...England's Green and Pleasant Land
Upon surveying the land, I like what I see. 3
furs, a cow, and a river are a good settler
factory. But if an island is large enought to
have a river, it's usually large enough to have
another civ on it. And I'm betting it'll be a
nasty such as the Zulus or Germans.
I fire up mapstats--no Zulus, but the Germans
are in. Lots of fellow Euros such as France,
Dutch, Spain, and Vikings. Couldn't have an
80% archi map w/o the

, tho, could we?
Birth of Britannia
I move the worker to the cow, settler founds
city. London immediately starts a curragh, I
want to know what's out there. Research
writing so I can get off this rock.
After cultural expansion in 3500BC I see German
border to the ne. This isn't good. After London
builds its second worker, it starts a settler.
The first of the many barbarian isles are spotted
in 3250BC. Oh you evil mapmakers
Good Fences Make Good Neighbors
A German spear appears in view in 3150BC. Might
as well talk to him. Trade alpha for BW + 10.
They won't take pottery for warcode, though.
Next turn they pick up the wheel.
I start building up defenses in 3000BC. I get my
second city, York, out in 2900BC, found it next
to the cow on the south shore. Of course they're
building spears, too.
Germans send spears exploring, and a crucial
point comes in 2710BC. German spears are next to
my workers and I am defenseless.

Fortunately,
the Germans keep moving. I finally get my first
spear two turns later.
Contacts
In 2310BC we learn writing, start maps. Open an
embassy w/Germany, trade them writ + pot for CB +
warcode. We have horses on the tip of the penin-
sula to the w. London builds a grainary to get
the settler factory going.
Two turns later our curragh hails the Spanish.
Trade them writing for mason + CB, which puts us
ahead of the Germans. Next turn they both pick
up IW, though. I trade them mason for it and
we're all equal. No iron around.
As the German spears come back from their explor-
ations of the south peninsula, my curragh finds
the French in 1990BC. Trade them pot for mystic
+ 12. Next turn we settle Canterbury.
In 1790BC, Otto demands mysticism. Since our
force is a mighty

2 spears, we give in.
Arms buildup
London had been building a rax, finished it next
turn. Nottingham is built on isthmus to the s,
also starts rax. Canterbury switches to archer.
France wins the Philo race in 1625BC, takes maps.
At this time Germany keeps trying to send a
settler pair into my lands. London is cranking
out settlers while the others are building archers.
Hastings is founded in 1575BC, starts temple.
In 1325BC, Manchester is built on unclaimed land
ne of Canterbury. It is under cultural pressure
all game, but it survives to the end.
In 1200BC Izzy demands 18 gold, we give in. At
this time our exploring curragh is sunk and we
connect Hastings.
Prelude to greatness
In 1075BC Coventry is built on the western tip
and starts a harbor. Next turn we learn lit. I
hold on to it for the GL. London had been working
on the lighthouse, I switch it over. A German
galley sails w.
Stats at QSC:
Firaxis 253, QSC 2595. We are behind others.
Land: 89 squares, 7 towns.
Pop: 11 happy, 4 content, 2 sad, 1 scientist.
Buildings: 4 rax, grain, temple
Units: 1 settler, 4 workers, 4 archers, 2 spears,
galley. 3 vets, 4 regs.
Production: 53 food, 209 or so shields, 9 gold.
Diplo: 3 contacts, 1 embassy.
Tech: All starters + IW, writ, mystic, maps, lit