CONTEST: THE SPACE RACE GAME (CiV DOS version)

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GoldBerg

CivDosPlayer of '91
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SPACE RACE CONTEST

Your Civilization just has ONE MiSSiON:
Send A Space Ship To ALPHA CENTAURi
as fast as possible

( win the game )


tn_civ306.jpg



the new contest is
here --->
http://forums.civfanatics.com/showthread.php?t=113563
 
additional instructional information
carniflex said:
Discover spaceflight, plastics, robotics, and build Apollo Wonder.

For spaceship to launch, you must build at least:

3 modules (1 habitation, 1 support, 1 solar panel)
More habitation modules makes better score!

2 components (1 fuel, 1 propulsion)
More components reduces flight time and increase prob of success.

~15 structurals
Structurals are needed to "link" the modules and components to make them work.
http://forums.civfanatics.com/showpost.php?p=2085415&postcount=64

well -
some people may write that
they can fake/cheat/rewrite every log file,
every gamefile -

but
AFTER Your SpaceShip ... ... ALPHA CENTAURi
(or as well regular end on end-date, conquering the world and so on)
there is a replay.txt logfile 'given' by the game itself
that show/proof what's exactly 'going on' in the game
(incl.
the 'moving maps animation'
and the 'powergraph')

-the original savegames' powergraph is a good indicator if somebody did cheat-
further you can't -for example- buy cities secretly
(after using a money cheat)
because these actions are visible in the replay.txt game log

you may create and analyse your opponents 'replay.txt'-gamelog yourself when you access their savegame on your machine -
another important point there is the TECH TREE - so we may see if somebody did cheat technologies, so better don't try... :D
play clean. :king:
expected cheats some lines later...

(Show) REPLAY and 'write replay.txt' is available when you did win the game by spacerace
(what's easy to do in this game)
at the same position where RETiRE is located
so everyone here can cause the CiV.1.DOS game to create this
- replay.txt game log(s)
- powergraph(s)
- moving maps animation(s)
himself/herself. :)

...by the way:
the simplicity of that
"Russian", "3980 BC", "3 Civilizations" at "Chieftain Level" on "Earth"
based game
avoid the most 'benefits' of the Shift-56 cheat
and many other known cheats that are worthless in this case... :D
Shift-56 (sometimes shift 1 to 8) cheat, only available in v1.0. It was the player-test mode for Microprose play testers. Refresh the map after pressing Shift 1-8 (by moving the cursor or pressing t twice) and you will see the map of the whole world. You can click on the cities of other players and unfortify their troops and sell their city improvements

F7 will show you the development profile of each civilization, showing you all their advances and allowing you to see if they have a vendetta against you.

F8 shows you the powergraph and allows you to see a replay up to that point.

F9 shows numbers representing the attack points, defense points, and 3 of the cities the computer uses to calculate battle, on each continent (along with giving the size of each continent in land squares.

F10 shows a complete world map.

The other function keys sometimes do their normal functions, but they mess up the display a lot of the time. Just a word of warning.

Possible Cheats are
  • "SAVEGAME" CHEAT (save a game at critical phase or everytime, load the save game again and try any action again and again until the result satisfies you - for example the hut change to a city, you win the fight against an opponent ...and so on...)
    The Save Game Cheat
    Apart from the obvious reasons for saving regularly. It is well known that the computer cheats when it comes to World Wonders. They appear to be awarded randomly to any city the computer likes. If one gets awarded, it is possible to go back to your last save, and the chances are that it won't be awarded again for a while.

    Another use for the save option is when you are having problems attacking your enemies because of an uncooperative senate.

