BGNES VII "World In Flames”

Gelion

Retired Captain
Joined
Jul 25, 2004
Messages
12,958
Location
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Rules

I’m attempting to write the shortest set of rules ever. I hope you can bare with me. If there are any people new to NESing, please ask me questions directly.

Nation Name/State Head/Player
Easy. Remember that you can create puppy-states, rather than bluntly annex territory.

Government/Approval
Also easy. Popularity also effects stability and represents general attitudes of the populace (towards the government as well).
(Demonized/Cursed/Hated/Unpopular/Disliked/Average/Liked/Popular/Adored/Worshipped/Godlike)

Economic (Industrial) Capacity:
This stat replaces economics and industry. It is measured in EC points. You can think of it as equivalent of GDP. Unlike in previous NESes EC will be used in tech advances (i, e. you have to build technologies just like in Civilization you build wonders). EC can be banked, transformed, but cannot randomly “grow”. EC can be invested into national economy to increase it. This should give greater flexibility to players.

Army, Navy and Airforce
Same as before really. All three are made from EC with correlation to nations specifics (i.e. population, number of ports etc).
- Army is measured in divisions. Division is between 11,000 and 20,000 men/200-250 tanks (depending on a country)
- Navy is measured in individual ships. Navy sometimes takes 3 to 12 months to be built. Do plan in advance.
- Airforce is measured in Airforce Regiments (80-100 planes)
Every type of Division, Ship or Airforce Regiment is listed under “Military” post for the costs. Feel free to experiment with them. Training is not reflected.

Scientific Capacity
Ability of nations scientists to develop new technologies. Measured in word level and can be increased by good research proposals. Scientific Capacity also helps your nation implement projects. Dependant (Colonised) Nations do not have this parameter.
(Idiotic/Dumb/Poor/Average/Bright/Well Educated/Academic)

Projects and Advances
Work in the same way as in other NESes and cost EC. Projects can be started anywhere, Advances only in colonial states (metropolis).

Turns, Updates, Orders and Players
Turns – each turn is one season (i.e. 3 months).
Updates – once a week on the weekend.
Orders – due by Friday of every week. Please do them short but detailed or do highlight important points for me not to get confused
Players – I am aiming for 8-10 players. This time round I will be giving nations to specific players as I feel. I will appoint most capable players to important nations that need to be PCs in game. Upon joining please list 3 nations in order of preference that you would like to play.

Gameplay Tips and Guidelines
(How I want to see this game progress :) )
Don’t rush into war straight away. Diplomacy can serve its purpose before the guns speak. Feel free to experiment with divisions, create and name armies, corps and special divisions. Acquire and rule protectorates rather than bluntly conquer territories (i.e Manchuria).

Technology and Divisions (Recommended to read)
Each new technological advance allows you to modify your army. For example discovering Pzk IV tank for the Germans means that the turn after that Germans can form Pzk IV tank divisions. Given certain backgrounds common divisions can be modified (i.e. Infantry into Guards division, Infantry to SS, etc). Feel free to experiment and form new types of divisions. Sometimes a division can be strengthened with a new weapon for example German Infantry Divisions (Mp44 gun) or Motorized (Katusha) Division.

Introduction
This NES is for World War 2. It will start sooner or later depending on your actions. The NES starts in Summer 1939, Czechoslovakia is occupied and Hitler has his eyes on Poland. Can you take your nation through this period to victory or at least survival?

OOC: Do not post until I say you can or the eagles take you far away to a place, where you can just watch the game...
 
Military (approximate “Price” List)

Divisions EC
Infantry 1EC
Airborne 4EC
Marines 2EC
Mountaineer 2EC

Motorized +2EC to each division

Cavalry 2EC
Light Tank 4EC
Medium Tank 5EC
Heavy Tank 6EC

Navy
Carriers 20EC and 1 year
Battleships 10 EC and 1/2 year
Cruisers 7 EC and between 1/3 and 1/2 year
Destroyers 5EC
Submarines 5EC and between 1/3 and 1/4 year
Transport – use common sense (no fixed numbers);

Airforce
Fighter 6EC
Interceptor 5EC
Long-range Bomber 10EC
Short-Range Bomber 4EC

Sea planes: +2 or 3 EC

Nation Specific
Infantry:

NKVD +3 EC /USSR
SS +3 EC /Germany

Kumintang-type +3 EC /China
Kwantung-type +3 EC/ Japan
 
Argentina
State Head/Player: Roberto Ortiz/naziassbandit
Government/Approval: Democracy/Average
Economic (Industrial) Capacity/Banked: 25/13
Scientific Capacity: Average
Army: 10 Infantry, 4 Cavalry
Navy: 1 Cruiser, 4 Destroyer
Airforce: 3 Interceptor, 2 SR-Bomber
Projects and Advances:

Australia
State Head/Player: undecided /toteone
Government/Approval: Democracy (British Commonwealth)/Popular
Economic (Industrial) Capacity/Banked: 30/14
Scientific Capacity: Average
Army: 15 Infantry, 2 Airborne, 3 Marines, 2 Motorized, 2 L-Tank, 1M-Tank1-H Tank
Navy: 3 Battleships, 7 Cruisers, 17 Destroyers, 5 Submarines
Airforce: 3 SR-Bomber, 4 Interceptor, 3 Fighter
Projects and Advances:

