15 Turns. Maybe when I'm done I'll get some sort of feeling back in my legs (3 hour football game.. 3 hours of the oboe.. least we won)
T1: Caesar offers Peace for Astronomy. I accept so we can get back to the usual plan.
T2: Weird. Monty just declared war. Monty, with our religion and everything. Declares war. I get Ghengis to make peace with Caesar and declare on Monty, but it costs us alot tech wise. I think it's worth it as it keeps Monty out of our hair.
T3: Sci Meth comes in, start on Physics. We have oil, and Khan just redeclares on Caesar. Ehh.
T4: Monty does some pillaging. I upgrade our units to infantries just incase.
T5: Upgrade some more, prepare to send a group of 3 infantry down to meet the pillagers.
T6: Take care of some of the pillagers
T7: Pillagers go byebye
T8: Physics come in, we get Mr. Newton. I save him for the team to decide what to do with. Factorys done. Start work on biology. We do have uranium.
T9:
T10: More mopping. Its no fun when Monty only has kuuhnigits.
T11: Now Cathy declares war on us. Go figure. Call up Monty, get peace with him. He declares war on Cathy for liberalism. Great artist comes in. Also saved in the city, incase we want different things with the 2. GA? Tech? Acadamey/Great Work?
T12: Lalala. Attacking a bit.
T13: McCauley declares us the most advanced scientifically with Monty as 2nd. Start work on Steel (3 techs away from Apollo)
T14: Loose an infantry attacking Novorgord.
T15: Alright. Thats 15. I may have gone a bit trigger happy w/ Cathy, but she still refuses to talk.
I wanted to make her an unwilling OCC, but fate didnt have that in the cards. Novorgord could be craked with 4-5 Infantry.
NEXT!
Here is the
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