ControlFreak
Not An Addict, Really
It sounds like a successful turnset. I haven't looked at the save but will download after this post. I doubt too much has changed so I will post my Master Plan:
Long Term:
Middle range
Short range
That seems like a lot but I'll do my best.
The only things I'm not positive about are:
Long Term:
- Take India to SpaceFlight with the GL.
- Pray they build Apollo.
- Finish all the Spaceship techs and then Miniaturization
- Feed India by proxy all of our towns on Smurkz, getting them to buy the remaining spaceship techs in the process.
- Let them have the Internet once we build it if they don't know all techs yet.
Middle range
- Get to SpaceFlight ASAP with a possible stop at Sanitation if necessary
- Build and donate Ghandi's first core including the Atoll range, Ivory area and possibly Cape Smurkz with harbor connecting to harbor in the ivory area.
- Get a tactical advantage over Spain to be able to thwart any Spaceship attempt.
Short range
- Prepare and gift Indianapolsmurkz to India.
- Finish Industrialization, Electricity and Replaceable parts, start Corporation. (I know I had this the other way around before, but we're going to be building factories first and can prebuild for SEs so I shouldn't slow any builds down that way. Plus we're going to buy Nationalism soon and I'd rather be drafting infantry than rifles. Not to mention the faster workers.)
- Rail Ghandi's core first so it can build factories faster
- Build IronWorks and Newtons
- Rail our Southern core so it can catch up in builds faster
- Mine our Southern core where irrigation benefits from rails will be too much
- Settle prison islands
- Spam settle Tadpole including stealing Spainish between areas
- Settle peace with Carthage
- Move Ottomans and or Mongols to prison islands
- Rail Tadpole
- Establish centralized defense system on Tadpole
That seems like a lot but I'll do my best.
The only things I'm not positive about are:
- Research Path
- Railing core order
- Moving Ottomans and or Mongols