GOTM 43 Second Spoiler: Entering The industrial Age

klarius said:
Then you either get monopoly techs or can buy monopoly techs cheap (because you already researched a lot into these techs).
i have an impression that AI will lower the price of their tech only when you are a few turns away from getting it (normally <5 turns). do you know the exact math here? does AI alwayd consider the research you've already done on a certain tech when it sells it to you? or does it only happen when you're very close to getting that tech?
 
ionimplant said:
i have an impression that AI will lower the price of their tech only when you are a few turns away from getting it (normally <5 turns). do you know the exact math here? does AI alwayd consider the research you've already done on a certain tech when it sells it to you? or does it only happen when you're very close to getting that tech?
Sorry, don't know. I just don't buy, if I think it's too expensive and continue research. Note I'm talking here of techs I was able to self research in 4-8 turns anyway. I just didn't do it all the time, because I needed upgrade money. And I think I wasn't beaten to anything by more than 1-3 turns.
 
ionimplant said:
i have an impression that AI will lower the price of their tech only when you are a few turns away from getting it (normally <5 turns). do you know the exact math here? does AI alwayd consider the research you've already done on a certain tech when it sells it to you? or does it only happen when you're very close to getting that tech?

In my experience, if you 're getting close to getting a tech after 40 turns with one beaker per turn the price is not getting much lower, so I think, lowering the price is based on accumulated beakers and not on turns of research left. I was surprised, which amount they still wanted fro Writing one turn from being researched.

This observation is based on Ptw Experiences only.

Whether the discount becomes effective after the first turn of research or only near the end and if it's linear or exponential I cannot tell.
 
@klarius,

Well, I beat you by a handful of points in COTM12, but you'll take me to the cleaner's in this one! Very, very impressive!
 
Ptw open thinking of 20K

Bought myself into the MA in 330BC, being at peace with everyone. Initially nothing much happened. I improved the empire with libraries and markets and continued to buy my techs.
In 230BC feudalism was bought from the Persians for wm, 78 and 23 gpt.

In 150BC a Korean pike enters Japan :rolleyes: . We buy monotheism from Korea for wm, 53 and 26gpt and in 130BC ask him to leave. They must have felt insulted by the request because they declare war on us. We use the Korean savings to buy chivalry from Otto for wm, 52 and 23 gpt.

50BC Our first samurai kills the Korean pike and ignites our GA. For a brief moment in history, I think, we have the best military unit. Now it’s time to kick ass.
We do some lux-trading with Otto and Mao and ally Otto against Korea. In 10AD we capture Sinop, but speaking frankly, we don’t really want to conquer Korea yet. Our FP is at the Mongol border and that’s the direction we want to expand first. So we build up strength and in 190AD we dow the Mongols and ally Mao against them too.

The second Mongol war is going well and in 360AD we give them peace for chemistry and theology, leaving them with 2 cities. The Koreans have managed to be at war with most other civs and are slowly losing. We give them peace in 400AD for metallurgy.

The research-titan Persia and research-giant Russia seem to have forgotten all about free artistry. I jump in the niche and prebuild Shake’s (I’m still dreaming of 20K). Now things start to evolve fast:
540 free artistry researched
550 Vikings destroyed by Carthagians
560 we dow Mongols and Korea
570 Mongols destroyed by Japanese
580 Koreans destroyed by Japanese
590 with shaking knees and hoping someone will have mercy on us, we dow Persia and ally all the world with our free artistry monopoly.

The Persian war.
With our battle-harded cavalry from the third Mongol and Korean campaign, we clean up the illegal Persian settlements on the ring-shaped continent. When we attack their last continental settlement we encounter a Persian gorilla. This does not bode well. A gorilla isn’t a disaster but our prophets tell me they also could have infantry if they have rubber. And that would be disastrous. With all the world allied against them, they can’t trade for it, incase there are other civs who know replaceable parts. We however are far to ******** to establish if there is something like the needed rubber for the Persians.
In 640 our seasoned hero’s, (1 settler, 1 musketman, 4 elite samurais and 14 cavalry) land on a hill beside Bactra. It’s like landing on another planet: the roads are all made of iron and the city is defended by the prophesised infantry. In the interturn two infantry attack: one loses against the musketman, the other wins against a samurai. 650: We attack Bactra.
There are at least 5 infantry in Bactra, we kill none but loose 1/3 of our cavalry. Thanks to the three movement point of the cavalry we can retreat our surviving museum-pieces in the same turn. After swearing we will come back and covered in shame we enter the Industrials in 660AD.

