General_W
Councilor & Merlot Noble
So – I've been thinking about this question of whether or not to settle the battle Island soon (20,000 leagues thread), and I realized something…
The question isn't really so much over how soon we settle – it's a more basic question… What helps us get our Space Race win the most?
(so I'm posting this here)
Check out my list of ramifications:
1) Aggressive Settlement
Ramifications: Settle Battle Island SOON – on Furs by Dnuts:
TNT: This will boost our relationship with TNT, we open up a second front for them, and help them stay alive and thriving for longer (by drawing Dnut attention away from them)
Dnuts: Become our enemies. It is only realistic to expect they will view our settling near their core on their luxury items as aggressive, and they will respond sooner or later with military force. In the short term, even if we avoid military consequences, we will poison our trading relationship.
If we go this route – I'd strongly advocate devoting more resources to military readiness to get ready for the inevitable Dnut war.
KISS: Remains our #1 Ally. Highly unlikely to care about our settlement, but may become nervous over our relationship with TNT. We will need to be very careful to not get so friendly with TNT that we jeopardize our relationship with KISS.
Also – if we get into a fight with Dnuts, we may be able to talk KISS into helping us fight them. KISS will want to use their Gallic Swordsmen to get a GA and capture some cities – but I think we'd still do better than KISS in the war, because we're so much closer. KISS may just leave us on our own to fight – but that's ok… it'll save us from being involved in any TNT-KISS war without diplomatic damage.
TerritoryThis move won't gain us anything we really need – but could be vital step in someday (when our technological advantage is overwhelming) wiping Dnuts off the face of the map and grabbing lots of their land.
Space Race: We can be as bigger or bigger than KISS – we control lots of land and population. Overall – very strong position for a late game win. Biggest threat – war goes badly, and we go into a tailspin while KISS (or anyone else) prospers.
2) Delayed Settlement
Ramifications: Settle Battle Island LATER – Near Jungle in the Center:
TNT: We continue to build a good relationship with TNT, but we likely end up in a war with them later when they attack the invading KISS.
Dnuts: We continue to build a good relationship with the Dnuts, no real changes.
KISS: Remains our #1 Ally. Will probably begin an invasion of TNT – and may want to draw us into that war. This is a bad situation for us, because KISS will gain much more from the war than we would (they have Gallic Swordsmen and they are much closer). If we refuse – or even worse, aid TNT – then we risk ruining a VERY important alliance.
The TNT-KISS war is likely to happen no matter what we do settlement-wise, and if we're not fighting the D'nuts – we don't really have any excuse to not help them.
Territory: Settling in the jungle regions may gain us some jungle-only resources we lose to KISS on our own land.
Space Race: KISS is bigger and stronger than us, but we do have jungle resources we need. Biggest threat – KISS can beat us in any victory condition they choose.
3) No settlement
Ramifications: Do NOT Settle Battle Island:
TNT: We continue to build a good relationship with TNT, and everything continues pretty much as-is. We'll suffer some strain when the KISS-TNT war breaks out, but we can hopefully survive it.
Dnuts: We continue to build a good relationship with the Dnuts, no real changes.
KISS: Remains our #1 Ally. We will likely need to offer some kind of token support for their war against TNT – but hopefully we can say "we don't have any cities over there, we really can't help – here's some Gold… good luck!"
Territory: We fill up our Land sooner, we have much lower military supports costs = more profitable Republic.
Space Race: KISS is bigger and stronger than us, but have hopefully spent a lot more on settlement and war than we have. Our smaller empire of much more productive cities out-tech KISS and we win. Biggest threat – a militarily strong KISS turns on us before we launch.
I really look forward to hearing your comments corrections additions and disagreements.
But going on what I've got here, I find myself thinking that option #2 really doesn’t have much going for it. #1 and #3 both seem better… so I'd like us to do one of those!
The question isn't really so much over how soon we settle – it's a more basic question… What helps us get our Space Race win the most?
(so I'm posting this here)
Check out my list of ramifications:
1) Aggressive Settlement
Ramifications: Settle Battle Island SOON – on Furs by Dnuts:
TNT: This will boost our relationship with TNT, we open up a second front for them, and help them stay alive and thriving for longer (by drawing Dnut attention away from them)
Dnuts: Become our enemies. It is only realistic to expect they will view our settling near their core on their luxury items as aggressive, and they will respond sooner or later with military force. In the short term, even if we avoid military consequences, we will poison our trading relationship.
If we go this route – I'd strongly advocate devoting more resources to military readiness to get ready for the inevitable Dnut war.
KISS: Remains our #1 Ally. Highly unlikely to care about our settlement, but may become nervous over our relationship with TNT. We will need to be very careful to not get so friendly with TNT that we jeopardize our relationship with KISS.
Also – if we get into a fight with Dnuts, we may be able to talk KISS into helping us fight them. KISS will want to use their Gallic Swordsmen to get a GA and capture some cities – but I think we'd still do better than KISS in the war, because we're so much closer. KISS may just leave us on our own to fight – but that's ok… it'll save us from being involved in any TNT-KISS war without diplomatic damage.
TerritoryThis move won't gain us anything we really need – but could be vital step in someday (when our technological advantage is overwhelming) wiping Dnuts off the face of the map and grabbing lots of their land.
Space Race: We can be as bigger or bigger than KISS – we control lots of land and population. Overall – very strong position for a late game win. Biggest threat – war goes badly, and we go into a tailspin while KISS (or anyone else) prospers.
2) Delayed Settlement
Ramifications: Settle Battle Island LATER – Near Jungle in the Center:
TNT: We continue to build a good relationship with TNT, but we likely end up in a war with them later when they attack the invading KISS.
Dnuts: We continue to build a good relationship with the Dnuts, no real changes.
KISS: Remains our #1 Ally. Will probably begin an invasion of TNT – and may want to draw us into that war. This is a bad situation for us, because KISS will gain much more from the war than we would (they have Gallic Swordsmen and they are much closer). If we refuse – or even worse, aid TNT – then we risk ruining a VERY important alliance.
The TNT-KISS war is likely to happen no matter what we do settlement-wise, and if we're not fighting the D'nuts – we don't really have any excuse to not help them.
Territory: Settling in the jungle regions may gain us some jungle-only resources we lose to KISS on our own land.
Space Race: KISS is bigger and stronger than us, but we do have jungle resources we need. Biggest threat – KISS can beat us in any victory condition they choose.
3) No settlement
Ramifications: Do NOT Settle Battle Island:
TNT: We continue to build a good relationship with TNT, and everything continues pretty much as-is. We'll suffer some strain when the KISS-TNT war breaks out, but we can hopefully survive it.
Dnuts: We continue to build a good relationship with the Dnuts, no real changes.
KISS: Remains our #1 Ally. We will likely need to offer some kind of token support for their war against TNT – but hopefully we can say "we don't have any cities over there, we really can't help – here's some Gold… good luck!"
Territory: We fill up our Land sooner, we have much lower military supports costs = more profitable Republic.
Space Race: KISS is bigger and stronger than us, but have hopefully spent a lot more on settlement and war than we have. Our smaller empire of much more productive cities out-tech KISS and we win. Biggest threat – a militarily strong KISS turns on us before we launch.
I really look forward to hearing your comments corrections additions and disagreements.
But going on what I've got here, I find myself thinking that option #2 really doesn’t have much going for it. #1 and #3 both seem better… so I'd like us to do one of those!