LK108 - India, Warlord, just win baby

LKendter said:
Although it has the resources, I still wish we had razed it. We now have a city that will be a logistic nightmare to defend. One thing I have noticed is the AI is much better at sending larges groups to isolated areas.

I also worry that this city will be dependent on keeping open borders to use the resources.

Without abandon city, we are now stuck worrying about this isolated outpost for the rest of the game. :(
I haven't finished my turns yet (weird crashes today), but I'll do it either tonight or early tomorrow. As for the city, we could gift it...
 
eotinb said:
I hate to hold things up -- LK can you switch with me this time?
Tonight was total havoc, so I don't have time to play today. If you can play in the next couple of days please do so.


Signed up:
LKendter (skip Nov 22 to Nov 27)
Methos (on deck)
MeteorPunch
Eotinb (currently playing)
Open Slot - post if interested.

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
 
The save

Turn 270 (1250 AD)
I switch the specialists in Delhi from an engineer and scientist to two priests, since we'll need another shrine pretty soon.
I'm looking for places to put more cities, but I don't see any that wouldn't overlap significantly with what we already have.
Bombay finishes: Hindu Missionary
Madrid finishes: Courthouse

Turn 271 (1255 AD)
Bombay begins: Hindu Monastery -- could do well with the +10% beakers from a monastary
Madrid begins: Granary
Apache begins: Granary -- needs desperately to grow
Islam founded in Lahore
Islam has spread: Lahore
Tech learned: Divine Right
Madras finishes: Knight

Turn 272 (1260 AD)
Research begun: Optics -- find other civs
Madras begins: The Hanging Gardens -- one of my fav wonders
Islam has spread: Bombay -- use free missionary to spread Islam in Bombay; only has one religion (Hindu) and multiple monastaries would work well there
Santiago grows: 2

Turn 273 (1265 AD)
Delhi finishes: Grocer
Bangalore finishes: Courthouse

Turn 274 (1270 AD)
Delhi begins: The Spiral Minaret -- it's already our biggest coin producer with the Hindu shrine; might as well make more money here
Bangalore begins: Confucian Academy -- needs culture to push back on German borders
Hinduism has spread: Apache -- still 15 turns to bigger borders
Bombay finishes: Hindu Monastery
Lahore finishes: Library

Turn 275 (1275 AD)
Bombay begins: Islamic Monastery -- might as well keep pushing up beakers here
Fred comes calling, demanding we stop our trades with the French. I agree, since he's our neighbor and a close friend. This costs us a couple of resources deals (dyes for fur, cows or fish). I see he has some extra money, so i trade him sugar for 4gpt.
Lahore begins: Islamic Monastery -- not sure what would be better here
I push science up to 90% (+5gpt)
Tech learned: Optics
Calcutta finishes: Hindu Missionary
Madrid grows: 6
Madrid's borders expand
Santiago finishes: Granary
Apache grows: 2

Turn 276 (1280 AD)
Research begun: Printing Press -- town/village bonus and on the way to democracy
Calcutta begins: Hindu Missionary -- seems to be ok in most respects, so seems like as good a place as any to pump out missionaries and convert more neighboring cities
Santiago begins: Work Boat -- to get fish once borders expand
Lahore begins: Caravel -- in front of monastary
Calcutta grows: 8
Karachi grows: 4
Cordoba grows: 4
Seville grows: 6
Madrid finishes: Granary

Turn 277 (1285 AD)
Madrid begins: Forge
Hinduism has spread: Santiago
Cordoba finishes: Courthouse
Santiago finishes: Work Boat -- forest chop speeds

Turn 278 (1290 AD)
Cordoba begins: Hindu Temple -- needs help pushing back on German borders
Santiago begins: Hindu Temple -- just needs bigger borders
Bombay finishes: Islamic Monastery
Seville finishes: Forge