20K status:
4000BC palace
3500BC temple
350BC library
110BC colosseum
30BC cathedral
470AD university
630AD Shakespeare’s Theater

660AD 1601 culture, 29 cpt, est. win date: 2127
With a research lab, the available small wonders and 1 or 2 MT-wonders, there’s a reasonable change at pre-2050 20K win. So I’m quite content at this stage.

In the COTM12 spoiler I spoke of GOTM43-horrors. As you can read they didn’t occur in the MA, although at the end of the era the writing was on the wall. In the next spoiler they will revealed.
 
klarius said:
Predator
swordsman_small.gif
PtW
I had researched MT in 110AD.
500AD we had nearly 100 cavs running and are at the domination limit so it's just a matter of time:
Conquest victory in 630AD. Nobody got even Magnetism.
167 cavs in the end and 11 armies (but some didn't get filled).

This is a wonderful game, Klarius. My sincere congratulations. :goodjob:
I thought I had a good game, but I came nowhere near you.

Ronald
 
Redbad said:
660AD 1601 culture, 29 cpt, est. win date: 2127
With a research lab, the available small wonders and 1 or 2 MT-wonders, there’s a reasonable change at pre-2050 20K win. So I’m quite content at this stage.
nice job, Redbad!!! you're such a steadyfast fan of 20k!!! :king: i wish you could somehow stop the AI from wining the game before you achieve 20k. well, the 3rd spoiler is out and let me see whether u've already posted your spoiler there or not.
 
Arrrr, this one has been a whopper. A (training) injury has kept me home lately, so what to do? How about a Deity cow attempt? Yup. I'm trying to do a thorough job, and it has kept me away from posting. I'll post more details later. In a nutshell: lukewarm qsc, entered the middle ages in 1325BC. One of my r=4 cities deposed to Persia in 650BC. The Mongols attacked out of the blue in 470BC, taking some southern cities and not being very stoppable. I really thought I was sunk. Really. But I pulled it off, Persia amassed a fortune of over 15000g (for me!), I managed to get Chivalry, and here I am entering the IA at the modest date of 590 AD. I captured the Great Library in Persepolis (Bald Guys and catapults vs. riflemen...), gaining no less than 23 techs in one turn, including Nationalism, Steam Power, Industrialization, Medicine, and Communism. Cool!
 

Attachments

  • GOTM43 Entering IA.JPG
    GOTM43 Entering IA.JPG
    256 KB · Views: 175
PTW Open

During the middle ages I take advantage of wars that I mostly don't participate in to grab some land. In 490 BC the Chinese demand wines, and I refuse. They declare on me. Luckily the Ottomans have no horses, and they'll ally against the Chinese for mine. I give them away after starting some horsemen, because I know I'll never have enough money to upgrade many horsemen; I'll have to build samurai from scratch and won't need horses. The Ottomans suck a bunch of other AI into this war and some others, and so the Chinese never reach me. Eventually I pay 80 g for peace.

I trudge slowly through the middle ages, and in 780 AD I attack Korea. By this time they are nearly wiped out, so I feel safe. They attack me only once, with a single cavalry unit that dies attacking my defending samurai and starting my golden age. I take one city and build a few in Korean territory. Then I make peace for theology. That same turn Korea is destroyed and Persia finishes the theory of evolution. I build cities in old Korea as fast as I can, going for territory and resources, picking up horses, saltpeter, and dyes.

In 1200 (I'm still in the middle ages) Carthage attacks China and gets a bunch of AI to ally with it. When they are nearly dead, I get the Ottomans to pay me for a military alliance. The war with China goes much like the war with Korea, and I get some more land and luxes.

I enter the industrial age during this time, in 1295. I'm not dead last in techs, but I'm so far behind the leaders and so far ahead of the followers (even though I keep trying to catch them up) that trading gets me nowhere. Plus, somewhere along the line I lost the ability to pay gpt, though I did nothing to upset things. Some war I didn't participate in killed me. Oh, well, I'm still alive, my power curve is ahead of my score, and the tanks and mech infantry running around aren't after me. I'm beginning to think that I'll lose the space race, as the UN has been built but no vote has been called and no AI is making progress towards a military victory.
 
Back
Top Bottom