Brazil
State Head/Player: Getulio Vagras/andis-1
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 35
Scientific Capacity: Average
Army: 12 Infantry, 3 Cavalry, 5 Motorized, 2 L-Tank,
Navy: 2 Cruisers, 7 Destroyers
Airforce: 2-SR bombers, 4 Interceptors, 1 Fighter
Projects and Advances: Industrial modernisation 0/30

China (Nationalist)
State Head/Player: Chen Kai Shek/Feanor
Government/Approval: Republic/Unpopular
Economic (Industrial) Capacity: 45
Scientific Capacity: Poor
Army: 73 Infantry (reforming), 12 Militia Divisions
Navy: 2 Cruisers, 7 Destroyers
Airforce: 4 SR-Bombers, 5 Interceptors
Projects and Advances: Grand Army Reform 65/150

Finland
State Head/Player: King Fredrik Kaarle /Reno
Government/Approval: Constitutional Monarchy /Worshipped
Economic (Industrial) Capacity/Banked: 40/20
Scientific Capacity: Average
Army: 14 Infantry, 5 Motorized, 5 L-Tank
Navy: 2 Cruisers, 7 Destroyers
Airforce: 3 SR-Bombe, 2 Interceptors, 1 Fighter
Projects and Advances: Greater Finland (0/50)

France
State Head/Player: Albert Lebrun/Kal’thzar
Government/Approval: Democracy/ Adored
Economic (Industrial) Capacity: 82
Scientific Capacity: Well Educated
Army: 35 Infantry, 15 Motorized, 1 Airborne, 2 Marines, 2 Cavalry, 6 L-Tank, 5 M-tank, 1 H-Tank
Navy: 5 Battleships, 8 Cruisers, 15 Destroyers, 4 Submarines
Airforce: 10 SR-Bomber, 8 Interceptor, 8 Fighter
Projects and Advances:

Germany
State Head/Player: Hitler/Grandmaster
Government/Approval: Nazism/Adored
Economic (Industrial) Capacity: 190
Scientific Capacity: Well Educated
Army: 6 SS Infantry, 2 SS Motorized, 1 SS Airborne, 2 SS H-Tank, 44 Infantry 21 Motorized, 4 Airborne, 3 Marines, 1 Mountaineer, 4 Cavalry, 6 L-Tank , 6 M-Tank, 6 H-Tank, 4 Czech Infantry
Navy: 3 Battleships, 5 Cruisers, 20 Destroyers, 90 U-Boats
Airforce: 1 LR-Bomber, 26 SR-Bomber, 7 Interceptor, 7 Fighters
Projects and Advances:

Hungary
State Head/Player: Miklos Horthy/von Seydlitz
Government/Approval: Constitutional Monarchy/Liked
Economic (Industrial) Capacity: 39
Scientific Capacity: Average
Army: 24 Infantry, 2 cavalry (spread), 2 Motorized, 2 Mountaineer, 1 L-tank
Airforce: 3 Interceptor
Projects and Advances:

Japan
State Head/Player: Showa Emperor/InsanePanda
Government/Approval: Constitutional Monarchy/Worshipped
Economic (Industrial) Capacity/Banked: 50/20
Scientific Capacity: Bright
Army: 20 Infantry, 12 Marines, 5 Airborne, 5 L-Tank
Navy: 6 Carriers, 17 Battleships, 26 Cruisers, 60 Destroyers, 12 Submarines
Shipyards: 1 Carrier (1 year)
Airforce: 6 SR-Bomber, 5 Interceptor, 4 Fighter, 15 SR-Bomber (sea), 7 Interceptor (Sea), 8 Fighter (sea)
Projects and Advances:

Italy
State Head/Player: Benito Mussolini/ MjM
Government/Approval: Fascism/ Worshipped
Economic (Industrial) Capacity/Banked: 65/30
Scientific Capacity: Bright
Army: 30 Infantry, 5 Motorized, 4 Marines, 4 Mountaineer, 2 Cavalry, 4 L-Tank, 2 M-Tank
Navy: 5 Battleships, 7 Cruisers, 35 Destroyers, 20 Submarines
Airforce: 8 SR-Bomber, 7 Interceptor, 5 Fighter
Projects and Advances:

Netherlands (Democratic)
State Head/Player: Hendrikus Colijn /LordIggy
Government/Approval: Democracy/Liked
Economic (Industrial) Capacity: 25
Scientific Capacity: Bright
Army: 10 Infantry, 1 Cavalry, 1 Motorized, 4 L-Tank, 4 Volunteer Infantry, 8 British Infantry, 3 British, Cavalry, 1 British L-Tank, 3 British H-Tanks
Navy: 1 Battleships, 1 Cruiser, 7 Destroyers, 2 Submarines
Airforce: 2 Interceptors, 2 Fighters, 2 SR-Bomber, British: 2 SR-Bomber, 3 Interceptor 2 Fighter
Projects and Advances:

Netherlands (Fascist)
State Head/Player: /Finnmaster
Government/Approval: Fascism/Adored
Economic (Industrial) Capacity: 38
Scientific Capacity: Bright
Army: 6 Infantry, 1 Cavalry, 1 Motorized, 1 L-Tank, 5 Volunteer Infantry.
Navy: 2 Battleships, 4 Cruiser, 8 Destroyers, 1 Submarines
Airforce: 2 Interceptors, 1 Fighters, 2 SR-Bomber
Projects and Advances:

Poland and Gdansk (occupied and conquered)
State Head/Player: Ignacy Moscicki/nonconformist
Government/Approval: Occupational Governments
Economic (Industrial) Capacity: 36
Scientific Capacity: Average
Navy: 2 Cruises, 4 Destroyers
Projects and Advances: Project David 20/40

Spain
State Head/Player: Francisco Franco/ JosephStalinator
Government/Approval: Fascism/Average
Economic (Industrial) Capacity: 50
Scientific Capacity: Average
Army: 35 Infantry, 4 Motorized, 4 L-Tank
Navy: 2 Battleships, 4 Cruisers, 15 Destroyers
Airforce: 5 SR-Bombers, 3 Fighter, 3 Interceptor
Projects and Advances: Infrastructura 10/50; “Pista Grande” 0/25; TodoCarros 0/30

Turkey
State Head/Player: Ismet Inonu/Silver_2039/NPC for now
Government/Approval: Democracy/Liked
Economic (Industrial) Capacity/Banked: 36/18
Scientific Capacity: Dumb
Army: 15 Infantry, 3 Cavalry, 2 L-Tank
Navy: 7 Destroyers
Airforce: 3 Interceptors

Sweden
State Head/Player: Gustav V/JessicaKathrinn
Government/Approval: Constitutional Monarchy/Adored
Economic (Industrial) Capacity/Banked: 25/12
Scientific Capacity: Average
Army: 5 Infantry, 2 Mountaineer
Navy: 3 Destroyers
Airforce: 3 INterceptors
Projects and Advances:

UK
State Head/Player: Winston Churchill/Concona
Government/Approval: Constitutional Monarchy/Worshipped
Economic (Industrial) Capacity: 80
Scientific Capacity: Well Educated
Army: 17 Infantry, 3 Airborne, 6 Marines, 3 Motorized, 6 Cavalry, 2 L-Tank, 1 M-Tank, 2 H-Tanks
Navy: 1 Carrier, 12 Battleships, 18 Cruisers, 56 Destroyers, 9 Submarines
Airforce: 8 SR-Bomber, 2 LR-Bomber, 8 Interceptor, 6 Fighter
Projects and Advances:

USSR
State Head/Player: J.V. Stalin/das
Government/Approval: Communism/Worshipped
Economic (Industrial) Capacity/Banked: 200/105
Scientific Capacity: Well Educated
Army: 1 NKVD Infantry, 71 Infantry, 7 Motorized, 6 Airborne, 5 Marines, 9 Mountaineer, 11 Cavalry, 27 L-Tank, 8 M-Tank, 7 H-Tank
Navy: 3 Battleships, 8 Cruiser, 24 Destroyers, 30 Submarines
Airforce: 18 SR-Bomber, 10 Fighter, 12 Interceptor
Projects and Advances: NVR1 5/90, Third Five-Year Plan 25/110

USA
State Head/Player: Franklin D. Roosevelt/NPC
Government/Approval: Democracy/ Worshipped
Economic (Industrial) Capacity: 300
Scientific Capacity: Well Educated
Army: 25 Infantry, 6 Marines, 3 Airborne, 8 Cavalry, 3 L-Tank
Navy: 4 Carriers, 20 battleships, 26 Cruisers, 57 Destroyers, 4 Submarines
Airforce: 7 SR-Bomber, 7 Interceptor, 5 Fighter, 5 SR-Bomber (Sea),
Projects and Advances:

Socialist Federal Republic of Yugoslavia
State Head/Player: Josip Broz Tito /Cleric
Government/Approval: Communism/Average
Economic (Industrial) Capacity: 53
Scientific Capacity: Bright
Army: 13 Infantry, 7 Mountaineer, 2 Airborne, 3 Cavalry, 2 L-Tank, 1 H-Tanks
Navy: 1 Cruiser, 12 Destroyers
Airforce: 5 SR-Bomber, 2 Interceptor
Projects and Advances: Industrialization 0/100
 
European Nations

Albania
State Head/Player: Victor Emmanuel III/NPC
Government/Approval: Constitutional Monarchy/Popular
Economic (Industrial) Capacity: 15
Scientific Capacity: Poor
Army: 3 Infantry, 2 Mountaineer,
Navy: 3 Destroyers
Airforce: 1 Fighter
Projects and Advances:

Belgium
State Head/Player: Leopold III/NPC
Government/Approval: Constitutional Monarchy/Adored
Economic (Industrial) Capacity: 40
Scientific Capacity: Bright
Army: 12 Infantry 3 Motorized, 2 Cavalry, 2 L-Tank Div
Navy: 2 Battleships, 3 Cruisers, 13 Destroyers
Airforce: 2 SR-Bomber, 3 Interceptor, 2 Fighters
Projects and Advances:

