Yes, I did - but it didn't change anything.Wolfwood said:Did you try holding the shift button down while starting up the game?
np: AFX - Children Talking (Hangable Auto Bulb)
Yes, I did - but it didn't change anything.Wolfwood said:Did you try holding the shift button down while starting up the game?
No, I'm not using any compatibility mode to run Civ IV - just plain Windows XP SP2.Harkonnen said:warpstorm
Yes, they are in English. Here's the function which failed for Briareos and Wolfwood (though without comments)
http://sampo.ru/~headden/set_indices.cpp
Harkonnen said:warpstorm
Yes, they are in English. Here's the function which failed for Briareos and Wolfwood (though without comments)
http://sampo.ru/~headden/set_indices.cpp
Well, this is probably not directly related to your patch - but is globe view usable for anyone when used with the saved game you've got on your server?Harkonnen said:Briareos
Thanks!! What a reliefI spent last 3 days making it a stable release, and after those crashes... phew, it's ok now.
I think I will switch from NOT-'d3d9.dll' call towards 'civ4.exe/game-dll'-call.
Harkonnen said:anti_strunt
Thanks for the info!
The last thing you may try is switching to globe view, back to map and then again to globe view. With your nice 256Mb vid-ram configuration this might leave enough data in video memory cache to make the second transition fast enough.
Briareos said:...turning off ATI Tray Tools' frame rate display, which obviously also hooks into D3D, and it magically started working...
Harkonnen said:Well, even my p3-1.3Ghz / 512Mb system allowed me to play FarCry with everything maxed out in 1024x768x32, 6xAA, 16xAF with highest difficulty settings...