GRM7584
King
Gunner said:1. It looks like the Dye Manufactory requires spices instead of dyes.
2. The Tobaccoist doesn't have the 'goods must be in city radius' flag checked.
3. Most of the building are messed up in some way because the game crashes when you right click on them once they have been built in the city. The ones I specifically remember doing this off the top of my head were the harbor and servant building.
4. I think this was said before, but the government descriptions are wrong. Just making sure that this is on the list of things to do.
5. I really like the choice you are given with the initial three governments. It seems that the computer only chooses Conquest though. But I guess thats good because it makes Spain build its conquisdador building (I know that because they invaded me with 3 of them at one point!)
6. I don't think that crossbowman should upgrade to Arbequesters, I like it how it is. Even if they could though, wouldn't we have to wait for Muster fields before they could be upgraded?
7. This game really does a good job of capturing the spirit of Colonization for me. The magically appearing colonists, all the great buildings, searching for that problem that just made you crash, they all come together and I love it.
1. Twill be fixed.
2. I noticed this in a game I played immediately after releasing the beta; twill be fixed.
3. This problem does not appear to be building specific; I tested it in a couple games, and after reloading it appeared that I could successfully right click on different buildings at different times, but 1 in every 5 right clicks resulted in a CTD, regardless of building clicked. I have absolutely no idea what this crash is.
4. Yes, I have brief descriptions done, and I will put all the statistics up in the patch, as well as fixing an icon problem with GOVT entries, which will probably be done by later today, after class.
5. I suspected this, but couldn't be sure. I do not know why, but the AI seems to be ridiculously aggressive, even the AIs I set to minimum aggression. Sometimes this will result in the AI going after the natives, which is intended. Sometimes it will result in a turn 15 halberdier suicide blitz on a neighbouring European, which isn't really intended.
6. Good point. I forgot I had muster field so much later. Think of it this way: the AI is too stupid to be able to upgrade its units early on, so you shouldn't get to either
7. I'll post on the main forum about the mystery right-click-building crash; I haven't heard of that before, but it wouldn't be the first time Civ mysteriously 'sploded with no explanation.