Class:
Open
Goal:
To practice fast domination, preferably never entering the
industrial age
Previous spoiler:
Ancient Age
In the Ancient Age I filled my alloted empty space on the map, started
grabbing some of our neighbours' and researched towards Chivalry. I
entered the Middle Ages in 170 BC. This spoiler describes how I
achieved domination by 1110 AD, scoring about 6'500 Firaxis and just
below 10'000 Jason, still in the Middle Ages. I hope to do better next
time and have tried to analyse some of the mistakes I made.
France 70 BC -- 150 AD
Not yet having Chivalry couldn't stop me from taking on weak
France. With Horsemen and Swordsmen I capture the more interesting
Cities. The rest can wait. There's no Great Wonder to be had.
Portugal 10 AD -- 350 AD
I meet the Byzantines and ally them against Portugal, just to keep
them busy. A few turns later England, still unmet, declares war on the
Byzantines.
The Ottomans 300 AD -- 370 AD
The Ottomans have constructed The Temple of Artemis in 210 AD. Our
previous encounter has bereft them of Iron. So, what am I waiting for?
Ansar Warriors.
The very first attack, using an elite Horseman, creates my first
Military Great Leader, who promptly creates an Army. I carefully join
only two Ansar Warriors to the Army in order to be able to transport
it to the other continent using a Caravel. The attack on Istanbul the
following turn starts out less bountifully. Two catapults, two veteran
and one regular Medieval Infantry and one elite Horseman leave a
regular Swordsman alone to defend the city. Then, without losing a
single Health Bar, the Swordsman red-lines two veteran Ansar Warriors!
The third, and last available, Ansar Warrior duly kills him, gains
elite status and ushers in the Golden Age. Istanbul contains The
Hanging Gardens and the Oracle.
The war ends when I capture the last Ottoman City on the continent. I
have then captured the desired Temple of Artemis and created a second
Army using a Military Great Leader. This Army I fill with three Ansar
Warriors, which will later render it useless.
France 390 AD -- 430 AD
During the Golden Age, troops on their way from former Ottoman
territory to Russia exterminate France just as the peace deal ends.
Russia 490 AD -- 590 AD
The Russian campaign features left-over slow troops with Trebuchets
and Medieval Infantry going straight towards Moscow while Ansar
Warriors, five of them in two Armies, go around it, captured the rest
and join the attack on Moscow from the other direction just as the
slow troops arrive. The prize are the Pyramids in Moscow.
Korea 620 AD -- 740 AD
A few turns into the Korean campaign I leave my small Army alone and
red-lined in a just captured Korean City. A Korean Horseman kills it
and re-takes the City for one turn.
When I reach Seoul I'm surprised to see a Musketman in it. He is,
however, quite alone and not very long lived, dying at the spear of an
elite Horseman.
In the last year of this war I complete Leonardo's Workshop in
Damascus (located in the SE food and shields spot). It shall help me
upgrade my Ansar Warriors to Cavalry. An elite Horseman win finally
produces my third Military Great Leader, who creates an Army. It is to
be filled only after having travelled to the other continent.
Portugal 850 AD -- 1110 AD
The Byzantines have The Great Wall and, from 750 AD, Sun Tzu's Art of
War. Both could come in handy in the conquest of the other continent.
As my preparations, including rush-building a Barracks on the former
Korean east coast for massive upgrading and shipping, are almost done,
the Portuguese declare war on me.
The war is fought with Cavalry against Pikemen and some Muskemen. As
in previous wars, there are almost no counter-attacks at all. A few
Armies are created and put to good use. The English join in on our
side but can't bring their troops fast enough to the front line.
Towards the very end of the war, the Byzantines declare war on me and
capture a city I have founded an the open space they have left in
their land. Before I get the pleasure of paying back in kind, the
umpire registers my domination and we all go down to the beach and
have a barbeque.
Mistakes
1. Settling in place. The QSC result speaks for itself.
2. Not researching faster towards the Middle Ages
3. Not gifting France a Government Technology before I attacked her so
as to keep her Cities from shrinking to size 1 and being
automatically razed.
4. Not settling the conflict between keeping the Temple of Artemis
alive and getting hold of Caravels through Astronomy. The Temple
was made useless through research while I could still have use for
it, and I had to rush-build many Temples in former Korea. Good job
that they were cheap!
5. Not going for the Pyramids in Moscow earlier. They were created in
775 BC; I captured them in 570 AD, 83 turns later.
6. Not starting the next fight before the first one was over. This
might require a better feeling than I have at the moment for just
how many troops are needed to do the job. But moving even Ansar
Warriors from Russia to Korea took a lot of time.
7. Keeping the scientific Civilizations alive as OCC's was not mistake
as much as design: I was going through the motions in order to be
able to use this technique in a later game with a longer scientific
reach.
8. Not managing to choose my opponent in the final conflict. It should
have been possible to ally Portugal against the Byzantines before
it declared war on us and before we were ready to attack. Portugal
was more advanced and had Horses.
9. Not putting more defense in the annoying city we founded on a hill
in the back yard of the Byzantines. With Walls and a Cannon or two
it could have held out indefinitely agaist the small stacks of
Medieval Infantry thrown at it.