Finished. We've met the rest of the world. They all have monarchy but are down a couple techs each. Uskudar is razed so we are ready to make peace with Ottomans and Carthage. India is still just sitting out on their rock fishing, dreaming of a grand rocket ship that they will never build unless they "get up, get out and get something. How will you make it if you never even try?"
The save
here
Log to follow
Turn 0) 150 BC: MM for food per CF's suggestions. Victoria switches to library.
Move warriors south. Some settler and worker moves. Set Niklas' battle plan in motion for
Carthage. Hire a taxman in Smurkzentral instead of entertainer.
IBT: chop complete at Smurkzgrad
Turn 1) 130 BC: Galley finds sea by Theveste but no coast. Worker moves, etc.
Forces move on Edrine.
IBT: Settlers moving around in Ottoman lands far north. Otto galley moving by
Mongol island. Ottos found town on Mongol island.
Turn 2) 110 BC: Battle for Edrine: e.sword vs r.spear wins, now 3/5
v.sword vs r.spear loses, spear 1/3
r.sword vs r.spear wins, now 1/3
e.horse vs 1/3 spear wins, taking the town and 3 workers. Note: I keep Edrine because I'm
not sure what the plan is with this town. We can abandon it later if we decide to.
e.horse vs v.horse wins flawlessly.
Forces move in on Carthage
IBT: Spain builds the Collosus. Oh, well. Was hoping we'd get a leader and be able
to build it in City of Sages. This is one of the latest Collosus builds I've ever seen, by
the way. Chop at Kalmurkz completes, rushing a worker of all things! Didn't notice that
was what would be rushed.
Turn 3) 90 BC: Battle for Carthage: Catapults: 1 reduces pop to size 3,
other 3 miss. Notes here are sketchy but I think this is what happened.
v.sword vs r.numid wins, now 3/5
v.sword vs r.numid loses, numid 2/3
v.sword vs r.numid dies flawlessly
v.sword vs r.numid dies, numid 2/3
v.horse retreats from 2/3 numid, now 1/3
v.horse kills 2/3 numid
e.horse dies to 2/3 numid
e.horse retreats doing no damage
v.archer kills 2/3 numid
1/3 numid remains but I have no attackers left. I forgot to move the 3/4 sword from the
hill so that Carthage could take our bait

If I had remembered there probably have been
one less defender which would mean we would have taken the city. Was a good plan, Niklas.
Leave it to me to mess it up.
Missi has grown and is rioting so it gets a taxman. Either that or WW is affecting it.
IBT: Bugger! I miskeyed a galley last turn and it sinks. r.archer rushes out from
Istanbul and attacks stack. e.sword defends and wins going to 4/5.
Turn 4) 70 BC: Carthage, round 2: 3/4 sword dies to 3/4 numid
3/5 sword kills the numid and takes the town.
Worker moves, settler moves, etc.
IBT: We become a Republic!
Turn 5) 50 BC: Albasmurkz is short 1 food but has a full granary, and Smurkzfood
will build a worker next turn freeing up 1 tile.
Entertainment to 20%. Research to 0%. +117gpt after MM. Cash rush library in Sages for
284.
San Ansmurkzio founded w/nw of Leptis Minor.
IBT: Resistance in Carthage ends. Karakorum builds worker-->settler(disband for settler)
Kazan: worker-->settler (will disband for settler)
Smurkzfood: worker-->worker
Leptis minor: worker-->settler(disband)
City for Sages library-->courthouse (prebuild for market?)
Turn 6) 30 BC: Battle for Istanbul: 4/5 sword vs v.spear wins flawlessly
e.horse dies to r.spear after doing 1 damage
v.sword kills 2/3 spear. Weird. Now there is another r.spear there. Shouldn't the 2/3
spear have dropped in the queue? Am I even spelling that word right? Maybe my notes are
wrong. I was starting to feel bad at this time so that might be it.
v.horse vs r.spear dies flawlessly, leaving 4/4 spear.
e.horse kills v.spear, horse now 2/5
v.horse kills v.archer. 1/3 spear remains
IBT: Smurkzgrad:horse-->horse
Deer: worker-->worker
Turn 7) 10 BC: Istanbul again: 4/5 sword kills r.spear and we take Istanbul,
the Lighthouse and 4 workers.
Battle for Sabratha: v.sword vs r.numid: sword wins, now 3/5
v.sword vs r.numid, sword wins and Sabratha is taken. Again, I kept this town because I
didn't know the plan. Pumps our territory graph up and will keep anyone from settling there
for the time being anyway.
Smurkastle founded west by the ivory.
IBT: 'adelphia: horse-->library
vladivo' grew to size 2 but is not connected... riots.
palace expands
Karakorum builds worker and is now down to size 2. Set it to 0 food for disband.
'food: worker-->library
Ol Smurkz River: horse--> library
Olive: horse-->library
Turn 8) 10 AD:Galley finds coast off in the West. Blue border there.
IBT: Missismurkz riots. It either just grew and I didn't notice or it has WW. They get a taxman.
Turn 9) 30 AD: Smurkzala founded 2 se of Carthage. Smurkzland founded. Move forces
on Uskudar.
Meet Spain. They have Monarchy and know the Celts and the Americans. They are missing
philos, math, and lit. Trade philos for contact with the Celts and 25 coins.
Meet the Celts. They have monarchy but are missing code, math, philos, lit, and map. Trade
map making and philos for 12 gold +American contact.
Meet America. They have monarchy too but are missing math and philos. Trade math for world
map, 4 gold and 3 gpt.
IBT: HotBeard: library-->courthouse (prebuild for market?)
Turn 10) 50 AD: Steinsmurkz founded nw of Edrine. By my calculations it's distance
10 from the palace.
Battle for Uskudar: e.sword vs r.spear: spear wins and is 3/4
e.sword kils 3/4 spear and is left 4/5.
e.horse retreat from r.spear who is now 2/4.
e.horse kills 2/4 spear and we raze Uskudar to relieve cultural pressure on IStanbul. We capture 1 worker.
Let me get a screenshot or 2 to post