    * 1. Have a revolution
    * 2. Attack whoever you wish
    * 3. Save the game
    * 4. Reload it
    * 5. You will be prompted for the type of government you require
  • "WATERBRiDGE" CHEAT (use a ship and up to 2 settlers to build railroad tracks on water -> additional trade/science/happy points on water squares)
    The Settler/Railroad at Sea Cheat
    Have a settler in a ship.
    Command the ship to "U"nload.
    Command the settler to "R"oad.
    Click on the ship. (I'm assuming you have a mouse)
    Click on the settler's icon in the pop-up, "waking up" the settler
    Press some key or click elsewhere to clear the pop-up (I press "R")
    Go back to the step of commanding the settler to "R"oad.
    Once the settler completes a phase (road or rail) the ship underneath
    it must move once, to make it willing to start again.
    I find it best to use *two* settlers; for each sea square one builds
    the road, the other builds the rail; then move the ship. With two ships
    and a ship movement cheat (q.v.) there is no theoretical limit to how
    much of the ocean can be railroaded in a single turn
    ---Bob O'Bob
  • SETTLER CHEAT (start any 'settler action' over & over again until (for example)
    the road is build, the hills change to mines, the jungle change to grassland, the grassland is irrigated in one turn
    )
    The Settler Cheat
    Most settler functions take from 2 to 12 turns to accomplish. Any of them can be accomplished in one turn by putting the settler a square, pressing R or M or I or whatever, clicking on the settler to make it blink again (which seemingly aborts the function) and pressing R again. Keep repeating this process until the road or irrigation is finished. If you turn on the End-of-Turn feature, this helps you perform the desired function in one turn. Otherwise you could just keep some nearby piece blinking so that the turn doesn't end before you've milked the cheat for all it's worth. Irrigating swamp takes 10 or 11 turns so this cheat is real handy.
the reason(s) to 'allow' or name this cheats is
that those cheats are not visible (just waterbridging, of course :D )
you just might guess that some contestant/opponent did use the savegame or settler cheat, but that's all...
so everyone may use these cheats - if you don't, you may lose -
don't come around here complaining: 'i do not cheat, blah blah blah...'
you have to savegame, settler-one-turn, maybe waterbridge...
POiNT. :king:


the last cheat
don't work for me,
but maybe for you?
(maybe depends on your civ version?) --->
http://www.civfanatics.com/civ1faq6.shtml
>>> Spaceship Cheat
It is possible to launch a spaceship with 0% chance of success. All it needs is a habitation module and a connected engine. I've never lost any of these ships. This has saved my butt a couple of times when engaged in a space race. I call this a cheat because the 100% success rate must be due to a bug.
 
HiNTS by CFC Users

Zwelgje said:
... ... when you want to launch the spaceship really early, only discover what needs to be discovered for this: don't research horsebackriding or recycling etc.
Further you must commit to being quick, don't build temples, marketplaces etc. Build lots of caravans to get the wonders you need: science and happy wonders.
... ...
http://forums.civfanatics.com/showpost.php?p=1470044&postcount=48

carniflex said:
launch: 2020BC
SS modules: 6
SS components: 6
flight time: 20.0 years
arriving in: 2000BC
level: EMPEROR
map: EARTH
civilization: Mongols
game: CIVILIZATION MS-DOS (1991)

Wonders:
3660 BC: MONGOLS BUILD THE PYRAMIDS
3660 BC: MONGOLS FORM DEMOCRATIC
3380 BC: MONGOLS BUILD THE HANGING GARDENS
3080 BC: MONGOLS BUILD THE ORACLE
3000 BC: MONGOLS: 28 CITIES; 1,490,000 POPULATION
2640 BC: MONGOLS BUILD J.S.BACH'S CATHEDRAL
2380 BC: MONGOLS BUILD MICHELANGELO'S CHAPEL
2160 BC: MONGOLS BUILD ISAAC NEWTON'S COLLEGE
2100 BC: MONGOLS BUILD SETI PROGRAM
2080 BC: MONGOLS BUILD DARWIN'S VOYAGE
2080 BC: MONGOLS BUILD HOOVER DAM
2060 BC: MONGOLS BUILD APOLLO PROGRAM
2020 BC: MONGOLS BUILD CURE FOR CANCER
2000 BC: MONGOLS: 28 CITIES; 48,780,000 POPULATION

