC),Warrior(2350BC),Warrior(2190BC),Warrior(2030BC),Warrior(1750BC), Warrior(1675BC),Warrior(1600BC),Warrior(1550BC),Warrior(1475BC),Warrior(1425BC), Warrior(1375BC),Warrior(1325BC),Warrior(1275BC),Warrior(1225BC),
Barracks(1050BC); Archers, then Horsemen (when connected)
2550BC
Nottingham(3SE) Warrior(2350BC),Worker(2190BC),Granary(1700BC),Settler(1550BC),Settler(1375BC),Settler(1200BC),Settler(1000BC); continue Settlers
2350BC
Hastings(3S) Warrior(2150BC), 12 turns from Great Lighthouse
2190BC
Canterbury(3E) Warrior(1990BC), Warrior(1725BC), 24 turns from Forbidden Palace
1990BC
Coventry(3NE) Warrior(1790BC), Warrior(1650BC), Galley(1175BC), building Galley
1750BC
Warwick(6SE) Galley(1100BC), building Galley
1475BC
Newcastle(3E/3SE) Building Galley
1275BC
Oxford(6S/1SE) Building Harbor
1275BC
Liverpool(3S/5SE) Building Galley
1150BC
Dover(6NE) Building Barracks
1125BC
Brighton(3E/3NE) Building Barracks
1050BC
Norwich(6E) Building Galley
1000BC
Leeds(3N/2NW) Building Galley
Initial focus for cities was 2 settler factories (4t and 6.67t), building the Great Lighthouse and warrior patrols to keep away the barbarians (and fight those that appeared prior to heavy patrolling); then obvious focus on getting off my island and discovering the world.
INITIAL BARBARIAN ENCOUNTERS (First 60 Turns)
2670BC Warrior NW of York 2590BC-Bulgar warrior attacks York, taking 11g (at 12g total)
2510BC Warrior NW of York 2470BC Warrior1NW of attacked by Bulgar warrior; wins, 1 damage
2430BC Warrior NW of York 1910BC Warrior in mountain attacked, wins, no damage
2310BC Warrior NW of York 2150BC Bulgar warrior moves near London, affecting production; Warrior attacks Bulgar warrior; wins, 1 damage
2230BC Warrior NW of York 2150BC Warrior in York attacked by Bulgar warrior; wins, 2 damage
2190BC Warrior SE of Nottingham 2110BC Hun warrior attacked Nottingham, taking 11g
2070BC Warrior SE of Nottingham 1950BC Warrior attacks, wins, no damage
2030BC Hun Encampment SE of Nottingham 1990BC Warrior attacks encampment, loses, no damage
1650BC Vet Warrior attacks, wins, 2 damage
2030BC Bulgar Encampment NW of London 1830BC Warrior attacks, loses, 1 damage
1625BC Warrior attacks, wins, no damage
1990BC Horseman in Hun Encamp 1870BC Warrior attacks 3NE of Encamp, wins, no damage, becomes Veteran
1750BC Horseman in Hun Encamp 1700BC Vet Warrior attacked 1N of Encamp, wins, 3 damage
Various Barb Galleys - Prior to 1000BC I lost 1 Galley & have 1 down to 1HP after about 6 total battles; Only two early encampments, but they kept me very busy. Lots of enemy galleys causing problems.
GOODY HUTS
DATE LOCATION DETAILS
0610BC Near Germans 50GP Poo!
0610BC Near Civ IV Maps of Region Poo!! Poo!!
What a waste!!! Thought Id find some closer to home.
TECHNOLOGY DATE/HOW
Pottery 4000BC, start
Alphabet 4000BC, start
Writing 2070BC, research
Masonry 1675BC, research
Map Making 1275BC, research
Ceremonial Burial 1175BC, research
Bronze Working 1175BC, trade w/ Germany
Warrior Code 1175BC, trade w/ Germany
Iron Working 1175BC, trade w/ Germany
The Wheel 1050BC, trade w/ China
Mysticism 1025BC, trade w/ Germany
Philosophy 1025BC, research
Horseback Riding 1025BC, trade w/ Germany
Code of Laws 0850BC, research
Mathematics 0730BC, trade w/ Civ V
Currency 0170BC, trade w/ Civ VII
Literature 0170BC, trade w/ Civ VII
Polytheism 0130BC, Prophets of Great Library
Construction 0130BC, Prophets of Great Library
Writing at 10-30%, Masonry at 80% (needed to really get pre-build going), Map Making at 80%, Ceremonial Burial at 40% (only 4-t, dont want to waste trade), Philosophy at 80%, Code of Laws at 80%, Republic at 0% (1 scientist). I ended up getting my GA while still in Despotism!! Mistake two

going for Republic at 40t technique. Of course Ill have gobs of money when I finally get Republic, but I was ahead in tech and am now behind, though the Great Library just fixed that. I couldnt believe how well I kept up with the other civs in tech at this level. I expected to be WAY behind at the first encounter.
