Turn 0, 360AD: riots all over the place

. Zulu has Feudalism, England has Republic, but we cannot swing a 2fer atm.
IT: Japanese shuffle a lot of troops around - some go forward, some go back - weird. China send a settler pair our way

. Order is restored in the empire.
Turn 1, 370AD: whack the settler pair. Thank you, Mao! Our glorious armies move to Beijing. Take Tsingtao at ridiculous losses, 5 resisters.
IT: Zulu start ST in Zimbabwe, wonder capital of the world.
Turn 2, 380AD: Chinese keep resisting, our culture is quite a bit lower than theirs.
Now, what's this?
Aha!
He knows Egypt, has Feudalism and Republic, but not Monotheism.
Our knowledge of Monotheism buys Feudalism, contact with Egypt, World Map, 30 gold and 7 gpt from Rome, everything he has except for Republic. I then renegotiate peace with England:
we grant 20 turns of peace to Lizzy and teach her Feudalism in exchange for her knowledge of the Republic, her 2 gold pieces and her WM. I finally contact Egypt, but she has no new techs to offer and doesn't have enough to pay for Monotheism. Rome and Egypt have the best land, and both are pretty big:
Set research to Theology at min. I could buy Engineering if I sell our contacts, but there doesn't seem to be a safe crossing so it's better to keep the contacts until astronomy I think. The Zulu could cross using the GLighthouse, but sofar they haven't for some reason - too busy building wonders, no doubt.
We cannot conquer the world with swords now that pikes are around, so we'll need a better government. According to CivAssist Republic is not a good idea just yet, we need a few markets first. Monarchy is even worse. lux to 20%.
IT: Japanese kill a Beijing spear for us, and an archer from Beijing kills himself against a Japanese horse.
Turn 3, 390AD: Persia now has Chivalry, Persia and Japan have Engineering. Eight catapults knock 2 hp off a spear in Beijing and reveal that he is the only defender! An elite sword dispatches him and we raze Beijing, gaining 2 slaves. We march on Shanghai and form a block to keep the Japanese at bay.
IT: Egypt starts ST in Thebes.
Turn 4, 400AD: I'll hold the attack on China's last town because our rep is apparently still intact.
IT: Japanese are turning back. Another Chinese settler pair appears.
Turn 5, 410AD: With the Chinese settler pair around I can safely take Shanghai. Seven cats hit twice and destroy a harbor, 2 spears are killed at the loss of one sword, and Shanghai is ours. No resisters.
IT: Japan kills the Chinese settler and thus destroys the Chinese, as planned. They should get the rep hit for this. Resistance ends.
Turn 6, 420AD: Tblisi founded. lux can go back to 10%. I think we can move against Japan next. We have a deal for 14 turns, but Japan is at "remove of declare", so I'll just try to trap some troops...
Turn 7, 430AD: Sverdlovsk settled. Theology is known to Japan and Persia.
IT: Zulu restart ST, same place.
Turn 8, 440AD: zzz
Turn 9, 450AD: Rome now has Engineering. I'll stop here to get back to nice turn numbers.
notes:
- Fortified units and units that can move have full movement.
- We should switch to republic soon. We have 3 luxes (+ 1 import), and several markets finish in about 3-5 turns.
- Our World map is valuable: Rome/Egypt and Japan/England/Persia/Zulu don't know the map of the other group. We also still have the contact monopoly. There's possibly a 2fer available for Engineering.
- Japan is the next target I think, although we're probably flying in the face of their GA and UU. We have active deals, but there are a few Japanese troops and workers in our Chinese province, and they are at "remove or declare". We have two galleys with troops nearly in position at the Japanese iron source at Nara. They do have some pikes, and most of their army should still be up north near our border. I have not seen any samurai or muskets yet, it's mostly archers and horses (Japanese did not hook up iron until 10-20 turns ago). Our troops are fortified near Canton. There is a fleet north of China to assist with troop movement on the Japanese east coast. Our fleet west of China can possibly protect our eastern seaboard from ugly Japanese invaders. Of course you can always decide to attack someone else instead.
- We have a boat with 2 settlers near Hastings, and an exploring boat in Roman waters.
- Feel free to switch production to more useful stuff. I generally build settlers whenever I don't know anything better. I focussed on building markets and settlers, so we are a bit short on troops. We have plenty slave workers though.
Our glorious empire:
The save
Roster:
Tone -
Up!
McLMan -
On deck!
nerovats
Smart
Beorn-eL-Feared
tupaclives -
away until Jan 18 (?)
zyxy -
just played