Turn 279 (1295 AD)
Bombay begins: Versailles -- Versailles rather than FP in Bombay because I'd like to get both and Bombay has a decent shot at Versailles and it saves the cheaper FP for one of our new outskirt cities that isn't as productive
Seville begins: Courthouse -- maintenance costs of 6gpt
Any forest tiles next to rivers that we were keeping for hammers should get a watermill -- same hammers and 1 more gold
Delhi grows: 18
Barcelona finishes: Jewish Temple

Turn 280 (1300 AD)
Barcelona begins: Granary -- will need all the help it can get to grow
I use the work boat out of Santaigo to hook up some fish south of Seville, making up for the ones we lost when I canceled our deals with Louis. Santiago will need a wrok boat eventually to get the most out of its fish, but that can wait for border expansion anyway.

Summary
I've been chopping some forests in various places. In some cases this is in anticipation of chain farming once borders expand. In others its just because I don't think we have enough excess food for some cities and I wanted to build farms. In still others its to build or prepare for watermills (prepare for instance by Apache, once the borders expand). Our Spanish lands are in dire need of food. So far, I've avoided building farms over any cottages, but I think this is something we will probably need to do. Of course, it's more important to keep developed ones, but I'd say don't be afraid to sacrifice gold for food where it makes sense.

My Spanish Irrigation Plan:
lk108-shot022.jpg
 
Oh well, I was hoping you'd take your time eotinb.;)

Due to the holidays I won't be able to get to this until Friday afternoon, which is right at the end of my 48 hours so I hope everyone is okay with that.

@MP: If you can get it before Friday go ahead. We'll just consider it a swap. I'm not for sure what your holiday plans are so if you can't don't worry. I'll just play on Friday.
 
I can see it now:

LKendter (skip for holidays)
Methos (skip for holidays)
MeteorPunch (skip for holidays)
Eotinb (up again)
 
LK saw your post for a replacement player. I've only recently got my CIV loaded and have been testing out early phase of the game, so I have not completed a full game yet, although I'd retired a Cheiftan game that I was very dominate in (my cavalry were wreaking havoc against spears). So if you don't mind a "learn as I play" person I'd be willing to take some turns here.

I'll be gone for most of the weekend, but I think I'd have some time Friday night, definately Sunday if you need someone to step in quickly.
 
lurker's comment: Just a word of warning - it has been mentioned that if you begin a chain farm, and break one of its chains (like, say, putting a camp on its starting point) then the following farms will stop working.
 
Signed up:
LKendter (skip Nov 22 to Nov 27)
Methos (currently playing) OK with waiting to Friday - it is better then a large game delay.
MeteorPunch :confused: Not sure why Eotinb say skip for the holidays
DJMGator13 (on deck)
Eotinb
Open Slot - post if interested.

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
 
I was just kidding with my roster post -- with you and Methos out for the holiday, I figured all we needed was MeteorPunch to also have plans and it'd be back to me. Didn't mean to cause any confusion.

Welcome to the game DJMGator13.
 
Thanks, btw I'll be away most of Saturday (at the Florida vrs FSU football game) so if the save comes up consider this a "Got it".
 
First off I’d like to ask did the patch adjust the turn/years? When I loaded the 1300 save it came up as 1250. When I went through eotinb’s turnlog everything fit with the 1250 save. Backing up I checked LK’s turnlog and he had 1200-1250 so I’m totally confused at why I just played 1250-1300 yet everything fell right with eotinbs’ turns. Oh well.

Turn 280 (1250 AD)
eotinb: Don't see a reason to have the Vassalage civic as we're not even building units. So I decided to switch to Beauracracy to speed up the Spiral Minerate.