Bulgaria
State Head/Player: Boris III/NPC
Government/Approval: Constitutional Monarchy/Liked
Economic (Industrial) Capacity: 35
Scientific Capacity: Average
Army: 10 Infantry, 2 Cavalry, 1 L-Tank
Navy: 3 Destroyers
Airforce: 2 Interceptors, 1 SR-Bomber
Projects and Advances:

Cyprus (British)
Government/Approval: British Colonial Government
Economic (Industrial) Capacity: 15
Army: 1 British Infantry, 2 British Marines
Navy: 3 British Destroyers
Airforce: 1 British Interceptor

Denmark
State Head/Player: Christian X/NPC
Government/Approval: Constitutional Monarchy/Adored
Economic (Industrial) Capacity: 30
Scientific Capacity: Bright
Army: 5 Infantry
Navy: 3 Destroyers
Airforce:
Projects and Advances:

Estonia
State Head/Player: Constantin Pats/NPC
Government/Approval: Democracy/ Liked
Economic (Industrial) Capacity: 15
Scientific Capacity: Average
Army: 3 Infantry
Navy: 2 Destroyers
Airforce: 1 Interceptor
Projects and Advances:

Greece
State Head/Player: George II/NPC
Government/Approval: Constitutional Monarchy/ Liked
Economic (Industrial) Capacity: 30
Scientific Capacity: Average
Army: 10 Infantry, 1 cavalry, 3 Mountaineer
Navy: 2 Cruisers, 7 Destroyers
Airforce: 3 Interceptors
Projects and Advances:

Latvia
State Head/Player: Karlis Ulmanis/NPC
Government/Approval: Democracy/Adored
Economic (Industrial) Capacity: 15
Scientific Capacity: Average
Army: 5 Infantry
Navy: 2 Destroyers
Airforce: 1 Interceptor
Projects and Advances:

Ireland
State Head/Player: /NPC
Government/Approval: Democracy/Adored
Economic (Industrial) Capacity: 15
Scientific Capacity: Average
Army: 2 Infantry, 3 British Infantry
Navy: 2 British Destroyers
Airforce: 3 British INterceptors
Projects and Advances:

Ireland (Danish)
Government/Approval: Danish Government/Adored
Economic (Industrial) Capacity: 5
Army: 1 Infantry
Navy:
Airforce:

Lithuania
State Head/Player: Antanas Smetona/NPC
Government/Approval: Demcracy/Liked
Economic (Industrial) Capacity: 20
Scientific Capacity: Average
Army: 5 Infantry
Navy: 2 Destroyers
Airforce: 1 Interceptor
Projects and Advances:


Norway
State Head/Player: Haakon VII/NPC
Government/Approval: Constitutional Monarchy/Adored
Economic (Industrial) Capacity: 25
Scientific Capacity: Bright
Army: 5 Infantry, 3 Mountaineer
Navy: 4 Destroyers
Airforce: 3 Interceptors
Projects and Advances:

Portugal
State Head/Player: Antonio Oscar de Fragoso carmonaNPC
Government/Approval: Democracy/Liked
Economic (Industrial) Capacity: 20
Scientific Capacity: Poor
Army: 12 Infantry, 2 L-Tanks
Navy: 3 Battleships, 5 Cruisers, 18 Destroyers
Airforce: 5 Intercept, 2 Fighter
Projects and Advances:

Romania
State Head/Player: Carol II NPC
Government/Approval: Constitutional Monarchy/Liked
Economic (Industrial) Capacity: 25
Scientific Capacity: Average
Army: 12 Infantry, 3 Motorized, 3 Mountaineer, 3 L-Tank
Navy: 4 Destroyers
Airforce: 3 Interceptors, 2 SR-Bombers
Projects and Advances:

Slovakia
State Head/Player: Josef Tiso/NPC
Government/Approval: Pro-German Government/Average
Economic (Industrial) Capacity: 15
Scientific Capacity: Average
Army: 3 Infantry, 3 German Infantry
Airforce:
Projects and Advances:

Switzerland
State Head/Player: Swiss Federal Council/Permanent NPC
Government/Approval: Democracy/Adored
Economic (Industrial) Capacity: 30
Scientific Capacity: Eternal! (Really Average)
Army: *classified*
Airforce: quite substantial
Projects and Advances: HE WHO SHALL INVADE SWITZERLAND SHALL BE DAMNED FOR ETERNITY.

