[IBT]
MM:
Switch research to Engineering from Feudalism, -- turns.
- New Heim move citizen from cow to lake.
- San Ansmurkzio move citizen from plain due east of city to iron for two turns.
- Edrine move citizens to lake and coast.
- Grad wake worker from Albu's mining and move to help Grad's mining. Wake forest choppers and move both SE; will move SE and begin mining next turn. Rename to GradMiner01 and 02. Grad begins the Great Library, due in 37. Grad had a citizen working the lake and was at zero growth and 21 commerce. Moved citizen to cow (not being worked). Grad grows in 10, commerce at 20, GL done in 34. It worries me that I see this and Niklas and ControlFreak did not. Did I overlook something?
- Deer change build from lib to worker, lose 2 gold doing so. Worker completes next turn.
- Ari gets plain from LMinor, move citizen from forest to plains.
- HOTB court -> market, due in 10.
- Nan lib -> vSword, due in 1.
- Kazan put clown to work in the plains for two turns, city grows, have both work forest then.
- Ismurkz move citizen from BG to grass and spice, still grows in 1.
- Food play 'pass-the-BG' to food and work it instead of desert; grows in 6 vs. 10.
- River takes BG from Cape and gives BG to Food; does not affect production.
- Olive build order: lib to 'duct to harbor.
- Victoria lib -> galley, due in 1.
- Leptis Minor settler -> worker, due in 1, loss of 1 shield. Will restart settler next turn.
- Kalmurkz lib -> worker, loss of 4 shields, due in 1.
- Albu wanted to rush library for 128 gold, and switch to workers. Since Albu will be a two-turn worker factory, and the library will take five turns to finish, this equals 2.5 workers or about 50 gold for a worker. Would rather finish the library and make workers at normal cost.
- Missi change irrigator to miner.
- CftS court -> market, due in 15, one plain to oysters, one sea to oysters, grow in 1.
- Zentral lib -> market, due in 11.
- Capulco move citizen sea to hill.
- Am-Zee lib -> harbor, due in 12.
- Cape citizen from jungle to coast.
- Karakorum move clown to irrigated plain, grow in 1.
Science: Engineering -- turns
Treasury: 1572 gold, +207 gpt, 8.0.2
save Smurkz_SG009_AD0050_01_PreflightDone.SAV
hit Enter
Edrine worker -> settler, due in 15.
Oy Deer worker -> worker, due in 4.
Nansmurkzet vSword -> vSword, due in 6.
Victoria Viking galley -> lib, due in 40.
Leptis Minor worker -> settler, due in 15.
Kalmurkz worker -> worker, due in 5.
The people love us! They decide to add some curb appeal to our palace and replace the front lawn of dirt with some stone pavers and green grass. I think it needs some shrubbery. Let me talk to Roger.
"Yes, shrubberies are my trade. I am a shrubber. My name is Roger the Shrubber. I arrange, design, and sell shrubberies."
001 70 AD
Forgot to play with the science slider! Argh! Set to 80%, learn Engineering in 4, -40 gpt.
Worker Moves
Workers at Am-Zee finish chops. Rename the Carthage workers to CabanaMiner01 and 02. Move into Am-Zee to use the road next turn.
Rename the Ottoman worker to CabanaMiner03 and the Mongol to CabanaMiner04.
Rename our worker to CabanaLeader.
Move CabanaMiner03 and 04 and Leader NE onto Incense.
Next turn they will begin mining that tile, along with Miner01 and 02, and finish in two turns. Then go NE and repeat.
Worker south of LMinor starts road.
Second worker in that tile moves south to begin to road that tile.
New Worker from LMinor moves due south to assist worker on road; both will finish next turn.
Worker3 and Worker, on hill NE of LMinor, move NE to help other workers mine.
Worker1 and Worker, on BG E of Kazan, move S to help mine gold in the mountain.
Ottoman slave 2 SE of Vladivo, rename to Ott01, move E to mine BG.
Ott01 joins a Mongol slave, renamed to Mongo01. Mongo01 mines; with both mining it will be done in 6 turns.
2 workers 2 S of Edrine in forest, both build road, 3 turns. Plan to help with the BG SE when done.
