Blue Marble Terrain

Yeah I get the same thing

But do you play in Low graphics beacuse i used to but i figures it work good on medum and the ship turned normal.
 
baberg said:
When I zoom to a particular zoom level (about halfway between overhead no-cloud view and maximum zoom) the city nameplates will change position so that they're over top of the city, replacing the unit graphics and making the city unclickable until I change zoom level again.
There are two city display modes: one regular and one globe mode. Unfortunately Firaxis decided to enter city globe mode according to the cloud altitute, not to the absolute altitude.

Suggestions: use the scaling tool and set your minimum clould altitude higher. People playing with ZERO clouds ("cloud strength" = 0) should set their clould altitude to MAX, not zero.

DeyofAlgiers said:
I built a galley in a seaside town...The sail and body of the ship was completely purple.
Sorry, I am not able to reproduce this. Can you send a savegame to kai@civilized.de? This probably is a kind of display/driver problem I have no influence on. But with the save at least I could take a look.
 
DeyofAlgiers said:
...I built a galley in a seaside town. When the galley was produced I moved it into a sea square. My team color was purple. The sail and body of the ship was completely purple. It is supposed to be white with purple stripes....
I may be wrong, but it seems that your color problem has to do with the ships position right on a border hex. The borders generate a color line that overlays the underlying terrain and units. This color bleed seems to be impactiing your galley. Have you a screen shot of the gally on a non-border square? I'm guessing that the color problem you describe is only on the border...you may prove me very wrong, of course. It just seems to coincide with otherwise normal behavior in the game graphics.
 
Harkonnen said:
I am interested very much in how well Blue Marble performs with my recent memory-fix (helped a lot of people with huge maps slowdowns)
As I did mention many times in this thread, Blue Marble uses exactly the same formats as the original graphics, the only exception are less complex cloud masks. So your performance optimization results shouldn't be affected by BlueMarble at all.
 
ColdFever
Just some people noted that with BlueMarble performance has increased a little (I had such replies in 'memory leak' thread when my fix was still under development), that's why I am curious...

Also, the globe view is still very slow. I think this is due to cities beacuse empty map globe view is very smooth, but these might be due to clouds as well. I played yesterday with 'civscale' a little. I could hide clouds or remove any visual switching from and to globe view, but this didn't help...

It looks like they (Firaxis) prepare (_prepare_, not just render) city billboards every turn, not just prerender them during zoom-out transition.
 
BTW Hark I forgot to mention I have always used Blue Marble... OH and thanks ColdFever :D
 
DeyofAlgiers said:
Iv'e been using blue marble since it came out and i love it. But I spotted a minor problem earlier today. I built a galley in a seaside town. When the galley was produced I moved it into a sea square. My team color was purple. The sail and body of the ship was completely purple. It is supposed to be white with purple stripes.

Im not yet using BlueMarble but have the same effect all time (for every civcolor). The correct ship-colors are only displayed when the unit is selected. Im using an old GeForce card. This might be the reason.
 
This issue is not about BlueMarble. Original graphics pak faces same problems with 'low' settings. I connected this with my patch too when it was under develpment, but later I found that this was 'low' settings problem.
 
alinurdengizich said:
after i installed BM and tried to launch CIV4 i got an error about XML??!! then i uninstalled it and i solve the problem could you help
Sorry, I have no idea. The Blue Marble program just installs new graphics in the user custom area and clears the cache, there are no XML changes. Only the optional Scaling Tool makes some XML changes in case you use it, but these changes are minor and I never heard about your error in conjunction with Blue Marble. Perhaps you should uninstall and reinstall Civ.

I remember there once has been a certain issue with XML errors on some systems, but I can't find the thread anymore. Anybody can help? Wasn't there something like a driver issue (old audio driver or something like that) that could lead to such a problem?
 
ColdFever and others
AFAIK, XML problem was related to ATi start-up issues. I don't know how these two subsystems can be connected, but FPK extraction step helped with XML problem for those who had it.

Also during writing my mem-fix I have spotted that XML performs several invalid memory allocations during start-up phase. It looks like some systems don't "eat" this bug well.

Also simply hodling SHIFT key during game loading can solve the problem if you didn't try this yet.
 
Blue Marble is an Excellent mod but I do have one complaint..
Why did you find it necessary to alter the opening Civ 4 menu screen with your BIG Blue Marle logo etc...??? We who download it give you credit already..Just seemed a little overkill... What if every Mod maker decided to alter it too... would become a scene of modness..:crazyeye:
 
ACEofHeart
I think that major mods/fixes should show themselves as there's not going to be a lot of them...
 
ColdFever
Does BlueMarble affect geometry? I mean terrain (including heightmaps) and improvelents like farms/cottages or just textures?

Just people with my memory-fix experienced less improvement than was expected when they were running BlueMarble. I wonder why...
 
ACEofHeart said:
Blue Marble is an Excellent mod but I do have one complaint..
Why did you find it necessary to alter the opening Civ 4 menu screen with your BIG Blue Marle logo etc...??? We who download it give you credit already..Just seemed a little overkill... What if every Mod maker decided to alter it too... would become a scene of modness..:crazyeye:

Well actually you'd only see one at a time not all combined, wouldn't you? So a title letting you know which mod you have active is actually helpfull...
 
Harkonnen said:
Does BlueMarble affect geometry? I mean terrain (including heightmaps) and improvelents like farms/cottages or just textures?
BM only installs new textures and does not alter any formats. The only exception is that there are more simple cloud mask textures. These may simplify the globe rendering a bit. There are no other differences that could explain this.

ACEofHeart said:
Why did you find it necessary to alter the opening Civ 4 menu screen with your BIG Blue Marble logo? We who download it give you credit already.
My name is not included in the BlueMarble logo, not even my site. Included is the name of an organization that did change the way we see our Earth - and now the way we see Civilization. Or to say it in simple words: the logo is included because the NASA Blue Marble project and this mod deserve it. Your visitors who may see Civ for the 1st time shall also see where this material is coming from. The NASA needs our support.
 
okay,, I agree about NASA.... they do an incredible job and ususally are under-appreciated and under-funded... I'll leave the Logo there..;)
 
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