additional instructional information
carniflex said:
Discover spaceflight, plastics, robotics, and build Apollo Wonder.
For spaceship to launch, you must build at least:
3 modules (1 habitation, 1 support, 1 solar panel)
More habitation modules makes better score!
2 components (1 fuel, 1 propulsion)
More components reduces flight time and increase prob of success.
~15 structurals
Structurals are needed to "link" the modules and components to make them work.
http://forums.civfanatics.com/showpost.php?p=2085415&postcount=64
well -
some people may write that
they can fake/cheat/rewrite every log file,
every gamefile -
but
AFTER
Your SpaceShip ... ... ALPHA CENTAURi
(or as well regular end on end-date, conquering the world and so on)
there is a
replay.txt logfile 'given'
by the game itself
that show/proof what's exactly 'going on' in the game
(incl.
the '
moving maps animation'
and the '
powergraph')
-the original savegames' powergraph is a good indicator if somebody did cheat-
further you can't -for example- buy cities secretly
(after using a money cheat)
because these actions are visible in the
replay.txt game log
you may create and analyse your opponents 'replay.txt'-gamelog yourself when you access their savegame on your machine -
another important point there is the TECH TREE - so we may see if somebody did cheat technologies, so better
don't try...
play clean.
expected cheats some lines later...
(Show) REPLAY and 'write replay.txt' is available
when you did win the game by spacerace
(what's easy to do in this game)
at the same position where RETiRE is located
so everyone here can cause the CiV.1.DOS game to create this
- replay.txt game log(s)
- powergraph(s)
- moving maps animation(s)
himself/herself.
...by the way:
the simplicity of that
"Russian", "3980 BC", "3 Civilizations" at "Chieftain Level" on "Earth"
based game
avoid the most 'benefits' of the
Shift-56 cheat
and many other known cheats that are worthless in this case...
Shift-56 (sometimes shift 1 to 8) cheat, only available in v1.0. It was the player-test mode for Microprose play testers. Refresh the map after pressing Shift 1-8 (by moving the cursor or pressing t twice) and you will see the map of the whole world. You can click on the cities of other players and unfortify their troops and sell their city improvements
F7 will show you the development profile of each civilization, showing you all their advances and allowing you to see if they have a vendetta against you.
F8 shows you the powergraph and allows you to see a replay up to that point.
F9 shows numbers representing the attack points, defense points, and 3 of the cities the computer uses to calculate battle, on each continent (along with giving the size of each continent in land squares.
F10 shows a complete world map.
The other function keys sometimes do their normal functions, but they mess up the display a lot of the time. Just a word of warning.
Possible Cheats are
- "SAVEGAME" CHEAT (save a game at critical phase or everytime, load the save game again and try any action again and again until the result satisfies you - for example the hut change to a city, you win the fight against an opponent ...and so on...)
The Save Game Cheat
Apart from the obvious reasons for saving regularly. It is well known that the computer cheats when it comes to World Wonders. They appear to be awarded randomly to any city the computer likes. If one gets awarded, it is possible to go back to your last save, and the chances are that it won't be awarded again for a while.
Another use for the save option is when you are having problems attacking your enemies because of an uncooperative senate.
* 1. Have a revolution
* 2. Attack whoever you wish
* 3. Save the game
* 4. Reload it
* 5. You will be prompted for the type of government you require
- "WATERBRiDGE" CHEAT (use a ship and up to 2 settlers to build railroad tracks on water -> additional trade/science/happy points on water squares)
The Settler/Railroad at Sea Cheat
Have a settler in a ship.
Command the ship to "U"nload.
Command the settler to "R"oad.
Click on the ship. (I'm assuming you have a mouse)
Click on the settler's icon in the pop-up, "waking up" the settler
Press some key or click elsewhere to clear the pop-up (I press "R")
Go back to the step of commanding the settler to "R"oad.
Once the settler completes a phase (road or rail) the ship underneath
it must move once, to make it willing to start again.
I find it best to use *two* settlers; for each sea square one builds
the road, the other builds the rail; then move the ship. With two ships
and a ship movement cheat (q.v.) there is no theoretical limit to how
much of the ocean can be railroaded in a single turn
---Bob O'Bob
- SETTLER CHEAT (start any 'settler action' over & over again until (for example)
the road is build, the hills change to mines, the jungle change to grassland, the grassland is irrigated in one turn)
The Settler Cheat
Most settler functions take from 2 to 12 turns to accomplish. Any of them can be accomplished in one turn by putting the settler a square, pressing R or M or I or whatever, clicking on the settler to make it blink again (which seemingly aborts the function) and pressing R again. Keep repeating this process until the road or irrigation is finished. If you turn on the End-of-Turn feature, this helps you perform the desired function in one turn. Otherwise you could just keep some nearby piece blinking so that the turn doesn't end before you've milked the cheat for all it's worth. Irrigating swamp takes 10 or 11 turns so this cheat is real handy.
the reason(s) to 'allow' or name this cheats is
that those cheats are not visible (just waterbridging, of course

)
you just might guess that some contestant/opponent did use the savegame or settler cheat, but that's all...
so
everyone may use these cheats - if you don't, you may lose -
don't come around here complaining: 'i do not cheat, blah blah blah...'
you have to savegame, settler-one-turn, maybe waterbridge...
POiNT.
the last cheat
don't work for me,
but maybe for you?
(maybe depends on your civ version?) --->
http://www.civfanatics.com/civ1faq6.shtml
>>> Spaceship Cheat
It is possible to launch a spaceship with 0% chance of success. All it needs is a habitation module and a connected engine. I've never lost any of these ships. This has saved my butt a couple of times when engaged in a space race. I call this a cheat because the 100% success rate must be due to a bug.