New worker from Edrine, hit space bar by accident!
Ottoman slave, 2 NW of Istanbul, rename to Ott02. To build a road unassisted in this forest will take 12 turns, to chop 20 turns. Can get better use from this slave by moving to the core and combining with other slaves. Means a few turns of walking, but beats a prolonged chop or road building. Move Ott02 south onto grassland.
New worker from Kalmurkz N to help chop jungle. That chop has 4 WT of 24 WT invested (two workers), this turn will add 3 more WT, leaving 17 WT.
Two workers due east of River move to jungle N of Kalmurkz, to help chop. Will help chop next turn.
GradMiner01 and 02 move SE and begin mining the plain, finish in 3 turns.
Move bonusWorker01 and worker SE of Capulco NW to help mine, 2 WT of 12 WT invested, after this turn 8WT remain.
Move worker 2 SE of Kastle W to connect 2nd Ivory.
Plan to MM these four workers to not waste any WT. Will see how that goes!
New worker from Oy Deer moves NE to road forest.
Wake worker chopping due north of Oy Deer. Chop not needed since we are making workers. Well, part of the chop would be wasted; so we will save it for later. Move worker SE to make road in forest, will finish in 4 turns.
Galley Moves
Rename galley near the M-O island to EasternPathFinder. Follow ControlFreak's path (E, E, E, S, S and SW to end in a sea tile.)
Officially name the Northern Galley as GalleyOfTheNorth. Move S, SW, SW, SW, SW and SW to end in sea tile.
Name the New World Galley WesternPathFinder and move E, E, NE, NE, NE and N to end in a sea tile.
Southern Galley named GalleyOfTheSouth, moves S, S SW and SW to end on the whale tile.
Land Moves
Wake vHorse SW of New Heim and move to confront the Barb and promote.
Wake rSword to tag along.
Wake the two catapults and move them northwards. Not for the Celts, but to get closer to any action.
Fortify rSpear in Zala, just to keep Hannibal honest.
Wake vSword in Istanbul, name WestSword01, and head SE, SE and S.
Wake vSword in Zala, name WestSword02, and head W, N and NE.
Name eSword near SA to EliteWestSword, move S, S and S.
Name wounded vSword near Sabratha to WestSword03 and move N.
Move vHorse NE of Missi to olives near Cabana.
Name vSword and vArcher SW of Capulco to EastSword01 and move NE, E and NE.
New vSword from Nans move 3 N.
Move the 4 'pults south of Ari into the city.
Move eHorse to be north of Cabana.
Move vHorse SW of Karakorum towards Smuez. Can reach Smuez or Trom in one turn.
Galley in Victoria stays put.
Wake catapult outside of Indianaposmurkz and move into city.
Two vHorse near LMinor stay put.
MM
Edrine, convert citizen into scientist, settler now due in 30. Without clown, city grows in 5.
Trading
[IBT]
Barb warrior attacks our rSword and dies flawlessly.
Missismurkzi lib -> market, due in 12.
Smurkz-am-zee harbor -> lib, due in 27.
002 90 AD
Worker Moves
Worker begins road on 2nd Ivory.
Three workers finish clearing jungle 2 SE of Cape Smurkz, start and finish road.
Two more workers join the jungle chop north of Kalmurkz. Has 7 of 24 WT invested; five more invested at end of turn; 12 WT remaining.
Ottoman slaves near Atroid renamed to Ott03 and Ott04. Finished something, road or chop, begin mining here, finish in 6, can then help the Mongol slave mining the hill near Trom.
Worker 2 SE of Missi, moves N to help Ottoman slaves finish a mine on the hill east of Missi. 5 WT remaining, will finish in 3 turns.
Worker from LMinor helps other worker make road south of LMinor.
Worker SE of Ari begins road.
Worker finishes irrigating SE of Ari, move N to help road next turn.
All four CabanaMiners and CabanaLeader begin to mine the incense.
Ottoman slaves near Vladivo are renamed; Ott05 to Ott10. All move to BG south of Edrine and mine.
Worker from Edrine joins Ott05 to Ott10 in mining BG; will finish in 2 turns.
Ott02 moves south, looking for work.
Workers in forest NE of Oy Deer begin road.