Approximative Strategy:
4000-3240: got 28 cities (4 found, 4 taken, 20 founded)
3240-3000: got 28 size-3 cities with temples and some marketplaces (bought with 100% tax)
3000-2860: got 28 size-10 cities (we love president = democracy + temples + marketplaces + oracle + HG + lux=40%, science=0%)
2860-2780: got 28 libraries (tax=80%, science=0%)
2780-2660: got BANKING+CONSTRUCTION+RELIGION+UNIVERSITY (science=80%)
2660-2480: got 28 banks-cathedrals-aqueducts-colosea (tax=80-100%, science=0%)
2480-2280: got 28 size12-19 cities (we love president = democracy + BACH + HG + MC etc. )
2280-2260: got 28 universities (tax=90%)
2260-2160: got ToG (science=30%, tax=60%)
2160-2100: built NEWTON and got COMPUTERS [11 sciences in 3 turns] (science=90% + libs + unis + NEWTON)
2100-2080: built SETI/DARWIN and got SPACEFLIGHT [13 sciences in 2 turns] (science=90% + libs + unis + NEWTON + SETI)
2060: built APPOLO and got PLASTICS and ROBOTICS (science=50%)
2040-2020: built/bought/launch spaceship

Principles:
1. Build as much cities as geography makes it easy to
2. Enlarge your cities with "we love president".
3. Dont discover sciences (fix science rate=0%) unless all your cities had nothing profitable to build. Make money and buy improvements.
4. Build the improvements in all your cities in the same turn so as to be able to modifiy tax/lux/science rates with maximum effectiveness. ex: cathedrals in all cities + MC in the same turn so as to reduce lux rate.
5. Accumulate gold before building science improvements. Build them and fix science rate=100% in the same turn [or 80-90% if you need luxuries])
6. Build all happiness improvements and wonders when needed so as so lower luxuries to the minimum
7. Note that if you build many cities, wonders who apply to all cities are VERY profitable (HG, Oracle, MC, BACH, NEWTON, SETI, HOOVER, CFC)
8. Conquer your continent as quickly as possible or find an isthm easy to defend. Then, you'll be able to reduce military expenses.
9. Build caravans so as to build the wonder the turn after the science needed discovered
10. Never discover communism. People are ... ... content and productive in the reign of religion and M's Chapel
http://forums.civfanatics.com/showpost.php?p=2083272&postcount=61
 
Dack said:
... ...
Just about up to 1AD and I got the more more bug. Haven't seen this for a long while.
... ...
i have seen this yesterday in another game at KiNG too... :sad: .
...
what causes this bug?
 
The more more bug is caused by having a city that has more than 36 items that it can build.
In the following map & sve file. Look at the city Sidon click change you will see 16 items - Settlers to Caravan, click more you will see Palace to Seti Program. Sell off the Barracks and you will get the more more bug.






http://www.civfanatics.net/uploads9/moremoretwo.zip
 
Dack said:
The more more bug is caused by having a city that has more than 36 items that it can build.
In the following map & sve file. Look at the city Sidon click change you will see 16 items - Settlers to Caravan, click more you will see Palace to Seti Program. Sell off the Barracks and you will get the more more bug.

oh yeah - i know (see my post)
GoldBerg said:
i have seen this yesterday in another game at KiNG too... :sad:
... ...
that means too much techs available
and nothing already build
up to this point in the city...?

and then that point where a new tech makes all 'old' baracks obsolete
and the game deletes those old baracks in your cities...
result: ... 'more more bug'. :cry:

so everybody take care!
SAVE YOUR GAME every (few) turn(s)!

.
.
.

there is something like an opposite to this bug:
if you build
(nearly) EVERY city improvement
AND
(nearly) EVERY WONDER
in ONE city
you will see a point where
you can't change 'screens' between the wonders and the buildings
and you're not able to delete/sell any building. :crazyeye:
 
additional instructional information
added.
please read post #2 (again?).
 
When this game starts its the end of the turn 240AD

Look at the space ship it has a Flight Time of 18.8 years.
Note: If you don't take off with a flight time that is a even multiple of the amount of years each turn advances you won't get notified when it lands.
So when the next turn starts 5 cities are going to build SS Structural.
The flight time will increases 19.0, 19.2, 19.5, 19.7, 20.0 .
When it gets to 20.0 hit Launch.

The only cheat I used with this is when I was about to go on to a hut. I saved the game and repeated until I got what I wanted a new city or an advance.

