Sid Meier's Civilization IV Info Center

Just a few things, Civrules:

- The Musketman is a new confirmed unit.
- New unit promotion, Commando: gives terrain speed bonuses, and use of enemy roads/rails.
- During peacetime you can close off your borders, keeping out the Missionaries that spread religion if you wish. Missionaries can only enter closed borders if their civ declares war on you.
- There are also a range of artillery promotions. Three levels of Accuracy promotions give you a better chance of damaging enemies and three levels of Barrage give you better collateral damage. Artillery can attack all units in a stack at once (collateral damage), which forces players to spread out their forces to avoid damaging more units. Artillery units work just like regular units, in that they actually attack the square they are bombarding (rather than bombarding it from a distance as in Civ3).
- Also, there’s an error in the link for the “motown” pic: it’s http://www.civfanatics.net/~civrules/Article/MiscScreens/Motown.jpg target= where it should be just http://www.civfanatics.net/~civrules/Article/MiscScreens/Motown.jpg.

There's a few other problems (such as quite a lot of typo's), but I figured they're more minor and don't need pointing out. ;)
 
The only thing I didn't have that you pointed out was the Musketman and the Commando promotion... everything else is in the article.
When I ran the spellchecker again, I only noticed a few typos as well.

[EDIT] You were right about the link... I had missed a quote (") at the end of the link itself. :)
 
Civrules said:
The only thing I didn't have that you pointed out was the Musketman and the Commando promotion... everything else is in the article.
Oh, okay... that stuff was from yesterday I think, when I went through your article checking your info against mine. So you might have updated it since then. ;)

Civrules said:
When I ran the spellchecker again, I only noticed a few typos as well.
The typo's are more in the order of sentences that don't quite make sense than actual spelling. ;)

Civrules said:
[EDIT] You were right about the link... I had missed a quote (") at the end of the link itself. :)
No problem. :)
 
Speculation: It seems (at least from this screenshot, which shows Uranium while a Civ is building Axemen and the Oracle and has roads), that resources will always be visible, and will not appear when you discover a certain technology. Is this true?
 
There are two possible explanations for what we are seeing in that screenshot. Either (a) Its not Uranium, but is in fact Copper (which we know is a resource in Civ4) or (b) The game is in Debug mode, in which case all resources will appear from the very beginning of the game-irrespective of tech level.
I really don't see them changing something so fundamental as when resources appear, as it would elminate all of the strategy of the game.

Yours,
Aussie_Lurker.
 
Also, in the guide, it says that you can build roads and farms on coast. Is this true?
 
Well, hello there. My first post, so please go easy on me :lol:

Now I don't know if you caught it in the latest video from 1up.com (though you probably did), but the civics screen they show shows the following in this order (comments are in {}):

Governement
Despotism {Looks like it replaces Tribal Rule}
Hereditary Rule
Representation {Looks like it replaces Open Elections}
Universal Suffrage [+3 {something} in 7 Largest Cities/+1 {something} in Town]
Police State

Legal
Barbarism
Vassalage [New Units Recieve +2 Experience Points (XP)/+13* Free Units] {Could replace Bureaucracy or Police State -- though I'm known to have a low opinion of bureaucrats ;) }

* Not sure if this is 13, 15, or D, though I have no idea why it would be D

Labor
Tribalism
Slavery
Serfdom [Workers Build Improvements +50% Faster]
Caste System {Seems this replaces Conscription}

Economy
Decentralization {that's what it looks like}

Religion
Primitivism
Organized Religion {you have Organizer} [Can build Missionaries without Monastery]
Theocracy

Hope this helps
 
Thanks for the info, Scribbler, and welcome to CFC. :)

I had watched the video, but I didn't really spend that much time at looking at the Civics screen. I'll post the update later today hopefully. ;)

@Misfit: I don't think that there have been any screenies or videos from the modern era either. But they'll probablt release some later. :)
 
Not that it changes much, but I think the leaders on the diplomacy sidebar are Mao Zedong, Hatshepsut, Alexander, Ghandi (?), Louis XIV, Julius Ceasar, Saladin (?), and Qin Shi Huang.

The great scientist's name is Xi Ling Shi, and great scientists get 2 moves.
A great merchant gets two moves and his name looks something like Pytheas.
It looks like Archers have 3 combat and 1 move.
Jewish Missionaries have 2 moves.
 
Yeah, all great people & Missionaries have 2 moves...

I'll add the rest of the info tomorrow.
(Although I cannot find any info on Xi Ling Shi in Wiki or anywhere else... :confused: )
 
Inside the city menu, long time players will find another shock, as older-style text based menus have all been replaced with graphical icons, and a lot of information has been removed from the screen. City information (in terms of production, science output, culture, and commerce) is displayed on the left side of the screen, while citizen information is on the right. The bottom of this screen has icons representing all of the available units and buildings for the production queue.

Oh noes :twitch: the old system needed some getting used to but the overall amount of information was pretty good... I ferverently hope it does not mean the screens in cIV will all RTS style... don't wanna play a civ for dummies.

The rest of todays update got me pretty excited tho. :)
 
Back
Top Bottom