Three workers finish mining incense SE of Indianaposmurkz, move 2 NW to assist single worker mining; has 8 WT left; finish in two turns.
Move worker from hill west of Capulco to help worker connect 2nd ivory.
Ottoman and Mongol slaves west of Karakorum finish road, renamed to Ott11 and Mongo02. Both move NW, N and NE and will help Ott01 and Mongo01 mine.
Galley Moves
EasternPathFinder finds sea tiles on move 5, reaches that tile on move 7.
GalleyOfTheNorth moves SE, SE, SE and S, which will allow for ocean moves next turn, heading to Victoria.
WesternPathFinder, no longer needed for an invasion, continues to explore and discover sea tiles around the America. Moves S, SW, SW, SW, W and W.
GalleyOfTheSouth reverses its course and retraces its route, NE, NE, N and N.
Land Moves
Did not wake vSword in Indianaposmurkz last turn, invasion force weaken by that omission.
Moved eSword near SA westward, when should have stood still.
All catapults in cities fortify.
Catapults near Adelphia head north.
vSword near Adelphia heads NW, N and N.
EastSword01 and vArcher move NE and NE, cross river.
eSword NW of Istanbul renamed from Warrior01 to eSwordFromWarrior and moves south onto road.
rSword and vHorse advance to Barb camp south of Delhi on Ring Mountains.
WestSword01 heads SE, S and S, heading toward Victoria.
EliteWestSword N, N and NE.
WestSword02 NE, E and E.
WestSword03 NE onto hill.
MM
Thought I had set SA citizen to work iron, not showing that now, work that tile now (late), will grow this turn, one surplus food. Grr.
Grad grows in 8, Great Library in 29.
Kazan works forest, settler in 4 (need to reset to make city go away that turn.)
Leptis Minor, work the forest to speed up settler. City grows in 9, settler due in 10, so will need to unassign citizen before city grows.
CftS will grow this turn (even).
Trom harbor -> galley and rushes for a cost of 72 gold.
Karakorum settler -> vSword and rush for 88 gold. Will load at Victoria.
Celtic Invasion Force:
vSword SE of HOTB and vHorse in Olive load onto GalleyOfTheSouth at Olive or Die, two turns.
EastSword01 and vArcher, 2 SE of Kalmurkz, load in Trom in 3 turns.
WestSword01 loads at Victoria in 4 turns.
New vSword from Karakorum loads at Victoria in 3 turns.
eHorse and vHorse load at Trom in 1 and this turn.
Total: Four vSwords, 1 vArcher, 1 eHorse, 2 vHorses.
Trading
[IBT]
Karakorum vSword -> settler, due in 15.
Trom galley -> harbor, due in 40.
003 110 AD
Worker Moves
Worker helps connect ivory.
Workers complete mine on hill west of Zentral, move to mountain to help mining.
Work south of Ari helps to road.
Slaves NE of Kazan finish, renamed to Mongo03 and Carth01, move E and NE and mine grassland.
Ott11 and Mongo02 help the mine west of Ismurkz.
From Gold Mountain NE of Zentral, Worker1 moves east and begins to mine on hill. Followed by three more workers, one too many.
Mongol slave on Gold Mountain named Mongo04 and moves north to help Mongo03 and Carth01 mine grassland.
Three workers SE of Cape Smurkz finish road, move east across river to help with jungle chop north of Kalmurkz. This chop has 7WT left.
Two workers south of LMinor move NE, NE and N to assist Carthaginian slaves chop forest.
Ott02 heads S, SE and SE, to help Ottoman slave build road NW of Ismurkz.
Galley Moves
Galley in Trom named GalleyHo, carrying Horses, moves E, E and SE
GalleyOfTheNorth moves south six times and then SW to end in sea tile.
GalleyOfTheSouth moves NE, north five times and then NW. Will enter Olive or Die next turn.
EasternPathFinder moves west seven times, sea tile to sea tile.
WesternPathFinder moves south six times and then SW into sea tile.
Land Moves
Catapults move north.
WestSword03 moves north.
WestSword02 N, N and NE.
EastSword01 and vArcher move to Trom.
eHorse moves into Trom and loads into galley.