I blocked off the other civilizations. I may not have used the I love the president long enough.
I also used carivans to build the space ship, by using them to build wonders and then switching to the spaceship part.






http://www.civfanatics.net/uploads9/240adspaceship.zip
 
thank you.
you made me realize the biggest problem with the game files i did prepare.

because of
Note: If you don't take off with a flight time that is a even multiple of the amount of years each turn advances you won't get notified when it lands.
i can't generate the replay.txt

so i have to create different files
that make it easier for me to give you all access to the replay.txt.

this is the new situation:
RUSSiA did destroy ZULUS and GERMANS already.
Berlin and Zimbabwe don't exist anymore.

the first lines
of the replay.txt of all contestants
will show the following:
Code:
................................................................................
.        ..   .  .  . .      ..     .       .  .     .     .     .      . .     
                                                                                
                         .......                                                
               .. . ... ........      .     ..     ...                          
    .....    ........    .......     ..               ..     .                  
   ........... . .....   ......               .     .........  ...    ...       
 ............. ....  .   .....               .  .. ...................... .     
     .....  ..........  ....          ...      . ..........................     
     ..........   . .   ..    .      ....... ......................... ...      
    ..........   ....               ...... ...........................  .       
    ....... .........          .   ... .............................    ..      
    ....... ... .....         ..     . ..............................    .      
    .................          .   .   .....*Moscow.......... .........         
   .......... ..... .         ..   ...................................          
   .......... ... .              .....+Berlin (DESTROYED) ...............         
  .............                 ....................................... ..      
  ............                  ..............  .. ...................  .       
  ............                .... ..  ...   .. ................... ..  ..      
  ..........                  ...   ..   ...... ...................      .      
  . ....   .                         .     ..........................  .        
  . ...    .                  .....        ...........................          
    ...                       ........ .. ............................          
    ... .   ..               .................. ......................          
     ....    ..             ............... ...    ..................           
        ..                  ............... ......    .....*Paris...   .        
         .                 ................  ......    .....  .....    ..       
         .. ....           .................  ....      ...   ....     ..       
          .......          ..................  ..       ..     ....     ..      
           ........        ...................  .       ..       ..      .      
           .........        ...................          .           .          
          ...........        .... ..............                   ...  ..      
          .............            ........*Babylon            ...  ...... .    
           .............           ............                 ..  . ..   ...  
           ............            ........ ..                   .           .. 
            ..........              .........                    ..     .       
            ..........              .........                     .       ..    
              ........               ........                          .......  
              .......                .........                         .......  
              ......                .......... .                    ........... 
              ......                ........   .                   ............ 
              .....                  .......   .                   ............ 
               ...                   .....+Zimbabwe (DESTROYED)    ............ 
               ..                    ......   .                    ............ 
               ..                     .....                        ...  ......  
                .                     ....                              .....   
                .                     .                                   ..    
                                                                                
.    . .     . ..    .    . .  .     .           .    .    ..        .       .. 
................................................................................
4000 BC: Zulus found the city of Zimbabwe
4000 BC: Germans found the city of Berlin
3920 BC: RUSSIANS FOUND THE CITY OF MOSCOW
3880 BC: Zimbabwe destroyed
3880 BC: Zulu civilization destroyed by Russians
3880 BC: Berlin destroyed
3880 BC: RUSSIANS DISCOVER POTTERY
3880 BC: German civilization destroyed by Russians
3880 BC: French found the city of Paris
3860 BC: Babylonians found the city of Babylon

Russians, French and Babylonians start with 50 bucks
and NO TECHNOLOGiES and one founded city
and NO UNiTS.

Russians (YOU) MOSCOW
is located between the 2 rivers on a very good square. :)

Frenchs Paris
is located in India.

Babylonians Babylon
is located near Victoria Sea Area in Africa.

the START situation:
3860 BC
EARTH map
CHiEFTAiN LEVEL
no techs, no units, one city each civilization

RUSSIANS (YOU) chief PETER (Moscow)
BABYLONiANS chief HAMMURABi (Babylon)
FRENCH chief NAPOLEON (Paris)


i will form a new thread.
please stay tuned.
 
Moderator Action: Closed on starter's request:

i did form a new thread ("version 2")
because there where a file error in the first threads attachment that made it impossible for me to get the replay.txt from the game to proof that all contestants did play fair & clean.
 
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