Here is my trimmed down QSC timeline:
Decide on a heavy farmers gambit.
4000: Worker East, Settler SE. Worker will irrigate and road FP and then 2 FPs to the SE of 001.
3950: 001 is founded and starts on Settler. Research Pottery on Max.
3400: Pottery completes and start on IronWorking at Max.
3200: 002 Settled
2550: 001 completes Granary starts on settler.
IW completed just recently and started on TW.
2390: 001 finishes settler and keeps on settler.
2350: 003 settled and starts on settler.
2270: The Wheel completes and start on Alphabet at 20%. No Iron or horses to be seen.
2190: 001 completes settler4 who heads to the SW to RCP3.
IBT: see Roman warrior. It might be time to end this Farmers gambit.
2150: Tech Parity with Rome learning Alphabet and WC and start on Math at max.
2110: 004 founded and starts on Barracks (which will be helped by chop).
1870: 005 settled and starts on barracks.
1750: 001 makes settler and factory is now in sync except for the cop coming in.
004 finishes barracks and starts on our first warrior.
Math is done and we start on currency. I'm hoping to trade for writing.
1700: 003 builds a settler which heads east towards the Roman borders to RCP 6 and spots Iron.
006 is founded start on barracks.
1650: 004 builds our first warrior. Rome has CB.
007 is founded near the Iron.
1625: Rome has Writing and contact with the Japanese.
1600: 008 is founded near the NW cow at RCP3 and starts on Forbidden Palace.
1525: 009 built near Roman border at RCP6.
1425: Discover Currency and do trades. Get CB, HBR, Myst, and Writing in exchange for Math and Currency. I'm up slightly in techs but they will probably exchange in the IBT. Start on Philo at 4 turn max.
1400: Get Slave from Japan for Currency.
1375: 010 built near Rome.
1325: Learn Philo go for CoL. 002 builds worker9. Hit shift-b instead of shift-n and join back to the city.

1275: 011 founded in NW at RCP 6 near Japan.
1250: 012 founded in the SW on the coast.
1175: 013 founded in NE at RCP 6 near Japan
Get CoL and start on Republic.
1075: Trade for MM.
1050: 001>Settler, 014 founded near spices.
1000: QSC Stats:
14 cities, 41 population, 1 settler, 12 workers, 11 vet warriors
2 Granaries, 3 barracks
In progress: settler in 1, settler in 1 or 2, settler in 2, galley in 3, worker in 3, worker in 4, barracks in 4, worker in 5, barracks in 5, temple in 6, temple in 14, FP in 21
All AA techs except: Republic (in 8), Literature, Construction, Polytheism, Monarchy
Other Important Dates:
800BC - Romans finish the Pyramids. We learn Republic and get a 5 turn Anarchy on both RNG attempts.
450BC - My first suicide galley makes it across the seas with a settler and warrior on board.
410BC - Romans finish the Great Wall.
390BC - Enter Middle Ages and get Engineering for free.
Romans declare war when I boot them and lose Veii.
330BC - My first city on another land mass is founded!
270BC - Peace with Rome. I got a total of 6 cities from Rome and gifted 1 to Japan to avoid capture.