ComNESII: The Hour When Earth's Foundations Fled

Communisto

Condottiere
Joined
Jun 30, 2004
Messages
5,461
Location
The Frozen North
Introduction...​

Communisto held his head as the bombs landed above his super scret compound. Was Von Dunkelheit mad? Who nukes EVERYBODY!? IT didn't matter now, soon this world would end. All those people... he thought. The old Guerilla serveyed his maps, he wouldn't be able to hold out, the radiation levels were to high, this NES was doomed to die. Just then he heard a knock on the huge mettalic door at the head of his bunker. With one hand he holstered a pistol and with the other moved the latch to see who was inside.

"Open it!" came the growl. Communisto cautiously opened the door to see The Great Polar Bear Commander Das, and two other heavily armed Polar Bear Mercenaries at the frame.

"Ah, Das, Come in" Communisto sat down but his gruff guests did not. "Whiskey?" He asked. Das didn't answer. He shrugged and threw back a heart gulp. "I trust everything is in order?"

"Not exactly..." Spoke the gunweilding bear.

"What do you mean?"

"He escaped, just as we opened the door, the one you call Von Dunkelheit escaped" The man was Von Dunkelheit to most people, but to the Polar Bear Corps he was codenamed Stalin006. "We still expect the.... payment"

"But you dont have him, thus no payment!"

"We will have your head on our Bayonets! Pay us!" The metallic sound of rifles loading made Communisto flinch. He regrouped, sat up and turned, slowly walking toward another large metallic door...

"Well the thing is..." The human began "Your world is Dying.... but I can always.... go to another"

Laughter from the Bears "Who will help you? Capulet is drowned and BananaLee is watching Sonic, you are alone, Noob. We will take YOU as payment"

"But first you must catch me" said Communisto as he gripped the doorknob of the NESPortal. "And if there is one thing you should know by now, it's that I am a guerilla, and you know how hard it is to catch a guerilla!" With that he jumped into the portal, swung around through the wortex of spiny stuff and pushed the self blow-up button, causing the door to melt like Europe under the present nuclear holocaust. Two angry words flew fromt he polar bear's mouth;

"Find Him!"

The Hour When Earth's Foundations Fled
1938

060903hitleradolph.jpg

Sorry, guys I couldn't resist that little story. I promise that's the end of the goofyness (*sigh*). Alrighty here it is, i hope you guys like it....

Story: The World Teters on the Brink of War. Germany has risen to power status for the second time in 150 years. The Third Reich stands un challenged in the fatherland. Russia is gripped with a communist Dictatorship, Stalin slowly spreads Socialism from the Red Empire. Spain is being ripped apart by a bloody civil war, with Fascist Italy aiding the Nationalists it looks as if Franco may be riding his horse into Madrid soon enough. The U.S.A lays like a sleeping Giant in North America. In the Far East, Japan is raping China, the Land of the Dragon however is already in internal conflict as Nationalists fight Communists and Warlords alike. This is the hour when Earth's Foundations fled.

Nations of Intrest

France -Texas Toast
British Empire - Kentharu
Japan- Kalth'zar
Communist China - ThomAnder
Nationalist China open
Siam open
Australia - Conehead234
New Zealand - Tommy Toon
Germany - Insane_Panda
USA - alex994
Canada - open
Nationalist Spain - open
Republic of Southern Spain - open
Mexico - open
Belgium open
Netherlands open
Norway open
Sweden - open
Finland - Andis-1
USSR - Conehead
Italy - Azale
Poland - Toteone
Czechoslovakia open
Hungary open
Romania open
Bulgaria open
Portugal open
Albania open
Greece - Dachspmg
Turkey - blackheart
Saudi Arabia open
Irak open
Persia open
Afghanistan open
Tibet open
Mongolia - Drake Rlugia
South Africa open
Brazil -silver2039
Venezuela open
Peru open
Chile open
Argentina - open


Players - no limit. Anybody can join.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects - the local analog of wonders, but more about that later.

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

NPCs - considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late – but don’t expect them to roll over just because they’re NPC. As I’m the one playing them – fear them (almost) as much as PCs!

Updates – I will, probably, Update every Wednesday and Sunday evening. Updates will consist of “global events” (main news), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Government - is your form of government.. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words – change governments at your own risk.

