Math08: As promised (OCC, Space)

Good game guys. Hope you pull it off. I'm surprised though that it seems you haven't put much attention into a good standing military... would think it's absolutely necessary in OCC to fight off pillagers.
 
Hope you all don't mind if I wait and play this tomorrow morning. I've got a little time right now but don't feel like rushing it. I'll either play tonight when I get home or if its too late I'll play in the morning.

If for some reason I can't manage it tomorrow morning I'll let everyone know. At that point a swap might be in order as family takes precedence. [At least that's what my wife says::D ]
 
:mad: Okay, having a little trouble with my autolog as I forgot to ajust settings on the mod after installing the newest version. I'll get back to you with my log once I get things readjusted.

-I upgraded our musketman to infantry (strength 20). We can upgrade our other units to either infantry or grenadiers.
-We should go for Biology next as all farms gain +1 food (or +3 food in our case). Once the factory is finished (11 turns) we'll gain -1 happiness and if we build Ironworks thats another -2 happiness. In other words Biology will negate the negatives.
-Do we want to have the Universal Suffrage civic? It does grant +1 hammers to all towns. I believe we currently have seven of them but we still have many villages that are still growing.

I wasn't paying attention and played 16 turns, my bad. I had planned on stopping at 15.

Here's the save.
 
I don’t believe I’ll be able to recover my log so here’s what I remember.

Starting off I upgraded every unit we had to Macemen. I meant to upgrade one to a spear but must have mis-clicked. Realizing our units were inferior I traded 66 gpt to Genghis Khan for his Iron. Immediately began working on our unique unit (sorry, can’t remember how to spell it).

The following turn Catherine and Genghis agreed to peace and Genghis was now willing to discuss joining in our foray versus Julius Caesar. We had to give him Divine Right and Philosophy but I felt it was worth it. Without him I believe we would have lost the war.
Took a few techs off the beaten path as I felt we needed better military. At the end of my last turn we learned the tech that allows us to build Infantry.

Getting ahead of myself. The war with JC is going fairly well now. GK is keeping JC busy meaning we only get the occasional pillager in our lands. I’d like to point something out that seems very interesting. JC ended up pillaging improvements even when they are outside of our city radius. He pillaged two tiles both that (at that time) didn’t matter. Hilarious thing is one of the tiles he pillaged used to be in his city radius. This brings me to the conclusion that improving tiles outside of our city radius is a great tactic to keep any enemies unit from pillaging the good tiles.

We do have coal and it is in a tile that once held a mine. Interesting that two turns before that JC pillaged that mine. Are we sure the AI can’t see future resources?
 
We don't want Universal Suffrage. We would lose the +50% hammers and commerce of Bureaucracy.

Also, it seems that Ironworks is bugged. I just completed my solo OCC Space Race this morning, victorious in 1970. Even though I had both Iron and Coal, and the production indicated +100% for resources, I didn't actually get that bonus.

For future reference, this war might have been avoided had we not adopted Free Religion.
 
Will the patch affect this game?
 
Not directly. What I meant was the loss of the positive attitude modifier for having the same religion may have made it more likely for one of our rivals to become hostile.
 
Stuck_as_a_Mac said:
If we get any engineers as great people, i think we might want to stockpile them for later.
Great Engineers cannot hurry spaceship parts.
 
Stuck, how's the game going?
 
Mathias said:
We don't want Universal Suffrage. We would lose the +50% hammers and commerce of Bureaucracy.

US is in a different category, so you can have both US and Bureaucreacy (you must be thinking of Free speech)
 
15 Turns. Maybe when I'm done I'll get some sort of feeling back in my legs (3 hour football game.. 3 hours of the oboe.. least we won)
T1: Caesar offers Peace for Astronomy. I accept so we can get back to the usual plan.
T2: Weird. Monty just declared war. Monty, with our religion and everything. Declares war. I get Ghengis to make peace with Caesar and declare on Monty, but it costs us alot tech wise. I think it's worth it as it keeps Monty out of our hair.
T3: Sci Meth comes in, start on Physics. We have oil, and Khan just redeclares on Caesar. Ehh.
T4: Monty does some pillaging. I upgrade our units to infantries just incase.
T5: Upgrade some more, prepare to send a group of 3 infantry down to meet the pillagers.
T6: Take care of some of the pillagers
T7: Pillagers go byebye
T8: Physics come in, we get Mr. Newton. I save him for the team to decide what to do with. Factorys done. Start work on biology. We do have uranium.
T9:
T10: More mopping. Its no fun when Monty only has kuuhnigits.
T11: Now Cathy declares war on us. Go figure. Call up Monty, get peace with him. He declares war on Cathy for liberalism. Great artist comes in. Also saved in the city, incase we want different things with the 2. GA? Tech? Acadamey/Great Work?
T12: Lalala. Attacking a bit.
T13: McCauley declares us the most advanced scientifically with Monty as 2nd. Start work on Steel (3 techs away from Apollo)
T14: Loose an infantry attacking Novorgord.
T15: Alright. Thats 15. I may have gone a bit trigger happy w/ Cathy, but she still refuses to talk.

I wanted to make her an unwilling OCC, but fate didnt have that in the cards. Novorgord could be craked with 4-5 Infantry.

NEXT!

Here is the SAVE
 
Yup, I got it.
I'll try to play and post later today.
 
Highlights:
Played eighteen turns, to 1800 AD.
Used Newton on an Academy.
Killed some outdated units and made peace with Cathy. Brought the workers out to do some railin' of our shield producers.
Discovered Steel, Railroads, and Combustion and we are now working on Electricity (We want Plastics! Yeah!)
Traded gpt for a lux from Cathy and a health from Monty so we can improve relations and grow faster.
Beijing is currently producing Research, as I couldn't see anything better. I'm still not sure about the National Wonder thing; are we sure that the benefits stack?
Oh, and we have a Great Person due in four turns. Roll out the red carpet. Our Great Artist is still sitting around, so bust out the GA if we get a useless Prophet.
 
Is GA really worth it? It only last for 8 turns, so great specialists may have a bigger impact in the long run.
 
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