Asian and Pacific Nations

Afghanistan
State Head/Player: Mohhamed Zahir Shah/NPC
Government/Approval: Constitutional Monarchy/Average
Economic (Industrial) Capacity: Dumb
Scientific Capacity: 10
Army: 5 Infantry, 4 Cavalry
Airforce:
Projects and Advances:

China (Communist)
State Head/Player: /NPC
Government/Approval: Communism/Liked
Economic (Industrial) Capacity: 25
Scientific Capacity: Poor
Army: 30 Infantry, 5 Mountaineer, 5 Cavalry, 4 L-Tank
Navy: none
Airforce: 3 SR-Bomber
Projects and Advances:

Jordan and Palestine (British)
Government/Approval: British Colonial Government
Economic (Industrial) Capacity: 10
Army: 3 British Infantry
Navy: 2 British Destroyers
Airforce:

India (British)
Government/Approval: British Colonial Government/Average
Economic (Industrial) Capacity: 45
Army: 20 Infantry, 15 British Infantry, 4 British Cavalry, 3 British L-Tanks
Navy: 2 Battleships, 5 Cruisers, 17 Destroyers (all British)
Airforce: British: 3 Interceptors, 2 SR-Bombers

Indochina (French)
Government/Approval: French Colonial Government/Unpopular
Economic (Industrial) Capacity: 20
Army: 4 French Infantry
Navy: 2 Cruisers, 7 French Destroyers, 1 Submarine
Airforce: 1 French Interceptor
Projects and Advances:

Iran (Persia)
State Head/Player: Resa Pahlavi/NPC
Government/Approval: Monarchy/Liked
Economic (Industrial) Capacity: 30
Scientific Capacity: Poor
Army: 8 Infantry, 3 Cavalry
Navy: 5 Destroyers
Airforce: 1 Interceptor
Projects and Advances:

Iraq and Kuwait (British Protectorate)
Government/Approval: British Colonial Government/Average
Economic (Industrial) Capacity: 10
Army: 3 British Infantry
Navy: 1 Destroyer
Airforce:

Korea (Japanese)
Government/Approval: Japanese Colonial Government/Average
Economic (Industrial) Capacity: 20
Army: 12 Japanese Infantry, 2 Japanese Marines, 4 Japanese L-Thanks
Navy: 2 Cruisers, 7 Destroyers (all Japanese)
Airforce: 3 Interceptors, 2 SR-Bombers

Manjou-Go (Japanese)
Government/Approval: Japanese Colonial Government (Aisin-Gioro Puyi)/Unpopular
Economic (Industrial) Capacity: 40
Army: 5 Manchurian Infantry, 12 Kwantung Japanese Infantry, 18 Japanese Infantry, 5 Japanese Motorized, 6 Japanese L-Tanks
Navy: 3 Japanese Destroyers,
Airforce: 5 SR-Bombers, 3 Interceptors

Mongolia
State Head/Player: NPC
Government/Approval: Some Form of Government/Average
Economic (Industrial) Capacity: 10
Scientific Capacity: Dumb
Army: 3 Cavalry, 3 Soviet Infantry, 1 Soviet Motorized
Airforce:
Projects and Advances:

Nepal and Bhutan
State Head/Player: Ahmad Tajuddin/ NPC
Government/Approval: Sultanate/Liked
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army:
Airforce: kidding?

Oman and OAE (British)
Government/Approval: British Colonial Government /Average
Economic (Industrial) Capacity: 10
Army: 3 British Infantry
Navy: 3 British Destroyers
Airforce:

Taiwan (Japanese)
Government/Approval: Japanese Colonial Government/Average
Economic (Industrial) Capacity: 20
Army: 5 Japanese Infantry
Navy: 2 Japanese Cruisers, 8 Japanese Cruisers
Airforce: 5 SR-Bombers, 5 Interceptors, 3 Fighters (all Japanese)

Thailand
State Head/Player: Ananda Mahidol/NPC
Government/Approval: Constitutional Monarchy/Liked
Economic (Industrial) Capacity: 20
Scientific Capacity: Dumb
Army: 4 Infantry
Navy: 2 Destroyers
Airforce:

Saudi Arabia
State Head/Player: Abdul Aziz ibn Saud/NPC
Government/Approval: Monarchy/ Adored
Economic (Industrial) Capacity: 10
Scientific Capacity: Poor
Army: 3 Infantry, 2 cavalry
Navy:
Airforce:

Syria and Lebanon (French Protectorate)
Government/Approval: French Colonial Government/Average
Economic (Industrial) Capacity: 10
Army: 2 French Infantry
Navy: 1 French Destroyer
Airforce: 1 French Interceptor

Yemen (British)
Government/Approval: British Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 3 British Infantry
Navy: could have been, but gone
Airforce:

Oceania Nations

Japanese Oceania
Government/Approval: Japanese Colonial Government/Liked
Economic (Industrial) Capacity: 10
Army: 3 Infantry, 5 Marines
Navy: 1 Carrier, 4 Battleships, 7 Cruisers, 18 Destroyers, 3 Submarines
Airforce: 3 SR-Bomber, 2 Interceptor, 2 Fighter, 4 SR-Bomber (sea), 5 Interceptor (Sea), 3 Fighter (sea)

Indonesia (Dutch)
Government/Approval: Dutch Colonial Government /Average
Economic (Industrial) Capacity: 30
Army: 3 Infantry
Navy: 6 Destroyers
Airforce: 3 Interceptors

Malaya (British)
Government/Approval: British Colonial Government/Liked
Economic (Industrial) Capacity: 15
Army: 4 Infantry, 2 Marines
Navy: 3 Cruisers, 7 Destroyers
Airforce: 4 Interceptors