Technology Level This will hapen as time goes on to be more historically accurate

Military

1 eco point - 5 Div, 5 l. Tank Corps, 15 Cavalry, 10 Ships, 5 Aire Wings, 1 Carrier
--------------------------------------------------------------

UU's are allowed, but please make them realistic. I will keep a list of them somewhere.

Using advanced tactics and strategy is HIGHLY advised. Simple war orders will be acted upon literally.

Economy

This is the most original part, I think. It will be in word-levels. Unlike in the other NESes, you don’t have to pay economy levels to do anything (my reasoning is that no matter what some people say, national economy is not as unstable and absurd as to rise and drop in turns as the years go). You will have a number of spend points for every turn (depending on your economy level), to be spent on increasing any stat save for economy.

You cannot grow economy just by saying grow economy. You must come up with a reasonable way to do so, and make sure you are not using resources for other things. Also, I will not allow the mass selling of things that results in nations getting Monopoly +100 just from a small gun. No, technology will slowly spread from the nation invented into other nations, and will likely be by single persons, not whole nations.

If you want to hurry up a project by two turns, you can sacrifice an economy level, please note that you can do it only once during a project. Otherwise you can sacrifice an economy level (two per turn only, although compatible with the project being hurried up) to receive six extra spending points for a turn. When economy goes above Monopoly, you get “Monopoly +x”, where x is a number of levels you have beyond Monopoly. Also note that the value of “x” is added to your spend points by definition, so beyond Monopoly really does make you an uberpower.

Know that random events WILL damage your economy here and there, unless I forget about it for the third time.

You can send spend points or economy levels to other players for some reason. If you gain negative economy points, you will get a one-level decrease in a random stat.

Depression (-1)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+1)-Rich (+2)-Very Rich (+2)-Richest (+3)-Economic Powerhouse (+3)-Monopoly (+4)

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Cultured-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project ONCE to speed it up by two turns.

Complaining to the Mod

If you have complaints to the mod, walk out of the door, find the first huge angry drunkard that you see and tell him that he’s stupid.

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

DO NOT POST UNTIL I SAY SO!
 
stalingrad-2.jpg

PC STATS

Nation: Yugoslavia
Player: : Dragisa Cvetkovic/Cleric
Capital: Beograd
Government: Monarchy
Economy: Rich (+2)
Army: 23 Div
Navy: 4 Ships
Airforce: 5 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects
Nation Background:


Nation: Finland
Player: Risto Ryti/ andis-1
Capital: Helsinki
Government Form: Democracy
Economy: Rich (+2)
Army: 14 Div 20 untrained consripts
Navy: 3 Ships
Airforce: 5 Air Wings
Culture: Devided
Confidence: Loving
Projects:
Nation Background:

Nation: Poland
Player: Marian Zyndram-Koscialkowski/Toteone
Capital: Warsaw
Government: Democracy
Economy: Very Poor (-0)
Army: 21 Infantry
Navy:
Airforce:
Culture: Patriotic
Confidence: Tolerating
Projects:
Trade Routes:
Nation Background:

Nation: Sweden
Player: ?/alex
Capital: Stockholm
Government Form: Parliamentary Democracy
Economy: Rich (+2)
Army: 20 Div 10 L. Tank Corps
Navy: 10 Ships
Airforce: 5 Air Wings
Culture: Average
Confidence: Respecting
Projects: Swedish Economic Rebirth 2/4 (+2 eco lvls, +1 confidence)
Nation Background:

Nation: Hagana Organization
Player: ?/ Erez
Capital: None
Government: Organizations don't have governments
Economy: -
Army: 12 Div
Navy:
Airforce:
Culture: Hyperpatriotic
Confidence: Admiring
Projects:
Nation Background:

Nation: Soviet Union - USSR
Player: Joseph Stalin/ North King
Capital: Moscow
Government: Communism
Economy: Richest +3
Army: 76 Div 30 L. Tank Corps 20 H. Tank Corps 10 T-34's 34 Untrained Conscript Div
Navy: 20 ships
Airforce: 30 Air Wings
Culture: Devoted
Confidence: Tolerating
Projects:
Nation Background

Nation: Germany
Player: Adolph Hitler/ Insane_Panda
Capital: Berlin
Government: Fascism
Economy: Very Rich (+2)
Infantry: 57 Wehrmacht 21 SS Battalions 48 Panzer I Corps
Navy: 25 Ships 40 U Boats
Air Force: 40 Air Wings
Culture: Überpatriotic
Confidence: Nation Personified
Projects: PzkmpfWII 1/2
Nation Background:

Nation: France
Player: Albert Lebrun/ Texas_Toast
Capital: Paris
Government: Democracy
Economy: Rich (+2)
Army: 45 Div 20 L. Tank
Navy: 35 Ships 1 Carrier
Airforce: 15 Air Wings
Culture: Patriotic
Confidence: Tolerating
Current Projects:
Nation Background:

Nation: Italy
Player: Benito Mussolini/ Azale
Capital: Rome
Government: Fascism
Economy: Very Rich (+2)
Army: 50 Div 10 L. Tank 20 Alpini
Navy: 23 Ships 15 Submarines
Airforce: 25 Air Wings
Culture: Strongly Cultured
Confidence: Tolerating
Projects: Tuono Tanks 2/4
Nation Background:

Nation: USA
Player: Franklin D. Roosevelt/ Grandmaster
Capital: Washington
Government: Democracy
Economy: Good Enough (+1)
Army: 30 Div 15 L. Tank Corps 5 H. Tank Corps
Navy: 35 Ships 3 Carriers
Airforce: 40 Air Wings
Culture: Jingoist
Confidence: Admiring
Projects: The Arsenal of Democracy (+10 Air Wings, +10 Light Tank Corps, +2 economy) 1/8
Nation Background:

Nation: Japan
Player: Hirohito/ Kal’Thzar
Capital: Tokyo
Government Form: Constitutional Monarchy
Economy: Very Rich (+2)
Army: 51 Div 24 L. Tank Corps 14 H. Tank Corps
Navy: 47 Ships 3 Carriers
Airforce: 40 Air Wings
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Nation Background:

Nation: Australia
Player: Robert G. Menzies/ Conehead234
Capital: Canberra
Government Form: Democracy
Economy: Normal (+1)
Army: 15 Div (ANZAC CORPS) 5 L. Tank Corps
Navy: 6 Ships
Airforce: 5 Air Wings
Culture: Averaget
Confidence: Admiring
Projects:
Trade Routes:
Nation Background

British Empire
Player: Winston Churchill/ Constantine
Capital: London
Government: Constitutional Monarchy
Economy: Very Rich (+2)
Army: 32 Div 20 L. Tank Corps
Navy: 40 Ships 5 Carriers
Airforce: 10 Air Wings (RAF SQUADRONS)
Culture: Jingoist
Confidence: Respecting
Projects: Integrated Command and Control 2/7, Spitfire Mk I 1/2 (must finish 1st project before production can be started)
Nation Background:

Nation: Mongolia
Player: Horloogiyn Choybalsan/ DrakeRlugia
Capital:
Economy: Very Poor (-1)
Army: 2 Div
Navy:
Air Force:
Culture: Divided
Confidence: Respecting
Projects: 5 year plan 2/5
Nation Background:

Nation: Brazil
Player: Getulio Vargas/ silver2039
Capital: Rio de Janeiro
Government: Fascist
Economy: Good Enough (+1)
Army: 13 Div 2 Cavalry
Navy: 2 Ships
Air Force: 5 Air Wing
Culture: Patriotic
Confidence: Tolerating
Projects: Industrialization 2/6
Nation Background:

Nation: Turkey
Player: Muhmud Celal Bayer/ Blackheart
Capital: Ankara
Economy: Poor (-0)
Army: 2 Div 9 Conscript Div
Navy:
Air Force:
Culture: Jingoist
Confidence: Barely Tolerating
Projects:
Nation Background:

Nation: Greece
Player: Ioannis Metaxes/ Dachspmg
Capital: Athens
Government: Constitutional
Economy: Poor (-0)
Army: 6 Div 8 L. Tank Corps
Navy: 1 Ships
Air Force: 6 Air Wing
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Nation: Communist China
Capital: (Pending)
Player: Mao Tse Tsung/ ThomAnder
Government: Communism
Economy: Very Poor (-1)
Army: 8 Div 37 Untrained Conscript Div
Navy:
Air Force:
Culture: Jingoist
Confidence: Loving (‘cause Mao says so)
Projects:
Nation Background:
 
