Ucel1 - Noble Atheist

ucel

Prince
Joined
Jan 26, 2005
Messages
360
Since I cannot see the SG to attach to, I decided to create the own one. It will be my first SG :).
So summarizing:

World Size : Standard, Continents
Climate: Temperate
Sea Level: Normal
Difficulty: Noble
Civ: Russia, Cathy
Rules: NO RELIGION.
Victory Conditions: All

We don't develop new religion. We will never set the state religion. We won't build any temple nor monastery. If we capture the holy city of one religion we must raze it.

Techs we don't develop:
Mysticism, Polytheism, Meditation, Priesthood, Monotheism, Theology, Divine Right

Building we don't build:
Monastery, Temple, Cathedral

Wonders we don't build
Angkor Wat, Chichen Itza, Hagia Sophia, Oracle, Sistine Chapel, Spiral Minaret, Notre Dame, Taj Mahal

Techs we can't develop as the first civ:
Code of Laws, Philosophy


Any volunteers?
We play 20 turns per player in the first round, then 10 turns per player.

Roster (closed):
Ucel (just played)
Thrar (UP!)
regoarrarr (on deck)
Panth
friskymike

BeefBayford (out :( )
 
Interesting limitation you made there...now compare this with the RB1 ;)

I also never played an SG, but some time it's time to start I guess, so I'd like to join! :)
 
Good, two more to go.
Hmm, militaristic... Could be good, but I think we should take Commercial first. We need the strong economy - no religion = no money from churches. However I'm still open
 
There are 3 leaders that appeal to me straight away:

1. Alexander (Philosophical, Aggressive), UU = Phalanx
2. Huayna Capac (Aggressive, Financial), UU = Quechua
3. Catherine (Creative, Financial), UU = Cossack

Of these 3 I like the look of Cath, Creative to fill in the border gaps quickly and financial to cover our expenses.
 
I have also thought about Cathy - seems to fit the leader requirements for this game the best. But correct me, does she start with the Scout instead of Warrior? That will also give us fast exploration on the beginning :D
 
Yeah you're right, she does start with a scout. I just checked a minute ago... how is it decided which leaders start with warriors and which start with scouts?
 
I'd love to join, but I won't be home until next Saturday. :(

Marc (going through CIV withdrawl :crazyeye: )
 
I was just about to start a SG with these parameters. Subtitled Religion is for suckers.

I was also going to have a rule that we would win by domination and before capturing any city we must have razed the holy city for any religions in that city. Just to make things interesting :-)

I'd like to join this one if that's all right.
 
OK, you're in. The idea with razing holy city is cool, I'll make a change in the rules.
 
regoarrarr said:
I was just about to start a SG with these parameters. Subtitled Religion is for suckers.

I was also going to have a rule that we would win by domination and before capturing any city we must have razed the holy city for any religions in that city. Just to make things interesting :-)

I'd like to join this one if that's all right.

And what you wanted to do when the religion spreads to one of your cities? :rolleyes: Anyway, this requirement is imho too strong. There are even cities having three religions. We are just tolerant, no the anti-religious maniacs :D. But no holy cities.
 
OK, so we're full. Let me know if someone want to move him up/down. I'll post the start position in about 90 minutes.
 
At the beginning there was nothing...
And then came a creative settler, stood on the hill and said: this place is good for our tribe.

Should we create our first enlighted city here or perhaps move to the blue circle?
 

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One OT question: how to place a screen on the civfanatics server? I will be fast out of space with some screenies...
 
1. I had thought of if religion spreads to one of your cities but figured we'd just ignore it

2. To upload a file use the upload file link at the bottom of each page - similar to how you upload saved games.

3. Let me take a look at the pic to do a pro / con of settling in place. The nice thing about civ4 is because settlers have 2 moves you can move 1 square (As long as it's not on hill / jungle / forest) and still settle on the first turn
 
Okay - I whipped up an excel spreadsheet. With 1 square difference, there's a difference of 5 tiles in the 21-square city radius.

West:
1 plains hills river
2 flood river
1 plains river forest
1 plains river

East (in place)
2 grass
2 grass river
1 plains river

settling in place gives up one river square and one forest square, and adds 2 more flood plains, but gives up grassland.

Since we're financial, we want to be planting those cottages asap. Every cottage we place on the river gives us an extra gold IMMEDIATELY (+1 cottage, +1 river, +1 financial bonus). That's a lot of commerce / science right off the bat.

So while at first I thought in place, I think I have talked myself into moving 1W.

ETA - though hills / plains (settling in place) is the only terrain type that gives you 2 hammers if you settle in place (all other terrains give you 2F 1H - hills / plains gives you 2F 2H). That extra hammer early on could be big.
 
The settler isn't on the hill - that's the scout.

The settler is up by te river, which looks like a good place. FIgure the squares on the other side of that river will give commerce bonus as well; if you move him E, you lose those. Selttling in place gives 16 workable squares with river bonus of +$1.
 
Yes you're right, this is the scout who is on the hill. So I leave the settler on the place. If I start with the settler, hut will be already popped, so I can move the scout SE SE. Right?
What do we start to research at the beginning?
 
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