High Scores Seem Possibly Easier Than Past Civ Games

Bozso said:
I think something has to be changed as I find no challange to play 10 hours with the game when it si possible to acchieve a high score within 1 hour .

So the score must 8may) depend on:
- Size of map (type of map maybe)
- Type of victory
- number of enemies

Whad do you think?

I tend to agree with you, although map size is kind off already included in the territory component of the calculation.

Something should be done to address the size of the game, which includes: number of rivals, not sure about type of victory, maybe world size/type of map.
 
Pounder said:
Something should be done to address the size of the game, which includes: number of rivals, not sure about type of victory, maybe world size/type of map.
Obviously... i was very proud of winning by space victory on 1 city challenge (noble / duel size map with 7 civ) with a marvelous score of... 2739... argl...

Scoring stays weird ^^
 
Its a good point as to what maps and settings will be allowed in HOF. Not all "huge" maps are the same size for example. Certain maps may be more favorable to the human player for warmongering. What about Quick vs standard vs epic.

I personally think the subcategories should be Difficulty level, victory type, and map size. Require Standard time for submissions for now. Let players choose the map that works for them. Otherwise the HOF will become too unweildly.

Whether we want to disallow "flat" maps for HOF submissions will have to be decided. Number of rivals should be the standard number than comes with the map size (may be more if you want).
 
Here's the intrinsic problem with the score calculation: I've won a ~100 BC Domination victory as the Romans on a small Monarch map with 12 civs, and won a ~1950 Conquest victory on a standard map with 7 civs. The first gave me five times the score of the second, even though it was unbelievably easy and only took an hour, compared to the 12 long hours of the second game, which I view as my greatest achievement on Monarch to date.

The score should reflect the challenge of beating the game as you did, which it doesn't even approximate right now. The number of civs has a huge effect on the difficulty (with more civs being easier), which will hopefully will be factored in soon. After all, if you have 18 civs on a map with two cities apiece, taking just two cities of the nearest civ makes you twice as powerful as everyone else. Compare that to taking two cities with 8 leaders in the game and 10 cities apiece, though; the advantage you get over the AI's isn't nearly the same.
 
Hi, I finished today my second civ4 game, and I must say that I was suprised about the score (see attachment). I have played my first game at chiften and scored around 28k, my second game was prince dificulty level and I scored only 26k!!! Can someone tell me why? Both game were played on standart size and both were conquest wictories. OK iI finished my firs game(chiften 40 turns erlier).
P.S. Sorry for gramer:blush:
 

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I haven't scored more than 5000 yet, even though I play on Monarch. Peaceful games just don't get enough score.

Nice to see a Slovenian guy around here ;)
 
Hi,
today I finished my third game (I played only 30 min). I played dual world, pangea, roman, and dificulty monarch. I conquerd computer player 425 BC and get bacis score 1,9k. But I was suprised as hell when I have seen my final score 56k!!!! It is not right that the main factor for scoring is speed. I have to beat only one opponent, but when I played on standart map I have to beat 7 or 8 of them. I must say that i do not see any logic in scoring sistem.By the way I dont play civ becaus of the score I play it becaus it is fun calculating and planing for hours how u will crush opponent.
 
Grega said:
it is fun calculating and planing for hours how u will crush opponent.
<telling the same thing again and again> Having a blossoming fast-researching empire is even more fun. </>
 
Playing the beta gauntlet got me a score of 75316, spacerace victory at 1505AD. I dont think It would end up as the best score there but pretty high anyways.
 
DROGEAR, could u send me your end save file of space race victory in 1505. Tenx
My email: pakpatak@gmail.com

Moderator Action: Corrected email so displays properly!
 
Getting a finishdate before 1500 AD is possible, know I could make it some turns earlier but I forgot to use the workshop/stateprprarty combo in the end game.
 
Bozso said:
I think something has to be changed as I find no challange to play 10 hours with the game when it si possible to acchieve a high score within 1 hour. Whad do you think?

I am more of a builder than a warmonger so I am behind the 8-ball from the beginning just for that reason. I love the satisfaction of playing a weeklong game and having built a solid empire from top to bottom. With this scoring system, there is no room for a vast empire to Lord over.
 
Does someone know if the number of turns (and maxTurn) in a normal game is 440 or 430?

Also, on the victory advisor screen, does the game report the number of turns remaining correctly? It seems like it could be off by 10.
 
It's 440 in 1.09, but was 430 in 1.00. Games that started off as 1.00 and are then upgraded to 1.09 (I.e. GOTM01) end up with the wrong turn limit of 430, which is 2040AD in 1.09.
 
Can anybody verify that the scoring has or has not been fixed with the 1.52 patch? This is something I've got to know before I decide to install it. Thanks!
 
I mean that if you finish the game on Noble with a well-developed, large, culturally and technology advanced civilization that is in the top 3 in the ratings on most stats, perhaps even winning the game on a Cultural or Time victory, that you rate higher than a Dan Quayle.

Also being able to generate, with relative ease, the highest score possible (just short of infinity) by just playing a 30 minute game on Deity on a Duel map with one other AI opponent.

That's what I mean by "fixed".
 
OK. Probably not fixed then. It will be slightly harder to get a quick high score now due to tiles only counting towards land score if held for greater than 20 turns, but other than that the scoring hasn't changed.

However, I would suggest aiming for fast finishes rather than high scores, and installing 1.52 for the much faster game play.
 
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