New Guinea (British)
Government/Approval: British Colonial Government/Average
Economic (Industrial) Capacity: 10
Army: 2 Infantry
Navy: 1 Destroyer
Airforce:

New Zealand
State Head/Player: Michael Joseph Savage/NPC
Government/Approval: Democracy (British Commonwealth)/Adored
Economic (Industrial) Capacity: 25
Scientific Capacity: Poor
Army: 3 Infantry, 3 Marines
Navy: 4 Destroyers
Airforce: 3 Interceptors, 1 SR-Bombers
Projects and Advances:

Philippines (American)
Government/Approval: American Colonial Government/Average
Economic (Industrial) Capacity: 20
Army: 3 Infantry, 2 Marines
Navy: 4 Destroyers
Airforce: 2 Interceptors
 
African Nations

Algiers (French)
Government/Approval: French Colonial Government /Liked
Economic (Industrial) Capacity: 15
Army: 4 French Infantry, 1 French Cavalry
Navy: 2 French Destroyers
Airforce: 2 French Interceptor

Angola (Portuguese)
Government/Approval: Portuguese Colonial Government/Disliked
Economic (Industrial) Capacity: 5
Army: 3 Portuguese Infantry
Navy: 3 Portuguese Destroyers
Airforce:

Botswana/Bechuanaland (British)
Government/Approval: British Colonial Government/Disliked
Economic (Industrial) Capacity: 5
Army: 7 British Infantry
Airforce:

Egypt
State Head/Player: Farouk I/ NPC
Government/Approval: Monarchy/Liked
Economic (Industrial) Capacity: 20
Scientific Capacity: Dumb
Army: 5 Infantry, 2 Cavalry, 3 British Infantry,1 British Motorized, 1 British Marine
Navy: 1 Cruiser, 6 Destroyers, 3 British Destroyers
Airforce: 1 Interceptor, 1 British Interceptor
Projects and Advances:

Ethiopia and Eritrea (Italian)
Government/Approval: Italian Colonial Government /Disliked
Economic (Industrial) Capacity: 15
Army: 5 Italian Infantry, 2 Italian Cavalry
Navy: 1 Cruiser 5 Destroyers
Airforce: 2 Italian SR-Bomber

Equatorial Africa (French)
Government/Approval: French Colonial Government /Unpopular
Economic (Industrial) Capacity: 5
Army: 2 French Infantry
Navy: 1 French Destroyer
Airforce:

Liberia
State Head/Player: Edwin Barclay/NPC
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 5
Scientific Capacity: Idiotic
Army: 2 Infantry
Navy:
Airforce:
Projects and Advances:

Libya (Italy)
Government/Approval: Italian Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 4 Italian Infantry, 1 Italian Cavalry, 1 L-Tank
Navy: 1 Italian Cruiser, 5 Italian Destroyers
Airforce: 2 Italian SR-Bomber, 1 Italian Interceptor

Madagascar (French)
Government/Approval: French Colonial Government/Average
Economic (Industrial) Capacity: 10
Army: 3 French Infantry
Navy: 3 French Destroyers
Airforce:

Morocco (French)
Government/Approval: French Colonial Government/Average
Economic (Industrial) Capacity: 10
Army: 2 Infantry, 1 Cavalry, 2 French Infantry
Navy: 3 French Destroyers
Airforce: 1 French Interceptor

Mozambique (Portuguese)
Government/Approval: Portuguese Colonial Government/Unpopular
Economic (Industrial) Capacity: 5
Army: 2 Portuguese Infantry
Navy: 1 Portuguese Destroyer
Airforce:

Kenya (British)
Government/Approval: British Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 4 British Infantry, 1 British Cavalry
Navy: 1 British Destroyer
Airforce:

Nigeria (British)
Government/Approval: British Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 9 British Infantry
Navy: 1 British Destroyer
Airforce:

Rhodesia (British)
Government/Approval: British Colonial Government/Unpopular
Economic (Industrial) Capacity: 5
Army: 4 British Infantry
Airforce:

Republic of South Africa
State Head/Player: Barry Hertzog/ NPC
Government/Approval: Democracy (British Commonwealth)/Average
Economic (Industrial) Capacity: 25
Scientific Capacity: Average
Army: 7 Infantry, 2 Cavalry, 2 British Infantry
Navy: 2 Battleships, 3 Cruisers, 9 Destroyers, 2 British Cruisers, 7 British Destroyers
Airforce: 2 Interceptors, 1 British SR-Bomber
Projects and Advances:

Somali (Italian)
Government/Approval: Italian Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 4 Italian Infantry,1 Italian Cavalry
Navy: 4 Italian Destroyers
Airforce:

Sudan (British and Egyptian joined government)
Government/Approval: British and Egyptian Colonial Government/Unpopular
Economic (Industrial) Capacity: 10
Army: 4 British Infantry, 3 Egyptian Infantry
Navy:
Airforce:

Tanzania (British)
Government/Approval: British Colonial Government/Cursed
Economic (Industrial) Capacity: 5
Army: 7 British Infantry 4 Tanzanian Rebel Divisions
Navy: 2 British Destroyers
Airforce:

Tunis (French)
Government/Approval: French Colonial Government/Average
Economic (Industrial) Capacity: 5
Army: 3 French Infantry
Navy: 2 French Destroyers
Airforce: 1 French Interceptor

Zaire (Belgian)
Government/Approval: Belgian Colonial Government/Disliked
Economic (Industrial) Capacity: 5
Army: 4 Belgian Infantry
Navy: 3 Belgian Destroyers
Airforce:

Western Sahara and Spanish Africa (Spanish)
Government/Approval: Spanish Colonial Government /Unpopular
Economic (Industrial) Capacity: 5
Army: 3 Spanish Infantry
Navy: 2 Spanish Destroyers
Airforce:

Western Africa (French)
Government/Approval: French Colonial Government/Unpopular
Economic (Industrial) Capacity: 5
Army: 3 French Infantry
Navy: 1 French Cruiser, 5 French Destroyers
Airforce: 1 French Interceptor

Uganda (British)
Government/Approval: Colonial Government/Unpopular
Economic (Industrial) Capacity: 5
Army: 4 British Infantry
Airforce:

South American Nations

Bolivia
State Head/Player: Carlos Quintanilla/NPC
Government/Approval: Democracy/Disliked
Economic (Industrial) Capacity: 10
Scientific Capacity: Dumb
Army: 7 Infantry, 2 Cavalry, 2 Mountaineer
Airforce: 2 Interceptor
Projects and Advances:

Chile
State Head/Player: Pedro Aguirre Cerda/NPC
Government/Approval: Democracy/Disliked
Economic (Industrial) Capacity: 20
Scientific Capacity: Poor
Army: 8 Infantry, 6 Mountaineer
Navy: 3 Destroyers
Airforce: 2 Interceptors
Projects and Advances:

Columbia
State Head/Player: Eduardo Santos Montejo/NPC
Government/Approval: Democracy/ Average
Economic (Industrial) Capacity: 15
Scientific Capacity: Dumb
Army: 9 Infantry
Navy: 3 Destroyers
Airforce: 2 Interceptors
Projects and Advances:

Guiana (British)
Government/Approval: British Colonial Government/Average
Economic (Industrial) Capacity: 5
Army: 7 British Infantry
Navy:
Airforce:

Guiana (Netherlands)
Government/Approval: Dutch Colonial Government/Average
Economic (Industrial) Capacity: 5
Army: 1 Dutch Infantry
Navy:
Airforce:

Guiana (French)
Government/Approval: French Colonial Government/Liked
Economic (Industrial) Capacity: 5
Army: 2 French Infantry
Navy:
Airforce:

Equator
State Head/Player: Andres Cordov Nieto/NPC
Government/Approval: Democracy/Liked
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 10 Infantry
Navy: 3 Destroyers
Airforce: 2 Interceptors
Projects and Advances:

Paraguay
State Head/Player: Jose Felix Estigarriba/NPC
Government/Approval: Democracy/Disliked/MOBILIZED
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 1 Infantry, 2 Conscripts
Airforce:
Projects and Advances:

Peru
State Head/Player: Manuel Prado y Ugarteche/NPC
Government/Approval: Democracy/Disliked
Economic (Industrial) Capacity: 10
Scientific Capacity: Poor
Army: 4 Infantry, 4 Mountaineer
Navy: 2 Cruisers, 5 Destroyers
Airforce: 3 Interceptor
Projects and Advances:

Uruguay
State Head/Player: Alfredo Baldomir/ NPC
Government/Approval: Democracy/Average/MOBILIZED
Economic (Industrial) Capacity: 10
Scientific Capacity: Poor
Army: 2 Infantry, 3 Conscripts
Navy: 1 Cruiser, 8 Destroyers
Airforce:
Projects and Advances:

Venezuela
State Head/Player: Elezar Lopez Contreras /NPC
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 23
Scientific Capacity: Poor
Army: 11 Infantry, 1 Cavalry
Navy: 4 Destroyers
Airforce: 2 Interceptor, 1 SR-Bomber
Projects and Advances:

Central and North America
Canada
State Head/Player: William Lyon Mackenzie King/NPC
Government/Approval: Democracy(British Dominion)/Worshipped
Economic (Industrial) Capacity: 35
Scientific Capacity: Well Educated
Army: 5 Infantry, 3 Cavalry, 1 Marines, 3 British Infantry,
Navy: 2 Cruisers, 8 Destroyers, 3 British Cruisers, 5 British Destroyers
Airforce: 4 Interceptors, 2 Fighters, 2 British Interceptors
Projects and Advances:

Cuba
State Head/Player: Federico Laredo Bru/ NPC
Government/Approval: Democracy/Unpopular
Economic (Industrial) Capacity: 10
Scientific Capacity: Poor
Army: 3 Infantry
Navy: 1 Destroyer
Airforce:
Projects and Advances:

Dominican Republic
State Head/Player: Jacinto Bienvenido Peynado/ NPC
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 2 Infantry
Navy:
Airforce:
Projects and Advances:

Guatemala
State Head/Player: Jorge Ubico/NPC
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 3 Infantry, 1 Cavalry
Navy:
Airforce:
Projects and Advances:

Jamaica and British Caribbean
Government/Approval: British Colonial Government/Liked
Economic (Industrial) Capacity: 5
Army: 3 British Infantry
Navy: 3 Destroyers
Airforce:

Mexico
State Head/Player: Lazaro Cardenas/NPC
Government/Approval: Democracy/Average
Economic (Industrial) Capacity: 25
Scientific Capacity: Poor
Army: 20 Infantry, 7 Cavalry
Navy: 1 Cruiser, 7 Destroyers
Airforce: 3 Interceptors, 1 SR-Bomber
Projects and Advances:

Panama
State Head/Player: Augusto Samuel Boyd/NPC
Government/Approval: Democracy/Disliked
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 2 Infantry, 1 Marine, 2 US Marines
Navy: 1 Cruiser, 4 Destroyers, 1 US Cruiser, 2 US Destroyers
Airforce: 1 Interceptor, 2 US Interceptors
Projects and Advances:

San-Hose
State Head/Player: NPC
Government/Approval: Democracy/Disliked
Economic (Industrial) Capacity: 5
Scientific Capacity: Dumb
Army: 2 Infantry
Navy:
Airforce:
Projects and Advances:
 
Map, Summer 1939
WiF1939S.gif
 
You May Now Post!

Let the Destruction begin!
Players who reserved nations are welcome to confirm them...
So far I take no more new players except for those who posted in the preview thread, unless I change my mind. If I think I can handle more you'll be the first to know :)
 
Если завтра война, если враг нападет,
Если темная сила нагрянет, -
Как один человек, весь советский народ
За свободную Родину встанет.

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

Если завтра война, - всколыхнется страна
От Кронштадта до Владивостока.
Всколыхнется страна, велика и сильна,
И врага разобьем мы жестоко.

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

Полетит самолет, застрочит пулемет,
Загрохочут могучие танки,
И линкоры пойдут, и пехота пойдет,
И помчатся лихие тачанки.

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

Мы войны не хотим, но себя защитим, -
Оборону крепим мы недаром, -
И на вражьей земле мы врага разгромим
Малой кровью, могучим ударом!

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

Подымайся народ, собирайся в поход!
Барабаны, сильней барабаньте!
Музыканты, вперед! Запевалы, вперед!
Нашу песню победную гряньте!

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

В целом мире нигде нету силы такой*,
Чтобы нашу страну сокрушила, -
С нами Сталин родной, и железной рукой
Нас к победе ведет Ворошилов!

На земле, в небесах и на море
Наш напев и могуч и суров:
Если завтра война,
Если завтра в поход, -
Будь сегодня к походу готов!

If tomorrow the war, if the foe will attack
If the brutes come upon over sudden
To defend Fatherland from invaders assault
Soviet people will all rise to struggle

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

If tomorrow the war, all the land will arise
From Kronshtadt and to Vladivostok
All the land will arise, and with all our might
All the foes will be beaten and flogged

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

Our planes in the air, our guns in the fields
Our powerful tanks are attacking
Our ships in the sea, our infantry leads
And the brave cavalry now charging

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

We're not seeking war, but'll defend ourselves
Not in vain we had build the defence
On the enemy land we will beat him to ground
By the powerful blow and small blood

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

Get ahead, working people and get ready to march
Beat the drums, our regiments drummers
March ahead the brass band, march ahead singing leads
Raise to skies our victory carol

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

There's in no force on the wold that will beat our land*
Every enemy sure will be beaten
Comrade Stalin's with us and with cast-iron will
To the victory leads Voroshilov

On the land, in the sky an the high seas
Our song is a rigour and might
If tomorrow the war
If tomorrow to fight
You today must be ready for that!

redarmy.jpg
 
The above post could also be translated as: "Confirming USSR." ;)
 
das said:
The above post could also be translated as: "Confirming USSR." ;)
That had me wondering for a moment ;)
Anyways: check!
 
As all other nations are forgiven :mad: I might just take Hungary... may I?
 
Btw, who the hell gave Odessa to the Romanians on the map?! The border in 1939 was along the Dniester. And Ecuador still is wrong...
 
It is the last time I am changing the map. Equador stays as it is....

Von Seydlitz you can have Hungary.....
 
btw, peru, uruguay and venezuela don't have armies...

And i'm bit confused by your economy system, does those points renew every turn or what?
 
confirming as Chiang Kai-shek!
Shouldnt (democracies at least) have an peace time industial modifier(penalty)?
 
Thanks! Fixed.....


Spoiler Poalnd To Britain and France(secret) :

Due to recent events in Czechoslovakia, we would like to get confirmation of an MMP


Spoiler Politbureau to Stalin :

Товарищ Сталин, ждем вашей речи на завтрашнем заседании


Sorry Feanor, no bonuses. Differences can occur in production.... + China of 1939 was not really a united place.
 
Confirming Yugoslavia.It is ruled by a king therefore it should be a dictatorship.
 
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