TRADES
DATE CIVILIZATION DETAILS
1175BC Germany Alphabet +Masonry +World Map for Bronze Working +Warrior Code +25g
Writing+40g for Iron Working +Territory Map
1050BC Chinese Writing for The Wheel +40g
World Map for Territory Map +15g
1025BC Germany Philosophy +Contact China +World Map +30g for Mysticism +HorB Riding +World Map
0875BC Civ III World Map for World Map +20g
0730BC Civ V Code of Laws +World Map +Contact Civ IV +10g for Math +Contact Civ VII/Civ VI
0630BC Germany Math for 57g + World Map
0490BC Germany Peace for City + 23g + World Map
0490BC China, Civ VI, Civ IV WM for WM + 26g: for 30g: for 40g
Im not a micro-manager trader. I probably need to focus on this more (map trading and such) to avoid unwanted wars and get better trades overall. Basically got most of my tech this way. After I went for 40t Republic, the other civs really started to pull ahead in such a manner that it was hard to trade with them, but again, the Great Library saved me.
DATE
MET CIV
1175BC Germans
1050BC Chinese
0875BC Civ III
0730BC Civ IV
0730BC Civ V
0730BC Civ VI (trade)
0730BC Civ VII (trade)
Although I definitely thought Id be to cavalry long before I was able to eliminate a rival on this level, Im definitely thinking a Chivalry victory at this point, which is much earlier than I had originally planned. Hopefully Gunpowder wont appear too soon, or at least no Saltpeter where it is hard to capture.
CONNECTING RESOURCES
DATE DATE
DISCOVERED CONNECTED* RESOURCE
3850BC/2750BC 1700BC FURS (to North East / to South East)
1175BC 0800BC IRON (North West corner of Island )
1050BC 0925BC HORSES (near London)
1175BC 0250BC GEMS (German Island); connect islands via harbor rush builds
1050BC SPICES (Chinese Island)
0875BC SILKS (Civ III Island)
0875BC IVORY (Civ III Island)
0875BC GRAPES (Civ III Island)
0730BC DYES (Civ V/Civ VII Island)
0730BC INCENSE (Civ IV/Civ VI Islands)
Never I hope SALTPETER
*to majority of empire using harbor, not just locally
WARS & MAJOR EVENTS
START END
DATE DATE CIVILIZATION / REMARKS
0710BC Great Lighthouse
0710BC 0330BC Golden Age (in Despotism!)
0630BC Forbidden Palace (Canterbery)
0630BC 0490BC Germany (11 swordsman & 1 archer initially); Heidelburg only remaining city

0510BC First Great Leader during war with Germany; Saved to build Palace in Leicester built at Center of German continent. This was an extreme help in continuing my expansion as instead of abandoning my capital settler-factory and having to rebuild it, I didnt miss a beat
0330BC China (16 Horsemen, 2 Swordsman, 1 Archer initially)
0210BC 0150BC Second Great Leader during war with Chinese; build Great Library in New London [dance]
This keeps me competitive against the AI (and humans) because I can now concentrate on expanding territory via culture for a while instead of splitting it with research
1000BC status
14 Cities, 40 Population, 1 Settler, 10 Workers
1 Scout, 20 Warriors, 1 Galley
Missing 8 AA Technologies
(I have a good picture, but deleted it due to what it shows)
0130BC, Entering Middle Ages
(I have a good picture, but deleted it due to what it shows)
All AA techs except Republic (5 turns away) & Monarchy
78 Gold per turn w/ 80% tax, 20% luxury
33 Cities, 87 Citizens; 2150 Gold
3 Settlers, 12 Workers, 16 Captured Workers
4 Archers, 13 Swordsmen, 29 Horsemen; 10 Galleys
Building: 2 Harbors, 14 Temples, 4 Settlers, 2 Workers, 3 Galleys, 7 Horsemen, 1 Spearman
Future
Construction: Cities near Forbidden Palace will continue military production; 1 Harbor per Island initially; exterior cities building Temples (territory expansion), then switch to Harbor (only if needed due to location), then workers or wealth; Original 2 settler factories continue; new capital and Great Lighthouse City have become mini settler factories
Military location:
10 military units on former German Island
5 military units on my original island
31 military units on Chinese Island
Expansion: I really, really, really need more settler/worker production. Plan on filling in conquered lands and other empty areas Ive found. Next victim will be Civ III to get all their luxury resources.
Research: I left Germany intact thinking to gift them into MA, trade, then destroy them. Not sure what I should do now that I have the Great Library. (Note: already past this in game, but interested in hearing comments.) I think going for Republic at minimum was a (big?) mistake. Ill have money, but think the earlier Republic would have easily offset it, especially since I hit my GA while in despotism. After Chivalry, Ill only worry about research after Gunpowder is discovered around the world; then Ill try to get to Cavalry.
ALL COMMENTS HIGHLY APPRECIATED!