We are willing to discuss rules on fair grounds, and Team MIAs is a fair template.
However, TEAM TNT is not fully aware of PBEM conventions and so on in particular subsets of Civ3 communties, so bear over with us for that. We barely observe the F11 screen at all, as we consider that a waste of time. We tend to divert our resources into other areas. However, for many of us, do not consider the F11 as the key thing here.
We consider the time Civs have actually met, that duties on informing changes of city names and so on should be kept. This would be consistent and coherent with the similar rules for trading maps or communications, which require map making and public press technologies. Spirit in the game is also a question of "realistic" immersion, and the F11 screen is sort of an exploit in this regard. We may be very limited and shortsighted in our team, but we are not using civ utilities or F11 cities in general.
However, I now see that F11 can be used/misused to influence diplomacy by commenting/analyzing own findings to other teams, possibly using a case as an alternative media outlet or as a source of new intel.
The solution to this, would be to limit city naming duties to MET civilizations, not UNMET civilizations. That would be the most fair thing to do, since when no relation is established, how could a leader of a nation know a city name, to stay in character.
Colombus had never heard about Mexico, or Tenochtitlan when he set over the Atlantic 1492. Colombus had not the F11 button to press. Colombus even mistook the size of the Earth, and thought he would end up in Asia. Possibly, Colombus may have liked to complain this lack of information on future conquests to God, and forced the Aztecs to send a canoe filled with city names and other data across the Atlantic in punishment. Yet, Colombus was some of the more resourceful men of that era, and he figured something out. Anyways, we are at 2320 BC now, and our people are not that advanced and sophisticated, and I think we can keep the innocence a little bit longer till our civs meet, and take it from there.
Right now, all this cause a situation where wrongfully wresting new information from other teams, or even forcing them to comply with unwritten laws is the order of the day. I am fine with the other unmet teams changing names on their cities, as long as one communicate all the namechanges to MET neighbors.
Unit names should never be changed, except for workers to fit into planning name models, as workers are captured. Conquered cities are also fair game once.
However, we are open for new interpretations and new laws. WE can for example scrap the requisite for map making for trading maps and so on, if we are not to stay in character.