EliteWestSword moves E, E and E.
New vSword from Karakorum named vSword01 moves SE, SE and SE.
WestSword01 moves SE, SE and SE.
Seven conscript barb horses face our rSword and vHorse in the Ring Mountains. Fortify both and wait for the attack next turn.
eSwordFromWarrior moves SE, S and S.
vSword into Olive.
MM
In Oy Deer, work sea instead of forest, worker completes in two turns even, city grows in two turns, 2 food overrun.
In River, work grassland instead of flood plain, grows in one turn even.
Albu needs 11 shields to complete lib in 2, collecting 7spt. No aqueduct and cannot grow. Take away one plains citizen and turn into taxman. Zero growth, lib in two with only one shield overrun.
Karakorum, turn Mongol citizen into taxman.
Since we are running at a deficit, need money to cover losses due to scientific research.
Trading
[IBT]
One Barb horse attacks and dies, but not before redlining our rSword.
004 130 AD
Worker Moves
GradMiner01 and 02 move north and mine the plains.
Four workers finish mine on hill NW of Indianaposmurkz move to help the GradMiners and complete the mine this turn.
Three workers move to help finish jungle chop north of Kalmurkz.
Move worker from Gold Mountain (Zentral) east to hill and mine.
Move Worker3 from Gold Mountain east to hill and mine.
Move Worker4 from Gold Mountain east to hill and mine.
Move worker from Gold Mountain east to hill and mine.
CabanaLeader and the CabanaMiners move NE and mine the incense.
Workers in forest NE of SA help slaves chop.
Second ivory connected. One worker moves NE and E to help mine the hill. Other worker moves into the forest to begin the road to Sabratha.
Two workers SE of Ari move SE to road and mine plains.
Ott05, 06, 07 and 08 move S and SE to help Mongo01 and 02 and Ott01 and Ott11 finish the mining. Done.
Ott09 and Ott10 move SE to road grassland.
Ott01 and 11 and Mongo01 and 02 join them and will begin and finish road next turn.
Workers in forest between Vladivo and Ismurkz move W to plains SE of Vladivo. Joined by the worker south of Edrine, these three will begin and finish road next turn.
Ott02 moves south to join and unnamed Ottoman slave making roads. Will finish the road next turn.
Galley Moves
GalleyHo heads to Jump Off point, two turns away. Easiest to move SE, SE, SE and SE.
GalleyOfTheNorth can enter Victoria this turn, but will next turn. Moves SW, SW and SW.
GalleyOfTheSouth W and W into Olive, vHorse and vSword loaded, E to coastal tile.
EasternPathFinder heads to Victoria, three turns away; NW, NW, NW and NW. Shares tile with GalleyHo.
WesternPathFinder moves SE, SE, SE, S, S, S, and S into sea tile east of Seattle.
GalleyRally, the galley in Trom, waits for passengers, due to arrive next turn.
Land Moves
Catapults move north.
Wake vHorse in Olive and load into GalleyOfTheSouth.
vSword in Olive loads into GalleyOfTheSouth.
EastSword01 and vArcher move north, will load up in Trom next turn.
vSword from Karakorum enters Victoria.
WestSword01 moves S, S and S.
eSwordFromWarrior moves S, S and SE.
WestSword03 NE onto city ruins and the roads.
WestSword02 moves E, E and E.
EliteWestSword moves SE, E and E.
MM
In Adelphia, +1 fpt that cannot be used; +9spt and need 23 shields to complete library. Move citizen from plains to sea; growth at zero and one shield overrun on library, commerce grows from 12 to 13.
In Grad, move citizen from lake to plain 2 N of city; 13 spt to 15 spt (net); Great Library in 22 turns.
Vladivo move citizen from unimproved forest to irrigated plain to grow in 1.
Set science to 50%, still learn Engineering in 1, but have +47 gpt.
Trading
[IBT]
Ottoman settler pair around Istanbul.
Barb horse attacks our vHorse and dies; our vHorse is yellowed
We learn Engineering and can only learn Feudalism. Need to trade with Ottomans to get Monotheism.
Oy Deer worker -> worker, 5 turns.
Albusmurkze lib -> worker, 2 turns.
Americans are building the Great Library.