1931hong_kong.jpg

NPC STATS

Nation: Canada
Player: Mackenzie King/ ?
Capital: Ottawa
Government Form: Democracy
Economy: Rich (+2)
Army: 15 Divs 5 L. Tank Corps
Navy: 10 Ships
Air Force: 10 Air Wings
Culture: Devoted
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Spain
Player: Francisco Franco/ ?
Capital: Burgos
Government: Fascism
Economy: Normal (+1)
Army: 17 Div 13 L. Tank Corps (Italian and German Build)
Navy: 2 Ships
Airforce: 3 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Mexico
Player: Lazaro Cardenas/ Capulet
Capital: Mexico City
Government: Democracy
Economy: Poor (-0)
Army: 4 Div
Navy: 2 Ships
Air Force: 1 Air Wing
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Estonia
Player: Karel Eenpalu
Capital: Tallinn
Government: Fascist
Economy: Poor (-0)
Army: 3 Infantry Div
Navy: 1 Ships
Air Force:
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Nation: Lithuania
Player: Jonas Cernius/ ?
Capital: Vilnius
Government: Fascist
Economy: Normal (+1)
Army: 4 Div
Navy:
Air Force: 1 Air Wing
Culture: Devoted
Confidence: Respecting
Projects:
Nation Background:

Nation: Latvia
Player: Karlis Ulmanis
Capital:
Government: Fascist
Economy: Poor (-0)
Army: 5 Div
Navy: 1 Ships
Air Force:
Culture: Patriotic
Confidence: Respecting
Projects:
Nation Background:

Netherlands
Player: Dirk Jan de Geer/ ?
Capital: Amsterdam
Government: Constitutional Monarchy
Economy: Good Enough (+1)
Army: 13 Div
Navy: 8 Ships
Airforce: 2 Air Wings
Culture: Patriotic
Confidence: Respecting
Nation Background:

Nation: Czechoslovakia
Player: Jan Syrovy
Capital: Prague
Government Form: Democracy
Economy: Normal (+1)
Army: 9 Div 2 L. Tank Corps
Navy:
Air Force:
Culture: Patriotic
Confidence: Admiring
Nation Background:

Nation: Norway
Player: Nygaardsvoll/ ?
Capital: Oslo
Government: Parliamentary Democracy
Economy: Normal (+1)
Army: 2 Div
Navy: 2 Ships
Airforce: 1 Air Wings
Culture: Patriotic
Confidence: Respecting
Projects: Nation Background:

Romania
Capital: Bucharest
Player: Carol II/ ?
Government: Constitutional Monarchy
Economy: Poor (-0)
Army: 21 Div
Mountaineer, 3 Militia
Navy: 1 Destroyer
Airforce: 2 Air Wings.
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Nationalist China
Player: Chiang Kai-Shek/ ?
Capital: Chongqing
Government Form: Dictatorship
Economy: Poor (-0)
Army: 5 Div
Navy:
Air Force:
Confidence: Barely Tolerating
Projects:
Nation Background:

Nation: Bulgaria
Player: Bogdan Filov/ ?
Capital: Sofia
Government: Monarchy
Economy: Normal (+1)
Army: 14 Div 4 L. Tank Corps
Navy:
Air Force: 1 Air Wing
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Argentina
Player: Roberto Ortiz/ ?
Capital: Buenos Aires
Government: Authoritarian
Economy: Poor (-0)
Army: 4 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Culture: Untrusting
Confidence: Tolerating
Projects:
Nation Background:

Nation: Afghanistan
Player: Zahir/ ?
Capital: Kabul
Government: Monarchy
Economy: Very Poor (-1)
Army:
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Peru
Player: Adolfo Solf y Muro/ ?
Capital:
Government: Democracy
Economy: Normal (+1)
Army: 8 Div
Navy: 2 Ships
Air Force:
Scientific Progress: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Irak
Player: Abdul Illah
Capital: Baghdad
Government: Monarchy
Economy: Very Poor (-1)
Army: 4 Div
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background:

Nation: Chile
Player: Pedro Cerda/ ?
Capital:
Government: Democracy
Economy: Normal (+1)
Army: 2 Div
Navy:
Air Force:
Scientific Progress: Literate
Culture: Culturally Aware
Confidence: Respecting
Projects:
Nation Background:

Nation: Tibet
Player: Dalai Lama/ ?
Capital: Lhasa
Government: Authoritarian
Economy: Normal (+1)
Army: 1 Div
Navy:
Air Force:
Culture: Überpatriotic
Confidence: Nation Personified
Projects:
Nation Background:

Nation: South Africa
Player: Patrick Duncan/ ?
Capital: Pretoria
Government: Democracy
Economy: Good Enough (+1)
Army: 2 Div
Navy: 1 Ships
Air Force:
Culture: Jingoist
Confidence: Respecting
Projects:
Nation Background:

Nation: Saudi Arabia
Player: Saud al Saud
Capital: Mekka
Government: Monarchy
Economy: Normal (+1)
Army: 2 Div
Navy:
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Siam
Player: Rama VIII/ ?
Capital: Bangkok
Government: Constitutional
Economy: Poor (-0)
Army: 3 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Scientific Progress: Literate
Culture: Devoted
Confidence: Loving
Projects:
Nation Background:

Nation: Venezuela
Player: Eleazar Contreras
Capital: Caracas
Government: Authoritarian
Economy: Normal (+1)
Army: 6 Div 2 L Tank
Navy:
Air Force:
Culture: Cultured
Confidence: Tolerating
Projects:
Nation Background:

Persia
Player: /?
Capital:
Economy: Normal (+1)
Army: 2 Div
Government: Monarchy
Projects:
Culture: Strongly Cultured
Confidence: Weak
Nation Background:

Nation: Hungary
Player: Pal Teleki de Szek/ ?
Capital: Budapest
Government Form: Fascist
Economy: Good Enough (+1)
Army: 10 Div
Navy:
Airforce: 3 Air Wings.
Culture: Patriotic
Confidence: Respecting
Projects:
Trade Routes:
Nation Background:

Country: New Zealand
Player: M.J Savage/ ?
Government Form: Democracy
Economy: Norma; (+1)
Army: 3 Div (ANZAC CORPS)
Navy: 6 Ships
Air Force:
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Republic of Southern Spain
Player: / ?
Capital: Madrid
Government: Socialist Democracy
Economy: Poor (-0)
Army: 16 Div 5 L. Tank Corps
Navy: 5 Ships
Airforce: 10 Air Wings
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background:

Nation: Belgium
Player: King Lepold III/ ?
Capital: Brussels
Government: Constitutional Monarchy
Economy: Normal (+1)
Army: 8 Div
Navy: 2 Ships
Air Force: 2 Air Wings
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background:

Nation: Switzerland
Player: Philip Etter/ ?
Capital: Bern
Government: Democracy
Army: 12 Div
Navy:
Airforce: 15 Air Wings
Culture: Strongly Cultured
Confidence: Admiring
Projects:
Nation Background:
 
d-day-beach.jpg

Diplomatic Situations

Military Alliances

Axis- Germany, Italy, Japan, Fascist Spain, Brazil

Allied Powers- French Empire, British Empire, Canada, Holland, Belgium, Australia, New Zealand, Greece

War

Pacific Theatre- Japan Vs. Communist China, Nationalist China

Chinese Civil War (On hold)- Communist China Vs. Nationalist China Vs. Warlord Factions
 
Post Time! ;)

Confirming Greece.
 
Wouldn't the warlord faction also be at war with Japan? and the population on the mainland asia, they're not uberpatriotic & nation personified to japan, are they?
 
Stop whining, you can join the war @ first update.
 
USSR should have more infantry divisions relative to their neighbors. I mean, come on, these are the russian hordes, here.

Other than that, no complaints, looks good, confirming reservation.
 
ThomAnder said:
Wouldn't the warlord faction also be at war with Japan? and the population on the mainland asia, they're not uberpatriotic & nation personified to japan, are they?

no, just the Japanese population is uberpatriotic. As rebellions, the warlords are against everybody.

@ NK: yeah i forgot to ad the conscript militia to which you are now the proud owner of
 
Whining? i'm communist japan so i'm already at war... The population thing was one of the gripe i had with the pacific theatre conquest scenario... the population there was japanese, which they obviously shouldn't be... It was pretty funny having them resist me when i played as china

EDIT: confirming Communist China
 
Confirming Canada.
 
Confirming Nationalist Spain. Not to complain, I think the USA might be a little overpowered, both militarilly and economically. They didn't mobilize the military until after Pearl Harbor (from what I've read and seen, the US Army of the late '30's still trained using bags of flour to simulate anti-tank shells, lacked mechanized equipment, and was pretty small), and the economy didn't really get going until we started pumping out bombers and tanks for the British (the War ended the Depression, not FDR... so "Richest" might be a bit much). I don't really care though, just pointing out.
 
I would like to be Sweden, but there's no stats for them :sad:
 
Mongolia is here, as late as always. :)
 
Soviets had at least 144 infantry divisions at the beginning of the war....
 
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