Turn 281 (1255 AD)
Calcutta finishes: Hindu Missionary
Lahore finishes: Caravel

Turn 282 (1260 AD)
Calcutta begins: Market

Turn 283 (1265 AD)
eotinb: Alexander just came calling. Wants to trade his Crab for our Dye. I agree.
Tech learned: Printing Press
Cordoba grows: 5
Santiago grows: 3

Turn 284 (1270 AD)
Research begun: Banking
eotinb: Decide on Banking as we need a better economy.
Hinduism has spread: New Sarai (Mongolian Empire)
Madras finishes: The Hanging Gardens
Lahore finishes: Islamic Monastery
Karachi finishes: Library
Seville finishes: Courthouse

Turn 285 (1275 AD)
Madras begins: Grocer
Lahore begins: Grocer
Karachi begins: Hindu Monastery
Seville begins: Library
Cordoba finishes: Hindu Temple

Turn 286 (1280 AD)
Cordoba begins: Granary
Tech learned: Banking
Bangalore grows: 12
Calcutta grows: 10
Barcelona grows: 4
Apache grows: 4

Turn 287 (1285 AD)
Research begun: Gunpowder
Madrid grows: 8
Santiago finishes: Hindu Temple
Christianity has spread: Seattle (American Empire)

Turn 288 (1290 AD)
Santiago begins: Lighthouse
Toledo finishes: Forge
Madrid finishes: Forge
Apache's borders expand

Turn 289 (1295 AD)
Toledo begins: Granary
Madrid begins: Library
Lahore grows: 11
Toledo grows: 5
Santiago's borders expand

Turn 290 (1300 AD)
eotinb: Alexander asks for Divine Right, but I decline. He's already cautious towards us and is at the bottom of the score list.

That’s interesting, all my comments state that eotinb said them. Edit: Whoops, forgot to adjust the autolog file. Fixed now.

Here's another 1300 save.

Edit: Oh yeah, the spot where eotinb suggested we temporarily put a farm over the camp to spread irrigation isn't possible. The game wouldn't allow me to place a farm there.
 
Methos: that camp-farm-camp spot was once we can spread irrigation from the west.

And your problem with the custom comments tag makes me realize that I need to change the default setting to something like "my comment:"
 
Guys, the playing of SG's is about sharing ideas not events.
While the Autologger is a nice function, a lot of the total verbage should be on how to proceed, what combo's to set up and future plans.
Just my 2 cents
 
Methos or anyone (myself included), have you installed any mods that change the length of the game? Your 1300AD savefile loaded up for me as 1250AD. :crazyeye: I'm confused. My last turns I played 1200AD-1250AD. It's the correct turn number though, I think, it says 370 turns to go, so we have the right turns, but date is wrong? I know this can happen if the quick/normal/epic speeds are modded (I did it once).
 
romeothemonk said:
Guys, the playing of SG's is about sharing ideas not events.
While the Autologger is a nice function, a lot of the total verbage should be on how to proceed, what combo's to set up and future plans.
Just my 2 cents

I agree. I had my mind more on why the years and turns were mixed up than stating my opinions on how to proceed with the game. My mistake.

MeteorPunch said:
Methos or anyone (myself included), have you installed any mods that change the length of the game? Your 1300AD savefile loaded up for me as 1250AD.

Nope, the only mods I'm using is the autolog mod. This hasn't happened in any of my other SG's so I don't believe its on my end.

If you check my posted turnset you'll notice that I stated the same thing. My turnlog and save that I loaded was from 1250 AD. Who knows as its very confusing.

The only thing I have done differently is patched the game. I'm not for sure if I've played any other SG since updating.
 
The more I look at the log, the more I don't think it is right for SG play. It should be a *starting* point that is added to with comments. The base log is just dry facts, and boring to read for SG play.


Signed up:
LKendter (skip Nov 22 to Nov 27)
Methos
MeteorPunch
DJMGator13 (currently playing)
Eotinb (on deck)
Open Slot - post if interested.

Remember 10 turns per round - STRICT 24 hours got it, total 48 hours to at complete.
 
LK, it's your SG so I'll do whatever you like as far as logs go. What did you think about my last log? I edited heavily, removing not useful notes, combining where it made sense, and adding a lot of my own comments. The only thing that I think would have been different had I did my log the old-fashioned way is the format. But if you think it's too dry, I'll do something else.
 
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