Master of Myrror Fantasy Mod 2.0

I just want you to know that every time I see a Rock Lobber, I think of the B-52's...
 
I just want you to know that every time I see a Rock Lobber, I think of the B-52's...

to me, this statement does not make any sense to me... :confused:
 
Rock Lobber, oooahooo,
It was a Rock, it was a Rock, Rock Lobber...

You have no idea how painful it is to have that running through your brain at 3:00am...
 
I'm glad I never heard that song. So I can't fell your pain. Though I'm having trouble getting the tune from Hitchhikers Guide to the Galaxy out of my head.

"So long, and thanks for all the fish..."
 
<ot>

42.

</ot>
 
OwieB2003 said:
<ot>

42.

</ot>
"It would have been easier to get the answer if there had been a question."

I almost didn't catch that. :lol:
 
Due to my studies and work requiring 100% attention until the end of the month, the mod won't be progressing an inch during the next few weeks.

So, what's that mystery thing I've been planning? I guess I can reveal it - it's not really that big of a mystery and with the mod development postponed until June, I don't want to keep the two people who are excited about it waiting. ;)

The alternative play mode that I've been talking about is a sort of prequel to the original Master of Myrror. If you've read the short background story that is displayed at the beginning of each new game, you know that the mages came to Myrror due to their old world of Arcanus being destroyed. The new play mode "The Fall of Arcanus" tells that part of the story.

The Fall of Arcanus has naturally new terrain graphics - Arcanus is a lush, earth-like realm - not a gloomy twilight world like Myrror. The race units have a completely new twist and most importantly, there is sorcery magic in Arcanus. An often repeated request is finally fulfilled in The Fall of Arcanus as the Sorcery Mages make their appearance as a completely new faction.

This is the reason that has had aaglo working with those fantasy units these past two weeks. He's making units for the sorcery mages. Sorcerers are masters of illusions, water and air who rely in speed and diversion over brute strength. Their units include nagas, phantoms and multiple air units like djinns, sky drakes and flying fortresses - most of them familiar from the original Master of Magic.

The Fall of Arcanus aims at being a refreshing and inspiring take on the classic Master of Myrror. Overall, the play modes will play similarly, but there will be a number of significant differences affecting game play. The play modes will remain separate so The Fall of Arcanus won't affect Master of Myrror (this means that at the moment there are no plans of adding Sorcery Mages to MoM, but this may change still). I am very excited about all this and I hope I can make good on my promises. I'm hoping I can finish The Fall of Arcanus during June.
 
Thanks for the update ... it sounds fantastic ... thanks for getting excited about the mod again ...

Good luck with your exams ;)
 
I think you'll find there are more than two people waiting with anticipation for your next release... :D
 
Thanks guys, it was just my typical self deprecating humor. :) Seriously, it would be interesting to know how many people play MoM.

The download is hosted at Civfanatics file server instead of 3DDownloads so I have no idea how many people have downloaded the mod. Some figures of 3DDowloads that may help at getting the number right are:

Rise and Rule: 10000 downloads
Warhammer Fantasy Mod 2.0: 8000 downloads
Rhye's of Civilization: 4000 downloads
Pentagenesis : 2000 downloads

I'd guess that MoM is in the same ballpark with Rhye's 4000 downloads. RaR and Warhammer have done exceptionally well - I don't think I have any chance at their figures.

MoM is also hosted at least at Pelit.fi - website of the big Finnish gaming magazine that had an article about the mod. I don't have access to their stats though, but it's a busy site. I've also seen MoM included at some other file sites as well.
 
Remember that the vast majority are silent lurkers; for example my pollution gfx has 1600 downloads or something like that, but only a page of replies. :)
I don't feel I have the time/energy to help you beta test, but I'd like to try MoM again once it leaves the beta stage. ;)
 
Add a few dozens or so people to the waiting-in-anticipation list.

Old man, you seek the Spell of Mastery...
 
Have enjoyed playing MoM and would like to play its expansion.
A couple of points though.

Having to reinstall it and getting the errors about Net Art\Flics\*.flc, had to copy the *.flc files from base MoM to get that section working properly.

Now my problem is, Art\Civilopedia\Icons\Buildings\fertility-small.pcx
Tried to find it in the base MoM, but unsure as to where to look.

Sorceror looks good, with what little of it I played. Any ideas as to how to fix my current bug?

MoM is still a very good mod, and enjoy it immensely. Any thoughts about a mapeditor so that someone could create maps for it? :)
 
@Komoda

You have made somekind of a mistake during installation - the mod doesn't have any of the errors you are getting if the installation has been successful. Delete your current install and follow the instructions on post #1 of this thread closely.

1. install MoM 1.0
2. install MoM 2.0 beta 3
3. install latest patch

All of the files are in post #1. Good luck.
 
Top Bottom